TGMC:Queen: различия между версиями
imported>AzonStarfall |
imported>Novaepee |
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=Queen's Abilities= | =Queen's Abilities= | ||
{{XenomorphAbilityTable | |||
|List = | |||
{{ToggleBumpAttacks}} | |||
{{Rest}} | |||
{{PsyDrain}} | |||
{{Cocoon}} | |||
{{CorrosiveAcid}} | |||
{{PlantWeeds}} | |||
{{SecreteResin}} | |||
{{EmitPheromones}} | |||
{{OzySting}} | |||
}} | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown | ! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Ability !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Description !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Plasma Cost !! scope="col" style="background:#312d43; color: white; border:3px solid #cc6600" | Cooldown | ||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Screech.png|64px]]<br>Screech | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Screech.png|64px]]<br>Screech | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|A large area knockdown that causes pain and screen-shake. Forces marines to go horizontal for a second, disarming all marines in the screen. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 250 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 100 seconds | |style="background:#312d43; color: white; border:3px solid #ff7e00"|A large area knockdown that causes pain and screen-shake. Forces marines to go horizontal for a second, disarming all marines in the screen. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 250 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 100 seconds | ||
|- | |- | ||
! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Resin_trap.png|64px]]<br>Place acid well | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Resin_trap.png|64px]]<br>Place acid well | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Place an acid well that can put out fires when a xenomorph steps on the acid well.||style="background:#312d43; color: white; border:3px solid #ff7e00"| 500 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 2 minutes | |style="background:#312d43; color: white; border:3px solid #ff7e00"|Place an acid well that can put out fires when a xenomorph steps on the acid well.||style="background:#312d43; color: white; border:3px solid #ff7e00"| 500 || style="background:#312d43; color: white; border:3px solid #ff7e00" | 2 minutes | ||
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, catwalks, or snow. | Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, catwalks, or snow. | ||
| style="background:#312d43; color: white; border:3px solid #ff7e00" | N/A || style="background:#312d43; color: white; border:3px solid #ff7e00"|N/A | | style="background:#312d43; color: white; border:3px solid #ff7e00" | N/A || style="background:#312d43; color: white; border:3px solid #ff7e00"|N/A | ||
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! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Give_plasma.png|43px]]<br>Give Plasma | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Give_plasma.png|43px]]<br>Give Plasma | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"| Allows you to refill the plasma stores of a single targeted xeno. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| ??? || style="background:#312d43; color: white; border:3px solid #ff7e00" | ??? | |style="background:#312d43; color: white; border:3px solid #ff7e00"| Allows you to refill the plasma stores of a single targeted xeno. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| ??? || style="background:#312d43; color: white; border:3px solid #ff7e00" | ??? | ||
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Версия от 09:05, 10 февраля 2022
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
The Queen
THE ALPHA. The Queen is the single most important member of any hive, and the rest of your children's lives depend on you to stay alive. If you die, the xenomorphs you command will lose all direction and hope, as well as being unable to heal until a drone or Shrike steps up to become a Queen. The decisions you make can make or break a hive as early as round start, so it's important you strive to achieve.
Chances are, you didn't want to be a Queen, and you're afraid of failure. Know that as long as you have practical knowledge of how xenomorphs play in the first place, then this guide will be able to get you out of the tight spot you're in. Even if you don't want the job, the less you delay, the greater the chance you get live longer, because as long as you're putting out larva, there will always be drones to replace you.
If the Queen and Shrike die, then the hive will be orphaned and collapse within 2 minutes. If there is no Queen or Shrike in that time period, there will be a marine major.
Big Mommy Slaps Marines' Cheeks
The job you've been handed is no easy feat. You play as a tactical role that xenomorphs look to when making decisions on engaging against marines. Fundamentally, you support xenomorphs by:
- Opening opportunities to push with Screech
- Purchasing from Queen Mother's Blessing to facilitate hive defense, larval spawns & rates, and minions spawns & rates
- Rallying the hive for a push
- Making corrosion of reinforced walls to allow for xenomorph maneuverability
- Promoting a select few xenomorphs to hive leadership
- Emitting Pheromones for your sisters
- Melting CAS flares and OB beacons
- Healing nearby xenomorphs
- Building resin walls to reduce marines' firing lanes and increase CQC chance
- Looking for flanks to hurt marines
- Spitting at marines with acid
- Choosing whether to capture or hijack the Alamo after defeating the marines in planetside
- Ensuring marines' defeat whatever means possible
Your Queen Zoom allows you to see further than xenos normally can so that you can scout out openings in marines' defense.
If a xeno is not following orders, or evolved against your set specifics, you can De-evolve A Xeno. If they continue to disobey orders, you may want to take it up with the Admins.
Your Call Burrowed ability can be used to call upon ghosts to become a burrowed larva that will spawn at your feet.
You can assign hive leaders to carry pheromones, give xenomorphs plasma, heal xenomorphs, and be able to watch through their eyes as well as send them private orders. Early into the round, it is best to make a drone a leader and emit recovery pheromones for optimal hive building, and then change it to any of your more combative classes and emit warding or recovery. Frenzy may seem tempting, but its effects more often than not lead to xenos being killed instead of killing. Hive leaders also gain the ability to direct minions.
It is of utmost importance that you survive, no matter what. A rule of thumb is to always flee at half health, and stop fighting entirely when lower. The longer you live, the longer the hive lives on. Make sure to order your xenos to do the same, as a dead xeno is never an ancient xeno.
Maturity Statistics and Evolution Paths
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
- "Leaders" determine the maximum amount of leadership positions the Queen can grant
- Pheromone Strength determines how powerful some activities will be, such as pheromones themselves, as well as using abilities that heal.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid | Leaders | Pheromone Strength |
Young | 425 | 900 | 20 | 50 | 50 | 50 | 50 | 80 | 45 | 45 | 100 | 45 | 2 | 3.5x |
450 | 1000 | 20 | 55 | 55 | 55 | 55 | 80 | 50 | 50 | 100 | 50 | 3 | 4x | |
475 | 1100 | 23 | 60 | 60 | 60 | 60 | 80 | 55 | 55 | 100 | 55 | 3 | 4.5x | |
500 | 1200 | 23 | 65 | 65 | 65 | 65 | 80 | 60 | 60 | 100 | 60 | 4 | 5x |
Queen's Abilities
Ability | Description | Plasma cost |
Recharge | ||||||
Toggle Bump Attacks |
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. | N/A | N/A | ||||||
---|---|---|---|---|---|---|---|---|---|
Rest |
This ability is used to rest and get up, you will heal faster when resting on weeds. | N/A | N/A | ||||||
Psy Drain |
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. | 100 | N/A | ||||||
Toggle Cocoon |
Devour your victim to cocoon it in your belly, then expels the contents of your stomach onto the current tile. With the marine inside, they still have life force and able to be revived, but it will give psychic points for 5 minutes. Yields a minimum of 1 psychic point every 5 seconds, but increases to a maximum of 5 points with lower server population. | N/A | N/A | ||||||
Corrosive Acid |
Expells acid onto an object or wall, destroying it after a while. If used on wall, after some time a hole will appear. Small xeno can climb through, large xeno can break the wall with hole.
|
75 | N/A | ||||||
Plant Weeds |
Plants a resin weed node, which will start growing resin in a 3-tile radius that allows xenomorphs to heal and restore plasma while on top of the tile. Plasma cost is also halved before the shutters have been opened.
Right-Clicking the ability icon will allow you to select different types of weeds to plant. Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, catwalks, or snow. |
75-225 | N/A | ||||||
Secrete Resin |
Builds structures, which can be chosen by clicking on the ability while it's active. More in Guide to resin construction | 50-150 | N/A | ||||||
Emit Pheromones |
Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the game tab. Each pheromone uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and maturity, and increases effect. More in Xenomorph Mechanics.
|
30 | N/A | ||||||
Ozelomelyn Sting |
Injects a host with Ozelomelyn, which purges chemicals at a rate of 5u per tick and deals 0.75 toxin damage per tick up to a cap of 40 points. | 100 | 25 sec |
Primordial Evolution
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Queen, this primordial ability is Queen Charging.
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
Queen Charging |
Grants the queen a charge ability, similar to that of the crusher. | N/A | N/A |
Queen Mother's Blessings
Through the Queen Mother's Blessings menu , advanced construction castes have the ability to make powerful static structures which provide either defense, passive support, or offensive power to the hive. These require Psionic Points to construct, which can be gathered from dead marines.
Tips and Tricks
- Your Corrosive Acid can help quickly melt flares, walls, and guns. In addition, you can tear open walls that have had a hole put into them from acid with your claws (Ctrl-click on a hole to tear the wall open).
- Xenos directly benefit from your orders. Your voice is the one that turns a group of rag tag fighters into an organized group, so don't hesitate to give out orders.
- Don't rush to fight. You are much more useful supporting your allies while alive than not, so much so you might find yourself never having to screech once.
- LOCK THE SHUTTLE. If you don't lock the shuttle, you might as well kiss your ass goodbye. To lock the shuttle, approach the pilot's room, and click on the middle computer/controls. You don't have to launch it, just interacting with it is enough.
- LOCK THE SHUTTLE
- FUCKING LOCK IT
- Remember that you are fighting a war alongside your children, make sure to always make note of what xenos you have at your disposal and coordinate them accordingly, every xeno has a niche that they fill, and when using these specialist in the right way can turn the tide of battle in your favor.
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |