TGMC:Ravager: различия между версиями

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All xenomorphs go in pain crit when reached a certain health, and either they get killed by marines, not being on top of weed, being rescued by another xenos, or being on top of weed. Endure will give you a chance to escape, <span style="color:red">'''or continue engaging!'''</span>, when you are in very low health.
All xenomorphs go in pain crit when reached a certain health, and either they get killed by marines, not being on top of weed, being rescued by another xenos, or being on top of weed. Endure will give you a chance to escape, <span style="color:red">'''or continue engaging!'''</span>, when you are in very low health.


<span style="color:red">'''Rage'''</span> is when you want to continue to <span style="color:red"><del>'''RIP AND TEAR'''</del></span> engage during endure.
<span style="color:red">'''Rage'''</span> is when you want to continue to <span style="color:red"><del>'''RIP AND TEAR'''</del></span> engage during endure. You slash harder, recover easier, run faster.


=Maturity Statistics and Evolution Paths=
=Maturity Statistics and Evolution Paths=

Версия от 09:27, 27 ноября 2021

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TGMC is a project based on the CM-SS13 codebase.



COMBAT XENO

Ravager
Difficulty: Hard
Duties: Delimb Marines, be the embodiment of Fear, rip and tear.
Guides: no separate guides
Quote: "Against all the evil that the marines can conjure, all the wickedness that the Queen Mother can produce. We’ll send unto them, only you. Rip and Tear until it is done."


The Ravager

The Ravager is the final evolution of the runner and hunter Xenomorph castes. They are large, vicious killers that specialize in brutal high-damage hit-and-run attacks and build up rage while fighting and taking damage that increases their damage and speed. They are still a hunter class, however, and are vulnerable to concentrated fire and heavier weapons and must play carefully.

How to Rip and Tear

As a Ravager, you should consider yourself the ultimate assassin. Both your charge and ravage abilities are extremely powerful and capable of hitting multiple targets. These abilties can stunlock marines, providing you the opportunity to delimb marines. You should be supporting the front line, and your most effective position is in the direct attack with support from your xenomorph team. Be near xenomorphs that can combine their stun abilities with yours as picking out individual marines with stunlocking provides xenomorphs to chip the marines' massive number with several decisive bits at a time.

However, with these strong abiilties, they can also leave you in a very vulnerable position with no escape. You can move around and harass like your lower-tier brethren, but you should be just as careful as high burst damage can kill you quickly and you are not as fast as the Runner or Hunter.

Eviscerating Charge is your long-range attack ability, and will charge to the target tile and attack anything you move through. This attack can do high damage, cause bleeding, fractures, and even de-limb all that are hit by it. The maximum straight-line range of Eviscerating Charge is 7 tiles. If you charge diagonally, that distance is shorter (closer to 4-5 tiles depending.) Also, if you charge through a group of marines, the maximum number you can hit at once is 4 and you will not travel the full 7 tile distance.

Ravage is another vicious melee attack that expends all of your current rage and is capable of hitting 3 targets to your front and left and right diagonal tiles. It applies a knockdown and knockback for 1 tile, and can also cause bleeding, fractures, and sever limbs.

Endure prevents you from being in pain critical for 10 seconds!

Endure is your emergency ability, and will negate pain critical. This means that when activated, marines cannot lock you into pain stun and you become resistant to explosives and immune to stagger and slowdown; however, if marines continue to shoot you during Endure and you have not recovered your health, you immediately die.

All xenomorphs go in pain crit when reached a certain health, and either they get killed by marines, not being on top of weed, being rescued by another xenos, or being on top of weed. Endure will give you a chance to escape, or continue engaging!, when you are in very low health.

Rage is when you want to continue to RIP AND TEAR engage during endure. You slash harder, recover easier, run faster.

Maturity Statistics and Evolution Paths

The Ravager is a Tier 3 and does not evolve further.


Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health RAGE Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 290 600 28 35 40 30 30 40 30 30 50 30
Mature
310 700 28 40 45 40 40 40 35 35 55 35
Elder
330 750 30 45 50 45 45 40 38 38 65 38
Ancient
350 800 30 50 55 50 50 40 40 40 70 40

Ravager Abilities

Ability Description Plasma Cost Cooldown

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A

Rest
This ability is used to rest and get up. You can only heal when resting on weeds, and will also regenerate plasma faster. Easy N/A

Psychic Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. 100 Easy

Eviscerating Charge
A vicious charge that hits everything in it's path with the potential to knock down, cause bleeding, fracture, and de-limb. Hard N/A

Ravage
A melee attack capable of hitting 3 adjacent marines in a cone in front of you, to the front and right and left diagonal tiles. Intermediate N/A

Endure
For the next few moments you will not go into crit for 10 seconds and become resistant to explosives and immune to stagger and slowdown, but you still die if you take damage exceeding your crit health. Very Hard N/A

Rage
Use at 50% health or lower, the Ravager bellows an earth shaking roar to
  • temporarily recover plasma & sunder
  • gain extra slash damage, and movement speed in proportion to your missing hit points.
  • acquire slow, stagger & stun immunity

When Rage ends, Sunder and Plasma regained from it are lost.

If at negative HP, or at when you are supposed to be in critical state,

  • the Ravager regains HP whenever it slashes a living target equal to 50% to 100% of the damage dealt depending on how how low the Ravager's HP was when Rage was used
  • increases rage and sunder recovery rate
  • Eviscerating Charge and Ravage cooldowns reset and your slash damage restores health.
Very Hard N/A

Primordial Evolution

NOT CURRENTLY AVAILABLE INGAME.
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Ravager, this primordial ability is Vampirism.

Ability Description Plasma Cost Cooldown

Vampirism
While active, will increase the ravagers healing for a while for every time it hits a new enemy. Effects stack. Can be used alternating between two pervious targets. N/A 0.5

Tips & Tricks

  • You gain plasma when dealing damage, as well as when taking damage. When used correctly, it could grant the potential in executing all of your abilities in the span of a few seconds.
  • Eviscerating Charge can set you up to use Ravage, but you must be above Mature to use this combo, thus continuing to grow as a ravager is very important. This is a powerful hit-and-run combo but make sure you can disengage if you're threatened after you use it.
  • Check if your abilities are keybinded. Ravage and Ignore Pain can be used within a finger span. In the character setup window, you can change your keybinds of your abilities for ease of gameplay.
  • Always keep track of your health! Because you're a T3, you must be aware of your health otherwise marines will gun you down and make the hive lose an important caste. When in 50% health, retreating is a good choice unless marines are not shooting. When in less than 25%, Ignore Pain is a must.
  • It's often best to stalk your targets from a distance and prioritize the one to charge at and/or ravage. If you can go for a leader, a medic, a SG, or a heavy weapon such as a minigun or SADAR, always choose that over a regular rifle marine.


TGMC
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