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{{TGMC}}
{{TGMC}}
'''''Also see [[TGMC:Hypospray guide|Hypospray guide]]!'''''


{{JobPageHeaderTG
This guide assumes that you are a medical role, such as a Medical Officer or Corpsman.
|headerbgcolor = #808080
If you are '''not''' a medical role, you will have to contend with certain fumble checks in advanced medical care, taking more time and in some cases cause a chance of failure (and damage to your patient.).
|headerfontcolor = white
|stafftype = SUPPORT MARINE
|imagebgcolor = #d9d9d9
|img_generic = TGMC_Corpsman_2022.png
|jobtitle = Squad Corpsman
|access = Squad Corpsman Equipment Room, Squad Room
|difficulty = Hard
|Rank = Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours)
|Class = Marines
|superior = [[TGMC:Squad Leader|Squad Leader]]
|duties = Keep your squad alive, send seriously wounded back to the ship.
|guides = [[TGMC:Guide to medicine|Guide to medicine]], [[TGMC:Defibrillation|Guide to Defibrillation]]
|quote =  The Healing is not as rewarding as the Hurting.
}}
<br>
=Introduction=
The Corpsman are the frontline medics of the TGMC. After going through ''7-9 weeks in Recruit Training Command Great Lakes'', then '''''19 FREAKING WEEKS''' in Hospital Corps “A” School in Fort Sam Houston at San Antonio, Texas'', and who the freak knows how long for '''Field Medical Service School''' in either Camp Lejeune, NC, or Pendleton, CA, you are FINALLY attached to TerraGov Marine Corps. No matter what anyone says about your Navy background, you are a '''MARINE!'''


Utilizing the latest in Nanotrasen technology which is also the ''lowest bidder'', you're equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they've been killed.
Trauma care is vital for the long term success of any Marine Operation. In a role expected to provide medical care to marines, it's important for you to understand as much about the medical system as possible, to provide expedient and efficient care to your patients. With aid of this guide, you should be able to work your way through almost any problem you will encounter, presuming you have enough time to provide treatment.


= Your job =
=== <big>'''<span style="color:green">Using this guide'''</big> ===
You are the Corpsman, a Doctor first and a Fighter second. Your survival is the linchpin of any Marine force.
For new players, or those unfamiliar with medication, triage and how to identify trauma, the intention of this guide is to allow quick access to information, and presented in a way that hopefully allows new players to identify trauma in game quickly. If you have a symptom or condition you don't know how to treat or if it is dangerous, '''use 'Find on Page' (Ctrl + F on PCs) and search for keywords''' or symptoms you see until you get the advice you need. Also be aware that the ingame Mentor Help (F1) can also put you in contact with knowledgeable players!


Your one main goal is:<blockquote>
=== '''Keep. Your Squad. going''' ===
</blockquote>Which means:


* Keep Marines alive and healthy
= Identification =
* Treat those heavily injured
* Revive those recently dead
* Evac marines whom you cannot treat
* Evac marines who need too much time to treat
* Be ''at'' the front, but not ''on'' the front. Cover your squadmates, but do not expose yourself - who will rescue you?
* Don't forget to pay attention to your surroundings. Better a Marine life is lost rather than your own.


The role of the Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you. You are first and foremost a medic. The fight is your secondary responsibility. But you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. Do not be surprised when you have to revive a Marine during an active attack. This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master. The True Corpsman will <s>un</s>Corpse... man.
You're going to want the proper equipment to diagnose an injury before anything else, so be sure to grab a medical HUD[[File:DMCA health HUD.gif]] and wear it so you can actually identify who needs your help and grab a health analyzer[[File:DMCA_health_analyzer.png]] to see what is ''exactly'' wrong with them. Diagnosis is the first and foremost step in administering treatment.


<center>
[[File:DMCA health HUD.gif]] Your HealthHUD Will make it easier to identified wounded Marines. Can be combined with Ballistic Goggles to cosmetically alter the HUD.
 
* At full Health, a marine will have a green bar above them. As they take damage, it will slowly turn yellow, then orange, then red, and finally a blinking red when they are in danger of dying.
 
Examinations (Shift + Left Click) on a person are a good, quick way to judge a person's need at a distance. Not only will you notice missing limbs, but a person with blood soaking through their clothing is a clear sign of untreated wounds!
 
[[File:DMCA_health_analyzer.png]]Your handy Health Scanner is your primary means of diagnosing injuries and conditions requiring your aid. Use directly on a Marine to scan their health. Without Medical Skills (Squad Marines), this process can take a few seconds.
 
* Be sure not to just check Basic Damage, but also for Brain Damage, Fractures, Blood Level and any chemical contents before deciding upon forms of treatment.
 
[[file:TGMCBodyScanner.gif]] Body Scanners, found in Medical Bay and AO Medical Facilities, are the final word on all medical scanners. They perfect detail of all issues on the patient, if you know what to look at.
 
* Most resent scans in the body scanner can be recalled if you're wearing a [[File:DMCA health HUD.gif]]MedHUD and Examine (Shift + Left Click) a person, just note the time of the scan compared to current round time!


==[[File:TGMC_Marine_Vendor.png|64px]]  GHMME Automated Closet  [[File:TGMC_Marine_Vendor.png|64px]]==
<span style="color:red">Failure to identify not only what injuries a marine has, but also what chemicals are already in their system, could result in ineffective care or worse, risk an overdose or even death on a condition that was not life threatening already.</span>  
<tabs>
= Types of basic damage =
<tab name="Standard Equipment">


{| style="border: 3px solid black;
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_CorpsmanOutfit.png|64px]]
[[#Standard Kit |'''Standard Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Standard kit. Comes with Corpsman Fatigues, Combat Boots, an MRE, Combat Gloves, and a Radio Headset.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Jaeger_undersuit.png|64px]]
[[#Jaegar Kit |'''Jaeger Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Jaeger kit. Comes with a Jaeger Undersuit, Combat Boots, an MRE, Green Facepaint, Combat Gloves, and a Radio Headset.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Robot_chest_rig.png|64px]]
[[#Robot Kit |'''Robot Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Robot kit. Comes with a Robot armor mount, Welding Tool, Cable, and a Radio Headset.
|}
</tab>


<tab name="Hats">
{| style="border: 3px solid black;
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Superior_Welding_Module.png|64px]]
The most common damage inflicted upon marines, and easiest to treat.
[[#modulewelding |'''Jaeger welding module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module can be flipped up or down to function as a welding mask.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_BinocularModule.png|64px]]  
A [[file:TGMCHealthScanner.png]]Health Scanner will show '''<span style="color:red">Brute</span>''' '''<span style="color:darkorange">Burn</span>''' '''<span style="color:green">Toxin</span>''' '''<span style="color:blue">Suffocation</span>''' values in the corresponding color.
[[#modulebino |'''Jaeger binoculars module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, can be flipped down to view into the distance.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_FreyrModule.png|64px]]
=== '''<span style="color:red">Brute</span>''' ===
[[#modulefreyr |'''Jaeger Freyr module''']]
* '''<span style="color:red">Brute</span>''' damage represents physical trauma.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| When attached, this module lessens the screen effect when heavily damaged.
**The most common damage you will encounter: Slashes, Being Shot, Explosions, and being hit with objects are the most common causes of Brute damage.
|-
**Will induce pain relative to the amount of damage present.
**Brute damage will always be linked to a specific limb or organ. Some treatment methods will require you to directly target that body part to heal.
**Usually the obvious; bleeding and discoloration on the body, with examinations revealing cuts, gashes and blood soaking through clothing as symptoms.
**In case of severe or critical brute damage to a single limb, fractured or broken bones are likely.
**When applying [[File:TGMC_Gauze.png]][[File:TGMC_Ointment.png]]Gauze, Ointment or [[File:TGMCbrutepack.png]][[File:TGMCburnpack.png]]Kits, the medical wheel will show brute damage on a limb as red cuts or gashes.
***[[File:TGMC_Gauze.png]]Gauze and [[File:TGMCbrutepack.png]]brute kits can directly treat brute damage on the targeted limb.
***[[file:TGMCBicaPill.png]]Bicardine, Meralyne, Tricordrazine, Doctor's Delight, Neuraline and Russian Red will treat brute damage across the entire body.
***[[File:TGMCsuture.png]]Surgical Sutures can be used during Surgery to directly heal brute damage on the targeted limb. Repeat the step until all damage is repaired on that limb.
***[[file:TGMCAutoDoc.gif]]Autodoc procedure Surgical Brute Treatment repairs all (external) brute on all limbs at once.
***[[file:TGMCCryoTube.gif]]Cryotubes (with Cryomix Beaker inserted) will heal Brute damage while the tube is active.


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_AntennaModule.png|64px]]
[[#moduleantenna |'''Jaeger Antenna module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module is able to provide the user's coordinates to Requisitions, and allow them to deliver items directly to the user.


</tab>
=== '''<span style="color:darkorange">Burn</span>''' ===
* '''<span style="color:darkorange">Burn</span>''' damage represents thermal damage to tissue.
**Less common than Brute, but still common damage type. Primary sources of Burn damage include fire, acid, lasers and extreme weather, such as the cold exteriors of Ice Colony and Ice Caves while not wearing a mask.
**Burns produce higher relative pain per damage than any other damage type (20% more pain compared to equal amounts of Brute damage.)
**Burn damage will always be linked to a specific limb. Some treatment methods will require to target that body part directly to heal.
**Burns do not have any obvious symptoms, and can't be easily identified through examinations.
**When applying [[File:TGMC_Gauze.png]][[File:TGMC_Ointment.png]]Gauze, Ointment or [[File:TGMCbrutepack.png]][[File:TGMCburnpack.png]]Kits, the medical wheel will show burn damage on a limb as yellow burns or boils.
***[[File:TGMC_Ointment.png]]ointment and [[File:TGMCburnpack.png]]burn kits can directly treat burn damage on the targeted limb.
***[[file:TGMCKeloPill.png]]Kelotane, Dermaline, Tricordrazine, Doctor's Delight, Neuraline and Russian Red will treat brute damage across the entire body.
***[[File:TGMCsuture.png]]Surgical Sutures can be used during Surgery to directly heal burn damage on the targeted limb. Repeat the step until all damage is repaired on that limb.
***[[file:TGMCAutoDoc.gif]]Autodoc procedure Surgical Burn Treatment repairs all (external) burns on all limbs at once.
***[[file:TGMCCryoTube.gif]]Cryotubes (with Cryomix Beaker inserted) will heal Burn damage while the tube is active.


<tab name="Armor">


{| style="border: 3px solid black; class="mw-collapsible"
=== '''<span style="color:green">Toxin</span>''' ===
! style="background-color:#808080; width:150px;"| '''Item:'''
* '''<span style="color:green">Toxin</span>''' damage represents chemical damage to the body.
! style="background-color:#808080;"| '''Desc.:'''
**Primary sources of Toxin damage include exposure to Neurological agents, Medicinal side effects and overdoses, or a damaged Liver.
|-
**Toxin damage is less painful than Brute or Burn damage (25% less painful as equal amounts of brute damage).
**Toxin damage affects the entire body at once, and is not restricted to a single limb, all treatment methods treat all toxins as a whole.
**Toxin damage has no obvious symptoms on examination, though Vomiting is often is a symptom of high level of toxins in a person.
***[[file:TGMCDyloPill.png]]Dylovene, Hyrolane, Arithrazine, Tricordrazine, Doctor's Delight and Russian Red will treat toxin damage across the entire body.
***[[file:TGMCAutoDoc.gif]]Autodoc procedure Toxin Chelation treatment repairs all toxin damage.
***[[file:TGMCCryoTube.gif]]Cryotubes (with Cryomix Beaker inserted) will heal Toxin damage while the tube is active.


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotLight.png|96px]]
[[#LightRobot |'''Combat Robot Light Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Set of Light Armor designed to mount on Combat Robots.<br>
Not compatible with humans.
Compatible with Jaeger Modules.


{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
=== '''<span style="color:blue">Suffocation</span>''' ===
|-
* '''<span style="color:blue">Suffocation</span>''' damage, sometimes referred to as 'Oxyloss' represents de-oxygenation or lack of oxygen in the target's body.
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
**'''Suffocation is almost always a symptom of a bigger problem and not simply a lack of breathable air in the area.'''
**Sources of suffocation damage include, but not limited to: Blood loss, Extreme Stamina Depletion, Shock or Critical Condition.
**Suffocation is less painful than Brute and Burn damage (25% less painful than equal amounts of Brute damage.)
**Suffocation damage affects the entire body at once, and is not restricted to a single limb, all treatment methods treat all suffocation as a whole.
**In most cases, simply treating the suffocation with medicine will not prevent further suffocation, but treating the source of the suffocation will allow the body restore oxygenation on it's own.
**Gasping for air is one possible sign of Suffocation in a person.
***'''Primarily treated by fixing the conditions that cause suffocation.''' (Low Blood, Neurotoxin persistent in body.)
***[[file:TGMCDexaPill.png]]Dexalin, [[file:TGMCDex+Injector.png]]Dexalin Plus and other Medications will treat suffocation damage across the entire body.
***CPR can be done on unconscious patients to breathe for them.
***[[file:TGMCCryoTube.gif]]Cryotubes (with Cryomix Beaker inserted) will heal Suffocation damage while the tube is active.


|- style="border:2px solid black;"
==='''Cellular Damage'''===
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
*'''Cellular Damage''' also known as Cloneloss or Genetic Damage, is instability a the genetic level.
|}
*While not shown numerically on [[file:TGMCHealthScanner.png]]Health Scanners, functions similar to other forms of damage, lowering total health, causing pain and potentially adding up with Brute, Burn and Toxins to prevent Defibs!
**Identifiable on [[file:TGMCHealthScanner.png]]Health Scanner as being "Cellular damage detected. Recommend cryogenic treatment"
**Caused by exposure to dangerous compounds. Currently, [[file:TGMCRussPill.png]]Russian Red, Peridaxon Plus, Quick-Clot Plus, and a xenomorph's Psychic Drain will all cause cellular damage.
**Functions similar to Toxin damage, damaging the entire body and not a single limb.
**Cause pain in equal amounts to brute damage.
**Itchy Skin/Body is a possible symptom of Cellular Damage.
***[[file:TGMCCryoTube.gif]]Cryotubes loaded with Cryoxadone and Clonexadone are the main treatment for cellular damage.
***Sleeping on a bed will slowly treat cellular damage, twice as fast if sheets are also present.


|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotMedium.png|96px]]
[[#MediumRobot |'''Combat Robot Medium Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Set of Medium Armor designed to mount on Combat Robots.<br>
Not compatible with humans.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
= Types of advanced damage =
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotHeavy.png|96px]]
[[#HeavyRobot |'''Combat Robot Heavy Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Set of Heavy Armor designed to mount on Combat Robots.<br>
Not compatible with humans.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
''For a more in-depth treatment of surgery to heal advanced damage, see the [[file:TGMCSurgerySign.gif]][[TGMC:Surgery|TGMC:Guide_to_Surgery]]''
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoLight.png|96px]]
In addition to the above 4 types of damage:
[[#XenoLight |'''Xenonauten Light Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Lightly armored Vest designed for Human use.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
=== '''Pain''' ===
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
* '''Pain''' is caused by nearly every other form of damage and injury a person can receive.
|}
**Untreated wounds are more painful than those that are stabilized or cared for.
**Of the 4 common types of damage, burns are the most painful, with suffocation and toxins being relatively less painful than the others.
**Causes Stuttering, decreased vision and slowing of movement, increasingly debilitating as pain level rises.
**Extreme levels will cause collapse and stun, with maximum pain threshold causing blackouts and fainting.
**Painkillers will offset pain, but will not reduce the severity of wounds. Once painkillers are metabolized, if wounds persist so will the pain.
***[[File:TGMCsplint.png]]Stabilize broken limbs or those with shrapnel in them, and [[File:TGMCbrutepack.png]][[File:TGMCburnpack.png]]treat injuries to reduce felt pain.
***[[file:TGMCParaPill.png]]Paracetamol and [[file:TGMCSynapInjector.png]]Synaptizine will numb mild pain
***[[file:TGMCTramPill.png]]Tramadol will numb strong pain
***[[file:TGMCOxyInjector.png]]Oxycodone will numb severe pain.  


|-
=== '''Fractures and Broken Bones''' ===
* '''Fractures and Broken Bones''' are a direct result of extreme amounts of brute damage to a single limb.
**Above a specific threshold (25 for Arms, Legs, Hands and feet, 50 for Head, Chest and Groin), each additional attack or effect that causes brute damage may fracture or break the limb.
**If not stabilized, Fractures and Breaks cause extreme amounts of pain, and attempting to move can cause additional damage.
**Hands and Arms will cause dropping of items, Legs and Feet will cause extreme slowness in movement if not stabilized.
**Head, Chest and Groin can cause additional brute damage and internal injuries if not stabilized.
**Dragging a person with such injuries is '''not''' advised, [[File:TGMCsplint.png]]splint all fractures and breaks before moving, or use a roller bed to move them.
***[[File:TGMCsplint.png]]Splints will stabilize the limb, reducing pain and preventing further injury and side effects. Splints can fall off if limb is further damaged.
***[[File:DMCA bone gel.png]][[File:DMCA bone setter.png]]Bone Repair Surgery will repair fractured or broken bones in the limb. Bones can rebreak if brute damage is not heal first, treat brute damage first!
***[[file:TGMCAutoDoc.gif]]Autodoc procedure Broken Bone Surgery will repair all fractures and broken bones in the body.
***[[file:TGMCCryoTube.gif]]Cryotubes also repair broken bones over time, providing brute damage is present on the limb when healing it.


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoMedium.png|96px]]
=== '''External Bleeding''' ===
[[#XenoMedium |'''Xenonauten Medium Armor Kit''']]
* '''External Bleeding''' is caused by brute damage and can randomly happen to a limb with each attack.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
**If a person is bleeding, they will leave blood drops on the floor, and deplete their body's reserve of blood over time.  
A Moderately armored Vest designed for Human use.
**If left untreated, bleeding can potentially become infected, as well as lead to low blood.  
Compatible with Jaeger Modules.
***[[File:TGMC_Gauze.png]]Gauze and [[File:TGMCbrutepack.png]]brute kits will stop bleeding on targeted limb
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
***[[file:TGMCBicaPill.png]]Bicaradine and other medication and brute treatment methods also stops external bleeding when the brute damage to the limb is completely healed.
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
=== '''Internal bleeding''' ===
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
* '''Internal bleeding''' is caused randomly when brute damage to a limb exceeds the fracture threshold, as well as from attacks with armor penetration (most ballistic weapons.)
|}
**Internal Bleeding will be identifiable on a Medical Scanner, both as brute damage to a limb that can not be treated normally, and the scanner identifying an Internal Bleeding condition.
|-
**Bleeding can lead to low blood, causing suffocation as blood drops below specific thresholds.
**Internal Bleed will progressively get worse and more severe if left untreated, increasing the rate of blood loss over time.
***[[file:TGMCQCPill.png]]QuickClot or [[file:TGMCBicaPill.png]]Bicaradine and [[file:TGMCInapPill.png]]Inapprovaline will prevent this bleeding from getting worse, and pause bleeding while the medication is in the system.
***[[file:TGMCQC+Injector.png]]QuickClot Plus treats Internal Bleeding quickly, though this causes extreme pain and metabolizes toxin in the bloodstream as well as inflicting Cellular Damage
****[[file:TGMCQC+Injector.png]]QuickClot Plus Overdoses heal Internal Bleeding at triple the rate, at the cost of Toxin Damage and Blood Loss.
***[[file:TGMCBicaPill.png]]Bicaradine Overdose heals a small amount of Internal Bleeding per, at the cost of Burn damage.
***[[File:DMCA_Fix_O_Vein.png]]Surgery will instantly heal all Internal Bleeding per limb completed on.
***[[file:TGMCAutoDoc.gif]]Autodoc procedure Internal Bleeding Surgery repairs all internal bleeding across all limbs.
***[[file:TGMCCryoTube.gif]]Cryotubes (with Cryomix Beaker inserted) will heal Internal Bleeding while the tube is active.


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoHeavy.png|96px]]
[[#XenoHeavy |'''Xenonauten Heavy Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Heavily armored Vest designed for Human use.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
{| class="wikitable" style="float:right; font-size: 75%;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|+ Blood compatibility table
|-
! rowspan="2" | Recipient
! colspan="8" | Donor
|-
! O−
! O+
! A−
! A+
! B−
! B+
! AB−
! AB+
|-
! O−
| style="width:3em" | [[File:Yes.png]]
| style="width:3em" | [[File:No.png]]
| style="width:3em" | [[File:No.png]]
| style="width:3em" | [[File:No.png]]
| style="width:3em" | [[File:No.png]]
| style="width:3em" | [[File:No.png]]
| style="width:3em" | [[File:No.png]]
| style="width:3em" | [[File:No.png]]
|-
! O+
| [[File:Yes.png]]
| [[File:Yes.png]]
| [[File:No.png]]
| [[File:No.png]]
| [[File:No.png]]
| [[File:No.png]]
| [[File:No.png]]
| [[File:No.png]]
|-
! A−
| [[File:Yes.png]]
| [[File:No.png]]
| [[File:Yes.png]]
| [[File:No.png]]
| [[File:No.png]]
| [[File:No.png]]
| [[File:No.png]]
| [[File:No.png]]
|-
! A+
| [[File:Yes.png]]
| [[File:Yes.png]]
| [[File:Yes.png]]
| [[File:Yes.png]]
| [[File:No.png]]
| [[File:No.png]]
| [[File:No.png]]
| [[File:No.png]]
|-
! B−
| [[File:Yes.png]]
| [[File:No.png]]
| [[File:No.png]]
| [[File:No.png]]
| [[File:Yes.png]]
| [[File:No.png]]
| [[File:No.png]]
| [[File:No.png]]
|-
! B+
| [[File:Yes.png]]
| [[File:Yes.png]]
| [[File:No.png]]
| [[File:No.png]]
| [[File:Yes.png]]
| [[File:Yes.png]]
| [[File:No.png]]
| [[File:No.png]]
|-
! AB−
| [[File:Yes.png]]
| [[File:No.png]]
| [[File:Yes.png]]
| [[File:No.png]]
| [[File:Yes.png]]
| [[File:No.png]]
| [[File:Yes.png]]
| [[File:No.png]]
|-
! AB+
| [[File:Yes.png]]
| [[File:Yes.png]]
| [[File:Yes.png]]
| [[File:Yes.png]]
| [[File:Yes.png]]
| [[File:Yes.png]]
| [[File:Yes.png]]
| [[File:Yes.png]]
|}
|}
|-
=== '''Low blood''' ===
* '''Low blood''' is a condition caused by untreated bleeding or adverse effects of certain medicines and chemicals.
**Low blood directly causes Suffocation and eventually Toxin damage and loss of consciousness as it get worse.
**A standard human has 560u of blood in their system.
**Below 501u (90%), suffocation damage will regularly occur (up to 20) and the patient will feel woozy.
**Below 336 (60%) more severe suffocation damage will regularly (up to 40), eyesight will become blurry, patient may faint at irregular intervals.
**Below 224u (40%) suffocation and toxin damage will regularly continue until death or treatment.
**Below 122u (~21%), results in immediate death. Revival via Defibrillation is impossible until raised above this value.
***[[File:TGMCIV.png]][[file:TGMCBloodPack.png]]Blood Transfusion with an IV and appropriate Blood Bag Type(See table to right) for quickest replenishment.
***[[file:TGMCHyperInjector.png]]Isotonic Injectors, containing Nutriment, Iron and Sugar, slowly help restore blood levels.
***[[file:TGMCMRE.png]]Eating Food will restore nutrition, allowing slow replenishment of Blood Levels. Slower than Isotonic's and does not stack, as both add Nutriment.
***[[File:TGMCNanoBlood.png]]NanoBlood will instantly restore blood level to 40% if it is initially lower, and then restore more blood depending upon if the patient has more or less than 60% of their normal value.
**Above 600 units, excess blood will flow out of the body, but this process does not deal damage. Quickclot will prevent this bleeding while in the system, but all excess blood will leak once it runs out.


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_ScoutMk2.png|96px]]  
=== '''Infections''' ===
[[#ScoutLight |'''Jaegar Scout Light Exo''']]
* '''Infections''' are bacterial buildups in the body.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
**Caused by untreated brute and burn injuries, as well as improper (dirty) surgery.
A Lightly armored Jaeger Exoskeleton.
**[[file:TGMCHealthScanner.png]]Health Scanners will identify presence of Infections, and an increase in body temperature can also be used to predict a developing infection before it becomes a problem.
Compatible with Jaeger Modules.
**[[file:TGMCBodyScanner.gif]]Will identify every limb or organ with an infection as well as the severity of the infection.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
**Left untreated, Infections will cause Toxin damage in the body overtime, and ultimately can lead to Necrosis if not treated.
|-
***[[file:TGMCSpacPill.png]]Spaceacillian is the primary method for treating infections.
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
***[[File:TGMC_Gauze.png]]Gauze and [[File:TGMCbrutepack.png]]Brute Packs on external bleeding and [[File:TGMC_Ointment.png]]ointment or [[File:TGMCburnpack.png]]Burn Kits will patch and salve them, preventing them from getting infected, or the infection getting worse.
***Polyhexanide can be administered to fight severe (but not Necrotic) infections, though this will cause additional toxin damage and likely put the the patient to sleep.
***[[File:DMCA_IMS_off.png]][[File:DMCA_cautery.png]]Surgery, in proper sterile conditions, will purge an infection on cauterization.
***[[file:TGMCAutoDoc.gif]]Autodoc procedure Limb Disinfection Procedure for limbs and Organ Infection Treatment for organs will respectively purge the appropriate limbs of infection.


|- style="border:2px solid black;"
=== '''Necrosis''' ===
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
* '''Necrosis''' is the final stage of Infection
|}
**[[file:TGMCHealthScanner.png]]Health Scanners and [[file:TGMCBodyScanner.gif]]Body Scanners will both identify limbs with necrotizing tissue.
|-
**Usually caused by improper surgery, such as not using proper PPE or a dirty environment and gear.
**Other Infections caused by untreated bleeding or burns can also develop into Necrosis is left untreated too long.
**Overuse of Vali gear can cause Necrosis in limbs. Remind Vali users to only use it in short bursts!
**Necrosis will deal more Toxin damage than lesser infections, and will attempt to spread to other limbs until the patient is dead or the Necrosis is treated.
***[[File:DMCA_scalpel.png]][[File:TGMCbrutepack.png]] Necrosis Treatment Surgery is the primary treatment for necrotizing tissue on the targeted limb or bodypart.
***[[file:TGMCAutoDoc.gif]]Autodoc procedure Necrosis Removal Surgery will remove and treat all necrotic tissue.


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_SkirmisherMk2.png|96px]]  
=== '''Organ damage''' ===
[[#SkirmisherLight |'''Jaegar Skirmisher Light Exo''']]
* '''Organ damage''' is a perforated or injured organ.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
**Can be caused by any condition that causes Internal Bleeding, such as unstabilized broken bones, or armor piercing attacks.
A Lightly armored Jaeger Exoskeleton.
**Detectable by [[file:TGMCBodyScanner.gif]]Body Scanners, revealing damage to each organ.
Compatible with Jaeger Modules.
**Does '''not''' appear on the [[file:TGMCHealthScanner.png]]Health Scanner, but can be identified through information provided by the scanner.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
**Causes continual damage or side effects relative to the damage the organ sustained.
|-
**Heart and Lungs can both be identified by damage to stamina, as well as other effects.
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
***Heart damage will lower maximum health and stamina.
***Lung damage will decrease your stamina regen and add a slowdown.
**Liver and Kidneys can be identified by Toxin damage continually building up despite no obvious source.
***Kidney health affects the amount of chems that a body can process at any given time. A healthy liver can process 5 at once, decreasing with health.
***When processing a number of chems above a bodies chemical threshold, patients will experience dizziness, confusion.
**[[file:TGMCStasisBag.png]]Stasis Bags will prevent organ damage from killing marines inside of them.
***[[file:TGMCHyperInjector.png]]Peridaxon Plus will repair organs, but will metabolize into Toxins and cellular damage.
****<span style="color:red">Warning: Peridaxon Plus has a 1u OD limit. Never administer more than 1u at a time, and always administer with a Toxin treating and purging chemicals, preferably [[file:TGMCDyloPill.png]]Dylovene and Ryetalyn. Overdoses and Critical Overdoses and quickly become lethal.</span>
***[[File:DMCA_scalpel.png]][[File:TGMCbrutepack.png]] Organ Surgery can performed to treat all organs at once.
***[[file:TGMCAutoDoc.gif]]Autodoc procedure Surgical Organ Damage Treatment will treat all organ damage and brain damage at once.
***[[file:TGMCCryoTube.gif]]Cryotubes (with Cryomix Beaker inserted) will heal Organ damage while the tube is active.


|- style="border:2px solid black;"
=== '''Eye damage''' ===
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
* '''Eye damage''' is identical Organ Damage, but mechanically different.
|}
**Eye damage is caused by not wearing eye protection during welding or plasma cutter use, as well as armor piercing attacks to the skull, or moving around with an unstabilized fracture or broken skull.
|-
**You will not be able to detect eye damage with a [[file:TGMCHealthScanner.png]]Health Scanner, but a [[file:TGMCBodyScanner.gif]]Body Scanner will, and marines will usually tell you if they can not see.
***[[file:TGMCImidPill.png]]Imidazoline will treat eye damage slowly over time.
***[[File:DMCA_scalpel.png]][[File:DMCA_retractor.png]][[File:DMCA_hemostat.png]] Eye Repair surgery can be done to instantly heal all eye damage at once.
***[[file:TGMCAutoDoc.gif]]Autodoc procedure Corrective Eye Surgery will restore eyesight.


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InfantryMk2.png|96px]]  
=== '''Brain Damage''' ===
[[#InfantryMedium |'''Jaegar Infantry Medium Exo''']]
* '''Brain Damage''' is functionally similar to Organ Damage and Eye Damage.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
**Brain Damage can be caused by certain Drug Overdoses (Such as Tricordrazine), Armor Piercing attacks to the skull or unstabilized fractures or broken skulls.
A Moderately armored Jaeger Exoskeleton.
**[[file:TGMCHealthScanner.png]]Health Scanners will identify Brain Damage and give a clue to the severity.
Compatible with Jaeger Modules.
**[[file:TGMCBodyScanner.gif]]Body Scanners will reveal the exact amount of Brain Damage a patient has.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
**Causes loss of 1 rating to all skills, alongside drooling.
|-
***[[file:TGMCAlkyPill.png]]Alkysine will slowly treat brain damage over time.
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
***[[File:DMCA_hemostat.png]][[File:DMCA_Fix_O_Vein.png]]Surgical treatment for Brain Damage heals all brain damage.
***[[file:TGMCAutoDoc.gif]]AutoDoc procedure Surgical Organ Damage Treatment will repair all Brain and Organ Damage.


|- style="border:2px solid black;"
=== '''Dismemberment''' ===
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
* '''Dismemberment''' is the complete removal of a limb.
|}
**Caused by extreme brute damage to a specific extremity (Hand, Arm, Foot, Leg or Head)
|-
**Is '''extremely''' painful, and can result in additional bleeding or infections if not treated promptly.
**Dismembered limbs can not be used to hold items, missing feet or legs slow a victim considerably.
**Dismemberment of the Head, also called Decapitation, is instantly fatal, can not be treated or reversed.
**Wearing a Helmet or other appropriately armored headgear will '''prevent''' decaptions. (WEAR YOUR HELMET!!)
**Organic limbs decompose and become lifeless after dismemberment, preventing their reattachment.
***[[File:DMCA_scalpel.png]][[File:DMCA_retractor.png]][[File:DMCA_cautery.png]]Surgically prepare the stump before applying the appropriate prosthetic limb (Robotic Arm to missing arm or hand, Robotic Leg to missing leg or foot. Be sure to check for LEFT or RIGHT)
***[[file:TGMCAutoDoc.gif]]Autodoc procedure Limb Replacement Surgery to automatically replace all missing limbs with the appropriate robotic counterpart.


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EVAMk2.png|96px]]  
=== '''Shrapnel and foreign objects''' ===
[[#EVAMedium |'''Jaegar EVA Medium Exo''']]
* '''Shrapnel and foreign objects''' is any object embedded inside the flesh that can not be pulled out.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
**Bullets are the most common form of shrapnel, an unfriendly result of friendly fire.
A Moderately armored Jaeger Exoskeleton.
**Detectable by [[file:TGMCHealthScanner.png]]Health Scanners, though not which limb.
Compatible with Jaeger Modules.
**[[file:TGMCBodyScanner.gif]]Body Scanners will reveal Shrapnel and which exact limb they are embedded in.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
**Shrapnel will continue to cause pain and potentially cause additional brute damage (and all side effects that brute damage can cause) to the limb if not stabilized
|-
***[[File:TGMCsplint.png]]Splinting a limb with shrapnel in it will prevent further damage and discomfort as long as the splint remains in place.
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
***[[file:TGMCTweezers.png]]Medical Tweezers on the limb to remove one piece of shrapnel. Multiple pieces will require multiple attempts.
****Tweezers inflict Brute damage based on (lack of) Medical Skill. Untrained personnel are likely to cause Broken Bones, trained personnel considerably less so.
***[[File:DMCA_hemostat.png]]Shrapnel removal surgery to remove one piece of shrapnel per use of [[File:DMCA_hemostat.png]]Hemostat. Does not require sawing through bone.
***[[file:TGMCAutoDoc.gif]]Autodoc procedure Foreign Body Removal Surgery to remove all pieces of shrapnel at once.


|- style="border:2px solid black;"
=== '''Alien Larva''' ===
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
* '''Alien Larva''' or Infestation is the result of a Larval Hugger impregnating victim.
|}
**Larva or Embryos can be detected with [[file:TGMCHealthScanner.png]]Health Scanners, saying "Foreign object detected". Note that for shrapnel it says the same.
|-
***[[file:TGMCBodyScanner.gif]]Body Scanners in Medical Bay can detect these parasites accurately.
**A victim has 5 minutes to seek medical attention to have the parasite removed.
**The embryo will go through 5 stages of growth while in the body, causing shaking of the victim with each growth phase, as well as other symptoms the host may detect.
**Larval Accelerant Toxin can double the rate of growth in a victim.
**If the Larva reaches the final stage of growth without being removed, it will emerge from the victim's chest, instantly killing the host and producing a Xeno Larva.
***[[file:TGMCStasisBag.png]]Stasis bags and poor health will slow the larva's gestation and a [[file:TGMCCryoTube.gif]]Cryotubes will halt it all together.
***[[File:DMCA_hemostat.png]]Surgically remove from chest after opening rib cage. Will result in one Larva Embryo that can be grinded into Larval Jelly for advanced chemical production.
***[[file:TGMCAutoDoc.gif]]Autodoc procedure Foreign Body Removal Surgery will remove and destroy the Embryo, can not recover for Larval Jelly production.


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GungnirMk2.png|96px]]
=== '''Overdose''' ===
[[#GungnirHeavy |'''Jaeger Gungnir Heavy Exo ''']]
*'''Overdose''' is what happens what a patient is given (or self administers) too much of a particular kind of medicine or chemical.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
**Overdose thresholds vary depending by chemical, though most common ones have a 30u threshold.
A Heavily armored Jaeger Exoskeleton.
**Increased damage or debilitating effects will occur if Critical Threshold is surpassed.
Compatible with Jaeger Modules.
**See the [[TGMC:Guide_to_chemistry]] for full list of thresholds an effects
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
**Always scan before administering medication to avoid Overdosing a patient.
|-
***[[file:TGMCHyperInjector.png]]Hypervene will remove 5u of every chemical per 1u injected or ingested. Apply until Overdose stops.
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
***Water will purge all Chemicals, Toxins and Food eaten equal to amount consumed.


|- style="border:2px solid black;"
=== Death ===
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
''For a full breakdown, see the [[TGMC:Defibrillation|Guide to Defibrillation]]''
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_AssaultMk2.png|96px]]
People are going to die, that's a simple fact. However, there's a difference between being dead and ''being'' dead. And the former is one you can treat. The recently departed still yet cling to the mortal coil and with a defibrillator[[File:TGMCDefib.gif]], you can pull their soul back into the land of the living (assuming they wish to), however, there are a number of stipulations to reviving someone:
[[#AssaultHeavy |'''Jaeger Assault Heavy Exo ''']]
*They must have not been dead for longer than 5 minutes.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
*They must not have basic damage (brute/burn/tox/oxy) of any type greater than 200.  
A Heavily armored Jaeger Exoskeleton.
*They must have a functioning working heart and brain.
Compatible with Jaeger Modules.
*They must not have committed suicide (through the verb).
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
*They must have an actual player associated with their mob (no reviving the long-dead colonist bodies).
|-  
*They must not be wearing an exosuit (such as marine armour) that would interfere with the resuscitation.
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
Please remember, that you can use trauma and burn kits on dead bodies to help repair the damage done and make them valid for reviving. The defibrillator also heals some damage (of all basic types) itself, the greater the medical skill the more powerful the defibrillator healing ability is. These values are as follows:
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
*Squad Leader: 4 per shock
|}
*Squad Medic, Staff Officer, Field Commander: 8 per shock
|-
*Captain: 12 per shock
*Doctor or Synth: 16 per shock


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EODMk2.png|96px]]
<div class="mw-collapsible mw-collapsed" style="width:100%">
[[#EODHeavy |'''Jaeger EOD Heavy Exo ''']]
=Medical Equipment=
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
<div class="mw-collapsible-content">
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-  
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
<center>
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
==[[file:TGMC_GHMME_Automated_Closet.png|64px]] GHMME Automated Closet [[file:TGMC_GHMME_Automated_Closet.png|64px]]==
|}
  <tabs>
|-
|}
</tab>


<tab name="Backpacks">
<tab name="Backpacks">
Строка 296: Строка 398:
  ! style="background-color:#808080;"| '''Desc.:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_CorpSatchel.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Satchel.png|64px]]  
[[#Corp Satchel |'''Corpsman Satchel''']]
[[#TGMC Satchel |'''TGMC Satchel''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A backpack item that allows you to carry more things in bulk.<br>
A backpack item that allows you to carry more things in bulk.<br>
Holds less than a backpack, but can be opened on your back.<br>
Holds less than a backpack, but items inside can be accessed instantly even when it's on your back.<br>
Can carry up to five normal sized items at once, and will charge Defibrillators put inside.
Can carry five normal sized items at once.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_CorpPack.png|64px]]  
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
[[#Corp Backpack |'''Corpsman Backpack''']]
|-
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|-
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Backpack.png|64px]]  
[[#Backpack |'''Backpack''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A backpack item that allows you to carry more things in bulk.<br>
A backpack item that allows you to carry more things in bulk.<br>
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br>
Holds more than a satchel, but taking items out has a delay while it's on your back.<br>
Can carry eight normal sized items at once, and will charge Defibrillators put inside.
The Corpsman version also holds about ten extra full charges for defibrillators; click-drag to recharge.<br>
Can carry eight normal sized items at once.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
|-
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|-
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]
|}
</tab>
</tab>
<tab name="Webbing">
<tab name="Webbing">
Строка 316: Строка 437:
  ! style="background-color:#808080;"| '''Desc.:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Webbing.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_BrownWebbing.png|64px]]  
[[#Webbing |'''Webbing''']]
[[#Brown Webbing |'''Tactical brown vest''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform<br>
Has seven slots for storing items, but has an overall size limit.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
|-
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|-
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
|-
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
|-
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
|-
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Black_Webbing.png|64px]]  
[[#Black Webbing |'''Black Webbing''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
Extra pouches that you can clip to your uniform.<br>
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform at a time.<br>
Only one thing may be clipped to your uniform<br>
Has five slots for storing tiny or small items.
Has five slots for storing tiny or small items.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
|-
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Holster.png|64px]]
[[#Shoulder Holster |'''Shoulder Holster''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Pistol Holster that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform<br>
Capable of storing one pistol in it.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Any Pistol
|-
| Tazer
|}


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_WhiteWebbing.png|64px]]  
|-
[[#Medical Webbing |'''Corpsman white vest''']]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]  
[[#Corpsman white vest |'''Corpsman white vest''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
Extra pouches that you can clip to your uniform.<br>
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform at a time.<br>
Only one thing may be clipped to your uniform<br>
Has six slots for storing Medical items.
Has six slots for storing tiny or small items, but is limited to certain medical equipment. Can't hold things like roller beds.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
|-
| TBA [[File:TGMC_Combat_Knife.png|64px]]
|-
| TBA  [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|}


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Webbing.png|64px]]  
|-
[[#Webbing |'''Tactical webbing''']]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]  
[[#Corpsman surgical vest |'''Corpsman surgical vest''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
Extra pouches that you can clip to your uniform.<br>
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform at a time.<br>
Only one thing may be clipped to your uniform<br>
Has three slots for storing most Magazines as well as tiny or small items.
Has twelve slots for storing surgical gear; can't hold anything else.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
|-
 
| TBA [[File:TGMC_Combat_Knife.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Holster.png|64px]]  
|-
[[#Shoulder Holster |'''Shoulder handgun holster''']]
| TBA  [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
|}
Pistol Holster that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform at a time.<br>
Capable of storing a handgun and 3 handgun magazines in it.
</tab>
</tab>
<tab name="Belts">
<tab name="Belts">


Строка 356: Строка 524:


|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_LifesaverBelt.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:Medicbelt.png|64px]]  
[[#LifesaverGummies |'''Lifesaver Belt''']]
[[#lifesaver |'''Lifesaver medic belt''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A belt designed for ease of use by the average Doctor.<br>
A small waist-mounted duffel bag for medicine.<br>
Comes with a large amount of Pills and Kits.
Can switch drawing modes by right clicking.<br>
Has 21 Slots.
Capable of storing various items.<br>
Has twenty-one slots, but can only hold tiny or small medical items. Best for full-time healers.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Contains:
! Storage
|-
| One Pill Bottle each of: [[file:TGMC_PillBottle.png|64px]]
- Bicaridine (Heals 75 Brute Damage a pill. 15u a Pill.)<br>
- Kelotane (Heals 75 Burn Damage a pill. 15u a Pill.)<br>
- Tramadol (Painkiller that lasts for 5 Minutes a pill. 15u a Pill)<br>
- Tricordrazine (Heals 60 Brute and Burn, 30 Toxin, and 37.5 Oxygen Damage a pill. 15u a Pill)<br>
- Dylovene (Heals 75 Toxin Damage a pill. 15u A Pill)<br>
- Inaprovaline (Caps Oxygen damage at 10, and heals 30% of Brute and Burn damage when injected into Critical condition patients. 15u a pill)<br>
- Isotonic Solution (Saline-Glucose. Increases blood levels. 15u a Pill)<br>
- Spaceacillin (Heals Infections. Lasts an absurd time. 10u a Pill)<br>
- Alkysine (Heals 300 Brain Damage a pill. 10u a Pill)<br>
- Imidazoline (Heals 50 Eye Damage a pill. 10u a Pill)<br>
- Quick-Clot (Prevents Internal Bleeding from progressing, and replenishes blood at a snail's pace. 10u A Pill)<br>
- Hypervene (Purges 15u of all chems in the body, while causing puking and pain. 3u a Pill)<br>
|-
| Two Stacks of Splints (Splint broken bones, at least until they get hit again.)[[file:TGMC_Splint.png|64px]]
|-
|-
| Three Stacks of Advanced Burn Kits (Used on Burn wounds, Heals 10 damage instantly and causes the limb to Heal 2 Burn damage a tick. 40 Uses each)[[file:TGMC_BurnKit.png|64px]]
| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
|-
| Three Stacks of Advanced Trauma Kits (Used on Brute wounds, Heals 10 damage instantly and causes the limb to Heal 2 Brute damage a tick. 40 Uses each)[[file:TGMC_TraumaKit.png|64px]]
|-
| One HF2 Health Analyzer (Gives you a readout of the scanned patient's current health condition)[[file:TGMCHealthScanner.png|64px]]
|}
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RigBelt.png|64px]]
[[#RiggedBelt |'''Rig Belt''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A belt with fewer medical supplies, but the capability of holding Larger medical items.<br>
Comes with a large amount of Pills, and supplementary medical items.
Has 16 Slots.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Contains:
|-
| One Pill Bottle each of: [[file:TGMC_PillBottle.png|64px]]
- Bicaridine (Heals 75 Brute Damage a pill. 15u a Pill.)<br>
- Kelotane (Heals 75 Burn Damage a pill. 15u a Pill.)<br>
- Tramadol (Painkiller that lasts for 5 Minutes a pill. 15u a Pill)<br>
- Tricordrazine (Heals 60 Brute and Burn, 30 Toxin, and 37.5 Oxygen Damage a pill. 15u a Pill)<br>
- Dylovene (Heals 75 Toxin Damage a pill. 15u A Pill)<br>
- Inaprovaline (Caps Oxygen damage at 10, and heals 30% of Brute and Burn damage when injected into Critical condition patients. 15u a pill)<br>
- Isotonic Solution (Saline-Glucose. Increases blood levels. 15u a Pill)<br>
- Spaceacillin (Heals Infections. Lasts an absurd time. 10u a Pill)<br>
- Alkysine (Heals 300 Brain Damage a pill. 10u a Pill)<br>
- Imidazoline (Heals 50 Eye Damage a pill. 10u a Pill)<br>
- Quick-Clot (Prevents Internal Bleeding from progressing, and replenishes blood at a snail's pace. 10u A Pill)<br>
- Hypervene (Purges 15u of all chems in the body, while causing puking and pain. 3u a Pill)<br>
|-
| One Stasis Bag (Slows down the progression of Larva Growth, and extends the Respawn Timer. Click+Drag onto your sprite to fold it)[[file:TGMC_StasisBag.png|64px]]
|-
| One Roller Bed (Used for the fast transportation of corpses Human and Xenomorph alike. Click+Drag onto your sprite to fold it)[[file:TGMCRollerBedFolded.png|64px]]
|-
| One Defibrillator (Used to revive dead Marines)[[file:TGMC_Defib.png|64px]]
|-
|-
| One HF2 Health Analyzer (Gives you a readout of the scanned patient's current health condition)[[file:TGMCHealthScanner.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC medicalbelt.png|64px]]  
|}
[[#lifesaver |'''Medical belt''']]
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_HypoBelt.png|64px]]  
[[#HypoBelt |'''Hypospray Belt''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A belt designed for ease of use by the average Doctor.<br>
A belt with various clips and pouches for medical supplies.<br>
Comes with a large amount of Pills and Kits.
Can switch drawing modes by right clicking.<br>
Has 21 Slots.
Capable of storing various items.<br>
Has fourteen slots, but can also hold items like defibrillators and roller beds. Can fit three slots worth of small-sized ammo, like SMG or pistol magazines, or loose bullets. Best for combative Corpsmen, or normal Marines trying to pick up slack without compromising on space elsewhere.  
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Contains:
! Storage
|-
|-
| One 60u bottle each of: [[file:TGMC_Bottle.png|64px]]
| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
- Bicaridine<br>
- Kelotane<br>
- Tramadol<br>
- Tricordrazine
|-
| One Hypospray each of: [[file:TGMC_Hypospray.png|64px]]
- Bicaridine (120u Hypospray)<br>
- Kelotane (120u Hypospray)<br>
- Tramadol (120u Hypospray)<br>
- Tricordrazine (120u Hypospray)<br>
- Combat Mix (Equal combo of the last four. 120u Hypospray.)<br>
- Dylovene (120u Hypospray)<br>
- Inaprovaline (120u Hypospray)<br>
- Isotonic Solution (120u Hypospray)<br>
- Spaceacillin (120u Hypospray)<br>
- ImiAlky (Equal Parts Imidazoline and Alkysine. 60u Hypospray)<br>
- Quick-Clot (120u Hypospray)<br>
- Hypervene (60u Hypospray)<br>
|-
| One HF2 Health Analyzer (Gives you a readout of the scanned patient's current health condition)[[file:TGMCHealthScanner.png|64px]]
|}
|}
|-
</tab>
</tab>
<tab name="Pouches">
<tab name="Pouches">
Строка 459: Строка 555:
  ! style="background-color:#808080;"|'''Pouch:'''
  ! style="background-color:#808080;"|'''Pouch:'''
  ! style="background-color:#808080;"|'''Desc:'''
  ! style="background-color:#808080;"|'''Desc:'''
|-
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InjectorPouch.png|64px]]  
[[#Advanced autoinjector |'''Advanced autoinjector pouch''']]
[[#AdvInjectorPouch |'''Advanced Injector Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A pouch used to hold advanced Autoinjectors. Has eight slots.<br>
A pouch used to hold autoinjectors. Has eight slots, comes loaded with various medicine.<br>
Comes with three Advanced Combat injectors, one Dexalin Plus injector, two Quick Clot Plus injectors, and three Peridaxon Plus injectors.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will draw the last item put inside.  
Defaults to click to open, you can right click on it and change the drawing method.  
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! What it can store:
|-
|-
| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
|}


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MedkitPouch.png|64px]]  
|-
[[#Medkit Pouch |'''Medkit Pouch''']]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]  
[[#Advanced autoinjector |'''Advanced hypospray pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A pouch used to hold Medical items. Has seven slots.<br>
A pouch used to hold hyposprays. Has four slots, comes loaded with hypospray and a few autoinjectors.<br>
Comes with three Advanced Trauma Kits, three Advanced Burn Kits, and a 60u MeraDerm Hypospray.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will draw the last item put inside.
Defaults to click to open, you can right click on it and change the drawing method.  
</tab>
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
 
! What it can store:
<tab name="Jaegar Storage Modules">
 
NOTE: The exoskeleton can only have one storage module attached at a time.
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Module:'''
! style="background-color:#808080;"|'''Desc:'''
|-
|-
| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
|}


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MedicalModule.png|64px]]
[[#Medical Module |'''Medical Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Medical supplies. Has five slots.
|-
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InjectorModule.png|64px]]  
[[#Combat Lollipop |'''Combat lollipop pouch''']]
[[#Injector Module |'''Injector Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold boxes of lollipops. Has three slots, each with a box of ten lollipops containing different chemicals.<br>
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Put them in your mouth like a mask to slowly ingest the contents. Eating outright is a lot faster, but less efficient.<br>
Holds Autoinjectors. Has seven slots.
Clicking will remove a lollipop, there's no way to open the box like normal until it's empty. Not like you can store anything else in them.<br>
|-
Generally worse than other options unless you're adding more chemicals to the lollipops. Adds flavor to your treatments, though. (Literally!)
 
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GeneralModule.png|64px]]
! What it can store:
[[#General Module |'''General Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Normal sized items. Has two slots.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EngineerModule.png|64px]]
[[#Engineering Module |'''Engineering Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds several Tools and Engineer items. Has five slots.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GrenadeModule.png|64px]]
[[#Grenade Module |'''Grenade Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Grenades. Has six slots.
|-
 
</tab>
<tab name="Jaegar Armor Modules">
NOTE: Only one Armor Module can be attached at a time.
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Module:'''
! style="background-color:#808080;"|'''Desc:'''
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]]
[[#MimirModule |'''Mark 1 Mimir Resistance set''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
When attached, this system provides resistance to environmental hazards such as Gases and Acid. Comes with the Mark 1 Mimir Armor Resistance and Helmet Systems. Will impact mobility.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:JaegerBallistic.png|64px]]
[[#HodModule |'''Hod Accident Prevention Plating''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
When attached, this system provides resistance to conventional weaponry, including Bullets and Lasers. Comes with the Hod Accident Prevention Plating and Helmet Systems. Will impact mobility.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]]
[[#TyrModule |'''Mark 1 Tyr extra armor set''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
When attached, this system provides protection against all sources of damage. Comes with the Mark 1 Tyr Armor Reinforcement and Helmet Systems. Will definitely impact mobility.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]]
[[#BaldurModule |'''Mark 1 Baldur light amplification system''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Increases the power output of the Attached Armor's mounted flashlight. Slows you down slightly.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_vali.png|64px]]
[[#ValiModule |'''Vali chemical enhancement set''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A module that enhances the strength of reagents in the body. Requires unique blood gathered from living Xenomorphs to function. This substance needs to be gathered using the unique Harvester Melee Weapons. It can also medically scan you.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#312d43;"
! Vali Details:
|-
|Vali is a Jaeger Suit Module that can change how you play entirely. It utilizes the Harvester Melee Weapons.
|-
|When you link your Harvester Weapon to the suit, it can no longer be dropped and will extract Green Blood from Xenomorphs. When slashing Xenomorphs with the linked weapon, you extract 20u of Green Blood into your Vali Module, up to 200u.
|-
|The suit can also be loaded with 60u of any custom chemical mix. These chemicals can trigger certain bonus effects if their quantity is high enough. These effects can be found by clicking the Information Button in the Configuration Menu.
|-
|When you activate the module, it will drain 30u of your custom mix into you and, depending on your Multiplier, also consume 4 or 12u of Green blood, Healing 6u or 12u of Brute and Burn every tick. After 10 seconds your screen will turn green and sickly around the edges, and if you continue using the module for 10 more seconds your limbs will begin to  necrotize.
|-
|You can also load your Harvester Weapon with Kelotane to burn Xenomorphs, Tramadol to slow them and increase the damage, and Bicaridine to heal yourself, Prep a swing by using the Unique Action button, and fill the weapon with Chemicals by using any container, including Autoinjectors, on it.
|-
|-
| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
|}
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_jaeger_module_arrowhead.png|64px]]
[[#SvalinnModule |'''Svalinn Energy Shield System''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Unique Armor Module that when attached gives you a Recharging Shield, but lowers the protection of your armor. Will impact mobility.
|-
</tab>
</tab>


<tab name="Masks">
{| style="border: 3px solid black;
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Gas_Mask.png|64px]]
[[#TransGasMask |'''Transparent Gas Mask''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A gas mask that helps filter out harmful gasses.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_tactical_mask.png|64px]]
[[#TactGasMask |'''Tactical Gas Mask''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A gas mask that helps filter out harmful gasses. Looks a bit more tactical.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_tactical_coif_mask.png|64px]]
[[#TactCoifGasMask |'''Tactical Coifed Gas Mask''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A gas mask that helps filter out harmful gasses. Looks a lot more tactical.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Coif.png|64px]]
[[#HeatCoif|'''Heat Absorbent Coif''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A coif that protects you from extreme cold conditions.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Rebreather.png|64px]]
[[#Rebreather |'''Rebreather''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Heats or cools down air as you breath it, protecting you from extreme conditions.
|}
</tab>


</tabs>
</tabs>
</center>
<center>
==[[File:TGMC_NEXUS_Automated_Engineer_Equipment_Rack.png|64px]] NEXUS Automated Engineer Equipment Rack [[File:TGMC_NEXUS_Automated_Engineer_Equipment_Rack.png|64px]]==
The Automated Equipment Rack contains your '''Essential Engineer Set''', which is free, as well as 75 points to purchase additional supplies, tools, explosives, and special ammunition.
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#407bbf;" width=200|Module
! scope="col" style="background-color:#407bbf;" |Point Cost
! scope="col" class="unsortable" style="background-color:#407bbf;" |Description
|-
!<br>Essential Medic Kit
!0
|Contains 1 Defibrillator, 1 Stasis Bag, 1 Medevac Beacon, 1 Medevac Stretcher, 1 Roller Bed, 1 Health Analyzer, 1 HealthMate HUD, 1 Advanced First-aid Kit, 1 60u Oxycodone Hypospray, 1 Medical Tweezers.
|-
![[File:TGMC_PillBottle.png|64px]]<br>Meralyne Pills
!16
|A Bottle of 16 7.5u Meralyne Pills. Faster acting than Bicaridine.
|-
![[File:TGMC_PillBottle.png|64px]]<br>Dermaline Pills
!16
|A Bottle of 16 7.5u Dermaline Pills. Faster acting than Kelotane.
|-
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Meralyne)
!16
|A Syringe case with one Syringe and two 60u bottles of Meralyne.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Meralyne)
!8
|A 60u Hypospray filled with Meralyne.
|-
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Dermaline)
!16
|A Syringe case with one Syringe and two 60u bottles of Dermaline.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Dermaline)
!8
|A 60u Hypospray filled with Dermaline.
|-
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u MeraDerm)
!16
|A Syringe case with one Syringe and two 60u bottles of equal parts Meralyne and Dermaline.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u MeraDerm)
!8
|A 60u Hypospray filled with equal parts Meralyne and Dermaline.
|-
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Nanoblood)
!5
|A Syringe case with one Syringe and two 60u bottle of Nanoblood. Used to rapidly replenish blood at the cost of Toxin damage.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Nanoblood)
!3
|A 60u Hypospray filled with Nanoblood.
|-
![[File:TGMC_AdvComInjector.png|64px]]<br>Injector (Advanced)
!5
|A two-use 30u Autoinjector that injects 5u of Meralyne, Dermaline, and Oxycodone.
|-
![[File:TGMCQC+Injector.png|64px]]<br>Injector (Quickclotplus)
!1
|A three-use 15u Autoinjector that injects 5u of Quickclot Plus.
|-
![[File:TGMC_PeriTheInjectapus.png|64px]]<br>Injector (Peridaxon Plus)
!1
|A three-use 9u Autoinjector that injects 1u of Peridaxon Plus and 2u of Hyronalin.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (QuickclotPlus)
!4
|A 60u Hypospray filled with Quickclot Plus set to inject 5u.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (Peridaxon Plus)
!7
|A 60u Hypospray filled with 40u Hyronalin and 20u Peridaxon Plus set to inject 3u.
|-
![[File:TGMC_SynaptizineInjector.png|64px]]<br>Injector (Synaptizine)
!4
|A three-use 9u Autoinjector that injects 1u of Synaptizine and 2u of Hyronalin.
|-
![[File:TGMC_Neuraline.png|64px]]<br>Injector (Neuraline)
!14
|A three-use 12u Autoinjector that injects 4u of Neuraline. Heals Massive amounts of Brute and Burn at the cost of Toxin and Pain.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray
!2
|An Empty 60u Hypospray
|-
![[File:TGMC_Hypospray.png|64px]]<br>Big Hypospray
!10
|An Empty 120u Hypospray
|-
![[File:Healthhud.png|64px]]<br>Medical HUD Glasses
!2
|A pair of HealthMate HUD Glasses
|-
![[File:TGMC_ScanGloves.png|64px]]<br>Health scanner gloves
!2
|A pair of gloves that scan any human target you touch.
|-
![[File:TGMC_TheShocker.png|64px]]<br>Advanced medical gloves
!5
|A pair of gloves that let you defibrillate corpses without the need of a Defibrillator Unit.
|}
</center>
</center>


=Doing your job=
</div>
 
</div>
''For more information, see [[TGMC:Guide_to_medicine|'''Guide to medicine''']] and [[TGMC:Hypospray guide|'''Hypospray guide''']]''
 
== Treating damage ==
Once you put on your Medical HUD glasses, you will see a health bar over anyone who is hurt. Using your HF2 medical scanner on them will tell you how much damage they have, and other info such as any bone fractures or trauma. If you don't know what to treat them with, follow the advice at the bottom of the popout window, and make sure to check this page and ''[[TGMC:Guide_to_medicine|'''Guide to medicine''']].''
 
'''Do NOT give someone medicine if someone else is already treating them.''' '''You'll most likely overdose them.'''
 
There are several important parts of the analysis:
 
* Raw damage
* Info on each limb
* Broken limbs, infections
* Reagents in blood
* Other status effects
* Blood level
* Med advice
 
=== Treating Critical patients ===
If the marine falls down, and their health blinks red, they are in '''Crit'''.
 
Give them Inaprovaline immediately - this will heal 30% of their damage.
 
Then proceed along.
 
=== Checking the state ===
[[File:TGMC_MedScanHud.png|thumb|300px|right|The Health Analyzer Pop-out window]]Your priorities to check are:
 
* They are not dying from suffocation (blue damage).
** If they are, use Dexalin+
* They are not having toxins, or overdoses
** If they are, use Hypervene.
* They are not dying from toxins (150+ toxin damage)
** If they are, use Dylovene and Tricordazine, and evac.
** If they die with 200+ toxins, the marine cannot be revived.
 
=== Treating raw damage ===
In most cases, simply feed them the relevant pills:
 
* '''Tricordrazine (green bottle)''' for '''any damage type'''
* '''Bicaridine (red bottle) or Meralyne''' for '''brute'''
* '''Kelotane (yellow bottle)''' '''or Dermaline''' for '''burns'''
* '''Dylovene (green bottle)''' for '''toxins'''
* '''Inaprovaline (purple bottle)''' for '''oxygen'''
* '''Tramadol (gray bottle)''' as a '''painkiller'''
 
Additionally, you should use Advanced Kits (green and orange) on heavily injured limbs to speed up the regen process and save chems.
 
Each of the pills of Bica/Kelo/Mera/Derm can heal up to '''75 points''' of their respective damage.
 
'''Cellular damage''' is mainly treated by the '''Cryo Tube in the ship's Medbay.''' This damage is mostly permanent, and primarily caused by the strongest of medicines.
 
=== Removing status effects ===
You may treat '''Bleeding''' by applying '''Gauze''' or an '''Advanced Trauma kit.'''
 
If the limb is '''Fractured''', use a '''Splint''' on the specified limb.
 
If a person has an '''Infection''', administer Spaceacilin.
 
If the person has white sparks near the healthbar, they either:
 
* Have brain damage. Give them Alkysine and Imidazone. Surgery is ''not'' required.
* Have stamina damage. This will go away on it's own.
** Note that some chems also give stamina damage, like Dylovene or Peri+.
* Under heavy pain. HF2 will tell you this by saying "Oxycodone recommended". Give them Oxycodone or Tramadol.
 
=== Oxygen damage ===
When dealing with '''Oxygen damage''', there are several causes that may be the reason. 
 
*'''Dexalin Plus (blue autoinjector)''' to instantly remove all oxy damage. Does not prevent new damage.
* '''Dexalin (blue bottle)''' and '''Inaprovaline (purple bottle)''' to reduce buildup.
* Check if their '''blood level is below 90%'''. Having low blood levels deal oxygen damage at a steady rate, and this can be quite lethal. Give them '''Nanoblood''', use '''Isotonic''' Autoinjectors, or '''Feed''' them.
* It may also be a '''Damaged Heart or Lungs'''. Use '''Peridaxon+''' autoinjectors for use to treat organ damage. '''Only inject once!''' More than 1 injection in a short period of time is lethal. The treatment will give long-term '''Cellular Damage (5)''' and '''Toxin Damage''' while staggering the marine, but it is worth it.
 
=== Toxin damage ===
When it comes to '''Toxin damage''', the only way to treat it is through chemicals. Use '''Dylovene and Tricordrazine (green bottles)''' to treat toxin damage. Note that Dylovene '''stops stamina regeneration'''. Constantly increasing toxin damage indicates '''liver damage.''' Use '''Peridaxon Plus''' to heal their liver, but be weary of the '''Toxin Damage''' from using it.
 
=== Internal Bleeding ===
There are several ways of handling this. Similar to Peri+, there are
 
* '''QuickClot+ autoinjectors.''' They treat the IB permanently, but will add a severe amount of Toxin damage.
* '''Quick Clot''' to buy time and evac.
 
=== Foreign objects ===
Mainly it is either
 
* Shrapnel. Indicated by an '''Implant''' notice next to a limb. Use your tweezers to pull it out.
* Larva. Can't use Tweezers? Let the Marine know they're pregnant, and then Evac them.
 
===Dealing with the recently deceased===
 
Read [[TGMC:Defibrillation|'''Defibrillation.''']]
 
== Not Dying ==
As a corpsman, you're always in danger. There are several serious mistakes a corpsman can make:
 
* Not looking at the battlefield. You die.
* Taking too long and dragging behind. You and that poor fella dies.
* Having bad treatment priorities. Marines die. Then you die.
* Not listening to the chat. Everyone dies.
 
 
If situation is calm, and not a lot of hands needed - try to treat everyone fully.
 
If a lot of marines are injured - focus on treating damage, fractures and staggers first, so everyone is combat-worthy. Do not spend time taking out that shrapnel. Evac if you see that marine is not ready for combat even if treated. Stasis bags help.
 
If marines start dying real quick around - time to use evac to the fullest. Do not revive that dude, just evac him and treat those still alive. Use hypospray a lot.
 
===If It Sucks... Hit Da Bricks!===
 
Sometimes people will have life-threatening problems that you can't fix in the field.
 
If you're out of meds, and someone has:
* '''Internal bleeding'''
* '''Extremely damaged organs (except brain/eyes)'''
* '''Bone Fractures'''
* '''Larva'''
* '''Extremely low blood'''
* '''Necrosis'''
Just evac them.
 
=TGMC Triage=
 
In a hectic situation, you're going to need to be able to discern who needs treatment immediately and focus on who needs your help more. This is called [https://en.wikipedia.org/wiki/Triage '''Triage''']. The first rule of performing your duty of care is to '''''not panic'''''. Take a deep breath and try to remember the priorities. Remember how to do it quickly, but also remember that if you fail EVERYONE WILL DIE!!!
 
== If the situation is '''SERIOUS''' ==
 
=== Priorities, Most Important to least: ===
 
* Non-combat ready, but minor trauma preventing combat (brain, fracture, actively burning)
* Combat-ready but injured
* Non-combat ready, alive. Evac them, or focus on quick measures.
* Dead
* That guy who decided to suicide run
 
=== Tips: ===
 
* Use brute/burn kits for quick heals
* Hypospray everybody
* Do not heal a person if they risk being injured, move them first
* Have somebody remove armor for you
* Give those in crit Inaprovaline, which might bring them back on feet
* Red Russian is marked as Emergency for a reason
* Fractures are in the Chest if Oxygen damage is appearing, and the Head if the Marine is falling over
 
<small>''or take their dogtags and evac yourself''</small>
 
== If the situation is ''Calm'' ==
 
=== Priorities, Most Important to Least: ===
 
* Larva Hosts (Evac them immediately, tell other Corpsman if yours is on cooldown)
* Those in crit
* Those who are convulsing/jittering
* Those who are dead (red first, yellow last)
* Anyone with High Toxin Damage
* Anyone with High Oxygen Damage
* Anyone remaining
 
=== Tips: ===
 
* Stasis bags prolong the time it takes for Larva to grow and for Marines to die
* Always act fast
* Conserve your Medication for when you need it
* This is the best time to take shrapnel out of everybody
 
<br>
 
=Tips=
 
*Tricordazine is useful in most situations.
*Don't try to treat anyone who can't run if you get in danger. Evac them, or put them on a roller bed and get somewhere safer first.
*You can buy more hyposprays from your vendor, and you can mix different chemicals in them and even change how much is injected. If you know what you're doing, it can help a lot.
*Meralyne and Dermaline are the advanced counterparts of Bicaridine and Kelotane respectively. They heal double the amount of damage per tick, and have a lower overdose limit of 15 units. Combining Meralyne with Bicaridine and Dermaline with Kelotane is a potent trick to rapidly get marines back on their feet.
*You can fireman carry downed Marines by grabbing them, then clicking on ''yourself''. Slower than a roller bed, but you can hold a person in one hand and drag a roller bed with the other.
*Using the Medbay's Chemistry lab can help you make more advanced Medicine. See [[TGMC:Chemical recipes|'''Chemical recipes.''']]
*Lollipops (and cigarettes) can be used to microdose certain chemicals, granting the full healing effect while using less at once. Note that this also applies to the negative effects; a Russian Red lollipop will make you near-immortal but still constantly rack up cellular damage. Using an autoinjector or hypospray on a lollipop will inject a single dose. If the amount's too low, nothing will happen.
*''Technically'', you don't need welding goggles as long as you have Imidazoline.
*You aren't a proper doctor, but you know enough about both surgery and medicine to keep the Medbay functioning if there's no doctors around (or if they've [[Wraith|been decapitated]]). Surgery steps will take about twice as long as a doctor, but you're still several times faster than untrained soldiers. You also can operate the Autodoc's manual mode perfectly, unlike non-medical personnel, letting you free people from the purgatory of Automatic Mode.
*MarineMed has a shared supply of Medicine for everybody. Try to use first-aid kits or NanoTrasen vendors for bica/kelo.
*All Reagant bottles, even empty ones, can be put back into the NanoTrasenMed Plus to refill them.
 
<br>
 
{{TGMC-Jobs}}

Версия от 00:29, 23 июля 2023

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Also see Hypospray guide!

This guide assumes that you are a medical role, such as a Medical Officer or Corpsman. If you are not a medical role, you will have to contend with certain fumble checks in advanced medical care, taking more time and in some cases cause a chance of failure (and damage to your patient.).

Trauma care is vital for the long term success of any Marine Operation. In a role expected to provide medical care to marines, it's important for you to understand as much about the medical system as possible, to provide expedient and efficient care to your patients. With aid of this guide, you should be able to work your way through almost any problem you will encounter, presuming you have enough time to provide treatment.

Using this guide

For new players, or those unfamiliar with medication, triage and how to identify trauma, the intention of this guide is to allow quick access to information, and presented in a way that hopefully allows new players to identify trauma in game quickly. If you have a symptom or condition you don't know how to treat or if it is dangerous, use 'Find on Page' (Ctrl + F on PCs) and search for keywords or symptoms you see until you get the advice you need. Also be aware that the ingame Mentor Help (F1) can also put you in contact with knowledgeable players!


Identification

You're going to want the proper equipment to diagnose an injury before anything else, so be sure to grab a medical HUDФайл:DMCA health HUD.gif and wear it so you can actually identify who needs your help and grab a health analyzerФайл:DMCA health analyzer.png to see what is exactly wrong with them. Diagnosis is the first and foremost step in administering treatment.

Файл:DMCA health HUD.gif Your HealthHUD Will make it easier to identified wounded Marines. Can be combined with Ballistic Goggles to cosmetically alter the HUD.

  • At full Health, a marine will have a green bar above them. As they take damage, it will slowly turn yellow, then orange, then red, and finally a blinking red when they are in danger of dying.

Examinations (Shift + Left Click) on a person are a good, quick way to judge a person's need at a distance. Not only will you notice missing limbs, but a person with blood soaking through their clothing is a clear sign of untreated wounds!

Файл:DMCA health analyzer.pngYour handy Health Scanner is your primary means of diagnosing injuries and conditions requiring your aid. Use directly on a Marine to scan their health. Without Medical Skills (Squad Marines), this process can take a few seconds.

  • Be sure not to just check Basic Damage, but also for Brain Damage, Fractures, Blood Level and any chemical contents before deciding upon forms of treatment.

Body Scanners, found in Medical Bay and AO Medical Facilities, are the final word on all medical scanners. They perfect detail of all issues on the patient, if you know what to look at.

  • Most resent scans in the body scanner can be recalled if you're wearing a Файл:DMCA health HUD.gifMedHUD and Examine (Shift + Left Click) a person, just note the time of the scan compared to current round time!

Failure to identify not only what injuries a marine has, but also what chemicals are already in their system, could result in ineffective care or worse, risk an overdose or even death on a condition that was not life threatening already.

Types of basic damage

The most common damage inflicted upon marines, and easiest to treat.

A Health Scanner will show Brute Burn Toxin Suffocation values in the corresponding color.

Brute

  • Brute damage represents physical trauma.
    • The most common damage you will encounter: Slashes, Being Shot, Explosions, and being hit with objects are the most common causes of Brute damage.
    • Will induce pain relative to the amount of damage present.
    • Brute damage will always be linked to a specific limb or organ. Some treatment methods will require you to directly target that body part to heal.
    • Usually the obvious; bleeding and discoloration on the body, with examinations revealing cuts, gashes and blood soaking through clothing as symptoms.
    • In case of severe or critical brute damage to a single limb, fractured or broken bones are likely.
    • When applying Gauze, Ointment or Kits, the medical wheel will show brute damage on a limb as red cuts or gashes.
      • Gauze and brute kits can directly treat brute damage on the targeted limb.
      • Bicardine, Meralyne, Tricordrazine, Doctor's Delight, Neuraline and Russian Red will treat brute damage across the entire body.
      • Surgical Sutures can be used during Surgery to directly heal brute damage on the targeted limb. Repeat the step until all damage is repaired on that limb.
      • Autodoc procedure Surgical Brute Treatment repairs all (external) brute on all limbs at once.
      • Cryotubes (with Cryomix Beaker inserted) will heal Brute damage while the tube is active.


Burn

  • Burn damage represents thermal damage to tissue.
    • Less common than Brute, but still common damage type. Primary sources of Burn damage include fire, acid, lasers and extreme weather, such as the cold exteriors of Ice Colony and Ice Caves while not wearing a mask.
    • Burns produce higher relative pain per damage than any other damage type (20% more pain compared to equal amounts of Brute damage.)
    • Burn damage will always be linked to a specific limb. Some treatment methods will require to target that body part directly to heal.
    • Burns do not have any obvious symptoms, and can't be easily identified through examinations.
    • When applying Gauze, Ointment or Kits, the medical wheel will show burn damage on a limb as yellow burns or boils.
      • ointment and burn kits can directly treat burn damage on the targeted limb.
      • Kelotane, Dermaline, Tricordrazine, Doctor's Delight, Neuraline and Russian Red will treat brute damage across the entire body.
      • Surgical Sutures can be used during Surgery to directly heal burn damage on the targeted limb. Repeat the step until all damage is repaired on that limb.
      • Autodoc procedure Surgical Burn Treatment repairs all (external) burns on all limbs at once.
      • Cryotubes (with Cryomix Beaker inserted) will heal Burn damage while the tube is active.


Toxin

  • Toxin damage represents chemical damage to the body.
    • Primary sources of Toxin damage include exposure to Neurological agents, Medicinal side effects and overdoses, or a damaged Liver.
    • Toxin damage is less painful than Brute or Burn damage (25% less painful as equal amounts of brute damage).
    • Toxin damage affects the entire body at once, and is not restricted to a single limb, all treatment methods treat all toxins as a whole.
    • Toxin damage has no obvious symptoms on examination, though Vomiting is often is a symptom of high level of toxins in a person.
      • Dylovene, Hyrolane, Arithrazine, Tricordrazine, Doctor's Delight and Russian Red will treat toxin damage across the entire body.
      • Autodoc procedure Toxin Chelation treatment repairs all toxin damage.
      • Cryotubes (with Cryomix Beaker inserted) will heal Toxin damage while the tube is active.


Suffocation

  • Suffocation damage, sometimes referred to as 'Oxyloss' represents de-oxygenation or lack of oxygen in the target's body.
    • Suffocation is almost always a symptom of a bigger problem and not simply a lack of breathable air in the area.
    • Sources of suffocation damage include, but not limited to: Blood loss, Extreme Stamina Depletion, Shock or Critical Condition.
    • Suffocation is less painful than Brute and Burn damage (25% less painful than equal amounts of Brute damage.)
    • Suffocation damage affects the entire body at once, and is not restricted to a single limb, all treatment methods treat all suffocation as a whole.
    • In most cases, simply treating the suffocation with medicine will not prevent further suffocation, but treating the source of the suffocation will allow the body restore oxygenation on it's own.
    • Gasping for air is one possible sign of Suffocation in a person.
      • Primarily treated by fixing the conditions that cause suffocation. (Low Blood, Neurotoxin persistent in body.)
      • Dexalin, Dexalin Plus and other Medications will treat suffocation damage across the entire body.
      • CPR can be done on unconscious patients to breathe for them.
      • Cryotubes (with Cryomix Beaker inserted) will heal Suffocation damage while the tube is active.

Cellular Damage

  • Cellular Damage also known as Cloneloss or Genetic Damage, is instability a the genetic level.
  • While not shown numerically on Health Scanners, functions similar to other forms of damage, lowering total health, causing pain and potentially adding up with Brute, Burn and Toxins to prevent Defibs!
    • Identifiable on Health Scanner as being "Cellular damage detected. Recommend cryogenic treatment"
    • Caused by exposure to dangerous compounds. Currently, Russian Red, Peridaxon Plus, Quick-Clot Plus, and a xenomorph's Psychic Drain will all cause cellular damage.
    • Functions similar to Toxin damage, damaging the entire body and not a single limb.
    • Cause pain in equal amounts to brute damage.
    • Itchy Skin/Body is a possible symptom of Cellular Damage.
      • Cryotubes loaded with Cryoxadone and Clonexadone are the main treatment for cellular damage.
      • Sleeping on a bed will slowly treat cellular damage, twice as fast if sheets are also present.


Types of advanced damage

For a more in-depth treatment of surgery to heal advanced damage, see the TGMC:Guide_to_Surgery

In addition to the above 4 types of damage:

Pain

  • Pain is caused by nearly every other form of damage and injury a person can receive.
    • Untreated wounds are more painful than those that are stabilized or cared for.
    • Of the 4 common types of damage, burns are the most painful, with suffocation and toxins being relatively less painful than the others.
    • Causes Stuttering, decreased vision and slowing of movement, increasingly debilitating as pain level rises.
    • Extreme levels will cause collapse and stun, with maximum pain threshold causing blackouts and fainting.
    • Painkillers will offset pain, but will not reduce the severity of wounds. Once painkillers are metabolized, if wounds persist so will the pain.
      • Stabilize broken limbs or those with shrapnel in them, and treat injuries to reduce felt pain.
      • Paracetamol and Synaptizine will numb mild pain
      • Tramadol will numb strong pain
      • Oxycodone will numb severe pain.

Fractures and Broken Bones

  • Fractures and Broken Bones are a direct result of extreme amounts of brute damage to a single limb.
    • Above a specific threshold (25 for Arms, Legs, Hands and feet, 50 for Head, Chest and Groin), each additional attack or effect that causes brute damage may fracture or break the limb.
    • If not stabilized, Fractures and Breaks cause extreme amounts of pain, and attempting to move can cause additional damage.
    • Hands and Arms will cause dropping of items, Legs and Feet will cause extreme slowness in movement if not stabilized.
    • Head, Chest and Groin can cause additional brute damage and internal injuries if not stabilized.
    • Dragging a person with such injuries is not advised, splint all fractures and breaks before moving, or use a roller bed to move them.
      • Splints will stabilize the limb, reducing pain and preventing further injury and side effects. Splints can fall off if limb is further damaged.
      • Файл:DMCA bone gel.pngФайл:DMCA bone setter.pngBone Repair Surgery will repair fractured or broken bones in the limb. Bones can rebreak if brute damage is not heal first, treat brute damage first!
      • Autodoc procedure Broken Bone Surgery will repair all fractures and broken bones in the body.
      • Cryotubes also repair broken bones over time, providing brute damage is present on the limb when healing it.

External Bleeding

  • External Bleeding is caused by brute damage and can randomly happen to a limb with each attack.
    • If a person is bleeding, they will leave blood drops on the floor, and deplete their body's reserve of blood over time.
    • If left untreated, bleeding can potentially become infected, as well as lead to low blood.
      • Gauze and brute kits will stop bleeding on targeted limb
      • Bicaradine and other medication and brute treatment methods also stops external bleeding when the brute damage to the limb is completely healed.

Internal bleeding

  • Internal bleeding is caused randomly when brute damage to a limb exceeds the fracture threshold, as well as from attacks with armor penetration (most ballistic weapons.)
    • Internal Bleeding will be identifiable on a Medical Scanner, both as brute damage to a limb that can not be treated normally, and the scanner identifying an Internal Bleeding condition.
    • Bleeding can lead to low blood, causing suffocation as blood drops below specific thresholds.
    • Internal Bleed will progressively get worse and more severe if left untreated, increasing the rate of blood loss over time.
      • QuickClot or Bicaradine and Inapprovaline will prevent this bleeding from getting worse, and pause bleeding while the medication is in the system.
      • QuickClot Plus treats Internal Bleeding quickly, though this causes extreme pain and metabolizes toxin in the bloodstream as well as inflicting Cellular Damage
        • QuickClot Plus Overdoses heal Internal Bleeding at triple the rate, at the cost of Toxin Damage and Blood Loss.
      • Bicaradine Overdose heals a small amount of Internal Bleeding per, at the cost of Burn damage.
      • Файл:DMCA Fix O Vein.pngSurgery will instantly heal all Internal Bleeding per limb completed on.
      • Autodoc procedure Internal Bleeding Surgery repairs all internal bleeding across all limbs.
      • Cryotubes (with Cryomix Beaker inserted) will heal Internal Bleeding while the tube is active.


Blood compatibility table
Recipient Donor
O− O+ A− A+ B− B+ AB− AB+
O− Файл:Yes.png Файл:No.png Файл:No.png Файл:No.png Файл:No.png Файл:No.png Файл:No.png Файл:No.png
O+ Файл:Yes.png Файл:Yes.png Файл:No.png Файл:No.png Файл:No.png Файл:No.png Файл:No.png Файл:No.png
A− Файл:Yes.png Файл:No.png Файл:Yes.png Файл:No.png Файл:No.png Файл:No.png Файл:No.png Файл:No.png
A+ Файл:Yes.png Файл:Yes.png Файл:Yes.png Файл:Yes.png Файл:No.png Файл:No.png Файл:No.png Файл:No.png
B− Файл:Yes.png Файл:No.png Файл:No.png Файл:No.png Файл:Yes.png Файл:No.png Файл:No.png Файл:No.png
B+ Файл:Yes.png Файл:Yes.png Файл:No.png Файл:No.png Файл:Yes.png Файл:Yes.png Файл:No.png Файл:No.png
AB− Файл:Yes.png Файл:No.png Файл:Yes.png Файл:No.png Файл:Yes.png Файл:No.png Файл:Yes.png Файл:No.png
AB+ Файл:Yes.png Файл:Yes.png Файл:Yes.png Файл:Yes.png Файл:Yes.png Файл:Yes.png Файл:Yes.png Файл:Yes.png

Low blood

  • Low blood is a condition caused by untreated bleeding or adverse effects of certain medicines and chemicals.
    • Low blood directly causes Suffocation and eventually Toxin damage and loss of consciousness as it get worse.
    • A standard human has 560u of blood in their system.
    • Below 501u (90%), suffocation damage will regularly occur (up to 20) and the patient will feel woozy.
    • Below 336 (60%) more severe suffocation damage will regularly (up to 40), eyesight will become blurry, patient may faint at irregular intervals.
    • Below 224u (40%) suffocation and toxin damage will regularly continue until death or treatment.
    • Below 122u (~21%), results in immediate death. Revival via Defibrillation is impossible until raised above this value.
      • Blood Transfusion with an IV and appropriate Blood Bag Type(See table to right) for quickest replenishment.
      • Isotonic Injectors, containing Nutriment, Iron and Sugar, slowly help restore blood levels.
      • Eating Food will restore nutrition, allowing slow replenishment of Blood Levels. Slower than Isotonic's and does not stack, as both add Nutriment.
      • NanoBlood will instantly restore blood level to 40% if it is initially lower, and then restore more blood depending upon if the patient has more or less than 60% of their normal value.
    • Above 600 units, excess blood will flow out of the body, but this process does not deal damage. Quickclot will prevent this bleeding while in the system, but all excess blood will leak once it runs out.

Infections

  • Infections are bacterial buildups in the body.
    • Caused by untreated brute and burn injuries, as well as improper (dirty) surgery.
    • Health Scanners will identify presence of Infections, and an increase in body temperature can also be used to predict a developing infection before it becomes a problem.
    • Will identify every limb or organ with an infection as well as the severity of the infection.
    • Left untreated, Infections will cause Toxin damage in the body overtime, and ultimately can lead to Necrosis if not treated.
      • Spaceacillian is the primary method for treating infections.
      • Gauze and Brute Packs on external bleeding and ointment or Burn Kits will patch and salve them, preventing them from getting infected, or the infection getting worse.
      • Polyhexanide can be administered to fight severe (but not Necrotic) infections, though this will cause additional toxin damage and likely put the the patient to sleep.
      • Файл:DMCA IMS off.pngФайл:DMCA cautery.pngSurgery, in proper sterile conditions, will purge an infection on cauterization.
      • Autodoc procedure Limb Disinfection Procedure for limbs and Organ Infection Treatment for organs will respectively purge the appropriate limbs of infection.

Necrosis

  • Necrosis is the final stage of Infection
    • Health Scanners and Body Scanners will both identify limbs with necrotizing tissue.
    • Usually caused by improper surgery, such as not using proper PPE or a dirty environment and gear.
    • Other Infections caused by untreated bleeding or burns can also develop into Necrosis is left untreated too long.
    • Overuse of Vali gear can cause Necrosis in limbs. Remind Vali users to only use it in short bursts!
    • Necrosis will deal more Toxin damage than lesser infections, and will attempt to spread to other limbs until the patient is dead or the Necrosis is treated.
      • Файл:DMCA scalpel.png Necrosis Treatment Surgery is the primary treatment for necrotizing tissue on the targeted limb or bodypart.
      • Autodoc procedure Necrosis Removal Surgery will remove and treat all necrotic tissue.

Organ damage

  • Organ damage is a perforated or injured organ.
    • Can be caused by any condition that causes Internal Bleeding, such as unstabilized broken bones, or armor piercing attacks.
    • Detectable by Body Scanners, revealing damage to each organ.
    • Does not appear on the Health Scanner, but can be identified through information provided by the scanner.
    • Causes continual damage or side effects relative to the damage the organ sustained.
    • Heart and Lungs can both be identified by damage to stamina, as well as other effects.
      • Heart damage will lower maximum health and stamina.
      • Lung damage will decrease your stamina regen and add a slowdown.
    • Liver and Kidneys can be identified by Toxin damage continually building up despite no obvious source.
      • Kidney health affects the amount of chems that a body can process at any given time. A healthy liver can process 5 at once, decreasing with health.
      • When processing a number of chems above a bodies chemical threshold, patients will experience dizziness, confusion.
    • Stasis Bags will prevent organ damage from killing marines inside of them.
      • Peridaxon Plus will repair organs, but will metabolize into Toxins and cellular damage.
        • Warning: Peridaxon Plus has a 1u OD limit. Never administer more than 1u at a time, and always administer with a Toxin treating and purging chemicals, preferably Dylovene and Ryetalyn. Overdoses and Critical Overdoses and quickly become lethal.
      • Файл:DMCA scalpel.png Organ Surgery can performed to treat all organs at once.
      • Autodoc procedure Surgical Organ Damage Treatment will treat all organ damage and brain damage at once.
      • Cryotubes (with Cryomix Beaker inserted) will heal Organ damage while the tube is active.

Eye damage

  • Eye damage is identical Organ Damage, but mechanically different.
    • Eye damage is caused by not wearing eye protection during welding or plasma cutter use, as well as armor piercing attacks to the skull, or moving around with an unstabilized fracture or broken skull.
    • You will not be able to detect eye damage with a Health Scanner, but a Body Scanner will, and marines will usually tell you if they can not see.

Brain Damage

  • Brain Damage is functionally similar to Organ Damage and Eye Damage.
    • Brain Damage can be caused by certain Drug Overdoses (Such as Tricordrazine), Armor Piercing attacks to the skull or unstabilized fractures or broken skulls.
    • Health Scanners will identify Brain Damage and give a clue to the severity.
    • Body Scanners will reveal the exact amount of Brain Damage a patient has.
    • Causes loss of 1 rating to all skills, alongside drooling.

Dismemberment

  • Dismemberment is the complete removal of a limb.
    • Caused by extreme brute damage to a specific extremity (Hand, Arm, Foot, Leg or Head)
    • Is extremely painful, and can result in additional bleeding or infections if not treated promptly.
    • Dismembered limbs can not be used to hold items, missing feet or legs slow a victim considerably.
    • Dismemberment of the Head, also called Decapitation, is instantly fatal, can not be treated or reversed.
    • Wearing a Helmet or other appropriately armored headgear will prevent decaptions. (WEAR YOUR HELMET!!)
    • Organic limbs decompose and become lifeless after dismemberment, preventing their reattachment.
      • Файл:DMCA scalpel.pngФайл:DMCA retractor.pngФайл:DMCA cautery.pngSurgically prepare the stump before applying the appropriate prosthetic limb (Robotic Arm to missing arm or hand, Robotic Leg to missing leg or foot. Be sure to check for LEFT or RIGHT)
      • Autodoc procedure Limb Replacement Surgery to automatically replace all missing limbs with the appropriate robotic counterpart.

Shrapnel and foreign objects

  • Shrapnel and foreign objects is any object embedded inside the flesh that can not be pulled out.
    • Bullets are the most common form of shrapnel, an unfriendly result of friendly fire.
    • Detectable by Health Scanners, though not which limb.
    • Body Scanners will reveal Shrapnel and which exact limb they are embedded in.
    • Shrapnel will continue to cause pain and potentially cause additional brute damage (and all side effects that brute damage can cause) to the limb if not stabilized
      • Splinting a limb with shrapnel in it will prevent further damage and discomfort as long as the splint remains in place.
      • Medical Tweezers on the limb to remove one piece of shrapnel. Multiple pieces will require multiple attempts.
        • Tweezers inflict Brute damage based on (lack of) Medical Skill. Untrained personnel are likely to cause Broken Bones, trained personnel considerably less so.
      • Файл:DMCA hemostat.pngShrapnel removal surgery to remove one piece of shrapnel per use of Файл:DMCA hemostat.pngHemostat. Does not require sawing through bone.
      • Autodoc procedure Foreign Body Removal Surgery to remove all pieces of shrapnel at once.

Alien Larva

  • Alien Larva or Infestation is the result of a Larval Hugger impregnating victim.
    • Larva or Embryos can be detected with Health Scanners, saying "Foreign object detected". Note that for shrapnel it says the same.
      • Body Scanners in Medical Bay can detect these parasites accurately.
    • A victim has 5 minutes to seek medical attention to have the parasite removed.
    • The embryo will go through 5 stages of growth while in the body, causing shaking of the victim with each growth phase, as well as other symptoms the host may detect.
    • Larval Accelerant Toxin can double the rate of growth in a victim.
    • If the Larva reaches the final stage of growth without being removed, it will emerge from the victim's chest, instantly killing the host and producing a Xeno Larva.
      • Stasis bags and poor health will slow the larva's gestation and a Cryotubes will halt it all together.
      • Файл:DMCA hemostat.pngSurgically remove from chest after opening rib cage. Will result in one Larva Embryo that can be grinded into Larval Jelly for advanced chemical production.
      • Autodoc procedure Foreign Body Removal Surgery will remove and destroy the Embryo, can not recover for Larval Jelly production.

Overdose

  • Overdose is what happens what a patient is given (or self administers) too much of a particular kind of medicine or chemical.
    • Overdose thresholds vary depending by chemical, though most common ones have a 30u threshold.
    • Increased damage or debilitating effects will occur if Critical Threshold is surpassed.
    • See the TGMC:Guide_to_chemistry for full list of thresholds an effects
    • Always scan before administering medication to avoid Overdosing a patient.
      • Hypervene will remove 5u of every chemical per 1u injected or ingested. Apply until Overdose stops.
      • Water will purge all Chemicals, Toxins and Food eaten equal to amount consumed.

Death

For a full breakdown, see the Guide to Defibrillation

People are going to die, that's a simple fact. However, there's a difference between being dead and being dead. And the former is one you can treat. The recently departed still yet cling to the mortal coil and with a defibrillator, you can pull their soul back into the land of the living (assuming they wish to), however, there are a number of stipulations to reviving someone:

  • They must have not been dead for longer than 5 minutes.
  • They must not have basic damage (brute/burn/tox/oxy) of any type greater than 200.
  • They must have a functioning working heart and brain.
  • They must not have committed suicide (through the verb).
  • They must have an actual player associated with their mob (no reviving the long-dead colonist bodies).
  • They must not be wearing an exosuit (such as marine armour) that would interfere with the resuscitation.

Please remember, that you can use trauma and burn kits on dead bodies to help repair the damage done and make them valid for reviving. The defibrillator also heals some damage (of all basic types) itself, the greater the medical skill the more powerful the defibrillator healing ability is. These values are as follows:

  • Squad Leader: 4 per shock
  • Squad Medic, Staff Officer, Field Commander: 8 per shock
  • Captain: 12 per shock
  • Doctor or Synth: 16 per shock

Medical Equipment

GHMME Automated Closet

Item: Desc.:

TGMC Satchel

A backpack item that allows you to carry more things in bulk.
Holds less than a backpack, but items inside can be accessed instantly even when it's on your back.
Can carry five normal sized items at once.

Storage
Any tiny item
Any small item
Any normal item

Backpack

A backpack item that allows you to carry more things in bulk.
Holds more than a satchel, but taking items out has a delay while it's on your back.
The Corpsman version also holds about ten extra full charges for defibrillators; click-drag to recharge.
Can carry eight normal sized items at once.

Storage
Any tiny item
Any small item
Any normal item
Item: Desc.:

Webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has seven slots for storing items, but has an overall size limit.

Storage
Any tiny item
Any small item
M41A MK2 Magazines
M39 Magazines
M42C Magazines
Sunfury Lasgun Cells

Black Webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has five slots for storing tiny or small items.

Storage
Any tiny item
Any small item

Shoulder Holster

Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform
Capable of storing one pistol in it.

Storage
Any Pistol
Tazer

Corpsman white vest

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has six slots for storing tiny or small items, but is limited to certain medical equipment. Can't hold things like roller beds.

Storage
TBA
TBA

Corpsman surgical vest

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform
Has twelve slots for storing surgical gear; can't hold anything else.

Storage
TBA
TBA
Item: Desc.:
Файл:Medicbelt.png

Lifesaver medic belt

A small waist-mounted duffel bag for medicine.
Can switch drawing modes by right clicking.
Capable of storing various items.
Has twenty-one slots, but can only hold tiny or small medical items. Best for full-time healers.

Storage
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Medical belt

A belt with various clips and pouches for medical supplies.
Can switch drawing modes by right clicking.
Capable of storing various items.
Has fourteen slots, but can also hold items like defibrillators and roller beds. Can fit three slots worth of small-sized ammo, like SMG or pistol magazines, or loose bullets. Best for combative Corpsmen, or normal Marines trying to pick up slack without compromising on space elsewhere.

Storage
stuff.(placeholder, please define)
Pouch: Desc:

Advanced autoinjector pouch

A pouch used to hold autoinjectors. Has eight slots, comes loaded with various medicine.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
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Advanced hypospray pouch

A pouch used to hold hyposprays. Has four slots, comes loaded with hypospray and a few autoinjectors.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

What it can store:
stuff.(placeholder, please define)

Combat lollipop pouch

A pouch used to hold boxes of lollipops. Has three slots, each with a box of ten lollipops containing different chemicals.
Put them in your mouth like a mask to slowly ingest the contents. Eating outright is a lot faster, but less efficient.
Clicking will remove a lollipop, there's no way to open the box like normal until it's empty. Not like you can store anything else in them.
Generally worse than other options unless you're adding more chemicals to the lollipops. Adds flavor to your treatments, though. (Literally!)

What it can store:
stuff.(placeholder, please define)