TGMC:Drone: различия между версиями

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(uses some formatting and small text snippets from https://cm-ss13.com/wiki/Drone)
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The drone is responsible for setting up forward hives(When able), creating a nesting area to store hosts, and ensuring that higher castes have reasonable access to weeded areas. They are primarily responsible at the start of any hive to begin terraforming of any given colony Via weed planting and defense building, as such, it has a much larger plasma reserve than other tier 1 xenomorphs, and a decent rate of  plasma regeneration.
The drone is responsible for setting up forward hives(When able), creating a nesting area to store hosts, and ensuring that higher castes have reasonable access to weeded areas. They are primarily responsible at the start of any hive to begin terraforming of any given colony Via weed planting and defense building, as such, it has a much larger plasma reserve than other tier 1 xenomorphs, and a decent rate of  plasma regeneration.
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Proper usage of [[Pheromones]] is important for any drone on the front lines. They are a hearty compliment to an ambush group, giving them the ability to move faster, strike harder, withstand more damage, or recover from wounds faster, and the ability to quickly create nesting areas on the fly, as they weed the surface of the colony.
Proper usage of [[TMGC:Pheromones|Pheromones]] is important for any drone on the front lines. They are a hearty compliment to an ambush group, giving them the ability to move faster, strike harder, withstand more damage, or recover from wounds faster, and the ability to quickly create nesting areas on the fly, as they weed the surface of the colony.
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Версия от 23:47, 23 января 2019

This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Still formatting/adding information. Feel free to edit"



Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.



The Drone

ПЕРСОНАЛ
Файл:DMCA Drone.png
Drone
Профессия (на RU)
Доступ: N/A
Дополнительный доступ
При малом количестве сотрудников на станции
:
N/A
Сложность: Medium
Руководители: The Queen
Обязанности: Weed the colony, build the hive, plant eggs for the Queen
Руководства: no separate guides


Drone General Information

The Drone is one of the most vital components of any hive. The drone may not have great combat abilities, however it finds its vocation in assembling and keeping up with the structure of the Hive and its weeds. Relatively fast, it can also build on the move. It is equipped with weak corrosive acid that can melt through any non-reinforced structure. Its attacks are fairly weak, and it is not intended for combat unless cornered, or protecting the queen. It has a medium to low health pool, which gives it some ability to stay alive under fire.

The drone is responsible for setting up forward hives(When able), creating a nesting area to store hosts, and ensuring that higher castes have reasonable access to weeded areas. They are primarily responsible at the start of any hive to begin terraforming of any given colony Via weed planting and defense building, as such, it has a much larger plasma reserve than other tier 1 xenomorphs, and a decent rate of plasma regeneration.

Proper usage of Pheromones is important for any drone on the front lines. They are a hearty compliment to an ambush group, giving them the ability to move faster, strike harder, withstand more damage, or recover from wounds faster, and the ability to quickly create nesting areas on the fly, as they weed the surface of the colony.

Playing as a Drone

The primary objective of the Drone as with most other Tier 1 caste Xenos is first, to stay alive. Their next most important duty is expanding the hive, whether by weeding new areas or building new defenses. When building, keep in mind that xenomorphs have a strong advantage against marines in tight winding corridors, and offset patterns. When weeding, keep in mind that you cannot plant weeds on rock, grass, or catwalks. Don't hesitate to set up forward hives and nesting areas close to combat, and bring eggs from the queen's hatchery to assist in quick infection of marines. Remember, you cannot take a lot of damage, so guerilla hit and run tactics are your best bet if forced into combat.

Drone Abilities

Ability: Function:

Rest
Used to rest and get up. Xenos heal faster when resting on weeds.

Regurgitate
Regurgitate does exactly what it sounds like. Expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still.
Файл:Plant weeds.png
Plant Weeds
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks.


Costs 75 plasma.


Choose Resin Structure
Click to choose which resin structure you wish to build with Secrete Resin. It will always default to Resin Wall upon evolution.
Файл:Secrete resin.png
Secrete Resin
Builds whatever resin structure you have chosen in Choose Resin Structure on your hotbar, on your current tile.


Costs 75 plasma.


Transfer Plasma
Lets you transfer plasma to any target within a 2 tile range. You must not move while transferring, and if the target moves further than 2 tiles away from you, the channeling is cancelled.

Corrosive Acid
Lets you expel weak acid from your body on to any structure/object you are able to. Drone acid is very weak, and a Spitter, Drone, or Queen's acid should be used instead if available.


Costs 75 plasma.


Emit Pheromones
Emit one of the three Pheromones. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack except for Frenzy pheromone. Your pheromones will grow stronger as you mature.


Costs 30 plasma to engage.



Drone tips & tricks

TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor