TGMC:Hunter: различия между версиями

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! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102"| Abilities !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Functions !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Difficulty of use !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Plasma cost
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! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:bumpattacktoggle.gif|64px]]<br>Toggle Bump Attacks
|style="background:#312d43; color: white; border:3px solid #cc6600"|This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A
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! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest

Версия от 23:43, 1 января 2021

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "No reason provided"




Stealth/Combat XENO

Hunter
Difficulty: Hard
Duties: Pick off lone wolves, finish off Marines
Guides: no separate guides


The Hunter

Hunter rundown

The Hunter is the master of picking off lone marines. Using your stealth, you can move into unexpected areas and unleash a stealth attack on unsuspecting targets.

Playing the Hunter

Like the runner, you're still one of the weakest combat Xenos, so careful play and situational awareness are your main priorities. Your most powerful tools are your speed and stealth. Activate stealth to become semi-invisible at the cost of movement speed and expending plasma when you move while stealthed. Stay still while stealthed for 3 seconds and you will become almost completely invisible, making you extremely hard to see especially on certain terrain. You will see a message that "you're ready to use Sneak Attack while stealthed" Sneak attack adds damage and knockdown to your next melee slash.

A good Hunter will find holes in the enemy team's lines and begin stalking unsuspecting marines away from the front. Attacking lone targets moving along roads, distracted engineers building FOBs or doing other tasks with no protection, and even flanking the main assault and keeping the enemy wary and distracted are how Hunters help their Hives win. Your small size and speed also allow you to use vents, and when you master the complex mechanics of the melee combat system, almost no marine will be able to survive a one-on-one ambush from you.

Hunter Tips & Tricks

  • Remember that your sneak attack bonus only applies on a melee attack slash, not a pounce.
  • Attacking, pouncing, and being damaged will cancel your stealth. Or atleast it used to. Moving (hunt mode, but not stalk mode) will also bring you out of invisibility and into normal stealth transparency.
  • You can pounce near a marine to prepare for a sneak attack, but you will have to wait 3 seconds before using it. There is a cooldown and sound that will notify you of this.

Hunter Evolutions & Upgrades

The Tier 3 upgrade of the Hunter is the Ravager.

Hunter Abilities

Abilities Functions Difficulty of use Plasma cost

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A

Rest
This ability is used to rest and get up. You can only heal when resting on weeds, and will also regenerate plasma faster. Easy N/A

Regurgitate
Regurgitate does exactly what it sounds like: expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still. Easy N/A

Headbite
This ability is used to remove the brain of a downed marine, allowing for a quick execution. Takes 10 seconds to pull off. Braindead 100
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Haunt
Haunts the target, causing hallucinations and minor paranoia. Easy 25

Pounce
Lets you pounce on any marine within a certain tile radius, temporarily knocking them down and disarming them. Has a 5 second cooldown at young. Intermediate 20

Stealth
This ability makes you semi-invisible at the cost of movement speed and plasma drain as you move. If you remain stationary for 3 seconds, you will become almost completely invisible. This also allows you to use Sneak Attack, adding damage to your next melee attack. Attacking, pouncing, and being shot or blown up will all cancel your stealth. Easy 10



TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor