TGMC:Gamemode Guide: различия между версиями
imported>Novaepee |
imported>Novaepee |
||
Строка 4: | Строка 4: | ||
Distress Signal is the default gamemode of TGMC. It is a PvP (Player versus Player) gamemode that centers around the TerraGov Marine Corps and its struggles against the Xenomorph menace. | Distress Signal is the default gamemode of TGMC. It is a PvP (Player versus Player) gamemode that centers around the TerraGov Marine Corps and its struggles against the Xenomorph menace. | ||
There are several distinct locations which the Marines and Xenomorphs contest over | There are several distinct locations which the Marines and Xenomorphs contest over such as the humid jungle of [[TGMC:LV-624 | LV-624]], the frosted regions of [[TGMC:Ice Colony | Ice Colony]], the barren wasteland of [[TGMC:Big Red | Solaris Ridge]], a [[TGMC:Prison Station | Prison Station]], the desolated lands of [[TGMC:Icy Caves | Icy Caves]], a mining facility known as [[TGMC:Barrenquilla Mining Facility | Barrenquilla Mining Facility ]or the scorching hole that is [[TGMC:Magmoor Digsite | Magmoor Digsite]]. | ||
'''You can play as one of the following:''' | '''You can play as one of the following:''' | ||
*As a [[TGMC:Jobs | Marine]], you will wake up from cryo-sleep after the marine ship received a Distress Signal from one of the above-mentioned maps. Grab something to eat and equip yourself before | *As a [[TGMC:Jobs | Marine]], you will wake up from cryo-sleep after the marine ship received a Distress Signal from one of the above-mentioned maps. Grab something to eat and equip yourself before deploying down to shipside. Your goal is to eliminate all of the Xenomorphs. | ||
*As a [[TGMC:Xenomorph Castes | Xenomorph]], you want to | *As a [[TGMC:Xenomorph Castes | Xenomorph]], you want to expand the Hive and make sure the Marines will have a hard time after arriving. Should the Xenomorphs manage to push back the Marines, then they can Hijack the marines' dropship called the Alamo in order to attack the ship directly or Capture the dropship to end the round. If xenomorphs hijack the Alamo, the marines can send out a distress signal, calling a [[TGMC:ERT|squad of people]] (controlled by ghosts), evacuate or initiate the onboard self-destruct. | ||
<del>*As a [[TGMC:Survivor | Survivor]], your goal is to gather resources and survive until the marines arrive, to bring you back to the ship - and hopefully to safety.</del> | <del>*As a [[TGMC:Survivor | Survivor]], your goal is to gather resources and survive until the marines arrive, to bring you back to the ship - and hopefully to safety.</del> |
Версия от 20:24, 13 июня 2021
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Distress Signal
Distress Signal is the default gamemode of TGMC. It is a PvP (Player versus Player) gamemode that centers around the TerraGov Marine Corps and its struggles against the Xenomorph menace.
There are several distinct locations which the Marines and Xenomorphs contest over such as the humid jungle of LV-624, the frosted regions of Ice Colony, the barren wasteland of Solaris Ridge, a Prison Station, the desolated lands of Icy Caves, a mining facility known as [[TGMC:Barrenquilla Mining Facility | Barrenquilla Mining Facility ]or the scorching hole that is Magmoor Digsite.
You can play as one of the following:
- As a Marine, you will wake up from cryo-sleep after the marine ship received a Distress Signal from one of the above-mentioned maps. Grab something to eat and equip yourself before deploying down to shipside. Your goal is to eliminate all of the Xenomorphs.
- As a Xenomorph, you want to expand the Hive and make sure the Marines will have a hard time after arriving. Should the Xenomorphs manage to push back the Marines, then they can Hijack the marines' dropship called the Alamo in order to attack the ship directly or Capture the dropship to end the round. If xenomorphs hijack the Alamo, the marines can send out a distress signal, calling a squad of people (controlled by ghosts), evacuate or initiate the onboard self-destruct.
*As a Survivor, your goal is to gather resources and survive until the marines arrive, to bring you back to the ship - and hopefully to safety.
For the round to end, one of the following conditions must be reached.
- All of the Xenomorphs are killed on the planet (major Marine victory)
- If the hive rulers, Queen and Shrike, and spawning pools are destroyed, the hivemind will collapse (major Marine victory)
- All of the Xenomorphs are killed on the planet before marines even deploy (major Survivor victory, informal/joke)
- All of the Xenomorphs are killed on the ship after they've boarded. (minor Marine victory)
- Alamo is captured (minor Xeno victory)
- All marines are killed/evacuated. (major Xeno victory)
- The self destruct is activated, blowing up the ship. (draw)
Crash
Crash is a gamemode of TGMC. It is a PvP (Player versus Player) gamemode that centers around the TerraGov Marine Corps and its struggles against the Xenomorph menace.
There are several distinct locations which the Marines and Xenomorphs contest over, the jungle of LV-624, the frosted regions of Ice Colony, the barren wasteland of Solaris Ridge, a Prison Station or the Icy Caves.
You can play as one of the following:
- As a Marine, you will wake up from cryo-sleep on a ship, the Canterbury, on collision course with one of the above-mentioned maps. Gear up and fortify the Canterbury in preparation for the crash. Your goal is to acquire three nuclear authentication disks (Blue green and red) by defending the respective disk generators for them and to detonate a nuke on the planet. The locations for the nuclear disk generators remain the same for each map, but newer players may wish to use nuclear disk pinpointers found on the Canterbury to find the disk generators.
- As a Xenomorph, you want to make sure the Marines will have a hard time after arriving, and ideally forcing them off the planet or killing all of them before they manage to detonate the nuke. During crash, the xenomorphs will perpetually recieve burrowed larva depending on the number of of living marines, essentilly meaning that they have "unlimited" respawns, albeit the number of maximum active xenomorphs does decrease as they kill marines.
For the round to end, one of the following conditions must be reached.
- The nuke is succesfully detonated. (major Marine victory)(Deactivating the nuke after the marines leave as a marine will result in a xeno minor victory)
- The nuke is detonated, but no marines escape (minor Marine victory)
- The Canterbury leaves the planet without the nuke active, or the nuke is disarmed after it leaves (minor Xeno victory)
- All marines are killed. (major Xeno victory)
Human vs Human
Everyone wants it, but no one that is competent with coding and balancing wants to code or balance it. And so the cycle of nonexistance continues.