TGMC:King: различия между версиями

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|duties = Guide the hive and obtain hosts to grow your ever expanding hive.
|duties = Guide the hive and obtain hosts to grow your ever expanding hive.
|guides = N/A
|guides = N/A
|quote = "Too many kings can ruin an army, but what are kings, when regiment is gone, but perfect shadows in a sunshine day? HA HA, FOB GO BRRRR”
|quote = "HELLO, CHILDREN! I'M BACKKKKKKKKKKKKKKKKKKKKKKKKKKK!"
}}
}}



Версия от 00:03, 8 декабря 2022

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


  Queen Mother говорит:
"This xenomorph is getting reworked! Check this link for any updates on it https://github.com/tgstation/TerraGov-Marine-Corps/pull/11610 ."
Command XENO

King
Difficulty: Very Hard
Duties: Guide the hive and obtain hosts to grow your ever expanding hive.
Guides: N/A
Quote: "HELLO, CHILDREN! I'M BACKKKKKKKKKKKKKKKKKKKKKKKKKKK!"


The King

THE OMEGA. Resting upon your resin throne, you look up in the nightly sky contemplating on the next star you will visit. Breaking your concentration, you have been summoned by a distant hive from planets and stars apart. Amused by the gift they have bestowed upon you, you began the psychic transfer from body to resin, then from resin to mind, then mind to the new planet. Such is the power of resin that xenomorphs have mastered over their environment of evolutionary adaptedness. Going through the psychic webbing of the Hivemind traveling faster than light speed, you can see all the collective memories of xenomorphs, from the early primitive centuries to the expansive space-faring Hive. All your senses are flooded by such sacred psychic information, motivating you to do what is needed: provide victory for the Hive.

Before you can be a king, the hive needs to get 1.8k psychic points. King is chosen among xenomorphs.

YOUR NEW THRONE AWAKES!

HAIL TO THE KING

If there is one job that king cannot handle, it's combative engagement with marines. You play as a tactical role that xenomorphs look to when making decisions on engaging against marines. Fundamentally, you synergize xenomorphs' engagement by:

  • breaking barricades with Gravity Crush
  • opening opportunities with Screech to push with Nightfall
  • rallying the hive for a push
  • using mass teleport to get xenomorphs together with Psychic Summon
  • making corrosion of reinforced walls to allow for xenomorph maneuverability
  • melting CAS flares and OB beacons
  • Emitting Pheromones for your sisters

When you see barricades, you crush them. You do not go ravager and engage with marines directly. The priority is marines' defense, not marines. While King is not explicitly a range xenomorph, treat him as such with your Gravity Crush. None of his abilities let him start engagement with marines in CQC. Instead, he heavily relies on other xenomorphs' abilities so that he can engage. Let xenomorphs push or Queen screeches, then you can use Nightfall.

Maturity Statistics and Evolution Paths

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
  • Pheromone Strength determines how powerful some activities will be, such as pheromones themselves, as well as using abilities that heal.
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Pheromone Strength
Young 450 900 20 50 50 50 50 80 45 45 100 45 4x
Mature
500 1000 20 55 55 55 55 80 50 50 100 50 4x
Elder
600 1100 25 60 60 60 60 80 55 55 100 55 5x
Ancient
700 1200 30 65 65 65 65 100 60 60 100 60 6x

King's Abilities

Ability Description Plasma
cost
Recharge

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. N/A N/A

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. N/A N/A

Psy Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. 100 N/A

Corrosive Acid
Expells acid onto an object or wall, destroying it after a while. If used on wall, after some time a hole will appear. Small xeno can climb through, large xeno can break the wall with hole.
Depending on caste:
Drone Drone and Sentinel Sentinel have weakest acid. Takes 8 minutes for a regular wall. Cannot be used on reinforced walls.
Hivelord Hivelord, Shrike Shrike, Spitter Spitter, and Praetorian have common acid. 3 minutes for a regular wall. Cannot be used on reinforced walls.
Boiler Boiler, Queen Queen, and King King have strongest acid. Any wall is taken down in about one and a half minute.
75 N/A

Plant Weeds
Plants a resin weed node, which will start growing resin in a 3-tile radius that allows xenomorphs to heal and restore plasma while on top of the tile. Plasma cost is also halved before the shutters have been opened.

Right-Clicking the ability icon will allow you to select different types of weeds to plant.

Weed Types:
Default, does nothing extraordinary. Costs 75 plasma.
Boosts health and plasma regeneration by 20%, and doubles sunder recovery. Costs 150 plasma.
Slows humans and vehicles a small amount, can stack with sticky resin. Costs 225 plasma.

Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, catwalks, or snow.

75-225 N/A

Emit Pheromones
Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the game tab. Each pheromone uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and maturity, and increases effect. More in Xenomorph Mechanics.
Pheromones:
Accelerates healing for health and sunder.
Increases armor and accelerates sunder recovery.
Increases movement speed.
Castes Ranking from lowest to highest:
Drone Drone - 2.0, Carrier Carrier - 2.5, Defiler Defiler - 2.6, Hivelord Hivelord - 3.0, Shrike Shrike - 3.0, Hivemind - 4.0, Praetorian Praetorian - 4.5, Queen Queen and Pheromone Towers - 5.0, and finally King King - 6.0
30 N/A

Gravity Crush
Wind up for at least a second that increase the localized gravity in an area and crush structures by a 3x3 area. Also crushes marines for substantial, but not crippling, damage. Deals EXPLODE_LIGHT to marines and EXPLODE_HEAVY to objects. 200 30 seconds

Nightfall
Shut down all electrical lights nearby for 10 seconds. Does nothing to flares. 100 45 seconds

Psychic Summon
Summons all xenomorphs and minions in a hive to the caller's location. 900 10 minutes

Rally Hive
Rallies the player xeno to you, along with an arrow pointer for other xeno. Gives the Hive your current health status. 60 second cooldown. 0 60 seconds

Rally Minions
Command minions, ordering them to converge on this location. You must be next to minions in order for them to follow you. When you activate rally minion, you will *roar, which will in turn make the minions *roar as well. If you hear minions *roar, it means they are following you. Note that minions are stupid and WILL get stuck , help me step xeno 100 60 seconds

Command Minions
Order the minions escorting you to be either aggressive or passive. N/A N/A


Tips and Tricks

  • You can Gravity crush behind walls!
  • Do not fight marines, that's not your job. Fight what they rely on and allow the rest of the hive to do the rest.
  • Your Gravity Crush instantly destroys most metal barricades. Concussive armor will allow them to survive, but only barely. This is what it's designed for; abuse it. Give them nowhere to hide, then turn the lights off as the hive moves in.
TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor