Item:
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Description:
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UA 571-C Base Defense Sentry
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A large case containing all you need to set up an automated base defense sentry.
Cost: 40
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UA-580 Portable Sentry
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A large case containing all you need to set up an automated point defense sentry.
Cost: 40
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Build-A-Sentry Attachment System
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The Build-A-Sentry is the latest design in cheap, automated, defense. Simple attach it the rail of a gun and deploy. Its that easy!
Cost: 25
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TL-102 Mounted Heavy Smartgun
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The TL-102 heavy machinegun, it's too heavy to be wielded or operated without the tripod. IFF capable. No extra work required, just deploy it with Ctrl-Click. Can be repaired with a blowtorch once deployed.
Cost: 80
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Energy Ball Rifle
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A prototype TGMC energy rifle that fires balls of electricity that shock all those near them, it is meant to drain the plasma of unidentified creatures from within, limiting their abilities. Handle only with insulated clothing. Reloaded with power cells.
Cost: 60
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T-160 Recoilless Rifle Kit
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A large case containing a recoilless launcher and it's payload, as well as a specialized bag for carrying the ammo. Has a huge warning sign on the back. Drag this sprite into you to open it up!
Cost: 40
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TX-220 Railgun
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The TX-220 is a specialized heavy duty railgun made to shred through hard armor to allow for follow up attacks. Uses specialized canisters to reload.
Cost: 40
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TX-8 Scout Rifle
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The TX-8 is a light specialized scout rifle, mostly used by light infantry and scouts. It's designed to be useable at all ranges by being very adaptable to different situations due to the ability to use different ammo types. Has IFF. Takes specialized overpressured 10x28mm rounds.
Cost: 50
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T-152 SADAR Rocket Launcher
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The T-152 is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the T-152 rocket launcher is a dangerous weapon with a variety of combat uses. Uses a variety of 84mm rockets.
Cost: 120
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ZX-76 Twin-Barrled Burst Shotgun
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The ZX-76 Assault Shotgun, a incredibly rare, double barreled semi-automatic combat shotgun with a twin shot mode. Possibly the unrivaled master of CQC. Has a 9 round internal magazine.
Cost: 100
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IFF Auto Sniper
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The T-81 is the TerraGov Marine Corps's automatic sniper rifle usually married to it's iconic NVG/KTLD scope combo. It's users use it for it's high rate of fire for it's class, and has decent performance in any range. Uses 8.6x70mm caseless with specialized pressures for IFF fire.
Cost: 30
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T-26 Antimaterial Rifle
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The T-26 is an IFF capable sniper rifle which is mostly used by long range marksmen. It excels in long-range combat situations and support sniping. It has a laser designator installed, and the scope itself has IFF integrated into it. Uses specialized 10x28 caseless rounds made to work with the guns odd IFF-scope system. It has an integrated Target Marker and a Laser Targeting system.
Cost: 75
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MIC-A7 Vindicator Minigun
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A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch.. If you don't kill all your friends with it, you can use the stabilizing system of the Powerpack to fire aimed fire, but you'll move incredibly slowly.
Cost: 80
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T-27 Medium Machinegun
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The T-27 is the T-29s aging IFF-less cousin, made for rapid accurate machinegun fire in a short amount of time, you could use it while standing, not a great idea. Use the tripod for actual combat. It uses 10x27mm boxes.
Cost: 10
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T-29 Smart Machinegun
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The T-29 is the TGMC's current standard IFF-capable medium machine gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position or provide fire support. Requires special training and it cannot turn off IFF. It uses 10x26mm ammunition.
Cost: 40
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T-25 Smart Rifle
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The T-25 is the TGMC's current standard IFF-capable rifle. It's known for its ability to lay down quick fire support very well. Requires special training and it cannot turn off IFF. It uses 10x26mm ammunition.
Cost: 40
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TL-84 Flamethrower
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An integrated component of the TL-84 flamethrower, the hydro cannon fires high pressure sprays of water; mainly to extinguish any wayward allies or unintended collateral damage.
Cost: 15
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T-72 Disposable RPG
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This is the premier disposable rocket launcher used throughout the galaxy, it cannot be reloaded or unloaded on the field. This one fires an 84mm explosive rocket.
Cost: 5
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T-72 Disposable RPG
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This is the premier disposable rocket launcher used throughout the galaxy, it cannot be reloaded or unloaded on the field. This one fires an 84mm explosive rocket.
Cost: 5
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Mateba Autorevolver
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The TL-24 is the rather rare autorevolver used by the TGMC issued in rather small numbers to backline personnel and officers it uses recoil to spin the cylinder. Uses heavy .454 rounds. Comes with 6 autoloaders, and a fitting belt.
Cost: 15
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Claymore Mines
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A box of 5 M-20 claymore mines. The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the TerraGov Marine Corps.
Cost: 15
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Razorburn Grenade Box
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A secure box holding 20 razor burn grenades. Used for quick flank coverage.
Cost: 50
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M40 HEDP High Explosive Grenade Box
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Contains 25 HEDP grenades.
Cost: 50
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M40 HIDP Incendiary Explosive Grenade Box
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Contains 25 HIDP grenades.
Cost: 50
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M15 Fragmentation Grenade Box
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Contains 25 M15 fragmentation grenades.
Cost: 50
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M40 HSDP White Phosphorous Grenade Box
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Contains 15 HSDP WP grenades.
Cost: 70
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M40-T Gas Grenade Box
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Contains 25 M40-T grenades.
Cost: 70
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C4 Plastic Explosive
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Used to put holes in specific areas without too much extra hole.
Cost: 5
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M402 mortar crate
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A manual, crew-operated mortar system intended to rain down 80mm goodness on anything it's aimed at. Needs to be set down first to fire. Use Ctrl-Click to deploy.
Cost: 40
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Detpack Explosives
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Programmable remotely triggered 'smart' explosive used for demolitions and impromptu booby traps. Can be set to breach or demolition detonation patterns.
Cost: 15
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