TGMC:Frequently Asked Questions: различия между версиями

Материал из MassMeta
Перейти к навигации Перейти к поиску
imported>Rohesie
Нет описания правки
imported>LaKiller8
Нет описания правки
Строка 3: Строка 3:
== Questions ==
== Questions ==


=== Difference between this and CM? ===
=== How does the philosophy differ between this server and CM? ===


It's hosted by /tg/, it's open-source, and it's meant to be more relaxed and player-friendly. It doesn't follow AvP lore and its design and balance is different.
We share the host, physical server, repository organisation and forums with /tg/, that's where most of the similarities end. We're open-source and we aim to create a relaxed and player-friendly experience while still being MRP. We will have our own and unique lore instead of folling the AvP one. Our balance philosophy also couldn't be more different - we're aiming towards a fair and balanced 50/50 winrate. We run this like a community, with frequent votes on our #democracy channel that influence the future of the server. Our priorities are fun > balance > realism instead of the opposite.


=== What are the main changes so far? ===
=== What are the main changes so far? ===


Hard restrictions turned into soft ones (skills limit turned into delays, aim/wield delay turned into an aiming time, no brain freezes), different attachments and weapons balance (including lasguns!), general radio channel for marines, reworked marine vendors, heavily modified prison and ice maps, different xeno balance (with new powers and different behavior to several castes), reworked specs, lots of QoL changes... And a lot more, really, hard to list it all. You should check our [https://github.com/tgstation/TerraGov-Marine-Corps GitHub]!
'''Hard restrictions turned into soft ones''' - if you don't have the appropriate skill you will now fumble instead of not being able to do that action at all, aim/wield delay turned into an aiming time, you can shoot while wielding but your accuracy will be worse


=== What are the upcoming changes? ===
'''Xeno reworks''' - almost every single xeno caste has been reworked with unique abilities and mechanics, no lazy stat changes


Combat focus changing from stun to disabling, backend improvements to make the game less choppy, vehicles and ships reworks, new factions and roles, overwatch modes rework, and whatever our contributors come up with. We are open-source after all.
'''Specialist reworks''' - every single specialist has been rework to be more in line with their specific class, B18 is a true juggernaut, sniper has a targeting laser and his tarp back, pyro now has a water cannon built into his flamer plus fire is much more deadly to everyone now, all rockets have been rebalanced, scout
 
'''Lasguns''' - an entirely new weapon type, a long-range focused laser weaponry that is very fun to use
 
'''Attachments and weapons rebalance''' - every weapon and ammo type is now viable (yes, even the SMG and flechettes), you can now use more attachments with guns (QF on M41A), all of them were rebalanced to give them the niche they needed, no single attachment is useless now
 
'''General radio channel''' - everyone now has access to the Theseus(Almayer) radio channel, but do mind that it is Z-level specific, people on the ship won't hear people on the planet
 
'''Reworked marine vendors''' - every marine can now pick between 5 unique types of armor for each situation, 2 attachments from the 3 choices in each attach point, they have a choice between a vest, a webbing and a holster, plus they can use their points on meaningful things like a tools pouch, also a first-aid pouch now contains a splint
 
'''Heavily modified Prison, Ice and Theseus(Almayer) maps''' - Ice is no longer the ladder camp it once used to be, plus Prison's yard is finally open
 
'''An obscene amount of QoL changes''' - there is way too many to possibly list here, but a lot of the QoL changes players have been asking for over the last 2 years on CM's GitLab have been implemented here
 
=== What are the upcoming big changes? ===
 
An entirely new alien species to fight, the Cimex, adding HvH modes to spice it up, more maps, a squad rework.


=== How often is the server up? ===
=== How often is the server up? ===


Usually during weekend evenings. More staff and some code changes are necessary for a 24/7 uptime.
Usually during weekend evenings. More staff and code changes are necessary for a 24/7 uptime. If you'd like to read the full roadmap, you can find it [https://tgstation13.org/phpBB/viewtopic.php?f=65&t=20471 here]


=== Can I murder/rampage after the round has ended?  ===
=== Can I murder/rampage after the round has ended?  ===
Строка 27: Строка 43:
Our code is open and both our [https://github.com/tgstation/TerraGov-Marine-Corps GitHub] and [https://discord.gg/2dFpfNE Discord] are very active. Come over and give us a hand, we can use people who can code, sprite, map, mentor, admin, do wiki work, or simply help out with game balance, vote on changes or play. Your opinion is important!
Our code is open and both our [https://github.com/tgstation/TerraGov-Marine-Corps GitHub] and [https://discord.gg/2dFpfNE Discord] are very active. Come over and give us a hand, we can use people who can code, sprite, map, mentor, admin, do wiki work, or simply help out with game balance, vote on changes or play. Your opinion is important!


=== Where do I apply for Administrator/Mod, Where do I appeal bans, jobbans, notes or report players? ===
=== Where do I apply for Administrator/Mentor, Where do I appeal bans, jobbans, notes or report players? ===


[https://tgstation13.org/phpBB/viewforum.php?f=70 In the appropriate section of our forums here.]
[https://tgstation13.org/phpBB/viewforum.php?f=70 In the appropriate section of our forums here.]

Версия от 16:56, 22 декабря 2018

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Questions

How does the philosophy differ between this server and CM?

We share the host, physical server, repository organisation and forums with /tg/, that's where most of the similarities end. We're open-source and we aim to create a relaxed and player-friendly experience while still being MRP. We will have our own and unique lore instead of folling the AvP one. Our balance philosophy also couldn't be more different - we're aiming towards a fair and balanced 50/50 winrate. We run this like a community, with frequent votes on our #democracy channel that influence the future of the server. Our priorities are fun > balance > realism instead of the opposite.

What are the main changes so far?

Hard restrictions turned into soft ones - if you don't have the appropriate skill you will now fumble instead of not being able to do that action at all, aim/wield delay turned into an aiming time, you can shoot while wielding but your accuracy will be worse

Xeno reworks - almost every single xeno caste has been reworked with unique abilities and mechanics, no lazy stat changes

Specialist reworks - every single specialist has been rework to be more in line with their specific class, B18 is a true juggernaut, sniper has a targeting laser and his tarp back, pyro now has a water cannon built into his flamer plus fire is much more deadly to everyone now, all rockets have been rebalanced, scout

Lasguns - an entirely new weapon type, a long-range focused laser weaponry that is very fun to use

Attachments and weapons rebalance - every weapon and ammo type is now viable (yes, even the SMG and flechettes), you can now use more attachments with guns (QF on M41A), all of them were rebalanced to give them the niche they needed, no single attachment is useless now

General radio channel - everyone now has access to the Theseus(Almayer) radio channel, but do mind that it is Z-level specific, people on the ship won't hear people on the planet

Reworked marine vendors - every marine can now pick between 5 unique types of armor for each situation, 2 attachments from the 3 choices in each attach point, they have a choice between a vest, a webbing and a holster, plus they can use their points on meaningful things like a tools pouch, also a first-aid pouch now contains a splint

Heavily modified Prison, Ice and Theseus(Almayer) maps - Ice is no longer the ladder camp it once used to be, plus Prison's yard is finally open

An obscene amount of QoL changes - there is way too many to possibly list here, but a lot of the QoL changes players have been asking for over the last 2 years on CM's GitLab have been implemented here

What are the upcoming big changes?

An entirely new alien species to fight, the Cimex, adding HvH modes to spice it up, more maps, a squad rework.

How often is the server up?

Usually during weekend evenings. More staff and code changes are necessary for a 24/7 uptime. If you'd like to read the full roadmap, you can find it here

Can I murder/rampage after the round has ended?

Yes and no. There's an option in character preferences, End of Round Deathmatch, to be teleported to an arena for a little combat at the end of the round in where you can shoot and kill at will. Those who decide to stay behind are protected from grief as if the round was still ongoing.

How can I contribute?

Our code is open and both our GitHub and Discord are very active. Come over and give us a hand, we can use people who can code, sprite, map, mentor, admin, do wiki work, or simply help out with game balance, vote on changes or play. Your opinion is important!

Where do I apply for Administrator/Mentor, Where do I appeal bans, jobbans, notes or report players?

In the appropriate section of our forums here.