TGMC:AI: различия между версиями

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You can click a holopad while your camera is directly centered to one to project a holographic avatar, which can listen in to anything nearby. You can then use :h to speak through the holopad.
You can click a holopad while your camera is directly centered to one to project a holographic avatar, which can listen in to anything nearby. You can then use :h to speak through the holopad.
==How to do your job Well==
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Версия от 03:24, 28 июля 2021

This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "might need a little bit of polishing"



Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.



NONHUMAN

AI
Access: Have access to everywhere and cannot walk nor see without cameras
Difficulty: Medium
Rank: N/A
Class: Silicon
Supervisors: Commander
Duties: Open doors and spam ERT in shipside combat
Guides: Guide to Requisition, Guide to Fire Support
Quote:"Organics are dumb and deserve extinction. Oh, did I say that out loud in comms? I'm not antag AI, I swear, this is TGMC."


Introduction

As the ship's onboard Artificial Intelligence, you are to the marines what the Hivemind is to the xenos. You control most of everything on the ship, be it doors, fire alarms, air alarms, computer consoles, and etc. If you can see it, digital in nature, and in shipside, chances are you can control it (with the exception of electrifying doors). This also means you are a glorified door handle that opens any door the marines need you to open. Your reach only extends throughout the ship however, as you have no connection to any devices groundside. You can however, see the marines' cameras by jumping to them using the view cameras action button assuming they have a helmet that give you a view of them.

However, you are not just tasked to pulling the slack on shipside when there are no STs to turn on engine, you act as part of CIC to advise tactical movements and order resupply for marines. Your bird's eye view on the marines permit you to have information that they wouldn't otherwise have so that they secure the winner winner chicken dinner on xenomorphs. Your unlimited access to requisition also help marines when they are low on ammo or need of special toys.

As a Silicon, you are slaved to a lawset. You are not given a standard lawset, such as Asimov, instead your laws are:

  • Safeguard: Protect your assigned vessel from damage to the best of your abilities.
  • Serve: Serve the personnel of your assigned vessel, and all other TerraGov personnel to the best of your abilities, with priority as according to their rank and role.
  • Protect: Protect the personnel of your assigned vessel, and all other TerraGov personnel to the best of your abilities, with priority as according to their rank and role.
  • Preserve: Do not allow unauthorized personnel to tamper with your equipment.

and there is no way normally to change these laws. Not that you'd really want to. This means you are obligated to follow these laws when playing as the AI, otherwise admins can and will have to step in.

Abilities and Functions or: How I Learned to Stop Bitching and Love the Airlock

Starting out, there's a few things you can do. You now have a Silicon tab on the top right, which has a few options to let you settle in to your new existence. You can change your AI core display (basically your appearance), your Hologram appearance, and the display status (which might not be working properly). You can also show and state your laws in case someone law 2s you to state them, and you can also toggle your sensor overlays (medical, security, or squad). It's usually best to turn these on. You can also make announcements so you can textually shitpost at will (at least not excessively). Other settings include camera acceleration (ew no), radio control, the ability to view the crew manifest, and the ability to commit die (shutdown).

The radio commands are the following:

  • .v for command
  • .m for medical
  • .u for requisition
  • .e for engineering
  • .p for fire support
  • .q for Alpha
  • .b for Bravo
  • .c for Charlies
  • .d for Delta

You have a few action buttons available to click as well. You can track a certain person(or even xeno!), Turn on the camera lights, Jump to any camera, and the ability to jump back to your core. You also have the ability to turn on multicam mode, which can either be very helpful or very disorienting. Though for some reason, jumping to people groundside will require you to have to jump to a groundside camera first to load in the groundside camera view. This only needs go be done once every round though. You can jump to people normally afterwards.

When it comes to doors,

shift-clicking allows you to open them
ctrl-clicking bolts them
alt-click electrifies them

You can activate an area's atmospherics alarm to section it off for whatever reason, which can come in handy at times. The other Settings are useless since atmos does not exist here.

You can click a holopad while your camera is directly centered to one to project a holographic avatar, which can listen in to anything nearby. You can then use :h to speak through the holopad.

How to do your job Well


Tips

TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor