TGMC:Squad Leader: различия между версиями

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(Updated the Armor and Jaeger module sections of the SL GHMME Automated Vendor Item List)
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=Introduction=
=Introduction=


The Squad Leader is the battle-tested sergeant leading their troops on the ground, and the direct link to the higher chain-of-command. You are entrusted with keeping your squad alive and leading them to victory while also relaying orders, reporting information, and providing coordinates for resupply and fire-support (Close Air Support and the [[TGMC:Orbital_Cannon|Orbital Cannon]].
The Squad Leader is the battle-tested sergeant leading their troops on the ground, and the direct link to the higher chain-of-command. You are entrusted with keeping your squad alive and leading them to victory while also relaying orders, reporting information, and providing coordinates for resupply and fire-support (Close Air Support and the mortar) and the [[TGMC:Orbital_Cannon|Orbital Cannon]].


=Playing the Squad Leader=
=Playing the Squad Leader=

Версия от 17:53, 28 января 2022

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.



MARINE

Squad Leader
Access: Squad Room, Squad Leader Prep
Difficulty: Medium
Rank: Sergeant (starting), Staff Sergeant (25hrs), GayeryGunnery Sergeant (125hrs)
Class: Marines
Supervisors: Field Commander, Captain
Duties: Maintain Squad Cohesion, execute the orders of Command. Call in supplies and Orbital Bombardments as your squad needs them. Get executed by your underlings.
Guides: Guide to Fire Support, Guide to Vehicles
Quote:"WAKE THE FUCK UP, PRIVATE! WE HAVE A HIVE WITH XENOMORPHS TO BURN!"


Introduction

The Squad Leader is the battle-tested sergeant leading their troops on the ground, and the direct link to the higher chain-of-command. You are entrusted with keeping your squad alive and leading them to victory while also relaying orders, reporting information, and providing coordinates for resupply and fire-support (Close Air Support and the mortar) and the Orbital Cannon.

Playing the Squad Leader

As the first link in the chain-of-command and the direct ranking officer for your marines, your primary role is leadership and support, with combat secondary. Remember this, as your presence alone can often keep a squad together and fighting effectively. Leading from the front is heroic and inspiring, but can often get you killed, leaving your marines leaderless and scattered. You must know when to charge and when to give orders, when to fight and when to help out your medic, or hold a position, or use your tac binos to call for a resupply or fire-mission.

You are also a physical beacon to follow and have the ability to give orders that provide direct buffs to your marines, so it's not all just yelling over the radio.

Your most important job is paying attention, and a good Squad Leader will know what's going on and how best to use their leadership abilities and communication to help win the battle. Your marines may not always listen, but sometimes that's out of your hands. Before taking a role as Squad Leader, ensure you have a good grasp of each marine role, the weapons at your squad's disposal, the map, and of course your own abilities.

Orders

As command staff, you have access to orders, which can be used to buff nearby troops with helpful effects. These also cause you to broadcast a quote over the radio(provided you have one) so people know when you're calling one out. After giving an order, there is a cooldown period until you can give another one. Give orders using the action buttons on the top-left of the screen.

Command Description

Move order

Increases movement speed. Great for chasing down or running away from xenos, or if you just want to move around fast in general, like on the ship. ROs love it!

Hold order

Increases pain resistance. Helpful since pain slows down move speed, makes you drop stuff, and overall just sucks to have. Also saves painkiller supplies for when it's needed more.

Focus order

Increases accuracy, which in turn increases total damage output because more shots actually hit the enemy. Also makes them hit friendlies more often, but that's out of your control, mostly.

Vendors, Equipment, and Weapons

The Squad Leader has their own prep room within their squad prep area (hover your mouse over the doors if you can't find it.) Inside are your GHMME Automated Closet and NEXUS Automated Squad Leader Equipment Rack.

GHMME Automated Closet

Item: Description:

Marine Squad Leader Radio Headset

This version is used by squad leaders. Default channels are ; for your squad, :v for Command, :u for Requisitions, :s for Fire Support and :h for Common.

TGMC Uniform

A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.

Marine Combat Boots

Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.

Marine Combat Gloves

Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.

MRE

Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy.

Squad Leader's Hud Tablet

A tablet with a live feed to a number of headset cameras.

Item: Description:

Marine Squad Leader Radio Headset

TThis version is used by squad leaders. Default channels are ; for your squad, :v for Command, :u for Requisitions, :s for Fire Support and :h for Common.

TGMC Jaeger Undersuit

A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.

Marine Combat Boots

Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.

Marine Combat Gloves

Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.

Green Facepaint

Paint, for your face. Who woulda thought? Can also be used to paint Jaegar and Xenonauten armor pieces

Jaeger XM-02 Combat Exoskeleton

Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Mount armor pieces to it by clicking on the frame with the components. Use Alt-Click to remove any attached items.

MRE

Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy.

Squad Leader's Hud Tablet

A tablet with a live feed to a number of headset cameras.

Item: Description:

Marine Squad Leader Radio Headset

This version is used by squad leaders. Default channels are ; for your squad, :v for Command, :u for Requisitions, :s for Fire Support and :h for Common.

Файл:TGMC Blowtorch.gif

Blowtorch

Used for cutting through walls, and repairing damaged sentries, brute damage on robotic limbs and barricades.

Файл:TGMC Cable Coil.png

Cable Coil

A coil of insulated power cable. Used as wiring, and repairing burn damage on robotic limbs.

Marine Combat Gloves

Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.

Robotic Armor Suit Mount

Additional structural armor plate used for mounting equipment on a combat robot.

Squad Leader's Hud Tablet

A tablet with a live feed to a number of headset cameras.

Item: Description:

Jaeger Welding Module

Designed for mounting on a Jaeger Helmet. When attached, this module can be flipped up or down to function as a welding mask.

Jaeger Binoculars Module

Designed for mounting on a Jaeger Helmet. When attached, can be flipped down to view into the distance.

Jaeger Antenna Module

Designed for mounting on a Jaeger Helmet. When attached, this module is able to provide quick readuts of the users coordinates.

Light Head Robotic Armor Plating

Light armor plating designed for self mounting on the upper half of TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.

Medium Head Robotic Armor Plating

Medium armor plating designed for self mounting on the upper half of TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.

Heavy Head Robotic Armor Plating

Heavy armor plating designed for self mounting on the upper half of TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.

Item: Description:

Light Skirmisher Jaeger Kit

A set of light Skirmisher pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.

Light Scout Jaeger Kit

A set of light Scout pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.

Medium Infantry Jaeger Kit

A set of medium Infantry pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.

Medium EVA Jaeger Kit

A set of medium EVA pattern Jaeger armor, including an exoskeleton, helmet, and armor plates. NOTE: This does NOT protect you from space.

Medium Helljumper Jaeger Kit

A set of Helljumper pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.

Heavy Assault Jaeger Kit

A set of heavy Assault pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.

Heavy EOD Jaeger Kit

A set of heavy EOD pattern Jaeger armor, including an exoskeleton, helmet, and armor plates.

Xenonauten Light Armor Kit

Xenonauten Armor Set that only contains a trimmed-down chestpiece and a helmet.

Contains the following:
Xenonauten-L Pattern Armored Vest
M11X Pattern Squad Leader Helmet

Xenonauten Medium Armor Kit

Xenonauten Armor Set that only contains a chestpiece with shoulder pads and a helmet.

Contains the following:
Xenonauten-M Pattern Armored Vest
M11X Pattern Squad Leader Helmet

Xenonauten Heavy Armor Kit

Xenonauten Armor Set that only contains a chestpiece with shoulder pads and additional armor plates, as well as a helmet.

Contains the following:
Xenonauten-H Pattern Armored Vest
M11X Pattern Squad Leader Helmet

Combat Robot Light Armor Kit

Light armor plating designed for self mounting on TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.

Combat Robot Medium Armor Kit

Medium armor plating designed for self mounting on TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.

Combat Robot Heavy Armor Kit

Heavy armor plating designed for self mounting on TerraGov combat robotics. It has self-sealing bolts for mounting on robotic owners inside.

Item: Description:

Satchel

A heavy-duty satchel carried by some TGMC soldiers and support personnel.

Backpack

The standard-issue pack of the TGMC forces. Designed to slug gear into the battlefield.

Machete Scabbard

A large leather scabbard used to carry a M2132 machete. It can be strapped to the back, waist or armor.

Item: Description:

Webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Can store three tiny, small, and medium-sized items.

Black Webbing Vest

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Can store five tiny or small items.

Shoulder Holster

Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol in it.

Item: Description:

M276 Pattern Ammo Load Rig

The M276 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Contains six slots that can carry:
Magazines (EXCEPT MACHINEGUN MAGAZINES)
Shotgun Shells
Loose Bullets

Shotgun Ammo Belt

An ammunition belt designed to hold shotgun shells or individual bullets.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Contains fourteen slots that can carry:
Shotgun Shells
Loose Bullets

M276 Pattern Knife Rig

The M276 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips. This version is specially designed with six four holsters to store throwing knives. Not commonly issued, but kept in service.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Comes pre-loaded with:
Six stacks of M11 Throwing Knives.

T457 Pattern Pistol Holster Rig

The T457 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips.
Draws pistol on click. If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Contains seven slots that can carry:
A Sidearm, excluding revolvers.
Six Pistol Magazines, excluding speedloaders

T457 Pattern Revolver Holster Rig

The T457 is the standard load-bearing equipment of the TGMC. It consists of a modular belt with various clips.
Draws pistol on click. If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Contains seven slots that can carry:
A Revolver.
Six Speedloaders

G8 General Utility Pouch

A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines.
Can store three tiny, small and medium-sized items.

Belt Harness

A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines.
A shoulder worn strap with clamps that can attach to a gun. Should keep you from losing your weapon, hopefully.

Pouch: Description

Shotgun Shell Pouch

A pouch specialized for holding shotgun ammo.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Contains four slots that can carry:
Shotgun Shells
Loose Bullets

General Pouch

A general purpose pouch used to carry small items. Can store three tiny or small items.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Magazine Pouch

This pouch can contain three ammo magazines.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Contains three slots that can carry:
Magazines (EXCEPT MACHINEGUN MAGAZINES)
Shotgun Shells
Loose Bullets

Flare Pouch

A pouch designed to hold flares and a single flaregun. Refillable with a M94 flare pack.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Comes pre-loaded with:
Seven Flare Grenades

Combat Injector Pouch

Standard marine first-aid combat injector pouch. Specialized to store only autoinjectors. Contains 3 combat autoinjectors, an oxycodone injector, and a stimulant injector.

Comes pre-loaded with:
Three Combat Autoinjectors
One Oxycodone Autoinjector
One Emergency Autoinjector

First Aid Pouch

Standard marine first-aid pouch. It can contain autoinjectors, sets of pills, and bandages.

Contains six slots that can carry:
Pill Bottles
Autoinjectors
Heal Packs

Medkit Pouch

A standard use medkit pouch that can contain all kinds of stuff.

Contains seven slots that can carry:
Pill Bottles
Autoinjectors
Heal Packs
Pills
Health Analyzer Файл:DMCA health analyzer.png

Combat Lolipop Pouch

It's able to contain boxes of lolipops, nothing else.

Contains three slots that can carry:
Three Lolipop Boxes

Tools Pouch

It's designed to hold maintenance tools - screwdriver, wrench, cable coil, etc. It also has a hook for an entrenching tool.
It comes pre-loaded with a screwdriver, wirecutter, crowbar, blowtorch and wrench.

Contains five slots that can carry:
Screwdriver Файл:TGMC Screwdriver.png
Wirecutter Файл:TGMC Wirecutter.png
Crowbar
Blowtorch Файл:TGMC Blowtorch.png
Wrench
Cable Coil Файл:TGMC Cable Coil.png
Multitool Файл:TGMC Multitool.png
Entrenching Tool

Grenade Pouch

It can contain grenades.
It comes pre-loaded with four HEDP Grenades.

Contains six slots that can carry:
Six grenades

Construction Pouch

It's designed to hold construction materials - glass/metal sheets, metal rods, barbed wire, cable coil, and empty sandbags. It also has a hook for an entrenching tool.
It comes pre-loaded with a stack of sandbags, five barbed wire and an entrenching tool.

Contains four slots that can carry:
Sandbags
Metal Sheets
Glass and Reinforced Glass Sheets
Plasteel Sheets
Barbed Wire
Metal Rods
Cable Coil Файл:TGMC Cable Coil.png
Entrenching Tool

Pistol Magazine Pouch

This pouch can contain six pistol and revolver ammo magazines.
If Shift+Right-click is enabled, right-click on the belt to obtain the last item stored.

Contains six slots that can carry:
Pistol Magazines
Revolver Speedloaders

Sidearm Pouch

It can contain a pistol or revolver. Useful for emergencies.
Draws pistol on click.

Contains one slot that can carry:
Any Revolvers
Any Pistols

Explosive Pouch

It can contain grenades, plastiques, mine boxes, and other explosives.

Contains four slots that can carry:
Any Explosives
Item: Description:

Medical Storage Module

Designed for mounting on the Jaeger Combat Exoskeleton. Can hold a substantial variety of medical supplies and apparatus, but cannot hold as much as a medkit could.
Contains five slots that can store medical items. Refer to the Medkit Pouch section on specific items that this module can store.

General Purpose Storage Module

Designed for mounting on the Jaeger Combat Exoskeleton. Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, and motion detectors. Can store two tiny, small and medium-sized objects.

Engineering Storage Module

Designed for mounting on the Jaeger Combat Exoskeleton. Can hold about as much as a tool pouch, and sometimes small spools of things like barbed wire, or an entrenching tool.
Contains five slots that can store engineering items. Refer to the Tool Pouch and Construction Pouch section on specific items that this module can store.

Item: Description:

Mark 1 Mimir Resistance Set

A set of anti-gas gear setup to protect one from gas threats.

Contains the following:
Mark 1 Mimir Environmental Resistance System
Mark 1 Mimir Environmental Helmet System

Mark 1 Tyr Resistance Set

A set of specialized gear for improved close-quarters combat longevity.

Contains the following:
Mark 1 Tyr Armor Reinforcement
Tyr Helmet System

Ballistic Armor Module

Designed for mounting on the Jaeger Combat Exoskeleton. A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility.

Baldur Light Armor Module

Designed for mounting on the Jaeger Combat Exoskeleton. Substantially increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight.

Vali Chemical Enhancement Set

A set of specialized gear for close-quarters combat and enhanced chemical effectiveness.

Contains the following:
HP-S Harvester Blade
Vali Chemical Enhancement Module
Item: Description:

Transparent Gas Mask

A face-covering mask that can be connected to an air supply. Filters harmful gases from the air.

Tactical Gas Mask

A face-covering mask that can be connected to an air supply. Filters harmful gases from the air.

Tactical Coifed Gas Mask

A face-covering coifed mask that can be connected to an air supply. Filters harmful gases from the air.

Heat Absorbent Coif

A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.
NOTE: NOT adjustable.

Rebreather

A close-fitting device that instantly heats or cools down air when you inhale so it doesn't damage your lungs.


NEXUS Automated Squad Leader Equipment Rack

Item: Description:

Tactical Binoculars

A pair of binoculars with a laser targeting and rangefinding function. Right click or Activate to look, Ctrl+Click to target something, Alt+Click or Spacebar to change modes, Ctrl+Shift+Click to remotely fire OB (You can only fire remotely AFTER a windup time, represented by a bar over your sprite. Click on LASER to fire.)

Orbital Beacon

A bulky device that fires a beam up to an orbiting vessel to send local coordinates for orbital bombardment and fire support.

Squad Supply Beacon

A rugged, glorified laser pointer capable of sending a beam into space. Activate and deploy this to call for a supply drop. Your kit comes with two of these beacons.

Tactical Sensor

A device that detects hostile movement. Hostiles appear as red blips. Friendlies with the correct IFF signature appear as green, and their bodies as blue, un-revivable bodies as dark blue. It has a mode selection interface.

Pool Pinpointer

A pinpointer able to detect the psychic energy emanating from spawning pools.

Plastic Explosives

Used to put holes in specific areas without too much extra hole. Activate to set the timer, then click on the target area to plant.

Station Bounced Radio

A handheld radio used to communicate if the telecommuncations network is down.

HealthMate HUD

A heads-up display that scans the humans in view and provides accurate data about their health status. The projector can be attached to compatable eyewear.

Whistle

A metal pea-whistle. Can be blown while held, or worn in the mouth.

Item: Description:

Squad Supply Beacon

A rugged, glorified laser pointer capable of sending a beam into space. Activate and deploy this to call for a supply drop.

Orbital Beacon

A bulky device that fires a beam up to an orbiting vessel to send local coordinates for orbital bombardment and fire support.

Entrenching Tool

Used to dig holes and bash heads in. Folds in to fit in small spaces. Use a sharp item on it to sharpen it.

Sandbags

Some empty sandbags, best to fill them up if you want to use them.

Plastic Explosives

Used to put holes in specific areas without too much extra hole.

Detonation Pack

Programmable remotely triggered 'smart' explosive used for demolitions and impromptu booby traps. Can be set to breach or demolition detonation patterns.

Smoke Grenade

The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds.

Cloak Grenade

A sophisticated version of the M40 HSDP with a slighty improved smoke screen payload. It's set to detonate in 2 seconds.

M40 HIDP incendiary Grenade

The M40 HIDP is a small, but deceptively strong incendiary grenade. It is set to detonate in 4 seconds.

M40 HEDP Grenade

A small, but deceptively strong high explosive grenade that has been phasing out the M15 fragmentation grenades. Capable of being loaded in the any grenade launcher, or thrown by hand.

Pack of Razorburn Grenades

It can contain grenades, plastiques, mine boxes, and other explosives. (Has three Razorburn grenades and one Razorburn canister inside)

Razorburn Canister

Contains construction nanites ready to turn a large area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE.

Razorburn Grenade

Contains construction nanites ready to turn a small area into razorwire after a few seconds. DO NOT ENTER AREA WHILE ACTIVE.

Flamethrower

The M240A1 has proven to be one of the most effective weapons at clearing out soft-targets. This is a weapon to be feared and respected as it is quite deadly.

Flamethrower Tank

A fuel tank of usually ultra thick napthal, a sticky combustable liquid chemical, for use in the M240A1 incinerator unit. Handle with care.

Whistle

A metal pea-whistle. Can be blown while held, or worn in the mouth.

Station Bound Radio

A handheld radio used to communicate if the telecommuncations network is down.

Файл:Signaler.png

Signaler (For Detpacks)

Used to remotely activate devices. Allows for syncing when using a secure signaler on another.

Radio Pack

A backpack that resembles the ones old-age radio operator soldiers would use.

Advanced First Aid Kit

Contains advanced medical treatments. Comes with a health analyzer, a splint, a pair of burn and brute trauma kits, and one pill bottle each of Tramadol, Kelotane and Bicardine.

Ziptie Box

A box full of zip cuffs.

V1 Thermal-Dampening Tarp

An active camo tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camouflage, and smell dampening.

CAS Flare Box

A packet of seven M40 CFPD signal Flares. Used to mark locations for fire support. Can be launched from an underslung grenade launcher.

Deployable Overwatch Camera

A deployable camera for use with overwatch systems.

Файл:Fulton pack.png

Fulton Extraction Pack

A balloon that can be used to extract equipment or personnel. Anything not bolted down can be moved. Used to sell xenomorph corpses directly.

Item: Description:

Injector (Synaptizine)

An autoinjector freshly loaded with a safe-to-use synaptizine mix.

Injector (Advanced)

An autoinjector loaded with two doses of advanced healing and painkilling chemicals. Intended for use in active combat.


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor