Шаблон:Security Policy: различия между версиями

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= Security Policy & Precedents =
= Политика службы безопасности и прецеденты =


<!-- ---------------- RULE 1 ---------------- -->
<!-- ---------------- RULE 1 ---------------- -->
{{Rule
{{Rule
|title=1. {{Tooltip | [[#Rule1|Rule 1 of the main rules]] | Main Rule 1. Don't be a dick.}} applies to security.
|title=1. {{Tooltip | [[#Rule1|Rule 1 of the main rules]] | Правило 1. Не будь мудаком}} применимо к службе безопасности.
|body=The only exception is that security is generally considered to be armed with non-lethal methods to control a situation. Therefore, where reasonably possible, security is expected to use non-lethal methods first in a conflict before escalating to lethal methods.
|body=Обычно считается, что служба безопасности вооружена нелетальными методами контроля ситуации. Таким образом, там, где это разумно, ожидается, что сотрудники службы безопасности будут сначала использовать нелетальные методы в конфликте, прежде чем переходить к летальным методам.
}}
}}
<!-- ---------------- RULE 2 ---------------- -->
<!-- ---------------- RULE 2 ---------------- -->
{{Rule
{{Rule
|title=2. {{Tooltip | [[#Rule4 | Rule 4 of the main rules]] | Main Rule 4. Non-antagonists can do whatever they want to antagonists. Non-antags acting like an antag can be treated as an antag.}} also applies to security.
|title=2. {{Tooltip | [[#Rule4|Rule 4 of the main rules]] | Main Rule 4. Non-antagonists can do whatever they want to antagonists. Non-antags acting like an antag can be treated as an antag.}} also applies to security.
|body=Security are not exceptions to the rule where non-antagonists can do anything they want, as per rule 4, to antagonists.  
|body=Security are not exceptions to the rule where non-antagonists can do anything they want, as per rule 4, to antagonists.  



Версия от 16:30, 9 декабря 2023

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Политика службы безопасности и прецеденты

1. Rule 1 of the main rules
Правило 1. Не будь мудаком
применимо к службе безопасности.


Обычно считается, что служба безопасности вооружена нелетальными методами контроля ситуации. Таким образом, там, где это разумно, ожидается, что сотрудники службы безопасности будут сначала использовать нелетальные методы в конфликте, прежде чем переходить к летальным методам.


2. Rule 4 of the main rules
Main Rule 4. Non-antagonists can do whatever they want to antagonists. Non-antags acting like an antag can be treated as an antag.
also applies to security.


Security are not exceptions to the rule where non-antagonists can do anything they want, as per rule 4, to antagonists.

The 'act like an antag, get treated like one' part of Rule 4 of the main rules also applies to security.

Stunning an officer repeatedly, using lethal or restricted weapons on them, disrupting the arrests or sentences of dangerous criminals, or damaging the brig, are examples of behaviour that may make you valid for security under Rule 4. Make sure players deserve it when you treat them as an antag, when in doubt, err on the side of caution as poor behaviour on the part of security will not be tolerated.


3. For arrested players, timed sentences up to a total of 10 minutes, buckle-cuffing, and stripping, are considered IC issues and are not actionable by admins.


Brig sentences totaling more than 10 minutes can be adminhelped, as can be gulag or perma sentences or a pattern of illegitimate punishment. However, security should refrain from confiscating items not related to any crimes, especially important department-specific items like hard suits. Obvious exceptions to this are things like radio headsets, if players use it to harass security over the radio while being arrested.


4. Don’t kill Asimov borgs for trying to stop harm, unless they are being excessively disruptive.


For example, borgs that lock down all of security despite only one security staff member causing harm.


5. Lethal force may be used on a mob of players trying to force entry into the brig.


This is up to the discretion of the security player. Additionally, lethal force may be used immediately on anyone trying to enter the armory, in the armory, or leaving it.


6. Security meta-protections rely on communication when dealing with minor threats.


Security gameplay with limited meaningful communication in low threat situations can completely remove security meta-protections, falling back to standard escalation rules instead.