TGMC:Synthetic: различия между версиями

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imported>Trexdude
(Created a page, added some tips from Anonmare on the Discord (2018-11-11) on what they do at roundstart as Synthetic.)
 
imported>Factoryman942
Нет описания правки
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|jobtitle = Synthetic
|jobtitle = Synthetic
|access = Everywhere
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Версия от 01:03, 23 ноября 2018

This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Holds a guide, but will need looking at by people who know a bit about the role. Feel free to contribute! 02:23, 12 November 2018 (UTC)"



Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


SYNTHETIC ПЕРСОНАЛ
Файл:DMCA Synthetic.png
Synthetic
Профессия (на RU)
Доступ: Everywhere
Дополнительный доступ
При малом количестве сотрудников на станции
:
N/A
Сложность: Very Hard
Руководители: Commander, Human Crewmembers
Обязанности: Assist and fill in for the crew to your best ability.
Руководства:
Цитаты: I may be synthetic, but I'm not stupid.


Tips

Round Start Hectic Tactics

During low population, this guide may help to shave seconds off of the roundstart to-do list for Synthetics.

After you spawn in:

  • Use Overwatch consoles to assign acting Squad Leaders if any Squad lacks a Leader.
  • Run to Medbay, from the WeylandMed Plus grab:
    • Medical rig.
    • Splints.
    • HealthMate HUD.
    • Hypospray.
    • Two trauma/burn kits.
  • With Toolbelt Rig in hand, open up all bottom deck shutters to hangar.
  • Station requisitions for 10 to 15 minutes - Usually, pre-approve Specialist orders and pre-raise platform.
  • Grab brown vest from ColMarTech automatic armaments vendor, fill with hypospray and kits.
  • Move to Engineering, turn on generators.
  • Head up ladders, configure SMESs - set input to Auto and Max.
  • Grab tools pouch & hazard vest from Engineer's Locker (and optionally, hardhat and flashlight). Load tools into pouch and multitool and cable into hazard vest.
  • Grab all metal and plasteel from Engineering storage area.
  • Grab welding kit, sprint to Alamo.
  • Drop all materials and belt kits aboard.
  • Go to Medbay. Pick up:
    • One of every pill bottle.
    • One defibrillator.
    • Two roller beds.
    • Two stasis bags.
  • Load medical supplies onto Alamo.
  • Go to powerloaders, use one for engine upgrades, one for weapons, switch between.

Expect this run, with practice, to take around thirteen minutes in total, not counting Requisition time.

TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor