TGMC:Commander: различия между версиями

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After you have held the briefing, you should leave your '''Field Commander''' to delegate with squads and other ground side troops.
After you have held the briefing, you should leave your '''Field Commander''' to delegate with squads and other ground side troops.
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= General Post =
= General Post =
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You have access to close/open shutters in the armory, CIC, or the hangar depending on certain situations which they need to be opened or closed. Normally shutters for the hangar will need to be open immediately so the marines can start moving around the hangar to get to their assigned dropships.
You have access to close/open shutters in the armory, CIC, or the hangar depending on certain situations which they need to be opened or closed. Normally shutters for the hangar will need to be open immediately so the marines can start moving around the hangar to get to their assigned dropships.
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= Working to Build Trust =
Trusting your heads of staff and other comrades to do their job makes yours a lot easier. You do not need to intervene unless the present command is not performing their duties or are falling behind their tasks. Letting your fellow crew work without you being on them all the time is essential, mainly you could nudge at your heads to do a certain thing, but don't delve in deep like you are the one who should be running the grunts, that's for your Field Commander to be worrying about.
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If you plan on going shipside, you are a '''valuable asset''' and should be careful. Do not wander off without a helmet and with all seriousness, do not wander off at all, there are multiple threats to worry about in a distress signal and losing yourself to the enemy is a '''massive blow''' to morale and structure! Being shipside to fight is fun and all that, but remember that you command the vessel and overlook the ground, not go down there yourself.

Версия от 08:59, 26 февраля 2019

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TGMC is a project based on the CM-SS13 codebase.



This page is currently under construction!

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COMMAND ПЕРСОНАЛ

Captain
Профессия (на RU)
Доступ: All Access
Сложность: Very Hard
Руководители: TGMC High Command
Обязанности: Lead your Batallion to figure out the current distress signal you need to respond to. Brief the marines, keep in touch with your Field Commander, and Intelligence Officer's. Manage what needs to be tended to shipside, and delegate with your heads of staff.
Руководства: N/A
Цитаты: N/A


Introduction

You are the Commanding Officer of the TGS Theseus, on a mission to investigate any distress calls and occurrences reported to you by the TGMC High Command. This job should ONLY be attempted by experienced players! A good and coordinative Captain along with his/her Field Commander is crucial to mission success!
Do note that you should refrain from leaving your vessel at all costs unless for an extremely good reason. You leave the job of coordinating the Marines on the distress signal to the Field Commander. Your Synthetic is here to assist you and the Marines on mission success, so be sure to abuse use them to the best of their abilities. You are apart of the Terra Gov Navy, along with other shipside roles. Make sure your Chief Military Police is coordinating the Military Police, and be informed of any security incidents from them. You also should watch over but don't dwell on the Chief Engineer, and Chief Medical Officer, because your heads of staff are there for a reason.


Remember you have the final say in all situations aboard the ship unless overruled by lawful command, normally the TGMC High Command. Be sure that if you need to deal with duties at the field due to certain situations, if your field commander is out of action or unable to do their duties, you place someone next in line to do so. If you can't, you may have to deal with the situation yourself and listen to overwatch.

Holding Briefings

As Commanding Officer, you will be tasked with briefing the Marines on the mission they will be partaking in. They will be hosted over announcements or the briefing room located in the center area of the Theseus, on the first floor. It should have a seating arrangement for all squads and your command booth on the leftmost side near the MP checkpoints.

Ошибка создания миниатюры: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127
The briefing room.


The briefing room is more of a traditional way to brief the marines about the distress signal, but other ways are as followed;

- Using the announcements to display what roles and occupations the squads will take.

- Using the radio to coordinate with the marine squads on what roles they are to occupy.

After you have held the briefing, you should leave your Field Commander to delegate with squads and other ground side troops.













General Post

The Captain will be mainly shipside while monitoring the situations on the ground and on the vessel itself, which means they will be staying at the Combat Information Center, or CIC for short. You will find your general quarters and study to the northeast of the inner CIC, and your post in the middle of the CIC.

Command Post
Command Post

In your command post, you will see mostly consoles and an overwatch, meaning you technically don't need to move anywhere to see what's going on. If you really need something sorted out, report it to the acting command of that department, such as the reactor not being powered on, then consult with the Chief Ship Engineer or Maintenance Technicians if the Chief Ship Engineer is not available. You have access to both Dropship Alamo, and Dropship Normandy's consoles.
You have access to close/open shutters in the armory, CIC, or the hangar depending on certain situations which they need to be opened or closed. Normally shutters for the hangar will need to be open immediately so the marines can start moving around the hangar to get to their assigned dropships.





Working to Build Trust

Trusting your heads of staff and other comrades to do their job makes yours a lot easier. You do not need to intervene unless the present command is not performing their duties or are falling behind their tasks. Letting your fellow crew work without you being on them all the time is essential, mainly you could nudge at your heads to do a certain thing, but don't delve in deep like you are the one who should be running the grunts, that's for your Field Commander to be worrying about.
If you plan on going shipside, you are a valuable asset and should be careful. Do not wander off without a helmet and with all seriousness, do not wander off at all, there are multiple threats to worry about in a distress signal and losing yourself to the enemy is a massive blow to morale and structure! Being shipside to fight is fun and all that, but remember that you command the vessel and overlook the ground, not go down there yourself.