TGMC:Guide to chemistry: различия между версиями

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imported>Lovegreenstuff
м (yeah so qc+ is craftable now, that's neat)
imported>Lovegreenstuff
м (somolent rewrite (i just think it could be made more clear))
Строка 656: Строка 656:
!style='background-color:#FFEE88;'|{{anchor|Somolent}}Somolent<span style="color:#19C832;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Somolent}}Somolent<span style="color:#19C832;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Somolent}}
|{{TGMC:RecursiveChem/Somolent}}
|This is a highly potent regenerative drug, designed to heal critically injured personnel. Only functions on unconscious or sleeping people.<br>Heals both brute and burn. Healing potential increases with each tick, starting from 0.4. Caps at 25.<br>Afterwards, heals 10 brute and burn per tick when unconscious, in addition to a small amount of cloneloss when very healthy (above 50 damage). Otherwise, deals a lot of stamina damage that increases with each tick.<br>However, doing this quadruples the metabolism rate.<br>Overdose causes you to metabolize this even faster, adding 1u per tick to the metabolism rate.
|This is a highly potent regenerative drug, designed to heal critically injured personnel. Only functions on unconscious or sleeping people.<br>Heals both brute and burn but only when unconscious. The first 25 ticks heal increasing brute and burn equal to 0.4 multiplied by the current tick.<br>Afterwards, heals 10 of both brute and burn in addition to a small amount of cloneloss that scales with health, healing more cloneloss the healthier you are starting from 50 damage and capping at 0.2 cloneloss.<br>After 25 ticks and while unconscious (which is required to heal), metabolism rate is increased from 0.2u to 0.8u. If the user is conscious, causes increasing stamina damage.<br>Overdose causes you to metabolize even faster, adding 1u per tick to the metabolism rate.
|0.2 units per tick
|0.2 units per tick
|30u
|30u

Версия от 20:29, 4 января 2022

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Chemistry shapes the marine's meta in TGMC, and contributors want to spice up the meta. Also, use Chemical recipes."



Protip! You can hover over reagents needed in the formula to see how to create them

Machinery

These are the tools of the trade, found in the chemistry lab for the use of producing drugs. They're very simple to understand, so this section will be short.

Chem Dispenser Chemical Dispensers

This is theoretically your bread and butter in the production of various chemicals. You press buttons and this machine squirts out chems that you want to react together in order to make drugs.

You can save recipes here to save a lot of time!
However, due to the limited nature of power and the relatively infinite nature of medical vendors, this machine is used mostly for specialized chemicals not found within vendors.

Chem Master Chem-Master

Separates, filters, and packages reagents into useable forms.
Unlike its TGstation counterpart, storing chems with this is impossible, as any reagents left in the buffer when a beaker is removed will be deleted.
Can make 30u injectors, 60u liquid bottles, and 240u pill bottles containing 16 30u pills. It is also capable of generating its own pill bottles.

Reagent Grinder All-In-One Grinder

Grinds, crushes, liquefies and extracts reagents from materials placed into it.
If there is a reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
For example: Phoron and surgically removed xenomorph embryos for liquid Phoron and Larva Jelly respectively.

Medical Vendor Medical Vendor

Your main source of basic chems, strangely enough. Dispenses reagent bottles that you can empty into beakers.
Can refill bottles and injectors infinitely, as well as duplicate stackables such as splints and trauma kits (as long as it's something that can be vended, so no neuraline or custom injector refills).

Contents:

Click expand to see contents:

  • Health Analyzer x5
  • Medical HUD x2
  • M276 Medical Storage Rig (Can't be restocked)
  • Defibrillator x2
  • Dexalin Plus Autoinjector x5
  • Anesthetic Autoinjector x3 (Contains Sleep Toxin)
  • Inaprovaline Autoinjector x5
  • Advanced Hypospray x2 (Contains 60u Tricordazine)
  • Syringe x20
  • Bottle of Dylovene x4
  • Bottle of Bicaridine x4
  • Bottle of Inaprovaline x4
  • Bottle of Soporific x2 (Contains Sleep Toxin)
  • Bottle of Spaceacillin x4
  • Bottle of Peridaxon x2
  • Bottle of Kelotane x4
  • Bottle of Dexalin x4
  • Bottle of Tramadol x4
  • Bottle of Oxycodone x4
  • Bottle of Polyhexanide x2
  • Peridaxon Pill Bottle x2
  • Russian Red Pill Bottle x2
  • Brute Trauma Kits x5
  • Burn Trauma Kits x5
  • Ointment x10
  • Bandages x10
  • Splints x5

Basic Chemicals

put stuff that has active effects but's a base chem here, e.g. sulph acid

Name Description Metabolism Rate Overdose Threshold Critical OD Threshold
Chlorine A chemical element with a characteristic odour. Deals 1 brute damage per tick. If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 toxin damage per tick. 0.2 units per tick 30u 50u
Ethanol A well-known alcohol with a variety of applications. Makes you drunk. 0.4 units per tick N/A N/A
Fluorine A highly-reactive chemical element. Deals 0.5 toxin damage per tick. If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 toxin damage per tick. 0.2 units per tick 30u 50u
Iron Pure iron is a metal. Increases blood volume by 0.8 per tick if below normal blood levels (560 is normal blood volume). If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 1 brute and 1 toxin damage per tick. 0.2 units per tick 30u 50u
Lithium A chemical element, used as antidepressant. Causes twitching, drooling, and random movements. If overdosed, deals 1 toxin damage per tick; critical overdose deals 2 toxin damage per tick. 0.2 units per tick 30u 50u
Mercury A chemical element. Causes twitching, drooling, and random movements in addition to dealing 1 brain damage per tick. 0.2 units per tick N/A N/A
Oxygen A colorless, odorless gas. Deals 0.5 toxin damage per tick. 0.2 units per tick N/A N/A
Radium Radium is an alkaline earth metal. It is extremely radioactive. Causes agony and stamina loss (needs testing). 0.2 units per tick N/A N/A
Sugar The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.
Gives you nutrition roughly equal to 66% of standard food.
0.4 units per tick N/A N/A
Sulphuric Acid A very corrosive mineral acid with the molecular formula H2SO4. Deals 0.5 toxin damage and 1 brute damage per tick. 0.1 units per tick N/A N/A
Water A ubiquitous chemical substance that is composed of hydrogen and oxygen. Heals mild brute, burn, and stamina damage from ticks 4 to 10. If overdosed, 10% chance to take 50 stamina damage from a muscle cramp.
Purges all toxins, medicines, and food/drink reagents at a rate of 1u per tick.
1 units per tick 60u N/A

Medication

put bicard and shit here

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Critical OD Threshold
Alkysine Шаблон:TGMC:RecursiveChem/Alkysine Brain damage Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals brain damage at 1.5 per tick and is a very weak painkiller.
If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 burn and 1 toxin damage per tick.
0.05 units per tick 30u 50u
Ammonia Шаблон:TGMC:RecursiveChem/Ammonia N/A A caustic substance commonly used in fertilizer or household cleaners. Has a mordant taste. 0.2 units per tick 30u 50u
Arithrazine Шаблон:TGMC:RecursiveChem/Arithrazine Toxin Arithrazine is an unstable medication used for minor cases of toxin poisoning.
Heals 0.5 toxin damage per tick at the cost of a 15% chance per tick to deal 1 brute damage
If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 brute and burn and 2 toxin damage per tick.
0.2 units per tick 15u 25u
Bicaridine Шаблон:TGMC:RecursiveChem/Bicaridine Brute Bicaridine is an analgesic medication and can be used to treat physical trauma.
Heals 1 brute damage per tick. Causes increasing pain at 10u and 20u, as well as healing an addition 0.5 brute above 20u.
If overdosed, deals 1 burn damage per tick and heals internal bleeding; critical overdose deals 1 brute, 3 burn and 2 toxin damage per tick.
0.2 units per tick 30u 50u
Bihexajuline Шаблон:TGMC:RecursiveChem/Bihexajuline Bone Fractures Accelerates natural bone repair in a low temperature environment. Causes severe pain.
Causes extreme pain and fixes bones at cryogenic temperatures.
If overdosed, breaks bones.
0.2 units per tick 30u N/A
Clonexadone Шаблон:TGMC:RecursiveChem/Clonexadone All A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube, repairs 3 of all the basic damage types per tick, in addition to cloneloss. Only works if body temperature is below 170K. 0.2 units per tick N/A N/A
Cryoxadone Шаблон:TGMC:RecursiveChem/Cryoxadone All A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly. Repairs 1 of all the basic damage types per tick, in addition to cloneloss. 0.2 units per tick N/A N/A
Cryptobiolin Шаблон:TGMC:RecursiveChem/Cryptobiolin N/A Cryptobiolin is a sour chemical that causes confusion and dizzyness. Used in the production of other drugs.
If overdosed, deals 1 toxin damage per tick; critical overdose also deals 1 toxin damage per tick.
0.2 units per tick 30u 50u
Dermaline Шаблон:TGMC:RecursiveChem/Dermaline Burn Dermaline is the next step in burn medication.
Heals 2 burn per tick and cools you down if overheating. Above 5u and 10u, causes increasing pain and heals 1.5 extra burn above 10u. Purges Oxycodone
If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 3 brute and 3 toxin damage per tick.
0.2 units per tick 15u 25u
Dexalin Шаблон:TGMC:RecursiveChem/Dexalin Oxygen Dexalin is used in the treatment of oxygen deprivation.
Heals 3 oxy per tick.
If overdosed, 1 toxin damage per tick; critical overdose deals 2 brute and 2 toxin damage per tick.
0.2 units per tick 30u 50u
Dexalin Plus Шаблон:TGMC:RecursiveChem/Dexalin Plus Oxygen Dexalin Plus is used in the treatment of oxygen deprivation.
Removes all oxy damage every tick.
If overdosed, 1 toxin damage per tick; critical overdose deals 2 brute and 3 toxin damage per tick.
0.2 units per tick 15u 25u
Doctor's Delight Шаблон:TGMC:RecursiveChem/Doctor's Delight Brute/Burn/Toxin/Oxygen A gulp a day keeps the MediBot away. That's probably for the best.
Heals 0.5 of each standard damage type per tick.
Drains your nutrition while in your system, making you hungry.
0.05 units per tick N/A N/A
Dylovene Шаблон:TGMC:RecursiveChem/Dylovene Toxin Dylovene is a broad-spectrum antitoxin.
Heals 1 toxin damage per tick and purges toxins, paracetamol, and larvaway. However, it disables stamina regeneration above 10u.
If overdosed, damages the eyes at 0.5 damage per tick; critical overdose accelerates the damage to the eyes further at 1.5 damage and inflicts 2 brute and burn damage per tick.
0.2 units per tick 30u 50u
Ethylredoxrazine Шаблон:TGMC:RecursiveChem/Ethylredoxrazine Drunken intoxication A powerful oxidizer that reacts with ethanol.
If overdosed, deals 1 toxin damage per tick.; critical overdose deals 3 toxin damage per tick.
0.2 units per tick 30u 50u
Hypervene Шаблон:TGMC:RecursiveChem/Hypervene Chemical purge/Overdose Quickly purges the body of other chemicals.
Causes significant pain and a 5% chance to vomit every tick. Purges 5u of medicine and toxin reagents. Does not count as a medicine in regards to purging.
If overdosed, causes more pain; critical overdose guarantees vomiting, deals 2 brute and burn damage, and causes extreme pain.
1 units per tick 15u 25u
Hyperzine Шаблон:TGMC:RecursiveChem/Hyperzine Being Slow Hyperzine is a highly effective, muscle and adrenal stimulant that massively accelerates metabolism. May cause heart damage. Purges Dexalin Plus. 0.2 units per tick 6u 10u
Hyronalin Шаблон:TGMC:RecursiveChem/Hyronalin Toxin Hyronalin is a medicinal drug used to counter the effect of toxin poisoning.
Heals 1 toxin damage per tick.
If overdosed, deals 2 toxin damage per tick.; critical overdose deals 1 burn and 1 toxin damage per tick.
0.2 units per tick 30u 50u
Imidazoline Шаблон:TGMC:RecursiveChem/Imidazoline Eye damage Heals eye damage, repairs eyes by 1 damage per tick.
If overdosed, deals 2 toxin damage per tick.; critical overdose deals 1 burn and 2 toxin damage per tick.
0.2 units per tick 30u 50u
Inaprovaline Шаблон:TGMC:RecursiveChem/Inaprovaline Critical condition Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients.

Prevents oxy damage from surpassing 10 in most cases, and functions as a mild painkiller.

If 15 or more units are injected while the patient is in crit, they instantly heal 30% of brute and burn damage with a 300 second cooldown, heals enough organ damage to set from above 29 to 29.

If overdosed, makes the patient spasm and eventually fall unconscious briefly; critical overdose causes a total blackout until it processes, and damages the heart.

0.2 units per tick 60u 100u
Kelotane Шаблон:TGMC:RecursiveChem/Kelotane Burn Kelotane is a drug used to treat traumatic burns.
Heals 1 burn per tick and lowers temperatures when overheating. Causes pain at 10u and heals an addition 0.5 burn per tick at the cost of more pain above 20u.
If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 2 brute and 2 toxin damage per tick.
0.2 units per tick 30u 50u
Larvaway Шаблон:TGMC:RecursiveChem/Larvaway Larval Infection A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up toxicity over time.
Reduces the speed of larval growth at the cost of toxin damage and stamina damage that increases every 100 ticks, to a max of 300.
If overdosed, deals 1 toxin damage per tick; critical overdose deals 2 toxin damage per tick.
0.1 units per tick 15u 25u
Leporazine Шаблон:TGMC:RecursiveChem/Leporazine Body temperature Leporazine can be use to stabilize an individuals body temperature, whether it is too high or too low.
If overdosed, may cause patients to fall unconscious briefly; critical overdose causes a total blackout until it processes.
0.2 units per tick 30u 50u
Meralyne Шаблон:TGMC:RecursiveChem/Meralyne Brute Meralyne is a concentrated form of bicardine and can be used to treat extensive blunt trauma.
Heals 2 brute per tick. Causes pain above 5u and heals 1.5 extra brute per tick above 10u, at the cost of more pain. Purges Oxycodone.
If overdosed, deals 2 burn damage per tick; critical overdose increases toxicity to 2 brute, 6 burn, and 4 toxin damage per tick.
0.2 units per tick 15u 25u
Nanoblood Шаблон:TGMC:RecursiveChem/Nanoblood Blood Loss A chemical designed to massively boost the body's natural blood restoration rate. Causes fatigue and minor toxic effects. Increases blood volume by 2.4 per tick, but causes 1 toxin damage and 6 stamina damage per tick.
Additionally, when below 60% blood, doubles the rate of blood gain. When below 40% blood, instantly brings blood back up to 40% at the cost of 25u of toxin entering the body and putting you to sleep for a while.
On overdose, deals an additional 1.5 toxin damage; critical overdose causes 3 more toxin damage per tick.
0.4 units per tick 6u 10u
Neuraline Шаблон:TGMC:RecursiveChem/Neuraline Brute, Burn, Pain, Stun, Stamina A chemical cocktail tailored to enhance or dampen specific neural processes. Heals 7.5 brute and burn per tick, gives massive pain and stun resistance and stamina regen, but deals 3.75 toxin per tick.

If 4 or more units are injected while the patient is in crit, they instantly heal 20% of brute and burn damage with a 300 second cooldown, heals enough organ damage to set from above 29 to 29.

On overdose, deals additional toxin damage; critical overdose deals extremely high brain damage.

0.4 units per tick 5u 6u
Oxycodone Шаблон:TGMC:RecursiveChem/Oxycodone Pain An effective and very addictive painkiller.

Gives patients very heavy pain reduction and reduces Long Pain whilst it is in their system at the cost of 0.2 toxin damage per tick. Is purged by Meralyne and Dermaline.

Additionally, on injection or consumption, heals 20 stamina damage. However, once the oxycodone runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds.

If overdosed, causes feelings of drugginess, hallucinations and deals 1 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick, causes high heart damage, but increases pain resistance.

0.25 units per tick 15u 25u
Paracetamol Шаблон:TGMC:RecursiveChem/Paracetamol Pain Most probably know this as Tylenol, but this chemical is a mild, simple painkiller.
Gives decent pain resistance, heals very slight brute, burn, and toxin, and grants mild stamina regen.
However, it purges Bicaridine, Kelotane, Tricordrazine, and reacts with Tramadol to make a chem that puts you to sleep.
If overdosed, causes hallucinations and deals 0.5 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick.
0.025 units per tick 60u 100u
Peridaxon Шаблон:TGMC:RecursiveChem/Peridaxon Organ damage Used to stabilize internal organs while waiting for surgery. Medicate cautiously.
Prevents the symptoms of organ damage while in a patient's system and heals 1 organ damage per tick in cryogenic temperatures.
If overdosed, deals 1 brute damage per tick; critical overdose deals 1 brute, 3 burn and 3 toxin damage per tick. Results in 1u instead of 2u.
0.05 units per tick 15u 25u
Peridaxon Plus Шаблон:TGMC:RecursiveChem/Peridaxon Plus Organ damage Used to heal severely damaged internal organs in the field. EXTREMELY toxic. Medicate cautiously. Heals 2 organ damage per tick and metabolizes into toxin, Additionally, causes 10 stamina damage per tick.
If overdosed, deals 15 toxin damage per tick; critical overdose deals another 15 toxin damage per tick. Results in 1u instead of 15u.
0.1 units per tick 1u 2u
Polyhexanide Шаблон:TGMC:RecursiveChem/Polyhexanide Filth A sterilizing agent designed for internal use. Powerful, but dangerous.
For the first 9 ticks, deals 1 toxin damage per tick and causes drowsiness. For ticks 10 to 50, deals 1.25 toxin per tick and causes sleep.
Past 50 ticks, deals ever increasing toxin damage. On critical overdose, deals 2 toxin damage per tick.
0.4 units per tick 30u 50u
Quick Clot Шаблон:TGMC:RecursiveChem/Quick Clot Internal bleeding A chemical designed to quickly stop all sorts of bleeding by encouraging coagulation. Prevents internal bleeding from progressing whilst in patient's system. Heals internal bleeding at cryogenic temperatures. Additionally, increases blood volume by 0.2 per tick.
If overdosed, deals 2 brute damage per tick; critical overdose deals 2 burn and 2 toxin damage per tick. Results in 1u instead of 4u.
0.05 units per tick 15u 25u
Quick Clot Plus Шаблон:TGMC:RecursiveChem/Quick Clot Plus Internal bleeding A chemical designed to quickly and painfully remove internal bleeding by encouraging coagulation. Should not be self-administered. Heals 2.5 internal bleeding at the cost of extreme pain, 15 stamina damage per tick, and metabolizing into 5u of toxin per tick.
If overdosed, deals 1.5 toxin damage per tick and causes some blood loss; critical overdose causes extreme blood loss.

Results in 1 unit instead of 6.

0.5 units per tick 6u 10u
Ryetalyn Шаблон:TGMC:RecursiveChem/Ryetalyn Poisoning Ryetalyn is a long-duration shield against toxic chemicals.
Purges toxins at a rate of 5u per tick. Is purged by Kelotane, Tricordrazine, and Bicaridine.
If overdosed, confuses the patient and deals 1 toxin damage per tick; critical overdose deals 3 clone damage per tick and has a chance of rendering the patient unconscious briefly.
0.025 units per tick 30u 50u
Russian Red Шаблон:TGMC:RecursiveChem/RussianRed Brute/Burn/Toxin An emergency generic treatment with extreme side effects.

Heals 10 brute and burn damage per tick, as well as 2.5 toxin damage. However, it deals 1 clone damage, which can only be fixed in cryo.

If 10 or more units are injected while the patient is in crit, they instantly heal 20% of brute and burn damage with a 300 second cooldown, heals enough organ damage to set from above 29 to 29.

If overdosed, deals 1 brute damage per tick; critical overdose deals an extra 1 brute, 2 burn, 1 toxin, and 2 brain damage.

1 unit per tick 15u 20u
Spaceacillin Шаблон:TGMC:RecursiveChem/Spaceacillin Infection An all-purpose antiviral agent.
If overdosed, deals 1 toxin damage per tick; critical overdose deals 2 toxin damage per tick.
0.01 units per tick 30u 50u
Space Cleaner Шаблон:TGMC:RecursiveChem/Space Cleaner Filth A sour tasting compound used to clean things. Now with 50% more sodium hypochlorite!
If overdosed, deals 1 toxin damage per tick; critical overdose also deals 1 toxin damage per tick.
0.01 units per tick 30u 50u
Synaptizine Шаблон:TGMC:RecursiveChem/Synaptizine Stuns Synaptizine is used to treat various diseases.

Reduces sleep, stun and paralysis duration, purges mindbreaker toxin, gradually heals stamina damage for 19 ticks, and a is moderate painkiller.

Additionally, after 10 ticks, suffers from diminish returns on stamina healing, and after 19 ticks, starts dealing stamina damage instead of healing it.

On consumption or injection, instantly heals 30 stamina damage. However, once it runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds. The

If overdosed, deals an additional 1 toxin damage per tick; critical overdose deals 1 brute, burn and toxin damage per tick.

0.1 units per tick 6u 10u
Tramadol Шаблон:TGMC:RecursiveChem/Tramadol Pain A simple, yet effective painkiller. Very strong and second to Oxycodone in effectiveness
If overdosed, causes hallucinations and deals 1 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick.
Additionally, above 20u inside the body, gives slightly higher pain resistance at the cost of 0.25 toxin damage per tick.
0.1 units per tick 30u 50u
Tricordrazine Шаблон:TGMC:RecursiveChem/Tricordazine Brute/Burn/Toxin/Oxygen Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries.
Per tick, heals 0.8 brute and burn, 0.4 toxin, and 0.5 oxy. Causes increasing pain every 10u, to a max of 20u.
If overdosed, causes jitteriness and damages the brain by 1 per tick; critical overdose deals 3 brute, 3 burn and 3 toxin damage per tick on top.
0.2 units per tick 30u 50u

Toxins

Name Source Description Metabolism Rate Overdose Threshold Critical OD Threshold
Neurotoxin Шаблон:TGMC:RecursiveChem/Neurotoxin A debilitating nerve toxin. Impedes motor control in high doses. Causes progressive loss of mobility over time.
Causes progressively increasing pain and stamina loss, increasing after ticks 20 and 45. Additionally, purges medicines at a rate of 1u per tick.
Doesn't overdose.
0.4 units per tick N/A N/A
Light Neurotoxin Шаблон:TGMC:RecursiveChem/Light Neurotoxin Completely identical to standard neurotoxin, but just doesn't purge medicine. 0.4 units per tick N/A N/A

Other

put lube and shit here

Name Recipe Description Overdose Threshold Critical OD Threshold
Diethylamine Шаблон:TGMC:RecursiveChem/Diethylamine A secondary amine, mildly corrosive. Used in other recipes. N/A N/A
Foam Шаблон:TGMC:RecursiveChem/Foam Upon mixing spreads foam to the floor, along with any other reagents in the container. N/A N/A
Fluorosurfactant Шаблон:TGMC:RecursiveChem/Fluorosurfactant A perfluoronated sulfonic acid that forms a foam when mixed with water. Used in other recipes. N/A N/A
Foaming Agent Шаблон:TGMC:RecursiveChem/Foaming Agent Used to make Metal Foam and Iron Foam. N/A N/A
Iron Foam Шаблон:TGMC:RecursiveChem/Iron Foam Creates lightweight metal foam walls. These can be easily destroyed through. N/A N/A
Lipozine Шаблон:TGMC:RecursiveChem/Lipozine A chemical compound that causes a powerful fat-burning reaction. Drains nutrition, can be used to remove fatness. 30u 50u
Metal Foam Шаблон:TGMC:RecursiveChem/Metal Foam Creates lightweight metal foam walls. These can be easily destroyed through. N/A N/A
Mindbreaker Toxin Шаблон:TGMC:RecursiveChem/Mindbreaker Toxin A powerful hallucinogen, it can cause fatal effects in users.
If overdosed, deals 1 toxin damage per tick and makes you jitter; critical overdose also makes you take brain damage.
30u 50u
Smoke Шаблон:TGMC:RecursiveChem/Smoke Upon reaction, produces smoke that carries the other reagents in the beaker.
The radius of the smoke is equal to the square root of 0.8 times the smoke created (sqrt(0.8*reagents)).
N/A N/A
Flash Powder Шаблон:TGMC:RecursiveChem/Flash powder Upon reaction, stuns people in an area.
The radius of the stun is equal to 5, with a stronger stun within 3 tiles.
N/A N/A
Napalm Шаблон:TGMC:RecursiveChem/Napalm Upon reaction, sets an area on fire.
The radius of the fire is equal to the square root of 0.15 times the napalm created (sqrt(0.15*reagents)).
N/A N/A
White Phosphorus Smoke Шаблон:TGMC:RecursiveChem/wpsmoke Upon reaction, fills an area with noxious, damaging smoke.
The radius of the smoke is equal to the square root of 0.66 times the smoke created (sqrt(0.66*reagents)).
N/A N/A
Tanglefoot Gas Шаблон:TGMC:RecursiveChem/tanglefoot Upon reaction, fills an area with purple smoke that drains xeno plasma.
The radius of the smoke is equal to the square root of the smoke created (sqrt(reagents)).
N/A N/A
Gunpowder Шаблон:TGMC:RecursiveChem/Gunpowder Upon reaction, causes a light explosion.
The radius of the explosion is equal to the square root of 0.5 times the reagents reacted (sqrt(0.5*reagents)).
N/A N/A
ANFO Шаблон:TGMC:RecursiveChem/ANFO Upon reaction, causes a heavy explosion.
The radius of the explosion is equal to the square root of 0.25 times the reagents reacted (sqrt(0.25*reagents)). The max radius is 2.
N/A N/A

Research

Name Recipe Description Metabolism Rate Overdose Threshold Critical OD Threshold
Lemoline Duplication Шаблон:TGMC:RecursiveChem/LemolineDupe A technique to produce large quantities of Lemoline for use in various reactions. Produces 4u of Lemoline for every 1u of Larva Jelly used in the reaction. N/A N/A N/A
Quietus Шаблон:TGMC:RecursiveChem/Quietus This is a latent poison, designed to quickly and painlessly kill you in the event that you become unable to fight. Never washes out on it's own, must be purged.
Causes stamina loss for the first 2 minutes, or the first 60 ticks, after injection.
Afterwards, causes high oxy damage when unconscious (which includes sleeping). Causes 30 tox damage when fully purged.
0 units per tick N/A N/A
Somolent Шаблон:TGMC:RecursiveChem/Somolent This is a highly potent regenerative drug, designed to heal critically injured personnel. Only functions on unconscious or sleeping people.
Heals both brute and burn but only when unconscious. The first 25 ticks heal increasing brute and burn equal to 0.4 multiplied by the current tick.
Afterwards, heals 10 of both brute and burn in addition to a small amount of cloneloss that scales with health, healing more cloneloss the healthier you are starting from 50 damage and capping at 0.2 cloneloss.
After 25 ticks and while unconscious (which is required to heal), metabolism rate is increased from 0.2u to 0.8u. If the user is conscious, causes increasing stamina damage.
Overdose causes you to metabolize even faster, adding 1u per tick to the metabolism rate.
0.2 units per tick 30u N/A
Medical Nanites Шаблон:TGMC:RecursiveChem/Medical Nanites These are a batch of construction nanites altered for in-vivo replication. They can heal wounds using the iron present in the bloodstream. Medical care is recommended during injection.
For the first 150 ticks, or about 5 minutes, causes very mild brute and burn damage, as well as 1 tox and 1.5 stamina damage per tick, as the body becomes accustomed to the nanites, replicating at a rate of 0.2u per tick in the meanwhile.
Afterwards, it consumes blood at a rate of 2 per tick when below 30u in order to create 0.25u of nanites.
If brute and/or burn damage is present and nanite levels are above 5u, 0.5u of nanites are consumed per tick per damage type to heal 2 brute or burn in exchange for 0.1 tox damage. This means that if both brute and burn are present, 1u of nanites are consumed per tick.
On overdose, causes 1 toxin damage per tick and causes you to lose 0.25u of nanites per tick.
0 units per tick 36u N/A
Stimulon Шаблон:TGMC:RecursiveChem/Stimulon A chemical designed to boost running by driving your body beyond it's normal limits. Can have unpredictable side effects, caution recommended.
On application, causes 10 cloneloss and increases your movement speed. Causes 1 stamina and 0.5 to 4 brute damage per tick.
Additionally, causes increasing amounts of clone damage, which starts off at around 0.05 and increases every tick, in addition to producing 0.5u of stimulon inside the body at a 20% chance every tick.
Stuns you for a while after it leaves the body.
0 units per tick N/A N/A