TGMC:Hypospray guide: различия между версиями
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* Allows mixes and dosage on-the go | * Allows mixes and dosage on-the go | ||
* Contrary to both, cannot be quickly applied to himself by a common marine | * Contrary to both, cannot be quickly applied to himself by a common marine | ||
= How to use it effectively = | |||
=== Healing the frontline === | |||
As a Corpsman, SL or FC, you always want to have your squad strong and healthy. One good way is to use the hypospray, and fill it with a mix of reagents - '''15u''' of each Bicaridine, Kelotane, Tricordrazine, Tramadol. This can be easily done via putting one of each pill into it. Set the '''transfer amount''' to '''10u.''' | |||
Each use will heal 2.5*(1+0.8)*5 = 22.5 of Brute and Burn damage 5 Tox and 6 Oxy damage, working over 25 seconds (and giving painkiller effect in the meantime). Let's see how it compares to giving pills: | |||
* The marine has minor burn damage (about 20, which you noticed on the healthbar) | |||
** Hypospray - immediately apply, the marine fully heals over 25 sec using 10u of reagents. | |||
** Pills scenario 1 - use HF2 analyzer, see that marine has 20 burn damage. Give him Kelotane. The marine heals fully over 40 sec + time for analysis and pill use. Uses 15u reagents. | |||
** Pills scenario 2 - give Tricord immediately. The marine heals fully over 50 sec + time for pill use. Uses 15u reagents. | |||
** In this scenario, hypo works best, and allows to avoid running after the marine while he continuously resets pill feed action. | |||
* The marine has minor burn damage (about 30, which you noticed on the healthbar) | |||
** |
Версия от 14:09, 27 марта 2022
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TGMC is a project based on the CM-SS13 codebase. |
How I Learned to Stop Worrying and Love the Hypospray
Why should you use the hypospray over injectors and pills? Let's see what a hypospray is.
Pros:
- Quick to use - overall faster
- Quick to use - immunity to push-interrupts
- Custom dosage - allows effective reagent use
- Custom dosage - allows large injects at once
- Can be refilled - allows custom mixes on-the go
Cons:
- Relatively low volume (60u or 120u for big)
- Needs to be refilled
- Required medical skill to use instantly
Overall, hypospray is a midway between a pill bottle and an injector, with best of both worlds and some drawbacks.
- Bigger than injector and can be easily refilled
- Faster than pills
- Allows mixes and dosage on-the go
- Contrary to both, cannot be quickly applied to himself by a common marine
How to use it effectively
Healing the frontline
As a Corpsman, SL or FC, you always want to have your squad strong and healthy. One good way is to use the hypospray, and fill it with a mix of reagents - 15u of each Bicaridine, Kelotane, Tricordrazine, Tramadol. This can be easily done via putting one of each pill into it. Set the transfer amount to 10u.
Each use will heal 2.5*(1+0.8)*5 = 22.5 of Brute and Burn damage 5 Tox and 6 Oxy damage, working over 25 seconds (and giving painkiller effect in the meantime). Let's see how it compares to giving pills:
- The marine has minor burn damage (about 20, which you noticed on the healthbar)
- Hypospray - immediately apply, the marine fully heals over 25 sec using 10u of reagents.
- Pills scenario 1 - use HF2 analyzer, see that marine has 20 burn damage. Give him Kelotane. The marine heals fully over 40 sec + time for analysis and pill use. Uses 15u reagents.
- Pills scenario 2 - give Tricord immediately. The marine heals fully over 50 sec + time for pill use. Uses 15u reagents.
- In this scenario, hypo works best, and allows to avoid running after the marine while he continuously resets pill feed action.
- The marine has minor burn damage (about 30, which you noticed on the healthbar)