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Xenobio table Lumi effects

White_Ship

Oven

The oven is used to use to bake pizzas, pastries and other dough products. Simply open it up, fill an oven tray with some cookies, toss it in, close it up, and wait!

The oven will prepare the cookies and when you see brown smoke the food is done. When it goes black you're a bit too late!

Picture Cooked food How to acquire
Файл:BreadNew.png Plain Bread Bake a dough. Used in most bread recipes.
Rootbread Bake a rootdough. Used in lizard cuisine.
Файл:Bun.png Bun Bake a dough slice. Used in burgers.
Файл:Pastrybase.png Pastry Base Bake a raw pastry base. Used in most pastry recipes.
Pizza Bread Bake a flat dough. Used in pizza recipes.
Raw Pizza Bake a flat dough. Used in pizza recipes.
Файл:Pie.gif Plain Pie Bake a pie dough. Used in pie recipes.
Файл:Regularcake.png Plain Cake Bake a cake batter. Used in cake recipes.
Файл:Donkpocket.png Warm Donk-pocket Bake a Donk-pocket. Contains Omnizine.

Quickstart Silicon Guide

Cyborg

You've just been thrown into a borg factory by a malfunctioning AI, or decided to try out a new life as a positronic brain on a whim. Being a cyborg isn't for everybody, but it is vastly different from carbon gameplay.

Laws

The number one rule about interpreting laws is that it should be done in good faith. If you use any new law or lack of law as an excuse to act antagonistically, that's probably not considered good faith.

9 times out of 10 the laws you'll have to follow will be Asimov's three laws of robotics. In general, this means:

  1. Don't harm humans
  2. Do what humans tell you to do, except for harming humans.
  3. Protect yourself as long as you're not disobeying or harming humans in the process.

For a more complete definition of these (and more) laws, see Silicon Policy.

Abilities

All borgs have the ability to control doors and machinery with pretty well limitless access. Silicons cannot purchase or recall the emergency shuttle, however.

All borg types have tools best suited to their type. For a full list of what each type has, see The Latest Models.

If you run out of a material, don't worry! Charging in a cyborg charger will gradually refill your synthesizer. This will also fix your flash if it's burned out.

Weaknesses

All borgs are extremely vulnerable to flashes. They're a hard stun, and one that you're probably not going to recover from if someone's determined to take you out.

The robotics console in the RD's office can lock you down or detonate you remotely.

Controls

On help intent, click and drag someone onto you to carry them.

On harm intent, click and drag someone onto you to open the strip menu.

Click on yourself to unbuckle someone from you.

AI

This is where things get a lot more complicated. When shit hits the fan, you're going to have a lot of things to keep an eye on. Hopefully you have some good borgs to pick up the slack!

Information Overload

The biggest learning curve to being an AI: learning to filter the barrage of information you get.

Radio

Alerts

  1. Camera alarm: either something exploded or someone doesn't want you seeing what they're up to.
  2. Motion alarm: someone or something is moving in a secure area (outside the armory in space, in your satellite, in your upload, in the vault, or in EVA).
  3. Atmosphere alarm: the air in that area is unsafe.
  4. Fire alarm: either someone's hitting the fire alarm or they station is trying to stop a fire.
  5. Power alarm: that area is about to run out of power (AKA, engineering's not doing their job).
  6. Burglar alarm: someone's stealing the captain's antique laser gun.

Other Notifications

You will occasionally get other notifications for things such as:

  • Cyborgs changing modules
  • Losing connection with cyborgs
  • pAI hacking doors
  • Losing connection to APCs

Abilities

You have the power to control any machine that you can see. This is anything from arcade machines to chem dispensers to security records.

Your Cyborgs

Your greatest allies and also the biggest thorn in your side.

In your status tab, there will be a list of borgs synced to you. This means that they share your laws and have to listen to what you tell them. Here you will see their modules, their locations, and their status. If one of them goes missing suddenly, this means that they've been desynced from you. This can happen from a paranoid roboticist, or an emag.

The Robotics Console

The robotics console in the RD's office can be used to lock down or detonate any borg synced to you. This means that you can't lock down a rogue borg that doesn't belong to you.

Your Bots

Medibots, cleanbots, all of them are at your beck and call!

For all simple bots, you can either access their controls (including emagging them remotely), or choosing a location to send them. Pressing "Call" and then clicking somewhere will cause the bot to attempt to find a path to the clicked location. Useful for sending medibots to an injured human.

Weaknesses

If someone can touch your core, you're basically already dead. The key to staying alive is keeping attackers as far away from you as you can.

If you're not close enough to a powered APC you will eventually run out of power and die. This also applies if you're controlling a shell, so dragging your core into an unpowered area can prove fatal.

Shared Controls

Common Hotkeys

Full guide to Silicon Hotkeys

Doors:

  1. ctrl + click = toggle door bolts
  2. shift + click = toggle door opening
  3. ctrl + shift + click = toggle emergency access
  4. alt + click = electrify door

Cyborgs:

  1. 1: Select 1st module
  2. 2: Select 2nd module
  3. 3: Select 3rd module
  4. 4: Activate harm mode

Radio Prefixes

(Either . or : can be used before the letter)

  • b - Binary, used to talk with all other silicons
  • c - Command
  • e - Engineering
  • h - Holopad (when you're using a holopad to project as AI)
  • i - Intercoms nearest to you (typically Common and AI Private, useful for when comms go down)
  • m - Medical
  • o - AI private
  • s - Security
  • u - Supply
  • v - Service