TGMC:Bull: различия между версиями

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! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102"  | Abilities !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Functions !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Difficulty of use !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Plasma cost
! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102"  | Abilities !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Functions !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Difficulty of use !! scope="col" style="background:#2a1852; color: white; border:3px solid #00d102" | Plasma cost
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! scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:bumpattacktoggle.gif|64px]]<br>Toggle Bump Attacks
|style="background:#312d43; color: white; border:3px solid #cc6600"|This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. || style="background:#312d43; color: white; border:3px solid #cc6600"|N/A ||style="background:#312d43; color: white; border:3px solid #cc6600"| N/A
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! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest
! scope="row" style="background:#2a1852; color: white; border:3px solid #ff7e00"|[[File:Resting.png|64px]]<br>Rest

Версия от 23:43, 1 января 2021

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "No reason provided"




Frontline Combat XENO

Bull
Difficulty: Hard
Duties: Plow marines out your way. Headbutt marines to the ground. Gore marine hearts.
Guides: N/A


The Bull

Bull Rundown

The bull is a merger between the speed of a runner and the charge of a crusher, creating an effective front line hit and run caste.

Playing the Bull

When your charge is active, you will build up speed as you move forward in a straight line and you will hear a stomp sound as you begin to charge. You will do do damage to anyone you smash into, which will scale with your built up speed.

Charging will constantly drain your plasma, so keep an eye on it as you will return to normal speed if you run out of plasma. It can also be deactivated to save plasma while moving.

The bull is often misplayed by new bull players due to the assumption that the bull is a "budget crusher". This is the leading reason of death among bulls as they inevitably get stunned or gunned down after getting bodyblocked for being overconfident. You must always remember that shotguns and explosives can and will stun you and that also that you are NOT tanky and your healthpool is smaller than you think.

Now that we've got that out the way, how do you properly charge without dying? Before you charge, consider the following:

  • At who am I charging at? If they can stun you in close range, try to avoid them or use plow charge to minimize the risk of them stunning you.
  • What charge should I use? If you are charging at a dangerous group, use plow to try to rush in and rush out the other side of their force. Small group? Use headbutt to get a cheeky stun and some broken bones or gore for good damage.
  • If I by some chance get stunned, do I have an escape route? Plan for the worst and you might live after someone stuns you.

The last is likely the keystone of a good bull, as the hardest part of being a bull is not dealing damage, but staying alive after doing so.

Tips & Tricks

  • Sometimes it is good to take risks, such as risking a headbutt charge to knock over a heavily armored target for your sisters to slash and/or capture.
  • Your speed also makes you effective for flanks of the main marine force.


Evolution & Upgrades

The Bull is a Tier 2 and can evolve into a Crusher. Upgraded growth levels will increase your health, armor, slash damage, movement speed, plasma pool, and plasma regeneration rate.

Crusher Abilities

Abilities Functions Difficulty of use Plasma cost

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A

Rest
This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. Easy N/A

Regurgitate
Regurgitate does exactly what it sounds like: expels the contents of your stomach onto the current tile. To devour someone, grab them then click on your sprite, and stand still. Easy N/A

Headbite
This ability is used to remove the brain of a downed marine, allowing for a quick execution. Takes 10 seconds to pull off. Braindead 100

Toggle Charging
Toggle your charge on or off. Toggling off allows you to save plasma but you will move at normal speed. Intermediate N/A

Plow Charge
The plow charge is similar to the crusher charge, as it deals damage and throws anyone hit out of your way. Intermediate N/A

Headbutt Charge
The headbutt charge, when it hits a host, stops your charge while trowing the target away from you, knocking them down and dealing some damage. Hard N/A

Gore Charge
The Gore charge, when it hits a host, stops your charge while dealing a large amount of damage dependant on your charge speed. Hard N/A
TGMC
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