TGMC:Widow: различия между версиями

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* Making marines pee their pants when they see spiders
* Making marines pee their pants when they see spiders


The Widow specializes in utilizing controlling marine's movements and spiderlings. The true fangs of Widow are its spiderlings as they are the Widow's force multiplier as the more spiderlings the more protection and slash damage the Widow has. Note that spiderlings do not slash a critical marine, allowing for Widow to drag a critical marine away to a secluded area to prevent said marine from being reachable by corpsmen.
The Widow specializes in utilizing controlling marine's movements and spiderlings. The true fangs of Widow are its spiderlings as they are the Widow's force multiplier as the more spiderlings the more protection and slash damage the Widow has. Note that spiderlings do not slash a critical marine, allowing for Widow to drag a critical marine away to a secluded area to prevent said marine from being reachable by corpsmen. Due to how spiderlings cause more damage, you can be the bane of any marines that have to duel you. This is especially true against mechs since the damage output you can dish out cause mech pilots to go in retreat.


The metaphorical venom of the Widow is its abilities. The '''Web Spit''' is unique as it can do different effect on marines depending on what limb the Widow target, allowing for Widow to choose how it wants to engage the marines. While the Web Spit is targetted for single marine, the '''Leash Ball''' can ensnare multiple marines. However, marines can shoot the web ball in order to escape it, so make sure you use it when marines are focused on other xenomorphs.
The metaphorical venom of the Widow is its abilities. The '''Web Spit''' is unique as it can do different effect on marines depending on what limb the Widow target, allowing for Widow to choose how it wants to engage the marines. While the Web Spit is targetted for single marine, the '''Leash Ball''' can ensnare multiple marines. However, marines can shoot the web ball in order to escape it, so make sure you use it when marines are focused on other xenomorphs.

Версия от 07:27, 23 декабря 2022

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO

Widow
Difficulty: Hard
Duties: Crowd controlling marines and putting the fear into their hearts
Guides: no separate guides
Quote: "Spiderman, spiderman, does whatever the spiderman does."


Friendly Neighborhood Xenomorph

After investigating the human psyche from absorbing their psychic energy, the xenomorphs received valuable information about their enemy. The Hive saw their desires, emotions, ambitions, and nightmares. One of such nightmares take form of an unusual creature with more than two legs, clouding the human's perception with terror. Drones all over the Hive network searched to obtain this foreign being, and it was significantly smaller than expected compared to the humans' memories about it. This size difference between the imagined and the real at first confused xenomorphs, but they realized that sizes did not matter but the inherit visual that stand out among all stimulus. Such creature is known as the spider.

What came out of creating a xenomorph from the spider was another mother! She did not produce xenomorphs but rather her own spiderlings that only obey to her. Admittedly, having another queen caused concern of conflicts between this new xenomorph and the old, but the new xenomorph followed orders from the Hive like all constructs; after all, such caste is bound to the Hive like all biological machinations birthed from the resin womb.

How to swing around the battlefield

Your responsibilities are

  • Growing as much spiderlings as possible
  • Soaking up bullets via spiderlings
  • Utilizing abilities to crowd control marines
  • Coordinating with other xenomorphs to harmonize with their abilites
  • Making marines pee their pants when they see spiders

The Widow specializes in utilizing controlling marine's movements and spiderlings. The true fangs of Widow are its spiderlings as they are the Widow's force multiplier as the more spiderlings the more protection and slash damage the Widow has. Note that spiderlings do not slash a critical marine, allowing for Widow to drag a critical marine away to a secluded area to prevent said marine from being reachable by corpsmen. Due to how spiderlings cause more damage, you can be the bane of any marines that have to duel you. This is especially true against mechs since the damage output you can dish out cause mech pilots to go in retreat.

The metaphorical venom of the Widow is its abilities. The Web Spit is unique as it can do different effect on marines depending on what limb the Widow target, allowing for Widow to choose how it wants to engage the marines. While the Web Spit is targetted for single marine, the Leash Ball can ensnare multiple marines. However, marines can shoot the web ball in order to escape it, so make sure you use it when marines are focused on other xenomorphs.

Maturity Statistics and Evolution Paths

The Widow is a Tier 3 and does not evolve further.

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Fire Acid Spiderlings
Young 300 500 16 15 15 15 15 5 5 0 5 2
Mature
350 550 16 25 25 25 25 13 7 10 7 4
Elder
400 575 16 25 25 25 25 13 7 10 1 4
Ancient
450 600 18 30 30 30 30 15 10 15 10 5

Spiderlings have different stats.

Age Health Slash Файл:Intent Harm.png Melee Bullet Laser Energy Bomb Bio Fire Acid
Spiderling 125 8 14 0 5 0 0 0 0 0

Widow Abilities

Widow has a passive for movement that increase her speed if she is in 1x1 areas with no plasma or cooldown. This makes her excel in moving through resin mazes.

Ability Description Plasma
cost
Recharge

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. N/A N/A

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. N/A N/A

Psy Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. 100 N/A

Toggle Cocoon
Devour your victim to cocoon it in your belly, then expels the contents of your stomach onto the current tile. With the marine inside, they still have life force and able to be revived, but it will give psychic points for 5 minutes. Yields a minimum of 1 psychic point every 5 seconds, but increases to a maximum of 5 points with lower server population. N/A N/A

Web Spit
Spit a web to your target, this causes different effects depending on where you hit. Spitting the head causes the target to be temporarily blind, body and arms will cause the target to be weakened, and legs will snare the target for a brief while. 125 10 seconds

Leash Ball
Spit a huge web ball that snares groups of targets for a brief while, preventing them from leaving it's area. Its integrity is 25 and lasts for 10 seconds.. 250 20 seconds

Birth Spiderling
"Give birth to a spiderling after a short charge-up. The spiderlings will follow you until death. You can only deploy 5 spiderlings at one time. Slash at the marine that widow slashes until they go critical and follow Widow and act as a meatshield. 100 15 seconds

Burrow
"Burrow into the ground, allowing you and your active spiderlings to hide in plain sight. You cannot use abilities, attack nor move while burrowed. Use the ability again OR moving unburrow if you're already burrowed. 0 20 seconds

Lay Egg
Makes you lay a hugger egg. 200 12 seconds

Attach Spiderlings
Attach your current spiderlings to you. N/A N/A

Primordial Evolution

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Widow, this primordial ability is Web Hook.

Ability Description Plasma Cost Cooldown

Web Hook
Shoot out a web and pull it to traverse forward like Spiderman. 200 15 seconds

Tips & Tricks

TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor