TGMC:Gamemode Guide: различия между версиями
imported>Gohunt001 (→Distress Signal: acknowledges multiple shipmaps, adds surv major joke) |
imported>Novaepee |
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*All of the Xenomorphs are killed on the planet (major Marine victory) | *All of the Xenomorphs are killed on the planet (major Marine victory) | ||
**If the hive rulers, Queen and Shrike, and spawning pools are destroyed, the hivemind will collapse (major Marine victory) | |||
**All of the Xenomorphs are killed on the planet before marines even deploy (major Survivor victory, informal/joke) | **All of the Xenomorphs are killed on the planet before marines even deploy (major Survivor victory, informal/joke) | ||
*All of the Xenomorphs are killed on the ship after they've boarded. (minor Marine victory) | *All of the Xenomorphs are killed on the ship after they've boarded. (minor Marine victory) | ||
*Alamo is '''captured''' (minor Xeno victory) | |||
*All marines are killed/evacuated. (major Xeno victory) | *All marines are killed/evacuated. (major Xeno victory) | ||
*The self destruct is activated, blowing up the ship. (draw) | *The self destruct is activated, blowing up the ship. (draw) |
Версия от 02:06, 9 февраля 2021
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Distress Signal
Distress Signal is the default gamemode of TGMC. It is a PvP (Player versus Player) gamemode that centers around the TerraGov Marine Corps and its struggles against the Xenomorph menace.
There are four distinct locations which the Marines and Xenomorphs contest over, the jungle of LV-624, the frosted regions of Ice Colony, the barren wasteland of Solaris Ridge, a Prison Station or the Icy Caves.
You can play as one of the following:
- As a Marine, you will wake up from cryo-sleep after the marine ship received a Distress Signal from one of the above-mentioned maps. Grab something to eat and equip yourself before waiting for Briefing. Your goal is to eliminate all of the Xenomorphs.
- As a Xenomorph, you want to hunt the Survivors, expand the Hive and make sure the Marines will have a hard time after arriving. Should the Xenomorphs manage to push back the Marines, then they can Hijack the Dropship in order to attack the ship directly. If that happens, the marines can send out a distress signal, calling a squad of people (controlled by ghosts), evacuate or initiate the onboard self-destruct.
- As a Survivor, your goal is to gather resources and survive until the marines arrive, to bring you back to the ship - and hopefully to safety.
For the round to end, one of the following conditions must be reached.
- All of the Xenomorphs are killed on the planet (major Marine victory)
- If the hive rulers, Queen and Shrike, and spawning pools are destroyed, the hivemind will collapse (major Marine victory)
- All of the Xenomorphs are killed on the planet before marines even deploy (major Survivor victory, informal/joke)
- All of the Xenomorphs are killed on the ship after they've boarded. (minor Marine victory)
- Alamo is captured (minor Xeno victory)
- All marines are killed/evacuated. (major Xeno victory)
- The self destruct is activated, blowing up the ship. (draw)
Crash
Crash is a gamemode of TGMC. It is a PvP (Player versus Player) gamemode that centers around the TerraGov Marine Corps and its struggles against the Xenomorph menace.
There are four distinct locations which the Marines and Xenomorphs contest over, the jungle of LV-624, the frosted regions of Ice Colony, the barren wasteland of Solaris Ridge, a Prison Station or the Icy Caves.
You can play as one of the following:
- As a Marine, you will wake up from cryo-sleep on a ship, the Canterbury, on collision course with one of the above-mentioned maps. Gear up and fortify the Canterbury in preparation for the crash. Your goal is to acquire three nuclear authentication disks (Blue green and red) by defending the respective disk generators for them and to detonate a nuke on the planet. The locations for the nuclear disk generators remain the same for each map, but newer players may wish to use nuclear disk pinpointers found on the Canterbury to find the disk generators.
- As a Xenomorph, you want to make sure the Marines will have a hard time after arriving, and ideally forcing them off the planet or killing all of them before they manage to detonate the nuke. During crash, the xenomorphs will perpetually recieve burrowed larva depending on the number of of living marines, essentilly meaning that they have "unlimited" respawns, albeit the number of maximum active xenomorphs does decrease as they kill marines.
For the round to end, one of the following conditions must be reached.
- The nuke is succesfully detonated. (major Marine victory)(Deactivating the nuke after the marines leave as a marine will result in a xeno minor victory)
- The nuke is detonated, but no marines escape (minor Marine victory)
- The Canterbury leaves the planet without the nuke active, or the nuke is disarmed after it leaves (minor Xeno victory)
- All marines are killed. (major Xeno victory)
Human vs Human
Everyone wants it, noone wants to code or balance it. And so the cycle of nonexistance continues.