TGMC:Gorger: различия между версиями
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If cast on a non-revivable human, restores health at a faster rate than resting and sunder at normal rate, without granting blood. This uses the corpse's blood and you can only drain corpses which have sufficient blood. | If cast on a non-revivable human, restores health at a faster rate than resting and sunder at normal rate, without granting blood. This uses the corpse's blood and you can only drain corpses which have sufficient blood. | ||
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Версия от 22:50, 27 декабря 2021
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
The Menacing and Beefy Vampire
Humans are an abundant food supply that the xenomorphs use to no end. Their faces ripe for facehugging, their psychic energy ready to be drained, and their blood untapped for unlimited potential. New experimentation from the hivemind sought to utilize human blood in light of this biological philosophy and due to the fact that the TerraGov Marine Corps' weaponry can overwhelm xenomorphs. With the power of human blood, the xenomorphs create a living tank that runs on human blood.
Playing the Gorger
You are a tank, not a ravager, meaning you can take in damage but not deck out damage.
Your responsibilities are:
- Directing marine's firepower to you instead of your squishy xenomorphs
- Ensuring that you have overheal to truly tank marines' shots
- Stealing marine's precious blood to advance your goals
- Draining and rooting marine so that other xenomorphs can wombo combo
- Healing wounded xenomorphs with marine's blood
- Providing overheal to xenomorphs
Overheal protects you from marines before your health and sunder start to get hit. You gain overheal from Drain, which roots marines for 4 seconds. You can give xenomorphs overheal with Transfusion if they are full health.
Maturity Statistics and Evolution Paths
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Blood | Overheal | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 400 | 200 | 200 | 15 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
450 | 250 | 225 | 15 | 17 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | |
500 | 300 | 250 | 20 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | |
600 | 400 | 275 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Gorger Abilities
Primordial Evolution
NOT CURRENTLY AVAILABLE INGAME.
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Gorger, this primordial ability is PRIMO ABILITY.
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
PRIMO ABILITY |
MAYBE DEFIB XENO, IDK | N/A | N/A |
Gorger tips & tricks
capu
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |