TGMC:Crusher: различия между версиями
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*Smash through marines with epic charing lanes | *Smash through marines with epic charing lanes | ||
*Stomp horizontal marines | *Stomp horizontal marines | ||
*Yeet marines out of barricades with Crest Toss | *Yeet cadehugging marines out of barricades with Crest Toss | ||
When your '''charge''' is active, you will build up speed as you move forward in a straight line. This starts at 7 tiles of travel distance (one screen length) and increases until you reach your full speed, and you will hear a stomp sound as you begin to charge. You will do heavy damage to anything you smash into, and can run through many weaker objects like tables, lockers, etc.. You can also do damage at shorter distances (especially to soft human targets,) but not as much.<br><br> | When your '''charge''' is active, you will build up speed as you move forward in a straight line. This starts at 7 tiles of travel distance (one screen length) and increases until you reach your full speed, and you will hear a stomp sound as you begin to charge. You will do heavy damage to anything you smash into, and can run through many weaker objects like tables, lockers, etc.. You can also do damage at shorter distances (especially to soft human targets,) but not as much.<br><br> |
Версия от 10:46, 6 марта 2021
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
The Crusher
One of the strongest Xenomorph castes and a valuable siege-breaker, the Crusher is a unique Xenomorph that leads front-line assaults, smashing through marines, obstacles, and anything else in its path.
Playing the Crusher
You play a vital role when pushing with xenomorphs and sieging against marines. You can
- Destroy barricades, walls, sandbags, and sentries with charge
- Avoid razorsharp obstacles
- Smash through marines with epic charing lanes
- Stomp horizontal marines
- Yeet cadehugging marines out of barricades with Crest Toss
When your charge is active, you will build up speed as you move forward in a straight line. This starts at 7 tiles of travel distance (one screen length) and increases until you reach your full speed, and you will hear a stomp sound as you begin to charge. You will do heavy damage to anything you smash into, and can run through many weaker objects like tables, lockers, etc.. You can also do damage at shorter distances (especially to soft human targets,) but not as much.
Charging will constantly drain your plasma, so keep an eye on it as you will return to normal speed if you run out of plasma. It can also be deactivated to save plasma while moving. You also need to be aware of your position while you charge, as if you crash into a squad of marines hoping to kill some, you can be surrounded and body-blocked which might prevent you from escaping and let the marines gun you down. Your other abilities can help prevent this.
Stomp and crest toss are your other important abilities most useful for crowd-control and securing captures for your team. It goes without saying that they're also very powerful in a one-on-one fight and you will be able to defeat almost any single marine when you're familiar with the Crusher's abilities.
Crest Toss will throw a target that's directly in front of you up and over your head, sending them flying a few tiles behind you. This ability can even be used across barricades, plucking the marine out of cover and tossing them into dangerous territory, making it a very versatile and powerful tool.
Maturity Statistics and Evolution Paths
The Crusher is a Tier 3 and does not evolve further.
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 325 | 200 | 21 | x | x | x | x | TBH | x | x | x | x |
Mature | 345 | 300 | 21 | x | x | x | x | TBH | x | x | x | x |
Elder | 370 | 400 | 24 | x | x | x | x | TBH | x | x | x | x |
Ancient | 400 | 400 | 24 | x | x | x | x | TBH | x | x | x | x |
Crusher Abilities
Tips & Tricks
- Your charge is just as good at destroying marine squads as it is breaking down barricades, but be careful how you use it. Don't be afraid to pull back before you charge through a group of marines if there are too many and it looks like you could be trapped. Play carefully and remember to use stomp and crest toss to get yourself out of a bad position.
- Your crest provides more armor than your sides and back, so when you can, point it in the direction you're being fired on from for better protection.
- Young Crushers often die from being overconfident. Xenomorphs grow stronger as they age, so be careful and stay alive—you are a very valuable asset to your hive and become very tanky as you mature.
- Crushers are very strong fighters overall, so don't be afraid to fight alongside other melee castes. You don't always have to be ramming things.
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |