TGMC:Drone: различия между версиями
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Your upgrades primarily supplement your building abilities with increased plasma regeneration, and an increased plasma pool. | Your upgrades primarily supplement your building abilities with increased plasma regeneration, and an increased plasma pool. | ||
=Drone Abilities= | |||
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Версия от 00:41, 24 января 2019
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
The Drone
ПЕРСОНАЛ | |
Файл:DMCA Drone.png Drone Профессия (на RU) |
Доступ: N/A Дополнительный доступ При малом количестве сотрудников на станции : N/AСложность: Medium Руководители: The Queen Обязанности: Weed the colony, build the hive, plant eggs for the Queen Руководства: no separate guides |
Drone General Information
The Drone is one of the most vital components of any hive. The drone may not have great combat abilities, however it finds its vocation in assembling and keeping up with the structure of the Hive and its weeds. Relatively fast, it can also build on the move. It is equipped with weak corrosive acid that can melt through any non-reinforced structure. Its attacks are fairly weak, and it is not intended for combat unless cornered, or protecting the queen. It has a medium to low health pool, which gives it some ability to stay alive under fire.
The drone is responsible for setting up forward hives(When able), creating a nesting area to store hosts, and ensuring that higher castes have reasonable access to weeded areas. They are primarily responsible at the start of any hive to begin terraforming of any given colony Via weed planting and defense building, as such, it has a much larger plasma reserve than other tier 1 xenomorphs, and a decent rate of plasma regeneration.
Proper usage of Pheromones is important for any drone on the front lines. They are a hearty compliment to an ambush group, giving them the ability to move faster, strike harder, withstand more damage, or recover from wounds faster, and the ability to quickly create nesting areas on the fly, as they weed the surface of the colony.
Playing as a Drone
The primary objective of the Drone as with most other Tier 1 caste Xenos is first, to stay alive. Their next most important duty is expanding the hive, whether by weeding new areas or building new defenses. When building, keep in mind that xenomorphs have a strong advantage against marines in tight winding corridors, and offset patterns. When weeding, keep in mind that you cannot plant weeds on rock, grass, or catwalks. Don't hesitate to set up forward hives and nesting areas close to combat, and bring eggs from the queen's hatchery to assist in quick infection of marines. Remember, you cannot take a lot of damage, so guerilla hit and run tactics are your best bet if forced into combat.
Drone tips & tricks
- You are very weak, but your pheromones and ability to plant weeds make you a strong front line support xeno.
- Xenos operate best in narrow, enclosed spaces. Consequently, marines operate worst in narrow, enclosed spaces. Build accordingly.
- Here's an example of a Xeno Hive on LV-426
- Your corrosive acid is very weak, but it's better than nothing. Don't be afraid to secrete some and call for a stronger acid xeno to come in the meantime.
- You are better off transferring plasma to a hivelord who's building, as their resin structures are much stronger than yours.
- Never try to 1v1 any marine. You are not built for that.
Drone evolutions & upgrades
Your choices are relatively simple. You can evolve into carrier, or hivelord, which are tier 2, or queen, which is tier 4. Carrier and hivelord both evolve into defiler if they choose to evolve rather than upgrade.
Your upgrades primarily supplement your building abilities with increased plasma regeneration, and an increased plasma pool.
Drone Abilities
Ability: | Function: | |
---|---|---|
Rest |
Used to rest and get up. Xenos heal faster when resting on weeds. | |
Regurgitate |
Regurgitate does exactly what it sounds like. Expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still. | |
Файл:Plant weeds.png Plant Weeds |
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks. | |
Choose Resin Structure |
Click to choose which resin structure you wish to build with Secrete Resin. It will always default to Resin Wall upon evolution. | |
Файл:Secrete resin.png Secrete Resin |
Builds whatever resin structure you have chosen in Choose Resin Structure on your hotbar, on your current tile. | |
Transfer Plasma |
Lets you transfer plasma to any target within a 2 tile range. You must not move while transferring, and if the target moves further than 2 tiles away from you, the channeling is cancelled. | |
Corrosive Acid |
Lets you expel weak acid from your body on to any structure/object you are able to. Drone acid is very weak, and a Spitter, Drone, or Queen's acid should be used instead if available. | |
Emit Pheromones |
Emit one of the three Pheromones. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack except for Frenzy pheromone. Your pheromones will grow stronger as you mature. |
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |