TGMC:Ravager: различия между версиями
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All xenomorphs go in pain crit when reached a certain health, and either they get killed by marines, not being on top of weed, being rescued by another xenos, or being on top of weed. Endure will give you a chance to escape, <span style="color:red">'''or continue engaging!'''</span>, when you are in very low health. | All xenomorphs go in pain crit when reached a certain health, and either they get killed by marines, not being on top of weed, being rescued by another xenos, or being on top of weed. Endure will give you a chance to escape, <span style="color:red">'''or continue engaging!'''</span>, when you are in very low health. | ||
<span style="color:red">'''Rage'''</span> is when you want to continue to <span style="color:red"><del>'''RIP AND TEAR'''</del></span> engage during endure. | <span style="color:red">'''Rage'''</span> is when you want to continue to <span style="color:red"><del>'''RIP AND TEAR'''</del></span> engage during endure. You slash harder, recover easier, run faster. | ||
=Maturity Statistics and Evolution Paths= | =Maturity Statistics and Evolution Paths= |
Версия от 09:27, 27 ноября 2021
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TGMC is a project based on the CM-SS13 codebase. |
The Ravager
The Ravager is the final evolution of the runner and hunter Xenomorph castes. They are large, vicious killers that specialize in brutal high-damage hit-and-run attacks and build up rage while fighting and taking damage that increases their damage and speed. They are still a hunter class, however, and are vulnerable to concentrated fire and heavier weapons and must play carefully.
How to Rip and Tear
As a Ravager, you should consider yourself the ultimate assassin. Both your charge and ravage abilities are extremely powerful and capable of hitting multiple targets. These abilties can stunlock marines, providing you the opportunity to delimb marines. You should be supporting the front line, and your most effective position is in the direct attack with support from your xenomorph team. Be near xenomorphs that can combine their stun abilities with yours as picking out individual marines with stunlocking provides xenomorphs to chip the marines' massive number with several decisive bits at a time.
However, with these strong abiilties, they can also leave you in a very vulnerable position with no escape. You can move around and harass like your lower-tier brethren, but you should be just as careful as high burst damage can kill you quickly and you are not as fast as the Runner or Hunter.
Eviscerating Charge is your long-range attack ability, and will charge to the target tile and attack anything you move through. This attack can do high damage, cause bleeding, fractures, and even de-limb all that are hit by it. The maximum straight-line range of Eviscerating Charge is 7 tiles. If you charge diagonally, that distance is shorter (closer to 4-5 tiles depending.) Also, if you charge through a group of marines, the maximum number you can hit at once is 4 and you will not travel the full 7 tile distance.
Ravage is another vicious melee attack that expends all of your current rage and is capable of hitting 3 targets to your front and left and right diagonal tiles. It applies a knockdown and knockback for 1 tile, and can also cause bleeding, fractures, and sever limbs.
Endure is your emergency ability, and will negate pain critical. This means that when activated, marines cannot lock you into pain stun and you become resistant to explosives and immune to stagger and slowdown; however, if marines continue to shoot you during Endure and you have not recovered your health, you immediately die.
All xenomorphs go in pain crit when reached a certain health, and either they get killed by marines, not being on top of weed, being rescued by another xenos, or being on top of weed. Endure will give you a chance to escape, or continue engaging!, when you are in very low health.
Rage is when you want to continue to RIP AND TEAR engage during endure. You slash harder, recover easier, run faster.
Maturity Statistics and Evolution Paths
The Ravager is a Tier 3 and does not evolve further.
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | RAGE | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 290 | 600 | 28 | 35 | 40 | 30 | 30 | 40 | 30 | 30 | 50 | 30 |
310 | 700 | 28 | 40 | 45 | 40 | 40 | 40 | 35 | 35 | 55 | 35 | |
330 | 750 | 30 | 45 | 50 | 45 | 45 | 40 | 38 | 38 | 65 | 38 | |
350 | 800 | 30 | 50 | 55 | 50 | 50 | 40 | 40 | 40 | 70 | 40 |
Ravager Abilities
Primordial Evolution
NOT CURRENTLY AVAILABLE INGAME.
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Ravager, this primordial ability is Vampirism.
Tips & Tricks
- You gain plasma when dealing damage, as well as when taking damage. When used correctly, it could grant the potential in executing all of your abilities in the span of a few seconds.
- Eviscerating Charge can set you up to use Ravage, but you must be above Mature to use this combo, thus continuing to grow as a ravager is very important. This is a powerful hit-and-run combo but make sure you can disengage if you're threatened after you use it.
- Check if your abilities are keybinded. Ravage and Ignore Pain can be used within a finger span. In the character setup window, you can change your keybinds of your abilities for ease of gameplay.
- Always keep track of your health! Because you're a T3, you must be aware of your health otherwise marines will gun you down and make the hive lose an important caste. When in 50% health, retreating is a good choice unless marines are not shooting. When in less than 25%, Ignore Pain is a must.
- It's often best to stalk your targets from a distance and prioritize the one to charge at and/or ravage. If you can go for a leader, a medic, a SG, or a heavy weapon such as a minigun or SADAR, always choose that over a regular rifle marine.
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |