TGMC:Guide to Reparing Robots: различия между версиями
imported>Davidchan (Basic First Draft, further editting and refining required.) |
imported>Davidchan |
||
Строка 12: | Строка 12: | ||
!Repair Tool!!Description and Use!!Repair Amount | !Repair Tool!!Description and Use!!Repair Amount | ||
|- | |- | ||
|[[File:TGMC Blowtorch.gif]]|| | |[[File:TGMC Blowtorch.gif|64px]]|| | ||
* Welder to repair brute. Consumes fuel to repair. | * Welder to repair brute. Consumes fuel to repair. | ||
* Standard welders hold 20 fuel, larger welders can be found in engineering supplies. | * Standard welders hold 20 fuel, larger welders can be found in engineering supplies. | ||
Строка 22: | Строка 22: | ||
|Consumes 2 fuel to repairs 15 Brute per application, to targeted limb. | |Consumes 2 fuel to repairs 15 Brute per application, to targeted limb. | ||
|- | |- | ||
|[[File:TGMC Cable Coil.png]]|| | |[[File:TGMC Cable Coil.png|64px]]|| | ||
* Cable Coils repair burns. | * Cable Coils repair burns. | ||
* Can be found stacks up to 30. | * Can be found stacks up to 30. | ||
Строка 31: | Строка 31: | ||
|Each application consumes 1 cable coil and repairs 15 burn damage to targeted limb. | |Each application consumes 1 cable coil and repairs 15 burn damage to targeted limb. | ||
|- | |- | ||
|[[File:TGMC Soldering Tool.png]]|| | |[[File:TGMC Soldering Tool.png|64px]]|| | ||
* The Soldering Tool repairs brute and burn. | * The Soldering Tool repairs brute and burn. | ||
* Infinite uses, the item is not consumed on use. | * Infinite uses, the item is not consumed on use. | ||
Строка 39: | Строка 39: | ||
|Repairs 10 brute and 10 burn per application to targeted limb. | |Repairs 10 brute and 10 burn per application to targeted limb. | ||
|- | |- | ||
|[[File:TGMC Nanopaste.png]] | |[[File:TGMC Nanopaste.png|64px]] | ||
| | | | ||
* Nanopaste heals brute and burn damage in the selected part of the body. | * Nanopaste heals brute and burn damage in the selected part of the body. | ||
Строка 49: | Строка 49: | ||
|Repairs 15 brute and 15 burn per application to targeted limb. | |Repairs 15 brute and 15 burn per application to targeted limb. | ||
|- | |- | ||
|[[File:TGMCDefib.gif]] || | |[[File:TGMCDefib.gif|64px]]|| | ||
* Defibrillator can revive disabled (Dead) Robots and Synthetics. | * Defibrillator can revive disabled (Dead) Robots and Synthetics. | ||
* Has an internal power cell with 10000KW charge. | * Has an internal power cell with 10000KW charge. | ||
Строка 58: | Строка 58: | ||
|On successful use, revives the Robot or Synth | |On successful use, revives the Robot or Synth | ||
|} | |} | ||
==How to Repair== | ==How to Repair== |
Версия от 08:43, 1 марта 2022
Not all crew are organic, and even some Organic Crew have had the misfortune to lose a limb and receive a prosthetic replacement.
Robotic Personnel and limbs alike can not be healed or repaired with your standard medicine, and instead require a little bit of Engineering to restore them back to full integrity.
Repairing Robots
Robots, Synths or Marines with prosthetic limps require the attention of an Engineer or similar equipped crew to Repair them. Robots have the same revive timer as normal humans (5 minutes) but can not get CPR to extend the timer. Synthetics have an infinite revive timer even if it says they are cold they can still be revived.
Tools and Repair equipment.
Repair Tool | Description and Use | Repair Amount |
---|---|---|
Файл:TGMC Blowtorch.gif |
|
Consumes 2 fuel to repairs 15 Brute per application, to targeted limb. |
Файл:TGMC Cable Coil.png |
|
Each application consumes 1 cable coil and repairs 15 burn damage to targeted limb. |
|
Repairs 10 brute and 10 burn per application to targeted limb. | |
|
Repairs 15 brute and 15 burn per application to targeted limb. | |
|
On successful use, revives the Robot or Synth |
How to Repair
First, Identify a Robot, Synth or Prosthetic that is damaged and needs repair. HealthHUD will help with this, and examining a Marine and seeing a Prosthetic Limb will also help.
Next, you need to determine what kind of damage the limb has. A Health Scanner will show you exactly what kind of damage the limb has, but examining the limb and seeing it is Dented will indicate Brute Damage to the limb. If the Limb is charred, then Burn damage is present.
Target the Limb that is damaged, or you want to repair first if multiple limbs are damaged, and use the appropriate tool on help intent until the limb is completely healed of that damage type, you will be informed the lack of damage.