Chemical recipes: различия между версиями
imported>Kingfish |
imported>Kingfish (→Mutation Toxins: there) |
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== Mutation Toxins == | == Mutation Toxins == | ||
=== Before you begin === | === Before you begin === | ||
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* Bug the scientist manning xenobiology beforehand that you want some green slime extracts, and ask them to PDA you once they've gathered a sufficient amount | * Bug the scientist manning xenobiology beforehand that you want some green slime extracts, and ask them to PDA you once they've gathered a sufficient amount | ||
* Once you obtain the green slime extracts, fill a beaker up with radium and use a syringe to draw some of it. Then inject the extract with the syringe in order to create [[Guide to chemistry#Unstable Mutation Toxin|Unstable Mutation Toxin]]. | * Once you obtain the green slime extracts, fill a beaker up with radium and use a syringe to draw some of it. Then inject the extract with the syringe in order to create [[Guide to chemistry#Unstable Mutation Toxin|Unstable Mutation Toxin]]. | ||
* Because each green slime extract creates only a single unstable mutation toxin, you have to set a dropper to use 1u amounts for these recipes. | |||
* The majority of the mutation recipes are relatively simple once you've done this. See [[Guide to chemistry#Mutation Toxins]]. | * The majority of the mutation recipes are relatively simple once you've done this. See [[Guide to chemistry#Mutation Toxins]]. | ||
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* Add '''5u''' Welding Fuel, Carbon, Hydrogen | * Add '''5u''' Welding Fuel, Carbon, Hydrogen | ||
* Heat to >480°K | * Heat to >480°K | ||
* | * Add '''2u''' Ash | ||
* | * Add '''1u''' Radium, Unstable Mutation Toxin | ||
* | * Add '''2u''' Unstable Mutation Toxin | ||
=== [[Guide to chemistry#Shadow Mutation Toxin|Shadow Mutation Toxin]] === | === [[Guide to chemistry#Shadow Mutation Toxin|Shadow Mutation Toxin]] === | ||
* Add ''' | * Add '''1u''' Stable Plasma, Radium | ||
* Get a separate beaker | * Get a separate beaker | ||
* Add '''5u''' Iron, Oxygen, Hydrogen | * Add '''5u''' Iron, Oxygen, Hydrogen | ||
* Use a dropper to draw '''1u''' of the resulting [[Guide to chemistry#Stabilizing Agent|Stabilizing Agent]] to the main beaker | * Use a dropper to draw '''1u''' of the resulting [[Guide to chemistry#Stabilizing Agent|Stabilizing Agent]], and add it to the main beaker | ||
* Dispose of the separate beaker | * Dispose of the separate beaker | ||
* Add ''' | * Add '''1u''' Carbon | ||
* Add ''' | * Add '''3u''' Holy Water, (ask the chaplain to bless it for you) Unstable Mutation Toxin | ||
=== [[Guide to chemistry#Plasma Mutation Toxin|Plasma Mutation Toxin]] === | === [[Guide to chemistry#Plasma Mutation Toxin|Plasma Mutation Toxin]] === | ||
* Add ''' | * Add '''1u''' Unstable Mutation Toxin, Milk (found by using a Biogenerator. Or milk a goat or a cow. Or from [[File:Milk.png]] Space Milk cartons, 50 units in each. 5 are found in kitchen freezer. Ordered food crate has one.) | ||
* Add ''' | * Add '''2u''' Uranium, (grind Uranium sheets) Plasma (grind Plasma sheets) | ||
=== [[Guide to chemistry#Android Mutation Toxin|Android Mutation Toxin]] === | === [[Guide to chemistry#Android Mutation Toxin|Android Mutation Toxin]] === | ||
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* Add '''15u''' Stable Plasma, Silver | * Add '''15u''' Stable Plasma, Silver | ||
* Heat to 400°K | * Heat to 400°K | ||
* Add ''' | * Use a dropper to draw '''1u''' of the resulting [[Guide to chemistry#Teslium|Teslium]], and add it to the main beaker | ||
* Add '''1u''' Unstable Mutation Toxin | |||
[[Category:Guides]] | [[Category:Guides]] |
Версия от 08:06, 5 января 2018
This page lists useful and/or demented chemical recipes - feel free to add your own!
Easy mixing
Tired of juggling bottles when mixing complicated chemicals? Give these a try.
Medicines
Cryoxadone and Mutadone
- Add 5u Carbon, Hydrogen, Welding Fuel
- Add 15u Oxygen, Welding Fuel
- Remove 15u from the beaker
- Add 10u Chlorine, Phosphorus, Radium
- Mutadone: Add 30u Bromine
- Cryoxadone: Add 30u Stable Plasma
Clonexadone
- Remove 40u, then remove an additional 5u of the Cryoxadone
- Add 40u, then an additional 5u of Sodium
- Add 5u of Plasma (Chemistry starts the shift with some plasma on the desk. Grind the plasma up!)
Atropine
- Add 10u Carbon, Hydrogen, Welding Fuel
- Remove 10u
- Add 10u Chlorine, Water, Welding Fuel, Oxygen
- Add 15u Hydrogen, Ethanol
- Add 5u Nitrogen
- Remove 30u
- Add 20u Ethanol, Sulphuric Acid
Pentetic Acid
- Add 5u Carbon, Hydrogen, Nitrogen, Welding Fuel
- Add 15u Hydrogen, Oxygen
- Remove 30u
- Heat to 380°K
- Add 5u Ethanol, Oxygen, Silver
- Heat to >420°K
- Add 5u Nitrogen
- Add 15u Chlorine, Hydrogen, Sodium, Welding Fuel
Salbutamol
- Add 5u Carbon, Hydrogen, Welding Fuel
- Remove 10u
- Add 5u Chlorine, Water
- Remove 5u
- Add 10u Carbon, Oxygen, Sulphuric Acid, Sodium
- Remove 20u
- Add 30u Hydrogen
- Add 10u Nitrogen
- Remove 20u
- Add 20u Aluminum, Bromine, Lithium
Epinephrine
- Add 15u Ethanol+Hydrogen, 5u Nitrogen
- Remove 15u
- Add 5u Carbon, Hydrogen, Welding Fuel
- Add 5u Chlorine, Oxygen, Water, Welding Fuel
- Add 15u Chlorine, Hydrogen, Oxygen
- Remove 5u Oil with ChemMaster
Synthflesh
- Put 20u Blood in a beaker
- Add 5u Aluminium, Hydrogen, Oxygen, Sulphuric Acid
- Add 20u Carbon
Tricordrazine
- Add 15u Carbon, Silicon
- Add 10u Carbon, Oxygen, Sugar, Nitrogen, Silicon, Potassium
Anacea
- Add 5u Welding Fuel, Carbon, Hydrogen
- Remove 5u
- Add 5u Potassium, Iodine
- Add 10u Chlorine, Fluorine, Aluminum
- Remove 20u
- Add 15u Mercury, Oxygen, Sugar
- Add 30u Radium
Sulfonal
- Add 5u Welding Fuel, Carbon, Hydrogen
- Remove 5u
- Add 10u Welding Fuel, Oxygen
- Add 15u Hydrogen, Ethanol
- Add 5u Nitrogen
- Add 30u Sulfur
Antihol + Inacusiate + Oculine
- Add 5u Welding Fuel, Carbon, Hydrogen, Water, Sodium, Chlorine
- Add 20u Carbon
- Add 10u Ethanol, Copper, Water, Hydrogen
- Heat to >480°K
Salicyclic Acid
- Add 5u Welding Fuel, Carbon, Hydrogen
- Add 15u Water, Chlorine
- Remove 20u, then remove an additional 5u
- Add 20u Sodium, Carbon, Oxygen, Sulphuric Acid
Oxandrolone
- Add 5u Welding Fuel, Carbon, Hydrogen
- Add 15u Water, Chlorine
- Remove 30u
- Add 45u Carbon
- Add 15u Hydrogen, Oxygen
Strange Reagent
- Add 10u Chlorine, Phosphorus, Radium
- Add 30u Holy Water (Ask the chaplain to bless it for you)
- Add 30u Omnizine (Found in heated Donk Pockets, Ambrosia Deus, and in the CMO's hypospray)
Haloperidol
- Add 10u Welding Fuel, Carbon, Hydrogen
- Remove 10u
- Add 10u Potassium, Iodine
- Add 20u Chlorine, Fluorine, Aluminum
Rezadone
- Carpotoxin, an ingredient in Rezadone, can only be found from Space Carp, Koi Beans, or Emagged Chem Dispensers
- Add 10u Oxygen, Potassium, Sugar
- Add 30u Carpotoxin
- Add 30u Copper
Hearty Punch
You'll need a spray bottle to mix this - most maps start with a bunch in the medical area.
- Grab a bottle of Absinthe and Kahlua from the bar fridge
- Add 60u Beer, 40u Whiskey, 20u Cola
- Remove 45u
- Add 50u Tequila, 25u Kahlua
- Add 75u Absinthe
- Heat to >315°K
-> Results in 15u
Perfluorodecalin
- Add 10u Welding Fuel, Carbon, Hydrogen
- Add 30u Hydrogen, Fluorine
- Heat to >370°K
Saline-Glucose Solution
- Add 10u Sodium, Chlorine, Water
- Add 30u Water, Sugar
Charcoal
- Add 15u Welding Fuel, Carbon, Hydrogen, Sodium, Chlorine, Water
- Heat to >480°K
Pyrotechnics
Black Powder
- Add 5u Welding Fuel, Carbon, Hydrogen, Sodium, Chlorine, Water
- Heat to 480°K. Adding the following chemicals will cool the mix below the explosion threshold.
- Add 10u Potassium, Nitrogen
- Add 30u Oxygen
- Add 30u Sulfur
Note: Black powder ignites at 474°K.
Nitroglycerin
- Add 30u Corn Oil (bug botany)
- Add 10u Sulphuric Acid
- Remove 10u
- Get a separate beaker
- Add 10u Fluorine, Hydrogen, Potassium, Sulphuric Acid
- Heat to >380°K
- Remove 10u
- Add 30u of the resulting Fluorosulfuric Acid to the main beaker
- Get a separate beaker
- Add 5u Iron, Oxygen, Hydrogen
- Use a dropper to draw 1u of the resulting Stabilizing Agent to the main beaker
- Dispose of the separate beaker
- Add 30u Sulphuric Acid
- Heat to >474°K for the solution to explode
Napalm
- Add 10u Welding Fuel, Carbon, Hydrogen
- Add 30u Welding Fuel, Ethanol
Meth Explosion
- Add 15u Hydrogen
- Add 5u Nitrogen
- Add 15u Ethanol
- Remove 5u
- Add 25u Iodine Phosphorus
- Cool to about 0°K using the space heater
- Add 25u Hydrogen
- Heat to 300°K (room temperature) to activate an explosion
Teslium
- Add 5u Welding Fuel, Carbon, Hydrogen, Sodium, Chlorine, Water
- Heat to 480°K. Adding the following chemicals will cool the mix below the explosion threshold.
- Add 10u Potassium, Nitrogen
- Add 30u Oxygen
- Add 30u Sulfur
- Remove 50u, then remove an additional 20u and 5u
- Add 15u Stable Plasma, Silver
- Heat to 400°K
- Heat to >474°K to activate an explosion
Drugs
Meth
- Add 15u Hydrogen
- Add 5u Nitrogen
- Add 15u Ethanol
- Remove 15u
- Add 5u Welding Fuel, Carbon, Hydrogen
- Add 15u Sugar, Hydrogen
- Remove 30u, then remove an additional 5u
- Add 25u Iodine, Phosphorus, Hydrogen
- HEAT TO 374°K, NEVER ABOVE 379°K
Even if the heating seems very slow, setting a higher target for the heater will almost certainly result in you exploding and ritual humiliation by dead chat
Krokodil
- Add 15u Hydrogen
- Add 5u Nitrogen
- Add 15u Ethanol
- Remove 15u
- Add 5u Welding Fuel, Carbon, Hydrogen
- Add 15u Carbon, Bromine, Ethanol
- Remove 50u, then remove an additional 10u
- Get a separate beaker
- Add 15u Hydrogen
- Add 5u Nitrogen
- Add 15u Water
- Remove 15u
- Add 15u of the resulting Space Cleaner to the main beaker
- Add 15u Potassium, Phosphorus, Welding Fuel)
- Add 15u Morphine (Dispensed in the Nanomed Plus)
- Heat to >390°K
Crank
- Add 15u Hydrogen
- Add 5u Nitrogen
- Add 15u Ethanol
- Remove 15u
- Add 5u Welding Fuel, Carbon, Hydrogen
- Add 15u Carbon, Bromine, Ethanol
- Remove 50u, then remove an additional 10u
- Get a separate beaker
- Add 30u Hydrogen
- Add 10u Nitrogen
- Remove 10u
- Add 20u of the resulting Ammonia to the main beaker
- Add 20u' Lithium, Sulphuric Acid, Welding Fuel
- Heat to >390°K
Aranesp
- Add 5u Welding Fuel, Carbon, Hydrogen
- Add 15u Water, Chlorine
- Remove 30u
- Get a separate beaker
- Add 5u Welding Fuel, Carbon, Hydrogen
- Add 15u Welding Fuel, Oxygen
- Remove 30u
- Add 15u of the resulting Acetone to the main beaker
- Get a separate beaker
- Add 15u Hydrogen
- Add 5u Nitrogen
- Add 15u Ethanol
- Remove 15u
- Add 15u of the resulting Diethylamine to the main beaker
- Add 15u Oxygen, Chlorine, Hydrogen
- Remove 30u, then remove an additional 15u
- Get a separate beaker
- Add 5u Welding Fuel, Carbon, Hydrogen
- Add 15u Welding Fuel, Oxygen
- Get a separate beaker
- Add 15u Hydrogen
- Add 5u Nitrogen
- Add 15u Ethanol
- Add 15u of the resulting Diethylamine to the beaker containing Acetone
- Get a separate beaker
- Add 5u Welding Fuel, Carbon, Hydrogen
- Add 15u Water, Chlorine
- Remove 30u
- Add 15u of the resulting Phenol to the beaker containing Acetone
- Add 15u of Ethanol, Sulphuric Acid
- Remove 30u
- Add 30u of the resulting Atropine to the main beaker
- Add 30u Morphine (Dispensed in the Nanomed Plus)
Space Drugs
- Add 30u Lithium, Mercury, Sugar
Neurotoxin
- Heat to >674°K
Bath Salts
- Add 15u Hydrogen
- Add 5u Nitrogen
- Add 15u' Water
- Remove 20u
- Get a separate beaker
- Add 5u Potassium, Nitrogen
- Add 15u Oxygen
- Remove 5u
- Add 10u of the resulting Saltpetre to the beaker containing Space Cleaner
- Add 10u Bad Food, (grind some human burgers) Nutriment, (grind some normal food, food from a vending machine will suffice) Tea, (found in the bartender's non-alcoholic drink dispenser) Universal Enzyme, (bug cargo, chef is going to be rather protective of the stuff), Mercury
- Heat to >374°K
Toxins
Cyanide
- Add 10u Welding Fuel, Carbon, Hydrogen, Nitrogen
- Add 30u Hydrogen
- Add 30u Oxygen
- Heat to >380°K
Heparin
- Add 10u Ethanol, Oxygen, Sugar
- Heat to >420°K
- Remove 5u
- Add 25u Sodium, Chlorine, Lithium
Zombie Powder
Probably the most powerful toxin in the game currently, 1u can incapacitate for 1 minute
- Add 30u Carpotoxin, (Carpotoxin, an ingredient in Zombie Powder, can only be found from Space Carp, Koi Beans, or Emagged Chem Dispensers) Morphine, (found in nanomed plus) Copper
Itching Powder
- Add 5u Welding Fuel, Carbon, Hydrogen, Sodium, Chlorine, Water
- Heat to >480°K
- Add 30u Hydrogen
- Add 10u Nitrogen
- Add 30u Fuel (drag a fuel tank out of maintenance)
Pax
- Add 5u Welding Fuel, Carbon, Hydrogen, Sodium, Chlorine, Water
- Heat to >480°K
- Add 10u Sugar, Lithium, Water
- Add 30u Water
Rotatium
- Add 5u Welding Fuel, Carbon, Hydrogen, Sodium, Chlorine, Water
- Heat to >480°K
- Remove 20u
- Add 10u Hydrogen, Silicon
- Get a separate beaker
- Add 5u Welding Fuel, Carbon, Hydrogen, Sodium, Chlorine, Water
- Heat to 480°K. Adding the following chemicals will cool the mix below the explosion threshold.
