Участник:Iatots
>>>>Start Here<<<< You got your book, your heart, and a basic Mansus Grasp (glowy hand) with some knockdown capability. Your starting path determines which Grasp, Mark, blade and ascension you can obtain, shown on the graph as a dark path color. At a light-colored path ability, you can branch out horizontally including into other light colored path abilities: Ex. you are a Rust cultist and want ashen shift, you learn up to leeching walk, then learn Priest's ritual, then Ashen Shift. There are 3 "layers" of abilities that can all be learned, but they are segmented off by your mandatory path abilities (grasp, mark and blade). | |||||||||||||
Path of Ash | Path of Flesh | Path of Rust | |||||||||||
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Locksmith's Secret | Principle of Hunger | Blacksmith's Tale | |||||||||||
Follow the ashen path. Transmute a knife with a match for an ashen blade. |
Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. |
Follow the rust path. Transmute a knife and a trash item into a rusty blade. |
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Grasp of Ash | Grasp of Flesh | Grasp of Rust | |||||||||||
Your mansus grasp now flings opponents away from you. | Your mansus grasp now raises dead players into ghouls ONCE. They look like husks and have 25 HP. | Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it's used on, and destroys any surface that is already rusty. | |||||||||||
Priest's Ritual | Ashen Shift | Ashen Eyes | Imperfect Ritual | Armorer’s ritual | Leeching Walk | Priest's Ritual | |||||||
Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms other a bit in everything. | A jaunt spell that makes you immaterial and pass through walls. Very short duration, you will only manage 5-6 tiles in a straight line. |
Transmute a shard of glass with eyes organ to produce an amulet of heatvision. You can see better in the dark, and can see living beings through walls. |
Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. Limit of 2 at a time. |
Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received. | You slowly heal while standing on rusted tiles. | Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms other a bit in everything. | |||||||
Mark of Ash | Mark of Flesh | Mark of Rust | |||||||||||
Your blade applies ash marks on hit. Touch a marked person with your grasp to deal stamina damage and burning. The burning spreads to other people, becoming a bit stronger each time. |
Your blade applies flesh marks on hit. Touch a marked person with your grasp to make them bleed profusely. | Your blade applies rust marks on hit. Touch a marked person with your grasp to deal 0-200 damage to items they are carrying. | |||||||||||
Curse of Corrosion | Curse of Blindness | Curse of Paralysis | Raw Ritual | Blood Cleave | Aggressive Spread | Curse of Corrosion | |||||||
Curse someone for 2 minutes of vomiting and slight organ damage by transmuting a knife, a spill of blood, a heart, left arm and a right arm, and an item that the victim touched. | Curse someone with 2 minutes of complete blindness by transmuting a pair of eyes, a knife and a pool of blood with an object that the victim has touched. | Curse someone for 5 minutes of inability to walk by transmuting a knife, pool of blood, left leg, right leg, a hatchet and an item that the victim touched. | Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak. | An area of effect spell that gives bleeding wounds to the target and those around them. | Spreads rust to nearby turfs. Destroys already rusted walls. | Curse someone for 2 minutes of vomiting and slight organ damage by transmuting a knife, a spill of blood, a heart, left arm and a right arm, and an item that the victim touched. | |||||||
Fiery Blade | Bleeding Steel | Toxic Blade | |||||||||||
Your blade adds firestacks to those you attack. | Your blade causes additional bleeding to those you attack | Your blade causes toxic damage to those you attack. | |||||||||||
Blood Syphon | Curse of Madness | Ashen Ritual | Lonely Ritual | Rusted Ritual | Wave of Rust | Blood Syphon | |||||||
A spell that steals a bit of life from others to heal you. Works at a distance. | A spell that curses anyone you touch with severe unhappiness. | Transmute a pile of ash , a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire. | Transmute a knife, a flower, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. | Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust. | A spell that sends off a harmless projectile which rusts and damages the terrain. | A spell that steals a bit of life from others to heal you. Works at a distance. | |||||||
Ashlord's Rite | Priest’s Final Hymn | Rustbringer’s Oath | Transmute 3 corpses to ascend and become immune to fire/cold and space. You gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like ashmen. | Transmute 3 corpses to ascend as Lord of the night or summon a terror of the night. | Transmute 3 corpses to ascend. While on rust tiles, your health is tripled and you gain 50% resist against brute and burn. Rust also spreads from the ritual's rune. |