TGMC:King: различия между версиями
Перейти к навигации
Перейти к поиску
imported>Novaepee |
imported>Novaepee |
||
Строка 136: | Строка 136: | ||
= Tips and Tricks = | = Tips and Tricks = | ||
* | *You can Gravity crush behind walls! | ||
{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Версия от 22:41, 11 июля 2021
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
The King
The Alpha.
HAIL TO THE KING
If there is one job that king cannot handle, it's combative engagement with marines. You play as a tactical role that xenomorphs look to when making decisions on engaging against marines. Fundamentally, you support xenomorphs by:
- opening opportunities to push with Screech
- rallying the hive for a push
- making corrosion of reinforced walls to allow for xenomorph maneuverability
- promoting a select few xenomorphs to hive leadership
- melting CAS flares and OB beacons
- healing nearby xenomorphs
- building resin walls to reduce marines' firing lanes and increase CQC chance
- looking for flanks to hurt marines
- spitting at marines with acid
It is of utmost importance that you survive, no matter what. A rule of thumb is to always flee at half health, and stop fighting entirely when lower. The longer you live, the longer the hive lives on. Make sure to order your xenos to do the same, as a dead xeno is never an ancient xeno.
Maturity Statistics and Evolution Paths
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 425 | 900 | 20 | 50 | 50 | 50 | 50 | 80 | 45 | 45 | 100 | 45 |
Mature | 450 | 1000 | 20 | 55 | 55 | 55 | 55 | 80 | 50 | 50 | 100 | 50 |
Elder | 475 | 1100 | 23 | 60 | 60 | 60 | 60 | 80 | 55 | 55 | 100 | 55 |
Ancient | 500 | 1200 | 23 | 65 | 65 | 65 | 65 | 80 | 60 | 60 | 100 | 60 |
Queen's Abilities
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
Toggle Bump Attacks |
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. | N/A | N/A |
Rest |
This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. | Easy | N/A |
Psychic Drain |
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. | 100 | Easy |
Corrosive Acid |
Lets you expel acid from your body onto any structure/object you are able to. Queen acid is maximum strength, stronger than all other acids such as Sentinel's but similar to a Boiler's acid. | Easy | 75 |
Place acid well |
Place an acid well that can put out fires when a xenomorph steps on the acid well. | Easy | 75 |
Файл:Plant weeds.png Plant Weeds |
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks. | Easy | 75 |
Call of the Burrowed |
Sends a ping to all ghosts allowing them to join the xeno team as burrowed larva that will spawn on you. Do not use near combat or the new larva can easily die | Easy | N/A |
Choose Resin Structure |
Click to choose which resin structure you wish to build with Secrete Resin. It will always default to Resin Wall upon evolution. | Easy | N/A |
Файл:Secrete resin.png Secrete Resin |
Builds whatever resin structure you have chosen in Choose Resin Structure on your hotbar, on your current tile. | Easy | 75 |
Queen Heal |
Allows you to heal xenomorphs that you can see on a 16 second recharge. | Easy | 150 |
Give Plasma |
Allows you to refill the plasma stores of a single targeted xeno. | Easy | N/A |
Larval Growth sting |
Begins a 3-part channel that injects larval serum into a target, speeding up a larvas growth. (Overdosing causes oxygen damage) | Easy | N/A |
Set leader |
Allows you to designate a xeno of your hive as a leader, which act as a beacon for your pheromones. | Easy | 0 |
Toggle Queen Zoom |
Zoom out for a larger view around wherever you are looking. | Easy | 0 |
Watch Xeno |
See from the target Xenomorph's vision. You can still use your Queen Zoom, Queen Plasma and Queen Heal abilities while overwatching. | Easy | 0 |
Resin Spit |
Allows you to spit a sticky resin at range that places a thin sticky resin at the target | Easy | N/A |
Emit Pheromones |
Emit one of the three Pheromones. The Queen has some the most powerful Pheromones available to the hive. Your pheromones will grow stronger as you mature. | Easy | 30* |
Rally Hive |
allies the hive to a congregate at a target location, along with an arrow pointer. Gives the Hive your current health status. 60 second cooldown. | Easy | N/A |
Tips and Tricks
- You can Gravity crush behind walls!
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |