Участник:Novaepee/sandbox: различия между версиями

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Sandbox time
Sandbox time
==Standard Marine Weapons==
<tabs>
<tab name="Rifles">
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Weapon:'''
! style="background-color:#808080;"|'''Description:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T12AR.png|128px]]
[[#T-12 assault rifle |'''T-12 assault rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
Beginner friendly. A weapon that is beloved. Very flexible since many attachments can be used for it like GL and flamethrower; would highly recommend.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-18CAR.png|128px]]
[[#T-18 carbine |'''T-18 carbine''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
A good dakka weapon. Burst real good. Ammo be smol
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[file:TX-73_various.gif|128px]]
[[#TX73 Lasrifle |'''TX-73 Lasrifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|
THIS WEAPON IS DEAD! IT IS NO MORE! https://github.com/tgstation/TerraGov-Marine-Corps/pull/6719
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TX11.png|128px]]
[[#TX-11 combat rifle |'''TX-11 combat rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
End of Evangelion gun; TGMC's version of advanced Heckler & Koch G11. The rectangle rifle go brr
|}
</tab>
<tab name="Machine Guns">
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Weapon:'''
! style="background-color:#808080;"|'''Description:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-42LMG.png|128px]]
[[#T-42 light machine gun |'''T-42 light machine gun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
Decepticunt gun; superior than noob trap T-60
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[file:T-60GPMG.png|128px]]
[[#T-60 general purpose machine gun |'''T-60 general purpose machine gun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|
noob trap gun. remembered when one could put a vertical grip on T-60
|}
</tab>
<tab name="Energy Rifles">
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Weapon:'''
! style="background-color:#808080;"|'''Description:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|[[file:TX-73_various.gif|128px]]
[[#TX73 Lasrifle |'''TX-73 Lasrifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;"|
Epic sunder time
</tab>
<tab name="Precision Rifles">
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Weapon:'''
! style="background-color:#808080;"|'''Description:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:T-64DMR.png|128px]]
[[#T-64 battle rifle |'''T-64 battle rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
A gun that barely anyone heard of, not even David use this gun
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-37DMR.png|128px]]
[[#T-37 designated marksman rifle |'''T-37 designated marksman rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
baby TL-127 without the cool cocking sound
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_tl127.png|128px]]
[[#TL127 |'''TL-127 bolt action rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
XENO HATES THIS
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_mosin_nagant.png|128px]]
[[#Mosin Nagant |'''Mosin Nagant ''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The Mosin Nagant, a bolt action rifle form a bygone age, still used today by dedicated snipers due to it's high caliber, being capable of sending both xeno and human targets into crit with a couple of shots. Its bolt action design comes with the usual drawbacks, slow rate of fire and the finicky reload process, along with a limited magazine capacity. Holds 5 rounds in the internal magazine plus 1 in the chamber, the bolt can be cycled with <code> unique-action </code> . Comes with a rail scope.
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_mosin_box.png|64px]]
[[#Mosin box|'''box of 7.62x54mmR rifle rounds''']]
|Holds 4 sets of five(5) 7.62x54mmR rifle rounds. The rounds need to be manually taken out of the box.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail 
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_scope.png|64px|link=#Scope]]
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
|  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
! Underbarrel
| style="padding:5px" | Nothing
|-
! Stock
| style="padding:5px" | Fixed
|-
|}
|-
|}
</tab>
<tab name="Shotguns">
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Weapon:'''
! style="background-color:#808080;"|'''Description:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-35.png|128px]]
[[#Gun anchor name here! |'''T-35 pump shotgun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| Used as a close quarters tool when someone wants something more suited for close range than most people, or as an odd sidearm on your back for emergencies. Uses 12 gauge shells. Must be pumped after each shot using Unique Action.
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_Buckshot.png|64px]]
[[#Ammo anchor here!|'''Buckshot shells''']]
|Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|-
|[[File:TGMC_Slug.png|64px]]
[[#Slug Shells|'''Slug Shells''']]
|Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
|-
|[[File:TGMC_Flechette.png|64px]]
[[#Flechette Shells|'''Flechette Shells''']]
|Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
|-
|[[File:TGMC_Incendiary_Slug.png|64px]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]] 
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
! Underbarrel
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]] 
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
|-
! Stock
| [[file:TGMC_t35stock.png|64px|link=#T35stock]]
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-39.png|128px]]
[[#T39 |'''T-39 Combat Shotgun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The T-39 is the middleground between the T-35's ability to use buckshot and a tube magazine and the TX-15's semi-automatic fire. Slower rate of fire than the TX-15, but can load buckshot and doesn't require manual chambering of each shell. Comes with all the advantages and disadvantages of having to load individual shells. Does 30% less damage.
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_Buckshot.png|64px]]
[[#Buckshot Shells|'''Buckshot Shells''']]
|Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|-
|[[File:TGMC_Slug.png|64px]]
[[#Slug Shells|'''Slug Shells''']]
|Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
|-
|[[File:TGMC_Flechette.png|64px]]
[[#Flechette Shells|'''Flechette Shells''']]
|Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
|-
|[[File:TGMC_Incendiary_Slug.png|64px]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
|-
! Stock
| Fixed
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TX-15.png|128px]]
[[#TX-15 automatic shotgun |'''TX-15 automatic shotgun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
Another iteration of the ZX series of firearms, taking over the SX as the semi-automatic shotgun provided to the TGMC. Compared to the SX, this Shotgun is rifled, and loads primarily longer ranged munitions, being incompatible with buckshot shells. Takes 12-round 16 gauge magazines.
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_tx15-flechette.png|64px]]
[[#TX-15 flechette magazine|'''TX-15 flechette magazine''']]
|Holds twelve(12) 16 gauge flechette shells, good for if you suck at aiming.
|-
|[[File:TGMC_tx15-slug.png|64px]]
[[#TX-15 slug magazine|'''TX-15 slug magazine''']]
|Holds twelve(12) 16 gauge slug shells for longer range, accurate shots.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
|  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|-
! Underbarrel
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
|| [[file:TGMC_Angled_Grip.png|64px|link=#Angeled Grip]]
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]
|| [[file:TGMC_attached_gun_flamer.gif|64px|link=#Attached Flamer]]
|| [[file:TGMC_attached_gun_shotgun.png|64px|link=#Attached Shotgun]]
|-
! Stock
|  style="padding: 5px;" | Fixed
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_paladin12.png|128px]]
[[#Paladin12 |'''Paladin-12 pump shotgun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
A nine-round pump action shotgun. A sporterized version of a classic shotgun used for hunting, home defense and police work, modified and used by Nanotrasen security. Holds 8 shells in the magazine, plus 1 in the chamber.
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_Buckshot.png|64px]]
[[#Buckshot Shells|'''Buckshot Shells''']]
|Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|-
|[[File:TGMC_Slug.png|64px]]
[[#Slug Shells|'''Slug Shells''']]
|Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
|-
|[[File:TGMC_Flechette.png|64px]]
[[#Flechette Shells|'''Flechette Shells''']]
|Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
|-
|[[File:TGMC_Incendiary_Slug.png|64px]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
| [[file:TGMC_compensator.png|64px|link=#Compensator]]
|-
! Underbarrel
| [[file:TGMC_gyro.png|64px|link=#Gyro]]
|-
! Stock
| style="padding:5px" | Fixed
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TS-34.png|128px]]
[[#Gun anchor name here! |'''TS-34 double barreled shotgun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| A double barreled shotgun of archaic, but sturdy design used by the TGMC. Due to <s>balancing</s> reports of barrel bursting, the ability to fire both barrels has been disabled. Uses 12 gauge shells, but can only hold 2 at a time. Come in its M276 pattern holster rig by default.
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_Buckshot.png|64px]]
[[#Buckshot Shells|'''Buckshot Shells''']]
|Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.
|-
|[[File:TGMC_Slug.png|64px]]
[[#Slug Shells|'''Slug Shells''']]
|Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.
|-
|[[File:TGMC_Flechette.png|64px]]
[[#Flechette Shells|'''Flechette Shells''']]
|Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.
|-
|[[File:TGMC_Incendiary_Slug.png|64px]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle 
|  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
! Underbarrel
| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]
|-
! Stock
| style="padding:5px" | Fixed
|-
|}
|}
</tab>
<tab name="SMGs">
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Weapon:'''
! style="background-color:#808080;"|'''Description:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-90SMG.png|128px]]
[[#P-90 SMG |'''T-90 Submachine gun''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| High rate of fire with a magazine to pair with, all in a compact package. The T-90 offers great performance in CQC or reconissance operations; also ideal for supporting roles looking for a weapon to fall back upon in case of an ambush as it can be weilded near instantly.
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_T-90SMG_mag.png|64px]]
[[#T90 magazine|'''T-90 submachine gun magazine!''']]
|Holds fifty(50) 10x20mm caseless rounds in a unique tubular magazine.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_RDS.png|64pxlink=#Red Dot Sight]]
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
|-
! Stock
| style="padding: 5px;" | Fixed
|-
|}
|}
</tab>
<tab name="Standard Sidearms">
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Weapon:'''
! style="background-color:#808080;"|'''Description:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-14.png|128px]]
[[#TP14 |'''TP-14 service pistol''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The TP-14, produced by Terran Armories. A reliable sidearm that loads 9mm Parabellum. Capable of mounting a limited amount of attachments, while sporting only semi-auto, its rate of fire is only limited by how quickly you can pull the trigger.
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_TP-14_mag.png|64px]]
[[#TP14 mag|'''TP-14 magazine''']]
|Holds fourteen(14) 9x19mm Parabellum rounds.
|-
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|-
! Undderbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
|-
! Stock
| Nothing
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T-19.png|128px]]
[[#T19 |'''T-19 machinepistol''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The T-19 machinepistol is known for it's ability to be one of the few automatic firearms functional in one handed operation. It's compact size gives those that do not have the space to spare the ability to go without being unarmed.
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_T-19_mag.png|64px]]
[[T19 mag!|'''T-19 magazine''']]
|Holds twentyfive(25) 10x20mm caseless rounds.
|-
|width=150|[[File:TGMC_T-19_mag_inc.png|64px]]
[[#T19 inc mag|'''T-19 incendiary magazine''']]
|Holds twentyfive(25) 10x20mm caseless extra special spicy rounds.
|-
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
|| [[file:TGMC_Vertical_Grip.png|64px|link=#Verfical Grip]]
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]
|-
! Stock
| [[file:TGMC_t19stock.png|64px|link=#T19 stock]] 
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-23.png|128px]]
[[#TP23 |'''TP-23 service pistol''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The TP-23 is similar to it's 9mm cousin, however in .45 ACP. This mainly translates to lower magazine capacity but better damage. Has a built-in, irremovable laser sight.
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_TP-23_mag.png|64px]]
[[#TP23 mag|'''TP-23 magazine''']]
|Holds eleven(11) .45 ACP rounds.
|-
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
|-
! Stock
| Nothing
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_88M4.png|128px]]
[[#88M4 |'''88 Mod 4 combat pistol''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst or automatic fire.
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_88M4_mag.png|64px]]
[[#88M4 mag|'''88 Mod 4 magazine''']]
|Holds eighteen(18) 9mm AP rounds.
|-
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
| [[file:TGMC_Suppressor.png|64px|link=#Suppressor]]
|| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
|| [[file:TGMC_burstfire_assembly.png|64px|link=#Burstfire Assembly]]
|-
! Stock
| [[file:TGMC_stock_vp70.png|64px|link=#vp70stock]]
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-44.png|128px]]
[[#TP44 |'''TP-44 combat revolver''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| Produced by Terran Armories. A sturdy and hard hitting firearm that loads .44 Magnum rounds. Holds 7 rounds in the cylinder. Due to the nature of the weapon, it’s rate of fire doesn’t quite match the output of other guns, but does hit much harder.
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_TP-44_mag.png|64px]]
[[#TP44 mag|'''TP-44 speed loader''']]
|Holds seven(7) .44 Magnum rounds.
|-
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_RDS.png|64px|link=#Red Dot Sight]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
| [[file:TGMC_Extended_Barrel.png|64px|link=#Extended Barrel]]
|| [[file:TGMC_heavy_barrel.gif|64px|link=#Heavy Barrel]]
|| [[file:TGMC_compensator.png|64px|link=#Compensator]]
||  [[file:TGMC_bayonet.png|64px|link=#Bayonet]]
|-
! Underbarrel
| [[file:TGMC_Laser_Sight.png|64px|link=#Laser Sight]]
|| [[file:TGMC_gyro.png|64px|link=#Gyro]]
|-
! Stock
| Nothing
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TP-17.png|128px]]
[[#TP14 |'''TP-17 pocket pistol''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"| The TP-17, a tiny pistol used by the TGMC as an emergency handgun meant to be stored about anywhere. <u> Fits in boots. You can chamber a bullet then load a mag for extra capacity. </u>
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_TP-17_mag.png|64px]]
[[#TP17 mag|'''TP-17 magazine''']]
|Holds eight(8) .380 ACP rounds.
|-
|}
</tab>
<tab name="Specialist">
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Weapon:'''
! style="background-color:#808080;"|'''Description:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_tl84.png|128px]]
[[#TL84 |'''TL-84 flamethrower''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The TL-84 flamethrower is the current standard issue flamethrower of the TGMC, and is used for area control and urban combat. Has hydro cannon mounted underneath to put out your fires and friendlies that walked into your fire (their fault, naturally). Uses large flamethrower cans to fuel itself.
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_tl84_mag.png|64px]]
[[#TL84 magazine|'''TL-84 fuel tank''']]
|Holds 60 units of ultra thick napalm.
|-
|width=150|[[File:TGMC_tl84_mag_ext.png|64px]]
[[#TL84 magazine|'''TL-84 fuel tank''']]
|Holds 100 units of ultra thick napalm.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
| style="padding:5px" | Nothing
|-
! Underbarrel
| style="padding:5px" | Nothing
|-
! Stock
| style="padding:5px" | Fixed
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T160.png|128px]]
[[#T160 |'''T-160 Recoilless Rifle''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The T-160 recoilless rifle is a long range explosive ordnance device used by the TGMC used to fire explosive shells at far distances. Uses a variety of 67mm shells designed for various purposes. Definitely, not an RPG, don't let anyone tell you otherwise.
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_T160_HE.png|64px]]
[[#T160 HE|'''T-160 High Explosive shell''']]
|67mm high explosive shell. Causes a heavy explosion in a small area.
|-
|width=150|[[File:TGMC_T160_LE.png|64px]]
[[#T160 LE|'''T-160 Light Explosive shell''']]
|67mm light explosive shell. Causes a light explosion in a large area. Able to travel a greater distance due to the light payload.
|-
|width=150|[[File:TGMC_T160_HEAT.png|64px]]
[[#T160 HEAT|'''T-160 High Explosive Anti Tank shell''']]
|67mm high explosive-anti tank. Causes a medium explosion in a small area.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
|-
! Muzzle
| style="padding:5px" | Nothing
|-
! Underbarrel
| style="padding:5px" | Nothing
|-
! Stock
| style="padding:5px" | Nothing
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_t70.png|128px]]
[[#T70 |'''T-70 grenade launcher''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
The T-70 is the standard grenade launcher used by the TerraGov Marine Corps for area denial and big explosions. Fired rounds '''DO NOT PASS THROUGH FRIENDLIES OR ENEMIES'''. The rotary cylinder holds 6 rounds.
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_HEDP.png|64px]]
[[#grenade|'''Any nade''']]
|Any nade that you can get your hands on.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| [[file:TGMC_Magnetic_Harness.png|64px|link=#Magnetic Harness]]
|| [[file:TGMC_scope_mini.png|64px|link=#Scope Mini]]
|| [[file:TGMC_flashlight.gif|64px|link=#flashlight]]
|-
! Muzzle
| style="padding:5px" | Nothing
|-
! Underbarrel
| style="padding:5px" | Nothing
|-
! Stock
| style="padding:5px" | Fixed
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_T81.png|128px]]
[[#T81 |'''T-81 grenade launcher''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
A lightweight, single-shot grenade launcher used by the TerraGov Marine Corps for area denial and traumatising allies. Fired rounds '''DO NOT PASS THROUGH FRIENDLIES OR ENEMIES.'''
{| border="2" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_HEDP.png|64px]]
[[#grenade|'''Any nade''']]
|Any nade that you can get your hands on.
|}
{| border=2 class="mw-collapsible mw-collapsed wikitable;"
!Attachments:
|-
! Rail
| style="padding:5px" | Nothing
|-
! Muzzle
| style="padding:5px" | Nothing
|-
! Underbarrel
| style="padding:5px" | Nothing
|-
! Stock
| style="padding:5px" | Fixed
|-
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_powerfist.png|128px]]
[[#powerfist |'''Powerfist''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
A metal gauntlet with a energy-powered fist to throw back enemies. Altclick to clamp it around your hand, use it to change power settings and screwdriver to pop out the cell. Has 3 power settings.
{| border="2"
|+ style="text-align:left;"|'''Ammo:'''
|width=150|[[File:TGMC_powercell.gif|64px]]
[[#powercell|'''Any powercell''']]
|Any shiny box with angry pixies inside.
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|[[file:TGMC_TL172.png|128px]]
[[#tl172 |'''TL-172 Defensive Shield''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;"|
A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap. Weld it to repair it.
|}
</tab>
</tabs>





Версия от 22:36, 27 июня 2021

Sandbox time

Standard Marine Weapons

Weapon: Description:

T-12 assault rifle

Beginner friendly. A weapon that is beloved. Very flexible since many attachments can be used for it like GL and flamethrower; would highly recommend.

T-18 carbine

A good dakka weapon. Burst real good. Ammo be smol

TX-73 Lasrifle

THIS WEAPON IS DEAD! IT IS NO MORE! https://github.com/tgstation/TerraGov-Marine-Corps/pull/6719

TX-11 combat rifle

End of Evangelion gun; TGMC's version of advanced Heckler & Koch G11. The rectangle rifle go brr

Weapon: Description:

T-42 light machine gun

Decepticunt gun; superior than noob trap T-60

T-60 general purpose machine gun

noob trap gun. remembered when one could put a vertical grip on T-60

Weapon: Description:

TX-73 Lasrifle

Epic sunder time

Weapon: Description:

T-64 battle rifle

A gun that barely anyone heard of, not even David use this gun

T-37 designated marksman rifle

baby TL-127 without the cool cocking sound

TL-127 bolt action rifle

XENO HATES THIS

Mosin Nagant

The Mosin Nagant, a bolt action rifle form a bygone age, still used today by dedicated snipers due to it's high caliber, being capable of sending both xeno and human targets into crit with a couple of shots. Its bolt action design comes with the usual drawbacks, slow rate of fire and the finicky reload process, along with a limited magazine capacity. Holds 5 rounds in the internal magazine plus 1 in the chamber, the bolt can be cycled with unique-action . Comes with a rail scope.

Ammo:

box of 7.62x54mmR rifle rounds

Holds 4 sets of five(5) 7.62x54mmR rifle rounds. The rounds need to be manually taken out of the box.
Attachments:
Rail
Muzzle
Underbarrel Nothing
Stock Fixed
Weapon: Description:

T-35 pump shotgun

Used as a close quarters tool when someone wants something more suited for close range than most people, or as an odd sidearm on your back for emergencies. Uses 12 gauge shells. Must be pumped after each shot using Unique Action.
Ammo:

Buckshot shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
Attachments:
Rail
Muzzle
Underbarrel
Stock

T-39 Combat Shotgun

The T-39 is the middleground between the T-35's ability to use buckshot and a tube magazine and the TX-15's semi-automatic fire. Slower rate of fire than the TX-15, but can load buckshot and doesn't require manual chambering of each shell. Comes with all the advantages and disadvantages of having to load individual shells. Does 30% less damage.

Ammo:

Buckshot Shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

TX-15 automatic shotgun

Another iteration of the ZX series of firearms, taking over the SX as the semi-automatic shotgun provided to the TGMC. Compared to the SX, this Shotgun is rifled, and loads primarily longer ranged munitions, being incompatible with buckshot shells. Takes 12-round 16 gauge magazines.

Ammo:

TX-15 flechette magazine

Holds twelve(12) 16 gauge flechette shells, good for if you suck at aiming.

TX-15 slug magazine

Holds twelve(12) 16 gauge slug shells for longer range, accurate shots.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

Paladin-12 pump shotgun

A nine-round pump action shotgun. A sporterized version of a classic shotgun used for hunting, home defense and police work, modified and used by Nanotrasen security. Holds 8 shells in the magazine, plus 1 in the chamber.

Ammo:

Buckshot Shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed

TS-34 double barreled shotgun

A double barreled shotgun of archaic, but sturdy design used by the TGMC. Due to balancing reports of barrel bursting, the ability to fire both barrels has been disabled. Uses 12 gauge shells, but can only hold 2 at a time. Come in its M276 pattern holster rig by default.
Ammo:

Buckshot Shells

Close range ammunition, capable of shredding unarmoured/lightly armoured opponents. Close range, low AP, high damage. Stuns/staggers T1/T2.

Slug Shells

Long range ammunition, used for stunning and staggering enemies. Medium range, medium AP, medium damage. Stuns/staggers T1/T2.

Flechette Shells

Metal shards used for punching through armour. Close range, high AP, medium damage. Cannot stun/stagger.

Incendiary Slug Shells

Akin to normal slug shells, but sets enemies on fire. Medium range, medium AP, medium damage. Cannot stun/stagger.
Attachments:
Rail
Muzzle
Underbarrel
Stock Fixed
Weapon: Description:

T-90 Submachine gun

High rate of fire with a magazine to pair with, all in a compact package. The T-90 offers great performance in CQC or reconissance operations; also ideal for supporting roles looking for a weapon to fall back upon in case of an ambush as it can be weilded near instantly.
Ammo:

T-90 submachine gun magazine!

Holds fifty(50) 10x20mm caseless rounds in a unique tubular magazine.
Attachments:
Rail 64pxlink=#Red Dot Sight
Muzzle
Underbarrel
Stock Fixed
Weapon: Description:

TP-14 service pistol

The TP-14, produced by Terran Armories. A reliable sidearm that loads 9mm Parabellum. Capable of mounting a limited amount of attachments, while sporting only semi-auto, its rate of fire is only limited by how quickly you can pull the trigger.
Ammo:

TP-14 magazine

Holds fourteen(14) 9x19mm Parabellum rounds.
Attachments:
Rail
Muzzle
Undderbarrel
Stock Nothing

T-19 machinepistol

The T-19 machinepistol is known for it's ability to be one of the few automatic firearms functional in one handed operation. It's compact size gives those that do not have the space to spare the ability to go without being unarmed.
Ammo:

T-19 magazine

Holds twentyfive(25) 10x20mm caseless rounds.

T-19 incendiary magazine

Holds twentyfive(25) 10x20mm caseless extra special spicy rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock

TP-23 service pistol

The TP-23 is similar to it's 9mm cousin, however in .45 ACP. This mainly translates to lower magazine capacity but better damage. Has a built-in, irremovable laser sight.
Ammo:

TP-23 magazine

Holds eleven(11) .45 ACP rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock Nothing

88 Mod 4 combat pistol

A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst or automatic fire.
Ammo:

88 Mod 4 magazine

Holds eighteen(18) 9mm AP rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock

TP-44 combat revolver

Produced by Terran Armories. A sturdy and hard hitting firearm that loads .44 Magnum rounds. Holds 7 rounds in the cylinder. Due to the nature of the weapon, it’s rate of fire doesn’t quite match the output of other guns, but does hit much harder.
Ammo:

TP-44 speed loader

Holds seven(7) .44 Magnum rounds.
Attachments:
Rail
Muzzle
Underbarrel
Stock Nothing

TP-17 pocket pistol

The TP-17, a tiny pistol used by the TGMC as an emergency handgun meant to be stored about anywhere. Fits in boots. You can chamber a bullet then load a mag for extra capacity.
Ammo:

TP-17 magazine

Holds eight(8) .380 ACP rounds.
Weapon: Description:

TL-84 flamethrower

The TL-84 flamethrower is the current standard issue flamethrower of the TGMC, and is used for area control and urban combat. Has hydro cannon mounted underneath to put out your fires and friendlies that walked into your fire (their fault, naturally). Uses large flamethrower cans to fuel itself.

Ammo:

TL-84 fuel tank

Holds 60 units of ultra thick napalm.

TL-84 fuel tank

Holds 100 units of ultra thick napalm.
Attachments:
Rail
Muzzle Nothing
Underbarrel Nothing
Stock Fixed

T-160 Recoilless Rifle

The T-160 recoilless rifle is a long range explosive ordnance device used by the TGMC used to fire explosive shells at far distances. Uses a variety of 67mm shells designed for various purposes. Definitely, not an RPG, don't let anyone tell you otherwise.

Ammo:

T-160 High Explosive shell

67mm high explosive shell. Causes a heavy explosion in a small area.

T-160 Light Explosive shell

67mm light explosive shell. Causes a light explosion in a large area. Able to travel a greater distance due to the light payload.

T-160 High Explosive Anti Tank shell

67mm high explosive-anti tank. Causes a medium explosion in a small area.
Attachments:
Rail
Muzzle Nothing
Underbarrel Nothing
Stock Nothing

T-70 grenade launcher

The T-70 is the standard grenade launcher used by the TerraGov Marine Corps for area denial and big explosions. Fired rounds DO NOT PASS THROUGH FRIENDLIES OR ENEMIES. The rotary cylinder holds 6 rounds.

Ammo:

Any nade

Any nade that you can get your hands on.
Attachments:
Rail
Muzzle Nothing
Underbarrel Nothing
Stock Fixed

T-81 grenade launcher

A lightweight, single-shot grenade launcher used by the TerraGov Marine Corps for area denial and traumatising allies. Fired rounds DO NOT PASS THROUGH FRIENDLIES OR ENEMIES.

Ammo:

Any nade

Any nade that you can get your hands on.
Attachments:
Rail Nothing
Muzzle Nothing
Underbarrel Nothing
Stock Fixed

Powerfist

A metal gauntlet with a energy-powered fist to throw back enemies. Altclick to clamp it around your hand, use it to change power settings and screwdriver to pop out the cell. Has 3 power settings.

Ammo:

Any powercell

Any shiny box with angry pixies inside.

TL-172 Defensive Shield

A heavy shield adept at blocking blunt or sharp objects from connecting with the shield wielder. Looks very robust. Alt click to tighten the strap. Weld it to repair it.


Xenomoprhs
Drone

Defender

Runner

Sentinel

Carrier

Hivelord

Warrior

Hunter

Bull

Spitter

Praetorian

Crusher

Ravager
Файл:DMCA Boiler.png
Boiler
Файл:TGMC Defiler.png
Defiler

Shrike

Queen

Hivemind

Drone
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

Defender
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

Runner
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

Sentinel
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

Carrier
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

Hivelord
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

Warrior
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

Hunter
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

Bull
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

Spitter
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

Praetorian
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

Crusher
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

Ravager
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
Файл:DMCA Boiler.png
Boiler
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo
Файл:TGMC Defiler.png
Defiler
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

Shrike
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

Queen
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

Hivemind
combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo combo

DEAD PAGES

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.



SUPPORT MARINE

Squad Smartgunner
Access: Squad Smartgunner Equipment Room, Squad Room
Difficulty: Easy
Rank: Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours)
Class: Marines
Supervisors: Squad Leader
Duties: Use suppressive fire to help keep your squad intact.
Guides: N/A
Quote:"RO! I NEED MORE DRUMS!"


Introduction

You are specially-trained to operate one of the Terragov Marine Corps' most effective weapons systems: the T-29 smart machine gun. This brand new model is a gun that can shoot through other marines without a special harness or powerpack compared to its previous ancestor, the M56B Smartgun

In TGMC, the main role of the Squad Smartgunner is a second-line support unit.

Playing the Smartgunner

Though it may seem powerful, you are not a front-line combatant. Your gun deals less damage than a pulse rifle and you are slow enough to be caught by nearly any caste while wielding/reloading your weapon. Your strength is covering your team and putting yourself in the best position to lay down lots of fire on the enemy. Treat yourself as a mobile sentry gun, stay behind your teammates, lead your shots, and pay attention to where you can best bring your firepower to bear.

Don't forget the most powerful aspect of your weapon: the built-in IFF. It's turned on by default, and when it is on you will not hit any other friendly marines equipped with IFF transmitters. You can freely shoot through any marine and your bullets will safely bypass them to hit targets beyond. Note that your bullets will still hit anyone or anything without marine IFF, meaning survivors, FRE ERT, and other civilians, so be careful.

Vendors, Equipment, and Weapons

The Smartgunner has their own prep room within their squad prep area (hover your mouse over the doors if you can't find it.) Inside are your GHMME Automated Closet and NEXUS Smartgunner Equipment Rack.

  • The closet contains your uniform, standard equipment, webbing, belts, pouches, and any masks you may want.
  • The equipment rack contains your weapon, an extra drum, and head mounted sight in the essential smartgunner set, as well as additional special ammunition and gun attachments.
  • In the beginning, you get 800 ammo since each T-29 drums consist of 200 ammo. Obtain more from requisition; each new drums cost 5 req points.

GHMME Automated Closet

Item: Desc.:

TGMC Radio

This is used by squad members. Default channels are ; for your squad, and :h for common.

TGMC Uniform

A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.

Combat Boots

Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.

Marine Gloves

Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.

M10 Helmet

A helmet which keeps your head on your shoulders, and not lying ten feet away.

Item: Desc.:

Webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has three slots for storing items.

Storage
Any tiny item
Any small item
M41A MK2 Magazines
M39 Magazines
M42C Magazines
Sunfury Lasgun Cells

Black Webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has five slots for storing tiny or small items.

Storage
Any tiny item
Any small item

Shoulder Holster

Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol in it.

Storage
Any Pistol
Tazer
Item: Desc.:

M39 Belt Holster

SMG Holster that goes on your belt.
Has only one slot, and draws revolvers on click.
Capable of storing an M39 without increased weight (Grips/Stock)

Storage
M39 SMGs Файл:TGMC M39.png

Ammo Load Rig

A belt for your uniform, intended for holding magazines.
You can right click it to change the drawing mode.
Has five slots for storing items.

Storage
Combat Knife
Shells or handfuls of bullets
Any kind of flare/flare nade
M41A MK2 Magazines
M39 Magazines
M42C Magazines
Sunfury Lasgun Cells
M4A3 Magazines
M44 Speedloaders
Any grenade
Claymores

Shotgun Shell Belt

A belt used to hold up to 50 shotgun shells, two boxes worth.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Buckshot shells
Slug Shells
Flechette Shells
Incendiary Shells

M4A3 Belt Holster

Pistol Holster that goes on your belt.
Has five slots, and draws pistols on click.
Capable of storing only one pistol in it.

Storage
Any Pistol, not revolvers.
Any Pistol Magazines

M44 Belt Holster

Revolver Holster that goes on your belt.
Has five slots, and draws revolvers on click.
Capable of storing only one revolver in it.

Storage
M44 Revolvers
M44 Speedloaders

Knife Rig

A knife rig that goes on your belt
Can switch drawing modes by right clicking.
Capable of storing six throwing knives within.

Storage
M11 Throwing Knives.
Pouch: Desc:

Shotgun Shell Pouch

A pouch used to hold shotgun shells. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Buckshot shells
Slug Shells
Flechette Shells
Incendiary Shells

Magazine Pouch

A pouch used to hold magazines. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Shells or handfuls of bullets
M41A MK2 Magazines
M39 Magazines
M42C Magazines
Sunfury Lasgun Cells
M4A3 Magazines
M44 Speedloaders

Medium General Pouch

A medium general pouch that goes into your pocket. Holds small and tiny items.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

Storage
Any tiny item
Any small item

Flare Pouch

A pouch used to flares. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Flare Grenades
Manual Flares

First Aid Pouch

A pouch used to hold construction materials. Has five slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Tramadol Injectors
Tricordazine Injectors
Gauze
Ointment
Medical Splints

Pistol Magazine Pouch

A pouch used to hold pistol magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
M4A3 Magazines
M44 Speedloaders

Sidearm Pouch

A pouch used to sidearms. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
Any Revolvers
Any Pistols
Item: Desc.:

TGMC Gas Mask

A gas mask that restricts your vision, but filters out harmful gasses.

TGMC Coif

A coif that protects you from extreme cold conditions.

Rebreather

Heats or cools down air as you breath it, protecting you from extreme conditions.


NEXUS Automated Equipment Rack

Item: Desc.:

T-29 drum magazine

Supplies your T-29 Smartgun with ammunition and power. 200 ammo per drum.

T-29 smart machine gun

A heavy machine gun that uses IFF to bypass friendlies, allowing you to fire through them if they have a marine ID.

Night Vision Goggles

Grants you full sight of the terrain, but not full night sight. The only marine job that spawns with NVG.

Item: Desc.:

Suppressor

A barrel attachment that makes shots quieter, and reduces damage. Also other stats. Wee.

Extended Barrel

A barrel attachment that makes shots more accurate, and reduces damage. Other stats. Wee.

Recoil Compensator

A barrel attachment that makes recoil less of a problem, apparently. Other stats. Wee.

Magnetic Harness

A rail attachment that makes your gun snap back to your suit storage if you drop it. Makes you less accurate. Other stats. Wee.

Red Dot Sight

A rail attachment that makes your shots more accurate. Other stats. Wee.

Quick Fire Assembly

Reduces the delay on single fire shots, reduces your burst count by one, and reduces your accuracy. Other stats. Wee.

Laser Sight

Underbarrel attachment that makes your gun better for certain things. Other stats, wee.

Vertical Grip

Underbarrel grip that makes your bursts more accurate. Other stats. Wee.

Angled Grip

Underbarrel grip that allows you to wield faster. Other stats. Wee.

Your Gear

Smartgun

This is your main weapon. While weaker than a standard rifle, it compensates through having a high rate of fire and being able to shoot through your friends to hit enemies. To use it, you will only need to equip the M56 Head Mounted Sight (Eyes), Smartgun (Hands/Suit Storage), Powerpack (Backpack), and M56 Combat Harness (Armor). T-29 smartgun and T-29 drums.

Difference between M56B and T-29

Note that a squad smartgunner cannot choose between a M56B and a T-29. In TGMC, the squad smartgunner gets the T-29. This section is only used for comparison given that long time ago in TGMC and in another server (CM), squad smartgunners are familiar with the M56B.

The T-29 is very flexible compared to the M56B. Whereas the M56B demands that the squad smartgunner wears only one type of armor () and cannot use any backpack (), the T-29 allows for variance in armor and storage.

Pros of T-29:

  • Does not consume energy since it does not have multiple modes compared to the M56B
  • Fast fire rate un-modded, making it great for suppression fire
  • Possesses an anti-friendly fire system (IFF), allowing one to shoot through allies to hit your foes
  • Can use full auto
  • Has a 200 round capacity due to the T-29 drum
  • A single squad smartgunner with the T-29 can carry 2,800 ammo (3 drums in G8 pouch, 2 drums in Jaegar exoskeleton general purpose storage module, 8 drums in backpack not satchel, and 1 drum in T-29) compared to the squad smartgunner with the M56B that can only carry 600 ammo
  • T-29 drums can be ordered at Requisitions like other ammo types.
  • Comes with the Night Vison Goggle, or NVG, to help spot targets in the dark

Cons of T-29:

  • Does not have multiple modes
  • Must be manually reloaded, whereas the M56B automatically reloads during the dakka
  • SOUNDS UGLY REEEEEEEEEEEEEEEEEEEEEEE
  • Does not have a default magnetic harness compared to its sibling, the M56B
  • Only have 200 ammo internal capacity compared to the M56B which has 600 ammo
  • Deals about the same damage as an SMG per shot (i.e. 30), making it weaker against T3s unmodded
  • Wielding has a 1-2 second delay unmodded, and slows you while wielded
  • Liberal use tends to run the T-29 drums dry, necessitating either Requisitions or periodic trips to and from the Almayer to maintain usage of the Smartgun.
  • Reloading takes about 3 seconds and must be done by standing still: moving at all interrupts the reloading process. It automatically starts reloading around every 5 seconds it doesn't fire a bullet, but it is not recommended to rely on this too much.

Reccomended attachments:

  • Magnetic Harness (though if you want to use a red-dot sight, it is highly recommended to have a harness belt)
  • Laser sight

M56 Head Mounted Sight

Required to use the Smartgun, and gives you enough nightvision to see the entirety of about half of the screen as if it were completely lit, even through walls and darkness.

Tips

  • Xenomorphs will get punished when they push if you do your job. The SG's job is to ensure that xenomorphs eat more lead when they try to come to CQC range, not to mention the sunder that the SG provides.
  • Given that you have IFF, you can save marines from resin traps. These traps make facehuggers jump on marines if they step on the traps. Always be wary of objects on weed as many objects can hide resin traps, so keep your cursor near objects. When a marine triggers a resin trap, they will get stun and have a few second to be saved before the facehugger grabs onto their face.
  • Stick with your squad and follow the Squad Leader's (SL's) orders. If this isn't possible, stay with any marines you can find. You will not survive on your own if you are caught out of position, and your weapon is a very important support tool for the entire marine force—don't waste it by running around alone.
  • Aim for the chest. You're less likely to hit a target by aiming for the head.
  • Aim at the tile behind a target if they're standing still. If you click right on the tile, it might not hit as likely compared to clicking straight behind your target, or the bullet might hit a nearby wall.
  • For moving targets, try to lead your shots. Bullets have travel time, so depending on how fast a target is moving you may have to put your cursor 1-5 tiles ahead of a target to hit them.
  • If an ally is pounced on, shoot over whoever's in the way behind the tile of the pouncer. You will either drive the pouncer off and make them hesitant to get into range, or you'll fill them with enough lead to drop them for you and your allies.
  • A Shotgunner synergizes well with this role: have the PFC as the point-man and stay behind them and their friends. In case they get pounced on or knocked down, you can then blast the offender and either drive them away (giving your team/the PFC time to move back and regroup), or kill them if they remain in the area for too long. It essentially gives you the ability to act as both an anti-flank/harassment force and as area-denial to all.
  • DON'T STAND IN FRONT
  • SERIOUSLY JUST DON'T
  • STOP CHARGING IN FRONT DAMMIT
  • TALKING TO YOU, ELSA



TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor


DEAD ABUILITES


Ability Description Plasma Cost Cooldown

Salvage Biomass
After completing its wind-up, the user gibs the corpse of an adjacent xenomorph (ally or enemy), dividing 20% of the target's stored evolution and upgrade points among those members of the user's hive that can benefit from them, and transferring all plasma the target possessed to the user. Easy See Desc.

Regurgitate
Regurgitate does exactly what it sounds like. Expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still. Easy N/A

Headbite
This ability is used to remove the brain of a downed marine, allowing for a quick execution. Takes 10 seconds to pull off. Braindead 100

Psychic Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. 100 Easy