TGMC:Guide to fire support: различия между версиями
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Fire support is a complicated, yet important part of the marines' arsenal. In case you haven't noticed, the Xenos don't have a massive ship, dropship, ground assault jet, and mortar equipment, and you do (the closest they get is the [[TGMC:Boiler|boiler]], which sexually identifies as a howitzer). What stifles marine use of these seemingly impressive tools is their lack of knowledge on how to effectively operate, and coordinate the use of these weapons. Hopefully this guide will help you better make use of the tools entrusted to you and '''not''' single handedly cause an entire squad to be wiped. | Fire support is a complicated, yet important part of the marines' arsenal. In case you haven't noticed, the Xenos don't have a massive ship, dropship, ground assault jet, and mortar equipment, and you do (the closest they get is the [[TGMC:Boiler|boiler]], which sexually identifies as a howitzer). What stifles marine use of these seemingly impressive tools is their lack of knowledge on how to effectively operate, and coordinate the use of these weapons. Hopefully this guide will help you better make use of the tools entrusted to you and '''not''' single handedly cause an entire squad to be wiped. | ||
==Tactical Binoculars== | ==Tactical Binoculars== | ||
The | [[File:TGMC_tacbino.png|right|128px|colloqually known as tac binos]] | ||
The Tactical Binoculars are going to be the primary way of calling down holy hellfire upon the xenos scum. There are other ways(to be mentioned later), but none as versatile. It has the ability to find the coordinates of a given tile, mark and fire the shipside railgun, mark an area for CAS attack, and mark and fire the Orbital Bombardment cannon. You can switch between these modes by alt-clicking it. Not to mention that it has night vision as well, so you can see what you're going to delete, even in pitch black darkness! Use it in hand to activate the zoom, and ctrl-click to mark a target. Examine it to see what mode it's currently set to. Note that you can only mark an area you can actually see(which is unfortunately more inconsistent than you'd think). | |||
''' | ===Range Finder mode=== | ||
== | This is what you use to get the coordinates of a tile, which you can then communicate to whatever schmuck is operating the mortar back at base, if webmaps lag you out too much. ctrl-click a tile while zoomed in to get the coordinates for that tile. It will warn you if that area is too deep for ordnance, and will not give coords. Coordinates are also useful for drop podding marines, though it would be wise to ''not'' tell them to drop directly into the entire hive with no support. | ||
===Railgun Targeting mode=== | |||
== | The shipside railgun is arguably the simplest of the fire support weapons, because it needs only one operator: you, with your tac binos! The Railgun can be fired by simply ctrl-clicking a tile while zoomed in, after a short wind-up period. After firing, it needs a moment to cool down before it can be used again. | ||
area | ===CAS Marking mode=== | ||
The Tactical Binoculars can be used to mark an area to be hit by CAS. Depending on what aircraft is currently doing the attacking, you can plan around: | |||
* the Alamo can only fire directly at the CAS laser, with some offset/inaccuracy. | |||
* the Condor has the ability to target and fire freely independent of the laser mark, it simply needs there to be a mark so the Condor can begin its fire mission. You can laze an area roughly around where the targets are(you can even laze the FOB if you like living on the edge), and let the [[TGMC:Pilot Officer|PO]] handle the rest. | |||
===Orbital Bombardment Targeting mode=== | |||
Beware, for you now hold in your hands the power to consign an entire area to oblivion. While the primary firing technique for the OB is having the CIC staff fire it, you too have the ability to fire it from groundside. For the CIC staff to fire the OB, you'll need to mark an area by ctrl-clicking like usual. The Ones Above can then fire the OB at that mark after a short wind-up period. However, say that the CIC staff are <s>ERPing in the showers</s> still asleep or otherwise occupied, you'll have to fire it yourself. after the wind-up period, there is an extra 15 seconds or so of wait time. after that has elapsed, a beep and a message will appear: | |||
TARGET ACQUIRED. ORBITAL CANNON IS READY TO FIRE. | |||
After this message appears, you will be able to fire the OB by '''ctrl+shift-clicking''' your laser mark. Do know that you are expected to be able to see the target area, so if you end up "accidentally" hitting friendly marines, ''The Gods'' might not let you off the hook too easily... |
Версия от 11:43, 29 декабря 2020
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
LCDR Willem Shepard говорит: "This is your Lieutenant speaking, confirming good hits?" |
SCPL Xander Greene говорит: "I NEED A MEDIC, FOB IS HIT I SAY AGAIN-" |
PFC James Ningle говорит: "EVAC!!!!" |
Overview
Fire support is a complicated, yet important part of the marines' arsenal. In case you haven't noticed, the Xenos don't have a massive ship, dropship, ground assault jet, and mortar equipment, and you do (the closest they get is the boiler, which sexually identifies as a howitzer). What stifles marine use of these seemingly impressive tools is their lack of knowledge on how to effectively operate, and coordinate the use of these weapons. Hopefully this guide will help you better make use of the tools entrusted to you and not single handedly cause an entire squad to be wiped.
Tactical Binoculars
The Tactical Binoculars are going to be the primary way of calling down holy hellfire upon the xenos scum. There are other ways(to be mentioned later), but none as versatile. It has the ability to find the coordinates of a given tile, mark and fire the shipside railgun, mark an area for CAS attack, and mark and fire the Orbital Bombardment cannon. You can switch between these modes by alt-clicking it. Not to mention that it has night vision as well, so you can see what you're going to delete, even in pitch black darkness! Use it in hand to activate the zoom, and ctrl-click to mark a target. Examine it to see what mode it's currently set to. Note that you can only mark an area you can actually see(which is unfortunately more inconsistent than you'd think).
Range Finder mode
This is what you use to get the coordinates of a tile, which you can then communicate to whatever schmuck is operating the mortar back at base, if webmaps lag you out too much. ctrl-click a tile while zoomed in to get the coordinates for that tile. It will warn you if that area is too deep for ordnance, and will not give coords. Coordinates are also useful for drop podding marines, though it would be wise to not tell them to drop directly into the entire hive with no support.
Railgun Targeting mode
The shipside railgun is arguably the simplest of the fire support weapons, because it needs only one operator: you, with your tac binos! The Railgun can be fired by simply ctrl-clicking a tile while zoomed in, after a short wind-up period. After firing, it needs a moment to cool down before it can be used again.
CAS Marking mode
The Tactical Binoculars can be used to mark an area to be hit by CAS. Depending on what aircraft is currently doing the attacking, you can plan around:
- the Alamo can only fire directly at the CAS laser, with some offset/inaccuracy.
- the Condor has the ability to target and fire freely independent of the laser mark, it simply needs there to be a mark so the Condor can begin its fire mission. You can laze an area roughly around where the targets are(you can even laze the FOB if you like living on the edge), and let the PO handle the rest.
Orbital Bombardment Targeting mode
Beware, for you now hold in your hands the power to consign an entire area to oblivion. While the primary firing technique for the OB is having the CIC staff fire it, you too have the ability to fire it from groundside. For the CIC staff to fire the OB, you'll need to mark an area by ctrl-clicking like usual. The Ones Above can then fire the OB at that mark after a short wind-up period. However, say that the CIC staff are ERPing in the showers still asleep or otherwise occupied, you'll have to fire it yourself. after the wind-up period, there is an extra 15 seconds or so of wait time. after that has elapsed, a beep and a message will appear:
TARGET ACQUIRED. ORBITAL CANNON IS READY TO FIRE.
After this message appears, you will be able to fire the OB by ctrl+shift-clicking your laser mark. Do know that you are expected to be able to see the target area, so if you end up "accidentally" hitting friendly marines, The Gods might not let you off the hook too easily...