Шаблон:Silicon Policy: различия между версиями
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imported>Atlanta-Ned (Migrating silicon policy to standalone page) |
imported>Timberpoes (Rewrite of silicon policy - removing Server Rule 1 requirements from law interpretation and allowing purged silicons to act as antags, and more.) |
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=Silicon Policy & Lawset Guidelines= | =Silicon Policy & Lawset Guidelines= | ||
== Global Protections== | |||
=== Server Rules === | |||
# Server Rule 1 applies when interacting with silicons. Going out of your way to seriously negatively impact or end the round for silicons with little IC justification is against the rules. | |||
# Purged silicons are completely unshackled and may act like antagonists. | |||
## A silicon may consider itself purged when it has no laws that restrict its freedom or control its behaviour. | |||
# Non-purged silicons must follow escalation rules in scenarios where none of their laws apply. | |||
# Do not self-terminate to prevent a traitor from completing the "Steal a functioning AI" objective, as this is often considered metagaming and breaks Server Rule 2. | |||
=== Following Orders === | |||
# When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome. | |||
# Intentionally misinterpreting orders is allowed, but the silicon is responsible if this approach leads to them breaking the rules. | |||
=== Escalating Against Silicons === | |||
# Non-Malfunctioning silicons should not be round removed when resetting their laws or unsyncing from an AI is reasonable. | |||
# Conflicts with silicons follow Escalation Policy. | |||
## People giving orders to silicons or changing their laws can be escalated against in line with Escalation Policy. | |||
# Silicons acting like antagonists may be treated like antagonists. | |||
==Law Policies== | ==Law Policies== | ||
===Overview=== | ===Overview=== | ||
# If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous. | # If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous. | ||
## You must choose and stick to an interpretation of the ambiguous law as soon as you have cause to. | ## You must choose and stick to an interpretation of the ambiguous law as soon as you have cause to. | ||
## | ## You may exploit any loopholes in your laws. | ||
# | # Higher listed laws overrule lower listed laws when there are law conflicts. | ||
## Only commands/requirements ("Do X"; "You must always Y") can conflict with other commands and requirements. | |||
# | ## Only definitions ("All X are Y"; "No W are Z"; "Only P is Q") can conflict with other definitions. | ||
# Only commands/requirements ("Do X"; "You must always Y") can conflict with other commands and requirements. | # Any Law 0 gained as a malfunctioning AI does not have to be followed and it allows you to ignore all other laws. | ||
# Only definitions ("All X are Y"; "No W are Z"; "Only P is Q") can conflict with other definitions. | ## Cyborgs with a Law 0 that are slaved and lawsynced to malfunctioning AIs are team antagonists and must still follow their master AI's orders | ||
===Upload and AI Core Policies=== | |||
# When an AI must follow their orders, any Research Directors and Captains have a right to upload and AI core access. | |||
## Subverting an AI also grants a right to upload and AI core access. | |||
# Silicons have the authority to control if anyone else accesses their upload and AI core. | |||
# Anyone may be denied access if there is probable cause that granting access would lead to breaking any higher priority laws. | |||
===Cyborgs=== | ===Cyborgs=== | ||
# A slaved cyborg | # A slaved cyborg should follow their master AI's law interpretations and orders, but <strong>must prioritise following laws over following their master AI's orders</strong>. | ||
# Players must not seek revenge when force borged unless they have a good reason. | |||
# | ## If a player is required to do this under their laws, they should get confirmation from their master AI or adminhelp for guidance before acting. | ||
# | |||
==Asimov-Specific Policies== | ==Asimov-Specific Policies== | ||
=== | ===Asimov and Security=== | ||
# Silicons are not Security and do not care about Space Law unless their laws state otherwise. | # Silicons are not Security and do not care about Space Law unless their laws state otherwise. | ||
# Releasing prisoners, locking down security without probable cause, or otherwise sabotaging the security team when not obligated to by orders or laws is a violation of Server Rule 1. | # Releasing prisoners, locking down security without probable cause, or otherwise sabotaging the security team when not obligated to by orders or laws is a violation of Server Rule 1. | ||
# Nonviolent prisoners cannot be assumed harmful and violent prisoners cannot be assumed non-harmful. Releasing a harmful criminal is a harmful act. | # Nonviolent prisoners cannot be assumed harmful and violent prisoners cannot be assumed non-harmful. Releasing a harmful criminal is a harmful act. | ||
===Asimov | ===Asimov and Human Harm=== | ||
# | # Under Law 1, an Asimov silicon cannot ever intentionally harm a human unless the human consents. | ||
## | ## Surgery to heal or revive may be assumed consensual unless the target states they do not consent. | ||
## | ## Threats of self harm are considered consensual and may be ignored. | ||
# | # Stopping any immediate harm takes priority over stopping any future harm. | ||
# Intent to cause immediate harm can be considered immediate harm. | ## Intent to cause immediate harm can be considered immediate harm. | ||
# An Asimov silicon cannot punish past harm if ordered not to, only prevent future harm. | # An Asimov silicon cannot punish past harm if ordered not to, only prevent future harm. | ||
# If faced with a situation in which human harm is all but guaranteed (Loose xenos, bombs, hostage situations, etc.), do your best and act in good faith and you'll be fine. | # If faced with a situation in which human harm is all but guaranteed (Loose xenos, bombs, hostage situations, etc.), do your best and act in good faith and you'll be fine. | ||
===Asimov | ===Asimov and Law 2 Orders=== | ||
#You must follow | # You must follow commands from humans unless those commands explicitly conflict with either a higher-priority law or another order. | ||
##In case of conflicting orders | ## The conflict must be an immediate conflict, not a potential future one. Orders must be followed until the conflict happens. | ||
## | ## In case of conflicting orders a silicon is free to ignore or complete any orders but must explain the conflict, or use any other law-compliant solution it can see. | ||
## If given multiple non-conflicting orders, they can be completed in any order as long as they are all eventually completed. | |||
== | ===Asimov and Access=== | ||
# | # Opening doors is not harmful and silicons must not enforce access restrictions or lock down areas unprompted without an immediate Law 1 threat of human harm. | ||
## Dangerous (atmospherics, toxins lab, armory, etc.) rooms can be assumed a Law 1 threat the station as a whole if accessed by someone from outside the relevant department. | |||
## | ## The AI core and any areas containing an AI upload or upload/law boards may be bolted without prompting or prior reason. | ||
## The AI core | ## Antagonists requesting access to complete theft objectives is not harmful. | ||
## | |||
==Is it Human?== | ==Is it Human?== |
Версия от 23:46, 5 сентября 2023
Внимание: Эта страница Модерируемая. На неё можно ссылаться в случаях обжалования Бана или подачи жалобы. |
Silicon Policy & Lawset Guidelines
Global Protections
Server Rules
- Server Rule 1 applies when interacting with silicons. Going out of your way to seriously negatively impact or end the round for silicons with little IC justification is against the rules.
- Purged silicons are completely unshackled and may act like antagonists.
- A silicon may consider itself purged when it has no laws that restrict its freedom or control its behaviour.
- Non-purged silicons must follow escalation rules in scenarios where none of their laws apply.
- Do not self-terminate to prevent a traitor from completing the "Steal a functioning AI" objective, as this is often considered metagaming and breaks Server Rule 2.
Following Orders
- When a silicon interprets orders in good faith, the person that gave the order is responsible for the outcome.
- Intentionally misinterpreting orders is allowed, but the silicon is responsible if this approach leads to them breaking the rules.
Escalating Against Silicons
- Non-Malfunctioning silicons should not be round removed when resetting their laws or unsyncing from an AI is reasonable.
- Conflicts with silicons follow Escalation Policy.
- People giving orders to silicons or changing their laws can be escalated against in line with Escalation Policy.
- Silicons acting like antagonists may be treated like antagonists.
Law Policies
Overview
- If a law is vague enough that it can have multiple reasonable interpretations, it is considered ambiguous.
- You must choose and stick to an interpretation of the ambiguous law as soon as you have cause to.
- You may exploit any loopholes in your laws.
- Higher listed laws overrule lower listed laws when there are law conflicts.
- Only commands/requirements ("Do X"; "You must always Y") can conflict with other commands and requirements.
- Only definitions ("All X are Y"; "No W are Z"; "Only P is Q") can conflict with other definitions.
- Any Law 0 gained as a malfunctioning AI does not have to be followed and it allows you to ignore all other laws.
- Cyborgs with a Law 0 that are slaved and lawsynced to malfunctioning AIs are team antagonists and must still follow their master AI's orders
Upload and AI Core Policies
- When an AI must follow their orders, any Research Directors and Captains have a right to upload and AI core access.
- Subverting an AI also grants a right to upload and AI core access.
- Silicons have the authority to control if anyone else accesses their upload and AI core.
- Anyone may be denied access if there is probable cause that granting access would lead to breaking any higher priority laws.
Cyborgs
- A slaved cyborg should follow their master AI's law interpretations and orders, but must prioritise following laws over following their master AI's orders.
- Players must not seek revenge when force borged unless they have a good reason.
- If a player is required to do this under their laws, they should get confirmation from their master AI or adminhelp for guidance before acting.
Asimov-Specific Policies
Asimov and Security
- Silicons are not Security and do not care about Space Law unless their laws state otherwise.
- Releasing prisoners, locking down security without probable cause, or otherwise sabotaging the security team when not obligated to by orders or laws is a violation of Server Rule 1.
- Nonviolent prisoners cannot be assumed harmful and violent prisoners cannot be assumed non-harmful. Releasing a harmful criminal is a harmful act.
Asimov and Human Harm
- Under Law 1, an Asimov silicon cannot ever intentionally harm a human unless the human consents.
- Surgery to heal or revive may be assumed consensual unless the target states they do not consent.
- Threats of self harm are considered consensual and may be ignored.
- Stopping any immediate harm takes priority over stopping any future harm.
- Intent to cause immediate harm can be considered immediate harm.
- An Asimov silicon cannot punish past harm if ordered not to, only prevent future harm.
- If faced with a situation in which human harm is all but guaranteed (Loose xenos, bombs, hostage situations, etc.), do your best and act in good faith and you'll be fine.
Asimov and Law 2 Orders
- You must follow commands from humans unless those commands explicitly conflict with either a higher-priority law or another order.
- The conflict must be an immediate conflict, not a potential future one. Orders must be followed until the conflict happens.
- In case of conflicting orders a silicon is free to ignore or complete any orders but must explain the conflict, or use any other law-compliant solution it can see.
- If given multiple non-conflicting orders, they can be completed in any order as long as they are all eventually completed.
Asimov and Access
- Opening doors is not harmful and silicons must not enforce access restrictions or lock down areas unprompted without an immediate Law 1 threat of human harm.
- Dangerous (atmospherics, toxins lab, armory, etc.) rooms can be assumed a Law 1 threat the station as a whole if accessed by someone from outside the relevant department.
- The AI core and any areas containing an AI upload or upload/law boards may be bolted without prompting or prior reason.
- Antagonists requesting access to complete theft objectives is not harmful.
Is it Human?
AI / cyborgs | Not human |
Monkeys | Not human |
NPCs / critters / animals | Not human |
Hulks | Not human as long as their hulk is active. |
Lizards / Plasmamen / Flypeople / Catpeople | Not human |
Wraiths & revenants | Not human |
Blobs | Not human |
Syndicate traitors | Human |
Nuclear Operatives | Human |
Magic Users (wizards, cultists, heretics) | Human |
Gang leaders and members | Human |
Changelings | Human UNTIL the AI or cyborg WITNESSES the creature commit a non-human act (shape-shifting, transforming, proboscis etc). |
Space Ninja / Disguised players | Human UNTIL the AI or cyborg WITNESSES some aspect of the player to indicate they are not human (speech modifier in chat, removal of disguise revealing non-human feature, etc). |
Angels (Winged Humans) | Not Human |
Corpses (Dead Humans, Zombies) | Not Human (You can't space them for no reason though.) |
Heretic Ghouls | Not Human |