- Add 10u Potassium, Nitrogen
- Add 30u Oxygen
- Add 30u Sulfur
- Remove 50u, then remove an additional 30u
- Add 10u Silver, Stable Plasma
- Heat to >400°K, but below 474°K
- Add 30u of the resulting Teslium to the main beaker
- Get a separate beaker
- Add 10u Lithium, Mercury, Sugar
- Heat to >674°K
- Add 30u of the resulting Neurotoxin to the main beaker
Skewium
- Remove 50u
- Add 40u of Plasma (grind some raw plasma)
- Add 20u of Sulphuric Acid
Herbicides
Weed Killer
- Add 60u Hydrogen
- Add 20u Nitrogen
- Add 30u Hydrogen
- Add 10u Nitrogen
- Remove 10u
- Add 20u Toxin (found in hacked Nanomed Plus)
Pest Killer
- Add 80u Ethanol
- Add 20u Toxin (found in hacked Nanomed Plus)
Plant-B-Gone
- Add 80u Water
- Add 20u Toxin (found in hacked Nanomed Plus)
Utility
Plastic sheets
The main use for plastic sheets is making large water bottles - these are functionally identical to large beakers.
- Add 30 units each of Welding Fuel, Carbon and Hydrogen to a large beaker.
- This combines into Oil. Discard 10 units.
- Separate 30 units of Oil, then heat the bottle to 1000°K until it turns to Ash.
- To the remaining Oil, add 10 units Sodium/Water/Chlorine each.
- Now, heat the resulting Oil/Table Salt mix to roughly 420°K.
- Set the Ash bottle to use 5u amounts and repeatedly use it on the heated Oil/Salt mix.
- You now have enough Plastic sheets to make a lot of large bottles!
Metal foam grenade
While not as elegant as smart foam, this one is great for dealing with AI turrets and containing Critter outbreaks.
- Make enough Fluorosulfuric Acid and Foaming Agent that you end up with 30u each.
- Fill beaker A with 90 units of Iron and insert into the grenade casing.
- Put 30u of Fluorosulfuric Acid and Foaming Agent each into beaker B and finish up the grenade.
'Fun'
Carpet smoke grenade
Want to spruce up the station? Start throwing these grenades everywhere. Obscures vision for a while.
- Make 30 units of Space Drugs and extract 30u of Blood from someone.
- Beaker A: 30u Space Drugs, 30u Potassium.
- Beaker B: 30u Phosphorus, 30u Blood, 30u Sugar.
Colorful Reagent
Grab a spray bottle to mix.
Skip this part if you already have 60u Cryoxadone ready
- Add 5u Carbon, Hydrogen, Welding Fuel
- Add 15u Oxygen, Welding Fuel
- Remove 15u from the beaker
- Add 10u Chlorine, Phosphorus, Radium
- Add 30u Stable Plasma
- Remove 30u from the beaker
--> 60u Cryoxadone
- (Add 60u Cryoxadone)
- Add 20u Lithium, Mercury, Sugar
- Remove 20u
--> 50u Cryoxadone and Space Drugs
- Add 10u Lemon+Lime+Orange Juice (Triple Citrus)
- Add 50u Radium, Stable Plasma
Corgium
Skip this part if you already have 15u Cryoxadone ready
- Add 5u Carbon, Hydrogen, Welding Fuel
- Add 15u Oxygen, Welding Fuel
- Remove 15u
- Add 5u Chlorine, Phosphorus, Radium
- Add 15u Stable Plasma
- Remove 30u
-> 15u Cryoxadone
- (Add 15u Cryoxadone)
- Go to the bar, ask the bartender for some Triple Citrus. If the bartender isn't there, climb onto the table, and access the non-alcoholic drink dispenser. (It isn't ID locked!) Add 5u Lemon Juice, Lime Juice, Orange Juice
- Add 5u Lithium, Mercury, Sugar
- Add 15u Stable Plasma, Radium
- Remove 50u, then remove an additional 10u
- Get a separate beaker (a normal beaker which can hold 50u will do just fine, albeit by this point you should probably have bluespace beakers or large water bottles)
- Add 5u Chlorine, Phosphorus, Raddium
- Remove 10u
- Add 5u Holy Water (get the chaplain to bless it for you)
- Add 5u Omnizine (You can get omnizine through grinding heated donk pockets, or through nicely asking the botanist, since omnizine is naturally found in Ambrosia Deus. If you're lucky, the CMO starts the shift with his/her hypospray loaded with omnizine.)
- Add 15u of the resulting Strange Reagent to the original beaker
- Add 15u of Nutriment (Just vend some food from the Getmore Chocolate Corp and grind it up)
- Get a separate beaker (normal beaker is aforementioned fine)
- Add 15u of Blood
- Heat the beaker containing only blood to about 1000°K
How to maxcap the station with absolute adorableness
- Acquire a dropper, and adjust it to transfer in 1u amounts
- Go to your target destination
- Draw 1u of the heated blood (Solutions do not lose heat over time! The only way to change the temperature of a solution is by using a heater or a freezer.)
- Inject 1u of the heated blood into your other beaker. Every time 1u of blood is injected into the other beaker, an independent reaction occurs, which produces a corgi.
- Repeat. All your hard work will eventually lead to 15 corgis being let loose onto the station.
Life
- Add 5u Chlorine, Phosphorus, Radium
- Add 15u Holy Water (Ask the chaplain to bless it for you)
- Add 15u Omnizine (Found in heated Donk Pockets, Ambrosia Deus, and in the CMO's hypospray)
- Remove 15u
- Get a separate beaker
- Add 5u Aluminum, Hydrogen, Oxygen, Sulphuric Acid
- Remove 10u
- Add 10 Carbon, Blood
- Add 15u of the resulting Synthflesh to the main beaker
- Add 30u Blood
Mutation Toxins
Before you begin
- Bug the scientist manning xenobiology beforehand that you want some green slime extracts, and ask them to PDA you once they've gathered a sufficient amount
- Once you obtain the green slime extracts, fill a beaker up with radium and use a syringe to draw some of it. Then inject the extract with the syringe in order to create Unstable Mutation Toxin.
- Because each green slime extract creates only a single unstable mutation toxin, you have to set a dropper to use 1u amounts for these recipes.
- The majority of the mutation recipes are relatively simple once you've done this. See Guide to chemistry#Mutation Toxins.
Ash Mutation Toxin
- Add 5u Welding Fuel, Carbon, Hydrogen
- Heat to >480°K
- Add 2u Ash
- Add 1u Radium, Unstable Mutation Toxin
- Add 2u Unstable Mutation Toxin
Shadow Mutation Toxin
- Add 1u Stable Plasma, Radium
- Get a separate beaker
- Add 5u Iron, Oxygen, Hydrogen
- Use a dropper to draw 1u of the resulting Stabilizing Agent, and add it to the main beaker
- Dispose of the separate beaker
- Add 1u Carbon
- Add 3u Holy Water, (ask the chaplain to bless it for you) Unstable Mutation Toxin
Plasma Mutation Toxin
- Add 1u Unstable Mutation Toxin, Milk (found by using a Biogenerator. Or milk a goat or a cow. Or from Space Milk cartons, 50 units in each. 5 are found in kitchen freezer. Ordered food crate has one.)
- Add 2u Uranium, (grind Uranium sheets) Plasma (grind Plasma sheets)
Android Mutation Toxin
- Add 5u Welding Fuel, Carbon, Hydrogen, Sodium, Chlorine, Water
- Heat to 480°K. Adding the following chemicals will cool the mix below the explosion threshold.
- Add 10u Potassium, Nitrogen
- Add 30u Oxygen
- Add 30u Sulfur
- Remove 50u, then remove an additional 20u and 5u
- Add 15u Stable Plasma, Silver
- Heat to 400°K
- Use a dropper to draw 1u of the resulting Teslium, and add it to the main beaker
- Add 1u Unstable Mutation Toxin