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===Mid-round Supply===
===Mid-round Supply===


Buy random shit that you think might help
Mid round supplying can be either an easy thing, or a very hard thing to do depending on the marines, if they are having kills or phoron crates you will be mostly getting points all the time, but if they're not this will be messy. Materials can be the most important thing mid round, there may be breaches in the FOB and engineer may not have the metal to fix it, so expending points on materials is a great choice. Spending points on weapons and ammo can also be very worth doing.
 
do not buy the b18
 
DO NOT DO IT


==Machinery==
==Machinery==

Версия от 19:04, 2 ноября 2020

This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "The project is actively being developed, some information is bound to be out of date."



Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.



REQUISITION
Файл:DMCA RO.png
Requisition Officer
Access: Requisition
Difficulty: Medium
Rank: Chief Petty Officer/Warrant Officer/Chief Warrant Officer
Class: Navy
Supervisors: Commander
Duties: Perform logistic duties, give spec their ammo
Guides: You are looking at it
Quote:Where did my stamp go?


Requisition is all about managing supplies and points. Requisition comes stocked with plenty of supplies, and you are able to order more by using points. Other then just supplying marines during the prep time, requisition officer is also tasked with keeping the marines supplied during the operation by the means of supply drops and the Alamo.

Duties

Supply

The ARSR is the RO best friend, you can access it by the ASRS console or by your ASRS Tablet, it can order pretty much anything but you aren't supposed to do such, points can be scarce so use it wisely.

Round Start Prep

In the round start people will be rushing to get their jaeger modules, they don't cost too much and can help a lot so ordering them is OK, ordering weapons or armor such as the Minigun or B18 early round is not OK though, you will need to know how to expend your points effectively early round, it can make all the difference. Don't forget to order the ASRS Bluespace Pad, so marines can sell Xenomorph bodies and phoron crates to give you more points.

Mid-round Supply

Mid round supplying can be either an easy thing, or a very hard thing to do depending on the marines, if they are having kills or phoron crates you will be mostly getting points all the time, but if they're not this will be messy. Materials can be the most important thing mid round, there may be breaches in the FOB and engineer may not have the metal to fix it, so expending points on materials is a great choice. Spending points on weapons and ammo can also be very worth doing.

Machinery

Supply Ordering Console

This is how you control what supplies are ordered. You can check approved orders, requests, control the ramp to raise and lower platform, and purchase supplies. Supplies are generated over time, and you can recover some of the spent points by selling phoron ore boxes or beno corpses.


What to buy

  • Specialist Weapons and Surplus weapons : Such as the Minigun, IFF Sniper Rifle or a Desert Eagle if you are feeling badass enough.
  • Materials : The materials you can order are metal, plasteel and sandbags.
  • Jaeger Exosuit modules : These modules will give players advantages. The Valkyrie works like a autodoc system; the Tyr gives marines more armor; the Baldur enhances their armor lights; the Mimir and also Mimir helmet grants them resistance to acid; the Surt grants them resistance to fire and the Hlin grants them resistance to explosions.
  • Sentries : You can order the UA 571-C or the UA-580 Point Defense Sentry. Sentries are a very important thing to order, though their cost is expensive.
  • Ammo : Marines won't be lacking on ammo, though special guns might run out of ammo with time, as the Smartgun and the Minigun ammo can't be found in the standard Ammunition Vendors.
  • ASRS Bluespace Pad : When wrenched to the ground, marines can sell Xenomorph bodies on them and the points will be sent to the ASRS.

Attachment Vendor

The Requisitions Attachment Vendor can be find on the Sulaco vessel, it works like a normal attachments vendor.

Armament Vendor

The Requisitions Armament Vendor can be find on the Sulaco vessel, it works like a normal armaments vendor.

Ammo Vendor

The Requisitions Ammo Vendor can be find on the Sulaco vessel, it works like a normal ammunitions vendor.

Equipment Vendor

The Requisitions Equipment Vendor can be find on the Sulaco vessel, it works like a normal equipments vendor.

Operational Supply Vendor

The Operational Supply Vendor is another font of supply, there you will find all kinds of grenade boxes, including ammo and other supplies.

TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor