Ancient Station Role: различия между версиями

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imported>Iwharris07
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imported>Addust
(Redid this whole page because the last guy had zero grammar.)
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|headerbgcolor = blue
|headerbgcolor = blue
|headerfontcolor = white
|headerfontcolor = white
|stafftype = CIVILIAN
|stafftype = FORGOTTEN STAFF
|imagebgcolor = lightblue
|imagebgcolor = lightblue
|img_generic = protoRIG.png
|img_generic = protoRIG.png
|jobtitle = Ancient Station Crewmember
|jobtitle = Ancient Station Crewmember
|access = Charlie Station
|access = Old Station
|additional = None
|additional = Depends on role
|difficulty = Medium
|difficulty = Medium
|superior = Anyone
|superior = Anyone
|duties = Survive on station charlie and get out of there with your crew
|duties = Survive on your derelict station and restore it to what it once was.
|guides = Your looking at one
|guides = Right here, also consider reading the guide to Engineering.
|quote = "No wonder centcom left"
|quote = "How the actual fuck did Alpha Station get vaporised?
}}
}}
[[File:NTlogo.png|200px|thumb|left|NTlogo]]
=Your Origin, Directives and Conditions=


Origin: You are an Ancient Crewmember working for Nanotrasen, stationed onboard a state of the art research station.


Directives: You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod.


Conditions: Work as a team with your fellow survivors and do not abandon them.
 


=Starting Guide=
=Starting Guide=
[[File:Superpacman.png|400px|thumb|right|Superpacman]] [[File:CharileStationSolars.png|400px|thumb|left|Charlie Station Solars]]  
[[File:CharileStationSolars.png|400px|thumb|left|REPAIR THIS.]]  
Hello there! You are likely dead and don't know what your role offers. well that changes today first of all you need to get the solars online or be lazy and get the S.U.P.E.R.P.A.C.M.A.N online (if you are only planning to only stay for a bit.) Then run on over to the tube on the bottom right side of the station. Then go into the Prototype Laboratory you will find some useful items the ProtoRIG, Advance Health Scanner, An Supermatter Shard and the Prototype energy gun. If your team is just wanting to leave one of you can take the ProtoRig for space and take the Prototype energy gun to kill carp on the way to anywhere in space. Don't forget a jetpack in mining!
Hello there! You’re finally awake and your station is fucked. In terms of repair, there’s a lot to do. First, turn on the Aux Power Generator, disable SMES output, and charge it up. While it’s filling, go repair solars with the crates in the southeast maint room. Also consider getting more uranium from the SME room in Beta Station for the SUPERPACMAN. While you’re there, cut off the SME output cable and connect it to the solars array with catwalks. The old RTGs will keep the emitter up and ready. Now, check on the Aux Power Generator, and if it’s off, set SMES output to 90, turn it on, then once power is restored set the solars to auto, and calibrate. Now to tackle the xenos. Take the tube to Delta, take the gun from the prototype room, and clear them out from the protolathe room. Recharge, preferably get a flamethrower and fuel, and begin the gruelling process of AI chamber cleanup. Once that’s done, great! Just do something to get ghosts to use the other sleepers, and from there, do what you want! There’s a basic xenobio lab in the east, so figure that out!


=Items=
=Items=
This role has special items like a few other ghost roles. You can take them back to the station and show them off or use them in a fight you can do really anything you want with them. Now to the items!
Of course, a century-old station has items. This is a small list of them.
 


*'''Engineering VoidSuit''' - Slows you down but may have a lot more armour.
*'''Voidsuit Helmet''' - May go by another name. Identical to what the Curator gets.
**'''Engineering Void Helmet''' - Just a helmet used by all VoidSuits.
*'''Void Jetpack''' - A yellow jetpack that starts with oxygen.
*'''Void Jetpack''' - This allows you to move around in a void and uses o2.
*'''NASA Voidsuit''' - Funny 2001 space suit, identical to what the Curator gets.
*'''NASA Voidsuit''' - Much faster than the Engineering VoidSuit.
*'''Supermatter Shard''' - A smaller Supermatter crystal for if the solars aren’t enough.
*'''Supermatter Shard''' - A shard of the Supermatter crystal you can use for making your own sm!
*'''Worn Out Insulated Gloves''' - Budget insults but different flavour. !ENGIS SPAWN WITH THIS INSTEAD OF REGULAR INSULS!
*'''Worn Out Insulated Gloves''' - Used to be insulated gloves but now act like budget insulated Gloves.
*'''Prototype MODsuit''' - An outdated MODsuit, has a kinesis module and lights. Pretty slow and nearly no armour though.
*'''ProtoModsuit''' - Slow has light and telekinesis built-in some armor but it's not worth it to wear unless you need an extra spacesuit.
*'''Rusty Blue Toolbox''' - A blue toolbox with a rusty sprite.
*'''Rusty Blue Toolbox''' - Like other toolboxes but old.
*'''Prototype Energy Gun''' - An energy gun that can fire 1 stun shot instead of disabler.
*'''Prototype Energy Gun''' - An energy gun.
*'''Prototype Health Analyser''' - A regular health scanner but varedited.
*'''Advance Health Scanner''' - Acts like well a Health Scanner.

Версия от 20:54, 27 июля 2022

FORGOTTEN STAFF ПЕРСОНАЛ
Файл:ProtoRIG.png
Ancient Station Crewmember
Профессия (на RU)
Доступ: Old Station
Дополнительный доступ
При малом количестве сотрудников на станции
:
Depends on role
Сложность: Medium
Руководители: Anyone
Обязанности: Survive on your derelict station and restore it to what it once was.
Руководства: Right here, also consider reading the guide to Engineering.
Цитаты: "How the actual fuck did Alpha Station get vaporised?




Starting Guide

REPAIR THIS.

Hello there! You’re finally awake and your station is fucked. In terms of repair, there’s a lot to do. First, turn on the Aux Power Generator, disable SMES output, and charge it up. While it’s filling, go repair solars with the crates in the southeast maint room. Also consider getting more uranium from the SME room in Beta Station for the SUPERPACMAN. While you’re there, cut off the SME output cable and connect it to the solars array with catwalks. The old RTGs will keep the emitter up and ready. Now, check on the Aux Power Generator, and if it’s off, set SMES output to 90, turn it on, then once power is restored set the solars to auto, and calibrate. Now to tackle the xenos. Take the tube to Delta, take the gun from the prototype room, and clear them out from the protolathe room. Recharge, preferably get a flamethrower and fuel, and begin the gruelling process of AI chamber cleanup. Once that’s done, great! Just do something to get ghosts to use the other sleepers, and from there, do what you want! There’s a basic xenobio lab in the east, so figure that out!

Items

Of course, a century-old station has items. This is a small list of them.


  • Voidsuit Helmet - May go by another name. Identical to what the Curator gets.
  • Void Jetpack - A yellow jetpack that starts with oxygen.
  • NASA Voidsuit - Funny 2001 space suit, identical to what the Curator gets.
  • Supermatter Shard - A smaller Supermatter crystal for if the solars aren’t enough.
  • Worn Out Insulated Gloves - Budget insults but different flavour. !ENGIS SPAWN WITH THIS INSTEAD OF REGULAR INSULS!
  • Prototype MODsuit - An outdated MODsuit, has a kinesis module and lights. Pretty slow and nearly no armour though.
  • Rusty Blue Toolbox - A blue toolbox with a rusty sprite.
  • Prototype Energy Gun - An energy gun that can fire 1 stun shot instead of disabler.
  • Prototype Health Analyser - A regular health scanner but varedited.