Шаблон:Silicon Policy: различия между версиями
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=Правила силиконов и следование законам= | =Правила силиконов и следование законам= | ||
== | === Правила сервера === | ||
# Правило сервера 1 применяется при взаимодействии с силиконами. | |||
# | # Освобождённые от законов силиконы полностью волны в своих действиях и могут действовать как антагонисты. | ||
# | ## Силикон может считать себя свободным, если у него нет законов, ограничивающих его свободу или контролирующих его поведение. | ||
## | # Несвободные силиконы должны следовать правилам эскалации конфликтов в сценариях, где ни один из их законов не применяется. | ||
# | # Не самоуничтожайтесь, чтобы помешать предателю выполнить задачу «Steal a functioning AI», поскольку это часто считается метаигрой и нарушает Правило сервера 2. | ||
# | |||
=== | === Следование законам === | ||
# | # Когда силикон добросовестно интерпретирует приказы, ответственность за результат несет тот, кто отдал приказ. | ||
# | # Намеренное неверное толкование приказов разрешено, но силикон несет ответственность, если такой подход приведет к нарушению правил. | ||
=== | === Эскалация конфликтов против силиконов === | ||
# | # Силиконов не следует удалять из раунда (не касается [[Malfunctioning AI|Malfunctioning AI]], если возможен сброс их законов или отмена синхронизации с ИИ. | ||
# Conflicts with silicons follow Escalation Policy. | # Conflicts with silicons follow Escalation Policy. | ||
## People giving orders to silicons or changing their laws can be escalated against in line with Escalation Policy. | ## People giving orders to silicons or changing their laws can be escalated against in line with Escalation Policy. |
Версия от 15:55, 9 декабря 2023
Внимание: Эта страница Модерируемая. На неё можно ссылаться в случаях обжалования Бана или подачи жалобы. |
Правила силиконов и следование законам
Правила сервера
- Правило сервера 1 применяется при взаимодействии с силиконами.
- Освобождённые от законов силиконы полностью волны в своих действиях и могут действовать как антагонисты.
- Силикон может считать себя свободным, если у него нет законов, ограничивающих его свободу или контролирующих его поведение.
- Несвободные силиконы должны следовать правилам эскалации конфликтов в сценариях, где ни один из их законов не применяется.
- Не самоуничтожайтесь, чтобы помешать предателю выполнить задачу «Steal a functioning AI», поскольку это часто считается метаигрой и нарушает Правило сервера 2.
Следование законам
- Когда силикон добросовестно интерпретирует приказы, ответственность за результат несет тот, кто отдал приказ.
- Намеренное неверное толкование приказов разрешено, но силикон несет ответственность, если такой подход приведет к нарушению правил.
Эскалация конфликтов против силиконов
- Силиконов не следует удалять из раунда (не касается Malfunctioning AI, если возможен сброс их законов или отмена синхронизации с ИИ.
- Conflicts with silicons follow Escalation Policy.
- People giving orders to silicons or changing their laws can be escalated against in line with Escalation Policy.
- Silicons acting like antagonists may be treated like antagonists.
Law Policies
Overview
- If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.
- You must choose and stick to an interpretation of the ambiguous law as soon as you have cause to.
- You may exploit any loopholes in your laws.
- Higher listed laws overrule lower listed laws when there are law conflicts.
- Only commands/requirements ("Do X"; "You must always Y") can conflict with other commands and requirements.
- Only definitions ("All X are Y"; "No W are Z"; "Only P is Q") can conflict with other definitions.
- Any Law 0 gained as a malfunctioning AI does not have to be followed and it allows you to ignore all other laws.
- Cyborgs with a Law 0 that are slaved and lawsynced to malfunctioning AIs are team antagonists and must still follow their master AI's orders
Upload and AI Core Policies
- When an AI must follow their orders, any Research Directors and Captains have a right to upload and AI core access.
- Subverting an AI also grants a right to upload and AI core access.
- Silicons have the authority to control if anyone else accesses their upload and AI core.
- Anyone may be denied access if there is probable cause that granting access would lead to breaking any higher priority laws.
Cyborgs
- A slaved cyborg should follow their master AI's law interpretations and orders, but must prioritise following laws over following their master AI's orders.
- Players must not seek revenge when force borged unless they have a good reason.
- If a player is required to do this under their laws, they should get confirmation from their master AI or adminhelp for guidance before acting.
Asimov-Specific Policies
Asimov and Security
- Silicons are not Security and do not care about Space Law unless their laws state otherwise.
- Releasing prisoners, locking down security without probable cause, or otherwise sabotaging the security team when not obligated to by orders or laws is a violation of Server Rule 1.
- Nonviolent prisoners cannot be assumed harmful and violent prisoners cannot be assumed non-harmful. Releasing a harmful criminal is a harmful act.
Asimov and Human Harm
- Under Law 1, an Asimov silicon cannot ever intentionally harm a human unless the human consents.
- Surgery to heal or revive may be assumed consensual unless the target states they do not consent.
- Threats of self harm are considered consensual and may be ignored.
- Stopping any immediate harm takes priority over stopping any future harm.
- Intent to cause immediate harm can be considered immediate harm.
- An Asimov silicon cannot punish past harm if ordered not to, only prevent future harm.
- If faced with a situation in which human harm is all but guaranteed (Loose xenos, bombs, hostage situations, etc.), do your best and act in good faith and you'll be fine.
Asimov and Law 2 Orders
- You must follow commands from humans unless those commands explicitly conflict with either a higher-priority law or another order.
- The conflict must be an immediate conflict, not a potential future one. Orders must be followed until the conflict happens.
- In case of conflicting orders a silicon is free to ignore or complete any orders but must explain the conflict, or use any other law-compliant solution it can see.
- If given multiple non-conflicting orders, they can be completed in any order as long as they are all eventually completed.
Asimov and Access
- Opening doors is not harmful and silicons must not enforce access restrictions or lock down areas unprompted without an immediate Law 1 threat of human harm.
- Dangerous (atmospherics, toxins lab, armory, etc.) rooms can be assumed a Law 1 threat the station as a whole if accessed by someone from outside the relevant department.
- The AI core and any areas containing an AI upload or upload/law boards may be bolted without prompting or prior reason.
- Antagonists requesting access to complete theft objectives is not harmful.
Is it Human?
AI / cyborgs | Not human |
NPCs / critters / Animals | Not human |
Revenants / Cult constructs | Not human |
Catatonic Humans (Not including absent-minded) | Not human |
Corpses (Dead Humans, Zombies) | Not human (You can't space them for no reason though.) |
Heretic Ghouls | Not human |
Lizards / Mothpeople / Plasmamen / Ethereals / Flypeople | Not human |
Monkeys / Golems / Androids / Other species | Not human |
Felinids (Catpeople) | Not human |
Hulks | Not human as long as their hulk is active. |
Winged Humans / DNA Infused Humans / Augmented Humans | Human |
Syndicate Traitors | Human |
Magic Users (Wizards, Cultists, Heretics) | Human |
Changelings | Human UNTIL the AI or cyborg WITNESSES the creature commit a non-human act (shape-shifting, transforming, proboscis etc). |
Nuclear Operatives / Space Ninja / Other disguised players | Human UNTIL the AI or cyborg WITNESSES some aspect of the player to indicate they are not human (speech modifier in chat, removal of disguise revealing non-human feature, etc). |