TGMC:Combat robots: различия между версиями

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(Adds advantages/disadvantages)
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|duties = Assist and fill in for the crew to your best ability.
|duties = Assist and fill in for the crew to your best ability.
|guides = [[TGMC:Guide_to_medicine|Guide to Medicine]], [[TGMC:Surgery|Guide to Surgery]], [[TGMC:Defibrillation|Guide to Defibrillation]], [[TGMC:Guide to engineering|Guide to Engineering]],[[TGMC:Guide_to_Base_Building|Guide to Base Building / FOB]], [[TGMC:Guide_to_requisitions|Guide to Requsitions]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]]  
|guides = [[TGMC:Guide_to_medicine|Guide to Medicine]], [[TGMC:Surgery|Guide to Surgery]], [[TGMC:Defibrillation|Guide to Defibrillation]], [[TGMC:Guide to engineering|Guide to Engineering]],[[TGMC:Guide_to_Base_Building|Guide to Base Building / FOB]], [[TGMC:Guide_to_requisitions|Guide to Requsitions]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]]  
|quote = I have a machette and I must combat synthetic.
|quote = The age of Men is over. The time of the Machine has come!
}}
}}


https://github.com/tgstation/TerraGov-Marine-Corps/pull/8301
=Overview=
Combat synthetics are an additional species option for player characters, in a similar vein to the Vatborn species. These aren't to be confused with [[TGMC:Guide_to_vehicles#Unmanned_Vehicles|combat drones]], which are a separate entity. In comparison with humans, combat robots have a number of unique benefits and drawbacks, allowing for unique gameplay over their meatbag counterparts.
 
==Advantages==
*Due to their metallic coating, Combat Robots '''cant be set on fire'''. They still, however, take damage from being in fire, so don't take this as an immunity to fire damage. Think of it like the Surt Jaeger module.
*Their synthetic nature means that combat robots don't feature a circulatory system or other organ systems, meaning they experience '''no harmful blood-related effects''', including '''no effects from harmful chemical interactions''', and suffer '''no effects from organ damage'''. Rare cases have been noted where the primary computational cortex of a combat robot has been damaged; refer to the autodoc to repair this unintended issue.
*Similarly to the onboard [[TGMC:Synthetic|Synthetic]], combat robots can be '''revived from decapitation with a head replacement surgery'''. Due to the volatility of their power system, however, they still experience a permanent death timer.
*Thanks to the combat robots enhanced servomotors, their '''punches deal 10 damage''', greater than that of the average man.
*Damage can be quickly repaired through the use of '''welding for brute damage''', and '''cable coils for burn damage'''.
 
==Disadvantages==
*Due to their lack of organ system, combat robots '''cannot benefit from enhancement chemicals''', such as synaptizine or oxycodone.
*The combat robot leg servomotors have a difficult time conveying their user past optimal speeds, meaning that '''sprinting speeds are inaccessible'''.
*Since the combat robots feature a customized chassis, they are '''unable to wear any marine armors'''. To alleviate this issue, combat robots are provided with their own 3 armor sets.

Версия от 22:00, 17 ноября 2021

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.



SYNTHETIC

Combat Robot
Access: Everywhere
Difficulty: Very Hard
Rank: Mark I(starting), Mark II(10hrs), Mark III(50hrs)
Class: Silicon
Supervisors: CIC, composed of Captain and Field Commander, Human Crewmembers
Duties: Assist and fill in for the crew to your best ability.
Guides: Guide to Medicine, Guide to Surgery, Guide to Defibrillation, Guide to Engineering,Guide to Base Building / FOB, Guide to Requsitions, Guide to Fire Support
Quote:The age of Men is over. The time of the Machine has come!


Overview

Combat synthetics are an additional species option for player characters, in a similar vein to the Vatborn species. These aren't to be confused with combat drones, which are a separate entity. In comparison with humans, combat robots have a number of unique benefits and drawbacks, allowing for unique gameplay over their meatbag counterparts.

Advantages

  • Due to their metallic coating, Combat Robots cant be set on fire. They still, however, take damage from being in fire, so don't take this as an immunity to fire damage. Think of it like the Surt Jaeger module.
  • Their synthetic nature means that combat robots don't feature a circulatory system or other organ systems, meaning they experience no harmful blood-related effects, including no effects from harmful chemical interactions, and suffer no effects from organ damage. Rare cases have been noted where the primary computational cortex of a combat robot has been damaged; refer to the autodoc to repair this unintended issue.
  • Similarly to the onboard Synthetic, combat robots can be revived from decapitation with a head replacement surgery. Due to the volatility of their power system, however, they still experience a permanent death timer.
  • Thanks to the combat robots enhanced servomotors, their punches deal 10 damage, greater than that of the average man.
  • Damage can be quickly repaired through the use of welding for brute damage, and cable coils for burn damage.

Disadvantages

  • Due to their lack of organ system, combat robots cannot benefit from enhancement chemicals, such as synaptizine or oxycodone.
  • The combat robot leg servomotors have a difficult time conveying their user past optimal speeds, meaning that sprinting speeds are inaccessible.
  • Since the combat robots feature a customized chassis, they are unable to wear any marine armors. To alleviate this issue, combat robots are provided with their own 3 armor sets.