TGMC:Squad Leader: различия между версиями
imported>Corvet м (First edit, fixed C4 Plastic Explosive image.) |
imported>K-Mart Kid |
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A heads-up display that scans the humans in view and provides accurate data about their health status. | A heads-up display that scans the humans in view and provides accurate data about their health status. | ||
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[[#MRE |'''MRE''']] | [[#MRE |'''MRE''']] | ||
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Версия от 22:49, 14 июля 2021
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
MARINE | |
Squad Leader |
Access: Squad Room, Squad Leader Prep Difficulty: Medium Rank: Sergeant (starting), Staff Sergeant (25hrs), Class: Marines Supervisors: Field Commander, Captain Duties: Maintain Squad Cohesion, execute the orders of Command. Call in supplies and Orbital Bombardments as your squad needs them. Get executed by your underlings. Guides: Guide to Fire Support, Guide to Vehicles Quote:"WAKE THE FUCK UP, PRIVATE! WE HAVE A HIVE WITH XENOMORPHS TO BURN!" |
Introduction
The Squad Leader is the battle-tested sergeant leading their troops on the ground, and the direct link to the higher chain-of-command. You are entrusted with keeping your squad alive and leading them to victory while also relaying orders, reporting information, and providing coordinates for resupply and fire-support (Close Air Support and the Orbital Cannon.
Playing the Squad Leader
As the first link in the chain-of-command and the direct ranking officer for your marines, your primary role is leadership and support, with combat secondary. Remember this, as your presence alone can often keep a squad together and fighting effectively. Leading from the front is heroic and inspiring, but can often get you killed, leaving your marines leaderless and scattered. You must know when to charge and when to give orders, when to fight and when to help out your medic, or hold a position, or use your tac binos to call for a resupply or fire-mission.
You are also a physical beacon to follow and have the ability to give orders that provide direct buffs to your marines, so it's not all just yelling over the radio.
Your most important job is paying attention, and a good Squad Leader will know what's going on and how best to use their leadership abilities and communication to help win the battle. Your marines may not always listen, but sometimes that's out of your hands. Before taking a role as Squad Leader, ensure you have a good grasp of each marine role, the weapons at your squad's disposal, the map, and of course your own abilities.
Orders
As command staff, you have access to orders, which can be used to buff nearby troops with helpful effects. These also cause you to broadcast a quote over the radio(provided you have one) so people know when you're calling one out. After giving an order, there is a cooldown period until you can give another one. Give orders using the action buttons on the top-left of the screen.
Command | Description |
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Move order |
Increases movement speed. Great for chasing down or running away from xenos, or if you just want to move around fast in general, like on the ship. ROs love it! |
Hold order |
Increases pain resistance. Helpful since pain slows down move speed, makes you drop stuff, and overall just sucks to have. Also saves painkiller supplies for when it's needed more. |
Focus order |
Increases accuracy, which in turn increases total damage output because more shots actually hit the enemy. Also makes them hit friendlies more often, but that's out of your control, mostly. |
Vendors, Equipment, and Weapons
The Squad Leader has their own prep room within their squad prep area (hover your mouse over the doors if you can't find it.) Inside are your GHMME Automated Closet and NEXUS Automated Squad Leader Equipment Rack.
GHMME Automated Closet
Item: | Desc.: | |||||||
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This is used by squad leaders. Default channels are ; for your squad, :v for command, and :z for common. | ||||||||
A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform. | ||||||||
Standard issue combat boots for combat scenarios or combat situations. All combat, all the time. | ||||||||
Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'. | ||||||||
A slightly fancier helmet for marine leaders. This one has cushioning to project your fragile brain. | ||||||||
A lightweight suit of carbon fiber body armor built for quick movement with a built-in flashlight. Designed in a lovely forest green.
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Файл:DMCA health HUD.gif |
A heads-up display that scans the humans in view and provides accurate data about their health status. | |||||||
Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy. |
Item: | Desc.: | ||||||||||||
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A belt for your uniform, intended for holding magazines.
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A belt used to hold up to 50 shotgun shells, two boxes worth.
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SMG Holster that goes on your belt.
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A knife rig that goes on your belt
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Pistol Holster that goes on your belt.
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Revolver Holster that goes on your belt.
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Pouch: | Desc: | ||||||||
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A pouch used to hold shotgun shells. Has four slots.
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A pouch used to hold magazines. Has two slots.
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A medium general pouch that goes into your pocket. Holds small and tiny items.
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A pouch used to flares. Has five slots.
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A pouch used to hold construction materials. Has five slots.
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A pouch used to hold pistol magazines. Has three slots.
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A pouch used to sidearms. Has one slot.
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NEXUS Automated Squad Leader Equipment Rack
Item: | Desc.: |
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A pair of binoculars with a laser targeting and rangefinding function. Ctrl+Click to target something, right-click to toggle modes. | |
A bulky device that fires a beam up to an orbiting vessel to send local coordinates for orbital bombardment and fire support. | |
A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop. Your kit comes with two of these beacons. | |
A device that detects hostile movement. Hostiles appear as red blips. Friendlies with the correct IFF signature appear as green, and their bodies as blue, un-revivable bodies as dark blue. It has a mode selection interface. | |
A map of the current level that opens in a new window (mostly replaced by the webmap button in the top right.) | |
Used to put holes in specific areas without too much extra hole. Activate to set the timer, then click on the target area to plant. | |
A handheld radio used to communicate if the telecommuncations network is down. | |
Blow this to be loud and annoying. |
Item: | Desc.: |
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Ammo for the M56B Smartgun. Holds 500 rounds, and goes on your back. | |
Pistol ammunition intended to pierce through armour. | |
A magazine with more capacity than the normal magazine. | |
M41A Ammunition intended to pierce through armour. | |
A magazine with more capacity than the normal magazine. | |
M39 Ammunition intended to pierce through armour. | |
A magazine with more capacity than the normal magazine. |
Item: | Desc.: |
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A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee. | |
A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee. | |
A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee. | |
A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee. | |
A rail attachment that makes your shots more accurate. Other stats. Wee. | |
Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee. | |
Underbarrel attachment that makes your gun better for certain things. Other stats, wee. | |
Underbarrel grip that makes your bursts more accurate. Other stats. Wee. | |
Underbarrel grip that allows you to wield faster. Other stats. Wee. | |
A stock. Other stats, wee. | |
A stock. Other stats, wee. | |
A stock. Other stats, wee. |
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |