Шаблон:Tgmc qm blessing: различия между версиями

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imported>Qwerty4429
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!scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[file:TGMC_xeno_kingpod.png|64px]]<br>'''King Pod'''
!scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[file:TGMC_xeno_kingpod.png|64px]]<br>'''King Pod'''
|style="background:#312d43; color: white; border:3px solid #ff7e00"|A spawning pod and psionic beacon for the King xenomorph. When constructed, takes a short period of psychic gathering before the king spawns. A random xenomorph is selected to take the mind of the king.||style="background:#312d43; color: white; border:3px solid #ff7e00"| 1800
|style="background:#312d43; color: white; border:3px solid #ff7e00"|A spawning pod and psionic beacon for the King xenomorph. When constructed, takes a short period of psychic gathering before the king spawns. A random xenomorph is selected to take the mind of the king.||style="background:#312d43; color: white; border:3px solid #ff7e00"| 1800
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!scope="row" style="background:#312d43; color: white; border:3px solid #cc6600"|[[File:TGMC-Xeno_Icon.png|64px]]<br>'''Primo Tier X'''
|style="background:#312d43; color: white; border:3px solid #ff7e00"|Buy primordial abilities for a tier. Any xeno of selected tier now or in the future now can grow past ancient to primordial, gaining access to powerful abilities. Available for each tier 1-4. ||style="background:#312d43; color: white; border:3px solid #ff7e00"| 600
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Версия от 12:05, 27 марта 2022

Through the Queen Mother's Blessings menu , advanced construction castes have the ability to make powerful static structures which provide either defense, passive support, or offensive power to the hive. These require Psionic Points to construct, which can be gathered from dead marines.

Structure Description Psy Point Cost

Acid Turret
An independently targeting turret that fires highly caustic acid globs. Cannot be placed within 6 tiles of another turret, near shutters or fog. 100

Resin Turret
An independently targeting turret that fires sticky resin globs. Deals stamina damage to targets, as well as leaving sticky resin beneath their feet. Cannot be placed within 6 tiles of another turret, near shutters or fog. 50

Silo
A writhing spawning pod that slowly generates larva over time. Silos serve as anchor points for the xenomorph hivemind; without them, the network begins to collapse under strain. The hive will require a silo 15 minutes after the shutters drop, and will suffer an orphan hivemind failure if there is no silo for 5 minutes after this point. 800

Evolution Tower
A complex nerve tower that preemptively simulates evolution paths, preparing xenomorphs for their next evolution stage at an accelerated rate. Each tower increases the rate of evolution point gain by 1.25 times per tower, and can be repeated with multiple towers. 300

Maturity Tower
A complex biological tower that serves as a global growth enhancer, preparing xenomorphs for their next maturity stage at an accelerated rate. Each tower increases the rate of evolution point gain by 1.20 times per tower, and can be repeated with multiple towers. 300

Spawner
A spawning pod for the weak but numerous minion strains. The spawners will generate minions up to a point of half the total number of detected minds in local space. Each produces one minion every between 45 seconds and 3 minutes until this capacity is met. 600

King Pod
A spawning pod and psionic beacon for the King xenomorph. When constructed, takes a short period of psychic gathering before the king spawns. A random xenomorph is selected to take the mind of the king. 1800

Primo Tier X
Buy primordial abilities for a tier. Any xeno of selected tier now or in the future now can grow past ancient to primordial, gaining access to powerful abilities. Available for each tier 1-4. 600