TGMC:Xenomorph Mechanics: различия между версиями

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== Урон от огня ==
== Урон от огня ==
Огонь выключает регенерацию, ауры, а так же некоторые способности. Кроме этого, урон от огня за тик рассчитывается как
Fire turns off regen, auras and some abilities. Damage per tick is


<code>(#Стаков_огня + 3) * (1-сопротивление_огню)</code>
<code>(#fire_stacks + 3) * (1-fire_resist)</code>
 
== Феромоны ==
Эффект феромонов.


== Pheromones ==
{| class="wikitable"
{| class="wikitable"
! style="background:#afeeee" width=150|Pheromones  
! style="background:#afeeee" width=150|Pheromones  
Строка 56: Строка 54:
|-
|-
![[File:TGMC_Recovery.png|64px]]<br>Recovery
![[File:TGMC_Recovery.png|64px]]<br>Recovery
|Place Holder, place holder, place holder.
|Described above. Gives 1% regen per level. Also increases effect of healing abilities.
|-
|-
![[File:TGMC_Warding.png|64px]]<br>Warding
![[File:TGMC_Warding.png|64px]]<br>Warding
|Place Holder, place holder, place holder.
|Gives 2.5 Soft Armor (in each category) per level.
|-
|-
![[File:TGMC_Frenzy.png|64px]]<br>Frenzy
![[File:TGMC_Frenzy.png|64px]]<br>Frenzy
|Place Holder, place holder, place holder.
| +0.06 base speed per level.
|}
|}<code>Aura_range = round(6+Aura_level*2)</code>
 
Aura (pheromone) level (strength) is on each xeno's page. Varies from 2 to 6.
 
== Queen mechanics ==
Hive leaders have Queen's pheromones (type and level). And of course they can choose their own if they posses this ability.
 
Rally minions summons minions nearby, note that activation sets behaviour to "aggressive". This patch Queen should get a rally point ability similar to that of Hive mind. Every minion will go there - including those who spawned after. Minions have low degree of independence, so if enemy is nearby they will aggro and attack.
 
== Buildings ==
[[File:Resin wall.png|64px]] Resin wall. They regen on their own. Starts at 150 HP, regens at 3 HP per 5 secs, up to 300 HP. This maximum is same for all castes, starting health differs. Has 40% bullet resistance.
 
[[File:Resin door.png|64px]] Resin Door. Has 100 HP for [[TGMC:Drone|'''Drone''']] with 1.5 Hardness and 160 HP for [[TGMC:Hivelord|'''Hivelord''']] with Hardness 2.
 
Before Containment SHitters are open, all weed costs only half as much.


* Регенерация описана выше. Дает по 1% регенерации за уровень. Кроме того усиливает хил от способностей, подробнее написано в описании каждой способности.
== '''LARVA SPAWN FORMULA''' ==
* Защита дает по 2.5 Soft Armor в каждой категории за уровень.
Points are given each minute, as below:
* Ярость дает по 0.06 базовой скорости за уровень.
<code>Aura_range = round(6+Aura_level*2)</code>


Сила аур указана на странице ксеноса. Варьируется от 2 до 6.
<code>PTS = ((1.75 + SILOS) * (marines * 0.035 * (marines_on_ship * 3 + marines_on_planet * 2)) / (1+1.75)) * (1+Hijacked*2) + BUFF</code>


So, taking BUFF as 0, with '''1 silo''' you have multiplier of '''2.75.'''


== Механики королевы ==
With '''2 silos''', you have multiplier of '''3.75,''' which translates to '''36%''' increase in larvas.
Назначение лидеров дает им феромоны самой королевы. При этом они (если могли до этого) могут выбираить свои феромоны, таким образом усиляя или комбинируя их по ситуации.


Rally minions призывает миньенов вокруг, при этом по нажатию у них ставится режим "агрессия". В текущем патче должны добавить способность аналогичную той что у хайвлорды - ставить глобальный ралли поинт. Туда будут идти все миньены - со всей карты, а так же только что появившиеся. У миньенов есть минимальная независимость, поэтому при наличиии на пути или около врагов они будут их атаковать.
Buff base is '''0'''. Updates once every 5 minutes.


== Механики зданий ==
Changes according to:
[[File:Resin wall.png|64px]] Смоляная стена. Сами восстанавливают здоровье. Строятся с 150 HP, регенерируют по 3 HP за 5 секунд, до максимума в 300. Максимум ХП одинаковый для всех каст, стартовое здоровье может отличаться. Стены получают только 40% урона от пуль.


[[File:Resin door.png|64px]] Смоляная дверь. Имеет 100 HP для [[TGMC:Drone|'''Дрона''']] с 1.5 Hardness и 160 HP для [[TGMC:Hivelord|Хайвлорда]] с Hardness 2.
# Monitoring decides that balance is off.
# There is a stalemate.
# If live players are less than ghosts. Then there is <code>BUFF = GHOSTS * 0.75</code>


До открытия створок ФОБа вся трава [[Файл:TGMC Weed node.gif]] стоит половину стоимости.
For distress, you must gain '''8 points per larva'''. Also, at the start you gain '''2 burrowed larva'''.

Версия от 14:14, 13 января 2022

Here you can check out xenomorph mechanics more in-depth, with formulas and rules taken directly from the source code.

Health and Armor

Regen is pretty complicated. It always works on weeds (or off weeds if you have CASTE_INNATE_HEALING), and changes according to several things:

  • Doesn't work if you're on fire.
  • Base regen is 1+3.75% max HP.
  • On resting weeds (white), regen increased 20% (after all modifiers, so it's always 1.2 times faster). But you only gain the bonus if you rest.
  • When standing, a major debuff (modifier is 1.1 resting vs 0.2 standing, so about 5 times as slow).
  • When you have Queen of Shrike alive (on same z-level) any regen is doubled.
  • Pheromones increase regen by % of max HP, depending on aura level.

Formula:

REGEN = (1 + (maxHealth * (0.0375 + 0.01*Regen_aura_level))) * Multipliers

Multipliers = (0.2*Standing + 1.1*Resting) * (1+Ruler_alive) * (1+Resting*Resting_weeds*0.2)

Regen works with a delay.

  • If under regen aura, delay is small.
  • Without aura, it gradually double every tick until reaches max as given by formula above. So it is worth resting for a while, but also note that timer starts working if you're standing up. So you can stand alert, wait for regen to ramp up, and then rest.

Sunder

regens a little different.

  • Activation of regen is under same rules.
  • Base is 0.5% per tick.
  • Resting doubles regen.
  • Resting weeds double again.
  • +10% per regen aura level.

Sunder_regen = 0.5 * (1+resting) * (1+resting_weeds) * (1+0.1*Regen_aura_level)

Among other things, healing abilities (Psychic cure) also give 5% of HP restored to sunder heal.

Critical

After getting smacked well enough, xeno goes to critical condition. He cannot perform actions, but still affected by regen mechanics. Also, off weeds he loses 5 health per tick.

Plasma

  • Resting doubles regen
  • Resting weeds give +20%.

Урон от огня

Fire turns off regen, auras and some abilities. Damage per tick is

(#fire_stacks + 3) * (1-fire_resist)

Pheromones

Pheromones Effect

Recovery
Described above. Gives 1% regen per level. Also increases effect of healing abilities.

Warding
Gives 2.5 Soft Armor (in each category) per level.

Frenzy
+0.06 base speed per level.

Aura_range = round(6+Aura_level*2)

Aura (pheromone) level (strength) is on each xeno's page. Varies from 2 to 6.

Queen mechanics

Hive leaders have Queen's pheromones (type and level). And of course they can choose their own if they posses this ability.

Rally minions summons minions nearby, note that activation sets behaviour to "aggressive". This patch Queen should get a rally point ability similar to that of Hive mind. Every minion will go there - including those who spawned after. Minions have low degree of independence, so if enemy is nearby they will aggro and attack.

Buildings

Resin wall. They regen on their own. Starts at 150 HP, regens at 3 HP per 5 secs, up to 300 HP. This maximum is same for all castes, starting health differs. Has 40% bullet resistance.

Resin Door. Has 100 HP for Drone with 1.5 Hardness and 160 HP for Hivelord with Hardness 2.

Before Containment SHitters are open, all weed costs only half as much.

LARVA SPAWN FORMULA

Points are given each minute, as below:

PTS = ((1.75 + SILOS) * (marines * 0.035 * (marines_on_ship * 3 + marines_on_planet * 2)) / (1+1.75)) * (1+Hijacked*2) + BUFF

So, taking BUFF as 0, with 1 silo you have multiplier of 2.75.

With 2 silos, you have multiplier of 3.75, which translates to 36% increase in larvas.

Buff base is 0. Updates once every 5 minutes.

Changes according to:

  1. Monitoring decides that balance is off.
  2. There is a stalemate.
  3. If live players are less than ghosts. Then there is BUFF = GHOSTS * 0.75

For distress, you must gain 8 points per larva. Also, at the start you gain 2 burrowed larva.