TGMC:King: различия между версиями
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! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Stomp.png|64px]]<br>Psychic Summon | ! scope="row" style="background:#312d43; color: white; border:3px solid #ff7e00"|[[File:Stomp.png|64px]]<br>Psychic Summon | ||
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Summons all xenos in a hive to the caller's location, uses all plasma to activate.||style="background:#312d43; color: white; border:3px solid #ff7e00"| Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 1100 | |style="background:#312d43; color: white; border:3px solid #ff7e00"|'''OBTAINED WHEN ANCIENT!''' Summons all xenos in a hive to the caller's location, uses all plasma to activate.|| style="background:#312d43; color: white; border:3px solid #ff7e00" | Easy ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 1100 | ||
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Версия от 07:38, 2 ноября 2021
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
The King
THE OMEGA. Resting upon your resin throne, you look up in the nightly sky contemplating on the next star you will visit. Breaking your concentration, you have been summoned by a distant hive from planets and stars apart. Amused by the gift they have bestowed upon you, you began the psychic transfer from body to resin, then from resin to mind, then mind to the new planet. Such is the power of resin that xenomorphs have mastered over their environment of evolutionary adaptedness. Going through the psychic webbing of the Hivemind traveling faster than light speed, you can see all the collective memories of xenomorphs, from the early primitive centuries to the expansive space-faring Hive. All your senses are flooded by such sacred psychic information, motivating you to do what is needed: provide victory for the Hive.
Before you can be a king, the hive needs to get 1.8k psychic points. King is chosen among xenomorphs.
HAIL TO THE KING
If there is one job that king cannot handle, it's combative engagement with marines. You play as a tactical role that xenomorphs look to when making decisions on engaging against marines. Fundamentally, you synergize xenomorphs' engagement by:
- breaking barricades with Gravity Crush
- opening opportunities with Screech to push with Nightfall
- rallying the hive for a push
- using mass teleport to get xenomorphs together with Psychic Summon
- making corrosion of reinforced walls to allow for xenomorph maneuverability
- melting CAS flares and OB beacons
- Emitting Pheromones for your sisters
When you see barricades, you crush them. You do not go ravager and engage with marines directly. The priority is marines' defense, not marines. While King is not explicitly a range xenomorph, treat him as such with your Gravity Crush. None of his abilities let him start engagement with marines in CQC. Instead, he heavily relies on other xenomorphs' abilities so that he can engage. Let xenomorphs push or Queen screeches, then you can use Nightfall.
Maturity Statistics and Evolution Paths
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 500 | 900 | 20 | 50 | 50 | 50 | 50 | 80 | 45 | 45 | 100 | 45 |
Mature | 600 | 1000 | 20 | 55 | 55 | 55 | 55 | 80 | 50 | 50 | 100 | 50 |
Elder | 700 | 1100 | 23 | 60 | 60 | 60 | 60 | 80 | 55 | 55 | 100 | 55 |
Ancient | 800 | 1200 | 23 | 65 | 65 | 65 | 65 | 80 | 60 | 60 | 100 | 60 |
King's Abilities
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
Toggle Bump Attacks |
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. | N/A | N/A |
Rest |
This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. | Easy | N/A |
Psychic Drain |
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. | 100 | Easy |
Corrosive Acid |
Lets you expel acid from your body onto any structure/object you are able to. Queen acid is maximum strength, stronger than all other acids such as Sentinel's but similar to a Boiler's acid. | Easy | 75 |
Gravity Crush |
Increases the localized gravity in an area and crushes structures by a 3x3 area. | Easy | 75 |
Nightfall |
Shut down all electrical lights nearby for 10 seconds. | Easy | 100 |
Psychic Summon |
OBTAINED WHEN ANCIENT! Summons all xenos in a hive to the caller's location, uses all plasma to activate. | Easy | 1100 |
Файл:Plant weeds.png Plant Weeds |
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks. | Easy | 75 |
Emit Pheromones |
Emit one of the three Pheromones. The Queen has some the most powerful Pheromones available to the hive. Your pheromones will grow stronger as you mature. | Easy | 30* |
Rally Hive |
allies the hive to a congregate at a target location, along with an arrow pointer. Gives the Hive your current health status. 60 second cooldown. | Easy | N/A |
Tips and Tricks
- You can Gravity crush behind walls!
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |