Участник:Meowosers: различия между версиями

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==[[File:TGMC_Marine_Vendor.png|64px]]  GHMME Automated Closet  [[File:TGMC_Marine_Vendor.png|64px]]==
{{TGMC}}
<tabs>
<tab name="Standard Equipment">


{| style="border: 3px solid black;
{{JobPageHeaderTG
! style="background-color:#808080; width:150px;"| '''Item:'''
|headerbgcolor = #808080
! style="background-color:#808080;"| '''Desc.:'''
|headerfontcolor = white
|-
|stafftype = SUPPORT MARINE
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_EngineerOutfit.png|64px]]
|imagebgcolor = #d9d9d9
[[#Standard Kit |'''Standard Kit''']]
|img_generic = TGMC_Corpsman_2022.png
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|jobtitle = Squad Corpsman
Standard kit. Comes with Engineer's Fatigues, Combat Boots, an MRE, and a Radio Headset.
|access = Squad Corpsman Equipment Room, Squad Room
|-
|difficulty = Hard
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Jaeger_undersuit.png|64px]]
|Rank = Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours)
[[#Jaegar Kit |'''Jaeger Kit''']]
|Class = Marines
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
|superior = [[TGMC:Squad Leader|Squad Leader]]
Jaeger kit. Comes with a Jaeger Undersuit, Combat Boots, an MRE, Green Facepaint, and a Radio Headset.
|duties = Keep your squad alive, send seriously wounded back to the ship.
|-
|guides = [[TGMC:Guide to medicine|Guide to medicine]], [[TGMC:Defibrillation|Guide to Defibrillation]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Robot_chest_rig.png|64px]]
|quote = Hey look, buddy. I'm a Corpsman. That means I solve problems. Not like problems "What is an operation", 'cause that would fall within the purview of your conundrums of philosophy. I solve medical problems. For instance, how am I gonna stop some big mean Mother-Queen tearing all the marines apart? The answer? Use MeraDerm. And if that don't work? Use more MeraDerm.
[[#Robot Kit |'''Robot Kit''']]
}}
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
<br>
Robot kit. Comes with a Robot armor mount, Welding Tool, Cable, and a Radio Headset.
=Introduction=
|}
The Corpsman are the frontline medics of the TGMC. After going through ''7-9 weeks in Recruit Training Command Great Lakes'', then '''''19 FREAKING WEEKS''' in Hospital Corps “A” School in Fort Sam Houston at San Antonio, Texas'', and who the freak knows how long for '''Field Medical Service School''' in either Camp Lejeune, NC, or Pendleton, CA, you are FINALLY attached to TerraGov Marine Corps. No matter what anyone says about your Navy background, you are a '''MARINE!'''
</tab>


<tab name="Glasses">
Utilizing the latest in Nanotrasen technology which is also the ''lowest bidder'', you're equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they've been killed.
{| style="border: 3px solid black;
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:TGMC_WeldingGoggles.png|64px]]
[[#Welding Goggles |'''Welding Goggles''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A Pair of Goggles designed to protect your eyes during Welding.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_MesonScanner.png|64px]]
= Your job =
[[#Optical Meson Scanner |'''Optical Meson Scanner''']]
You are the Corpsman. You are a marine who has both firearm and medical skills, and a critically important asset to any marine force.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
An Eye-Mounted scanner that lets you see terrain through walls. Can be slotted into several pieces of cosmetic eyewear.
|-


|}
You are there with one main goal:<blockquote>
</tab>
=== '''Keep your squad going''' ===
</blockquote>Which means:


<tab name="Hats">
* Keep the marines alive and healthy
{| style="border: 3px solid black;
* Treat those heavily injured
! style="background-color:#808080; width:150px;"| '''Item:'''
* Revive those recently dead
! style="background-color:#808080;"| '''Desc.:'''
* Evac marines whom you cannot treat
|-
* Evac marines who need too much time to treat
* Be ''at'' the front, but not ''on'' the front. Cover your squadmates, but do not expose yourself - who will rescue you?
* Don't forget to pay attention to your surroundings. Do not lag behind the squad with that one poor fella.  


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Superior_Welding_Module.png|64px]]
The role of Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you. You are first and foremost a medic. The fight is your secondary responsibility. But you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. Do not be surprise that you will be doing care under fire, which you have learned in your TCCC course (Tactical Combat Casualty Care). This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master. One who masters this is the One True Corpsman.
[[#modulewelding |'''Jaeger welding module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module can be flipped up or down to function as a welding mask.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_BinocularModule.png|64px]]
<div class="mw-collapsible mw-collapsed" style="width:100%">
[[#modulebino |'''Jaeger binoculars module''']]
=Playing the Corpsman for the first time=
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, can be flipped down to view into the distance.
<div class="mw-collapsible-content">
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_AntennaModule.png|64px]]
Compared to a marine, you have two main differences - your loadout, and your in-combat actions.
[[#moduleantenna |'''Jaeger Antenna module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module is able to provide the user's coordinates to Requisitions, and allow them to deliver items directly to the user.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_FreyrModule.png|64px]]
== Loadout for your not-yet-a-corpse corpsman ==
[[#modulefreyr |'''Jaeger Freyr module''']]
'''Also read''' [[TGMC:Guide to medicine|'''Guide to medicine''']] and [[TGMC:Hypospray guide|'''Hypospray guide''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| When attached, this module lessens the screen effect when heavily damaged.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_EngineerBeret.png|64px]]
* Go to your medical preps, and head to corpsman '''GHMME''' Automated Closet
[[#engiberet |'''Engineering Beret''']]
** Take necessary undersuit, armor, etc.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| A Popular Beret worn by the confident and overconfident alike.
** Take '''Lifesaver Belt'''. This is large pill bottle storage you '''WILL''' need.
</tab>
** Take two medical pouches. Autoinjector and Medkit ones are recommended.
* Turn to '''MarineMed''' in the same room. You don't have all the pills you want yet.
** Take '''Alkysine''' and '''Imidazone''' pills. Those you give to people with brain damage.
** Take '''Hypervene'''. This you give when people have OD or Neurotoxin in their blood.
* Turn to '''NEXUS''' Automated Medical Equipment Rack.
** Take essential kit there. It is described below.
** Choose stuff you want from '''NEXUS.'''
** It is recommended you take '''Meralyne, Dermaline, Nanoblood.'''
** It is also recommended you take several '''Peridaxon+''' and '''QuickClot+''' autoinjectors, they are very cheap but rare.
* Equip Med HUD.
* Go to ship's medbay, and '''install medical beacon.'''
* Take '''medevac''' bed in your hand, and '''link''' it to the '''beacon''' by clicking.
* '''FUCKING LINK IT.'''


<tab name="Armor">
And you're done.


{| style="border: 3px solid black; class="mw-collapsible"
== Your short and intensive life ==
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotLight.png|96px]]
* Follow your squad
[[#LightRobot |'''Combat Robot Light Armor Kit''']]
* Really, follow, don't stay on FOB
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
* Heal those people who you see are significantly damaged
A Set of Light Armor designed to mount on Combat Robots.<br>
* Stay at the back
Not compatible with humans.
* Heal the marines
Compatible with Jaeger Modules.
** Use HF2 analyser on a marine. Access the damage.
** Read the red words at the bottom of the window.
** Hypervene if you see toxins in blood, or overdose (OD)
** Inaprovaline if person has red blinking health bar (crit). Always do that, Ina is good.
** Bicardine + Meralyne for brute
** Kelotane + Dermaline for burn
** Tricordazine heals everything, and is very nice overall
** Dylovene for toxins
** Dexaline for oxygen damage
** Oxy damage = something else is wrong.
*** Low blood - use Nanoblood. Only one inject at a time.
*** If not - use Peridaxon+. Only one inject at a time.
** Splint broken limbs
** If the person has white sparks near the health bar - give Alkysine and Imidazone.
* If you're not sure what's wrong with a person:
** If situation is critical, evac him. Then return to this page or [[TGMC:Guide to medicine|'''Guide to medicine''']] and figure out what was wrong.
** If not, try to be patient and cool. You got it.
** In both cases, OOC and Mentor help are your friends.
* Listen to the marines, and especially Corpsmen, around you


{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
In-depth explanation to everything is below.
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
|}


|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotMedium.png|96px]]
[[#MediumRobot |'''Combat Robot Medium Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Set of Medium Armor designed to mount on Combat Robots.<br>
Not compatible with humans.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
</div>
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
</div>
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotHeavy.png|96px]]
[[#HeavyRobot |'''Combat Robot Heavy Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Set of Heavy Armor designed to mount on Combat Robots.<br>
Not compatible with humans.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
<div class="mw-collapsible mw-collapsed" style="width:100%">
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
=Your Gear=
|}
<div class="mw-collapsible-content">
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoLight.png|96px]]  
<div class="mw-collapsible mw-collapsed" style="width:100%">
[[#XenoLight |'''Xenonauten Light Armor Kit''']]
==[[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]NEXUS Automated Medical Equipment Rack [[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]==
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
<div class="mw-collapsible-content">[[File:NexusMenu.jpg|left|thumb|400x400px]]In the '''NEXUS''', you are allowed to use 45 points. Full menu can be seen on the left.
A Lightly armored Vest designed for Human use.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-  
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
* Neuraline Autoinjector is only obtainable from here. It is a useful emergency chem, but not required.
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
* Meralyne and Dermaline are a must have. Note that pills offer 240u, while bottles only half as much.
|}
* Nanoblood hypospray with 60u is likely all you will ever need.
* Peridaxon+ and QuickClot+ are very useful to have, and quite cheap.
* '''BIG''' hypospray hold 120u, twice as of normal autoinjector. It is also somewhat rare - you can order it from cargo for 12 points, and it does not spawn.
* You can take normal hyposprays from NanoTrasen med vendors for free.
* You can also easily create synaptizine in the chemistry. See [[TGMC:Guide to chemistry|'''Guide to chemistry''']]
* 'HUD glasses' are actually just HF2 analyzer.


|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoMedium.png|96px]]
</div>
[[#XenoMedium |'''Xenonauten Medium Armor Kit''']]
</div>
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
== Medical Equipment ==
A Moderately armored Vest designed for Human use.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
=== [[File:TGMC_healthHUB.png]]HealthMate HUD ===
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
Your bread and butter. Visually see how much damage a marine has. See if they are staggered or in crit.
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoHeavy.png|96px]]
===[[File:Medicbag.png]] Medic Backpack===
[[#XenoHeavy |'''Xenonauten Heavy Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Heavily armored Vest designed for Human use.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
The backpack you start with has a defibrillator charger attached to it, and a power cell for the charger. Click-drag your defib to your backpack to recharge it. Examine the backpack to check how much battery charge it still has left.
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_ScoutMk2.png|96px]]
===[[File:Medicbelt.png]] Lifesaver Belt===
[[#ScoutLight |'''Jaegar Scout Light Exo''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Lightly armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
The belt you get from your equipment vendor comes with a variety of pill bottles, some splints and trauma/burn kits, and a couple injectors with useful chems. The [[TGMC:Guide to medicine|guide to medicine]] will tell you what items treat what, and your health scanner will also tell you what medicine to use.
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_SkirmisherMk2.png|96px]]
===[[File:Medicbelt.png]] M276 Medical Storage Rig ===
[[#SkirmisherLight |'''Jaegar Skirmisher Light Exo''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Lightly armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
This belt is smaller than lifesaver, but each slot is larger and can carry defib or evac.
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InfantryMk2.png|96px]]
===[[File:Medicbelt.png]] Hypospray Belt===
[[#InfantryMedium |'''Jaegar Infantry Medium Exo''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Moderately armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
This belt can carry autoinjectors, along with bottle cases and usual injectors. A lot of space, but less than Lifesaver.
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EVAMk2.png|96px]]
===[[File:DMCA_health_analyzer.png]] Health Scanner===
[[#EVAMedium |'''Jaegar EVA Medium Exo''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Moderately armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
Your health scanner will show you whatever injuries a person has. At the bottom of the pop-out window, you will get advice for what steps you should take to heal the person you've scanned. Certain injuries will require a body scanner to locate, and will often require surgery to fix.
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GungnirMk2.png|96px]]
===[[File:Rollerbedfolded.png]] Roller Bed===
[[#GungnirHeavy |'''Jaeger Gungnir Heavy Exo ''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
Roller beds are very useful for getting wounded marines out of danger before treating them. You can drag an unfolded roller bed onto your sprite to re-fold it. Sleeping on one of these heals a small amount of cellular damage, and it can also be used as a makeshift surgical bed. As a Corpsman, doing this will probably cause necrosis.
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_AssaultMk2.png|96px]]
===[[File:Medevacbedfolded.png]] Medevac Stretcher===
[[#AssaultHeavy |'''Jaeger Assault Heavy Exo ''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
Similar to roller beds, you can put a wounded marine in a medevac bed that's linked to a beacon and teleport the person in the bed to your linked beacon. '''Do not forget to link your medevac bed to your medevac beacon!''' Activate it before getting on to medevac yourself, if things are that desperate. Cooldown of 180s. Doing and evac prompts an alert on the Medical radio channel as well as producing an audible sound from the beacon, so don't worry about surprising medbay staff.
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EODMk2.png|96px]]
===[[File:TGMC_medevac_beacon.png]] Medevac Beacon===
[[#EODHeavy |'''Jaeger EOD Heavy Exo ''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|- style="border:2px solid black;"
Links up to a medevac bed. Use it in your hand where you want the beacon placed, then use the medevac bed on the beacon once it's on the ground. The beacon needs to be placed in a powered area. Moving it will BREAK the link. '''Do not forget to link your medevac bed to your medevac beacon!'''
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|}
|-
|}
</tab>


<tab name="Backpacks">
===[[File:Hypo.png]] Hypospray===


{| style="border: 3px solid black;
The hypospray can be used to quickly inject chemicals into people. When you activate it in your hand, you can set how many units you want it to inject per click, fill it with any pill or bottle, or you can choose to flush the contents to be replaced with other reagents. Holds up to 60u, can take pills directly in. You can also mix things there, like two pills of Dylovene with a pill of Inaprovaline.
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_TechSatchel.png|64px]]
[[#TGMC Satchel |'''Technician Satchel''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A backpack item that allows you to carry more things in bulk.<br>
Holds less than a backpack, but can be opened on your back.<br>
Can carry up to five normal sized items at once, including the ST-580 Sentry and it's ammo.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_TechPack.png|64px]]
[[#Backpack |'''Technician Backpack''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A backpack item that allows you to carry more things in bulk.<br>
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br>
Can carry eight normal sized items at once, including the ST-580 Sentry and it's ammo.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_belt_machete.png|64px]]  
===[[File:Cryobag.png]] Stasis Bag===
[[#Machete Scabbard |'''Machete Scabbard''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Scabbard that can fit on your belt, back, or suit storage.<br>
Holds a single machete, and can be found in weapon vendors.


|-
Stasis bags will slow down dying, larva growth, and keep critically injured people alive for long amounts of time. Health scanners will work through the bag. Might cause some genetic damage later down the line.


===[[File:defib_3.gif]] Defibrillator===
'''See [[TGMC:Defibrillation|Defibrillation]]'''


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Welderpack.png|64px]]
Brings recently killed people back into the living world. If someone has an electricity icon on them, they can be saved. Needs to be recharged after a repeated use, the sprite will give a rough estimate of how much charge is left: green, yellow, and red. As long as you have medical training, defibbing someone will heal 8 damage as a Corpsman.
[[#TGMC Welderpack |'''Welderpack''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A backpack item that allows you to carry more things in bulk.<br>
Holds less than a backpack, but can be opened on your back.<br>
Has 260u of fuel which can be used to refuel welders and flamer tanks.<br>
Can carry five normal sized items at once.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Radiopack.png|64px]]
===Advanced first-aid kit===
[[#TGMC Radiopack |'''Radiopack''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A backpack item that allows you to carry more things in bulk.<br>
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br>
Right clicking the bag allows you to make Req requests. <s><i> Now the RO has no excuse.</i></s><br>
Using the bag in-hand will send a Supply Beacon Signal to Requisitions for easy delivery.
Can carry eight normal sized items at once.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_DispenserPack.png|64px]]
A box with three essential pill bottles, both types of medical kits, a health scanner, and splints. Can't be put in anything, but it's a convenient carrying case.
[[#Dispenser |'''Dispenser''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Large storage device that you can strap to your back.<br>
Holds more than 3x as much as a Satchel, but items can only be taken out when Deployed.<br>
Can be deployed to take out items and heal Robotic Allies nearby.<br>
If broken while deployed, any items inside will be deleted.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MortarPack.png|64px]]
</div>
[[#Mortar bag |'''Mortar bag''']]
</div>
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A backpack item that allows you to transport a Mortar.<br>
Holds as much as the Technician backpack, but without a delay.<br>
Comes with a free Mortar, but can only hold the Mortar and it's shells.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_FlamerBag.png|64px]]
[[#Flamer bag |'''Flamethrower bag''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A backpack item that lets you carry a Flamethrower.<br>
Holds as much as the Technician Satchel, but can also hold the FL-86 Flamethrower.<br>
Contains 280u of Flamethrower fuel, which can be refilled with any fuel tank.<br>
The Flamethrower will automatically refill when placed in the backpack, drawing from it's internal reserve.
|-


=Doing your job=


</tab>
''For more information, see [[TGMC:Guide_to_medicine|'''Guide to medicine''']] and [[TGMC:Hypospray guide|'''Hypospray guide''']]''
<tab name="Webbing">


{| style="border: 3px solid black;
<div class="mw-collapsible mw-collapsed" style="width:100%">
! style="background-color:#808080; width:150px;"| '''Item:'''
== Treating damage ==
! style="background-color:#808080;"| '''Desc.:'''
<div class="mw-collapsible-content">
|-
Once you put on your Medical HUD glasses, you will see a health bar over anyone who is hurt. Using your HF2 medical scanner on them will tell you how much damage they have, and other info such as any bone fractures or trauma. If you don't know what to treat them with, follow the advice at the bottom of the popout window, and make sure to check this page and ''[[TGMC:Guide_to_medicine|'''Guide to medicine''']].''


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_BrownWebbing.png|64px]]
'''Do NOT give someone medicine if someone else is already treating them.''' '''You'll most likely overdose them.'''
[[#Brown Webbing |'''Tactical brown vest''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform at a time.<br>
Has five slots for storing tiny or small items.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Webbing.png|64px]]
There are several important parts of the analysis:
[[#Webbing |'''Tactical webbing''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform at a time.<br>
Has three slots for storing most Magazines as well as tiny or small items.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Holster.png|64px]]
* Raw damage
[[#Shoulder Holster |'''Shoulder handgun holster''']]
* Info on each limb
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
* Broken limbs, infections
Pistol Holster that you can clip to your uniform.<br>
* Reagents in blood
Only one thing may be clipped to your uniform at a time.<br>
* Other status effects
Capable of storing a handgun and 3 handgun magazines in it.
* Blood level
</tab>
* Med advice


<tab name="Belts">
=== Treating Critical patients ===
If the marine falls down, and their health blinks red, they are in '''Crit'''.


{| style="border: 3px solid black;
Give them Inaprovaline immediately - this will heal 30% of their damage.
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''


|-
Then proceed along.
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_toolbelt.png|64px]]
[[#Tool belt |'''Tool belt''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A belt designed to hold all the tools and Engineer could need.<br>
Comes with a full set of tools.<br>
Can be obtained full from the Surplus Clothing Vendor.


</tab>
=== Checking the state ===
<tab name="Pouches">
[[File:Medichud.PNG|thumb|300px|right|The Health Analyzer Pop-out window]]Your priorities to check are:
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Pouch:'''
! style="background-color:#808080;"|'''Desc:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Shotgun_Shell_Pouch.png|64px]]
[[#Shotgun Shell Pouch |'''Shotgun shell pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold shotgun shell handfuls. Has four slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will grab the last item put in.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Construction_Pouch.png|64px]]
* They are not dying from suffocation (blue damage).
[[#Construction Pouch |'''Construction pouch''']]
** If they are, use Dexalin+
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
* They are not having toxins, or overdoses
A pouch used to hold construction supplies. Has four slots.<br>
** If they are, use Hypervene.
Has two drawing methods, click to open, and draw last stored upon click.<br>
* They are not dying from toxins (150+ toxin damage)
Right clicking will grab the last item put in.  
** If they are, use Dylovene and Tricordazine, and evac.
|-
** If they die with 200+ toxins, the marine cannot be revived.


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Explosive_Pouch.png|64px]]
=== Treating raw damage ===
[[#Explosive Pouch |'''Explosive pouch''']]
In most cases, simply feed them the relevant pills:
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold explosives. Has four slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will grab the last item put in.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Tool_Pouch.png|64px]]
* '''Tricordrazine (green bottle)''' for '''any damage type'''
[[#Tool Pouch |'''Tool Pouch''']]
* '''Bicaridine (red bottle) or Meralyne''' for '''brute'''
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
* '''Kelotane (yellow bottle)''' '''or Dermaline''' for '''burns'''
A pouch used to hold tools. Has five slots.<br>
* '''Dylovene (green bottle)''' for '''toxins'''
Comes with most of the tools an engineer needs.<br>
* '''Dexalin (blue bottle)''' for '''oxygen'''
Has two drawing methods, click to open, and draw last stored upon click.<br>
* '''Tramadol (gray bottle)''' as a '''painkiller'''
Right clicking will grab the last item put in.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GrenadePouch.png|64px]]
Additionally, you should use membranes (green and brown) to heavily injured limbs to speed up the process and save chems.  
[[#Grenade Pouch |'''Grenade Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold grenades. Has six slots.<br>
Comes with four M40 HEDP Grenades.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will grab the last item put in.  
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_ElectronicsPouch.png|64px]]
Each of the pills of Bica/Kelo/Mera/Derm can heal up to '''75 points''' of their respective damage, and up to '''60''' for Trica which heals all types.  
[[#Electronics Pouch |'''Electronics Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold electrical components. Has six slots.<br>
Comes with Airlock Electronics, a Power control module, and a Power Cell.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will grab the last item put in.  
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:magazine_pouch.png|64px]]
'''Cellular damage''' is mainly treated by the '''cryo tube in the ship's Medbay.''' You won't see this damage directly listed, it'll be extra total damage unaccounted for by the four main types.  
[[#Magazine Pouch |'''Magazine Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold Magazines. Has three slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will grab the last item put in.  
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MediumPouch.png|64px]]
=== Removing status effects ===
[[#General Pouch |'''Medium General Pouch''']]
You may treat '''bleeding''' by applying a '''bandage''' or an '''advanced trauma kit.''' But it will go away anyway, if you heal the marine.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to various small items. Has two slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will grab the last item put in.  
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Flare_Pouch.png|64px]]
If the limb is '''fractured''', use a '''splint''' on the specified limb. If you do not know where the fracture is, several ways to guess:
[[#Flare Pouch |'''Flare Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold flares and a flare gun. Holds 26 Flares and a Flare gun.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking with the Flare Gun in hand will tactically reload it.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MedkitPouch.png|64px]]
* If limb has 0 damage but still shows on the scanner, it has a fracture.
[[#First Aid Pouch |'''First Aid Pouch''']]
* Most heavily damaged limb is likely to have the fracture.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
* You can ask the marine, where he feels his bones broken.
A pouch used to hold Medical items. Has seven slots.<br>
* If scanner says possible fracture on chest, groin, head and bottom text says "fracture detected, advanced scanner required", it is NOT arm/leg.
Comes with several Pill Packets, Splints, and an Inaprovaline Injector.<br>
* If limb says possible fracture on chest, groin, head, but there is no bottom text saying advanced scanner required, it is a false positive and there is no fracture
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InjectorPouch.png|64px]]
If a person has an '''infection''', administer 2 doses of Spaceacilin.
[[#Injector Pouch |'''Combat Injector Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold Autoinjectors. Has eight slots.<br>
Comes with basic Autoinjectors, along with a Synaptizine and Emergency autoinjector.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.  
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Large_pistol_mag.png|64px]]
If the person has white sparks near the healthbar, they are either
[[#Pistol Magazine Pouch |'''Pistol Magazine Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold pistol magazines. Has six slots.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Pistol_Pouch.png|64px]]
* Have brain damage. Give them Alkysine and Imidazone. Surgery is ''not'' required.
[[#Sidearm Pouch |'''Sidearm Pouch''']]
* Have stamina damage. Give oxycodone or synaptizine, but it will go away anyway.  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
** Note that some chems also give stamina damage, like Dylovene or Peri+.
A pouch used to hold a Sidearm. Has one slot.<br>
* Under heavy pain. HF2 will tell you this by saying "oxycodone recommended". Give them oxycodone or tramadol.
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.  
</tab>


<tab name="Jaegar Storage Modules">
=== Oxygen damage ===
When dealing with '''oxygen damage''', there are several causes that may be the reason. 


NOTE: The exoskeleton can only have one storage module attached at a time.
*'''Dexalin Plus (blue autoinjector)''' to instantly remove all oxy damage. Does not prevent new damage.
{| style="border: 2px solid black;
* '''Dexalin (blue bottle)''' and '''Inaprovaline (purple bottle)''' to reduce buildup.
! style="background-color:#808080;"|'''Module:'''
* Check if their '''blood level is below 90%'''. Having low blood levels deal oxygen damage at a steady rate, and this can be quite lethal. Give them '''Nanoblood,''' use '''Isotonic''' Autoinjectors, '''feed''' them. The fastest way is through '''IV drips loaded with O- blood bags''' if it is available.
! style="background-color:#808080;"|'''Desc:'''
* It may also be '''damaged heart or lungs'''. Use '''Peridaxon+''' autoinjectors for use to treat organ damage. '''Only inject once!''' More than 1 injection in a short period of time is lethal. The treatment will give long-term '''cellular damage (5),''' and staggers the marine, but it is worth it.
|-
** '''Peridaxon''' will stop the effects for few munites, but it won't fix the problem. If you can't fix him, evac the marine.


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MedicalModule.png|64px]]
=== Toxin damage ===
[[#Medical Module |'''Medical Storage Module''']]
When it comes to '''Toxin damage''', the only way to treat it is through chemicals. Use '''Dylovene and Tricordrazine (green bottles)''' to treat toxin damage. Note that Dylovene '''stops stamina regeneration'''. You can also make '''Hyronalin''' in the chemistry lab. Constantly increasing toxin damage indicates '''liver damage.''' Use '''Peridaxon Plus''' to heal their liver, or '''Peridaxon''' to buy time.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Medical supplies. Has five slots.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InjectorModule.png|64px]]
=== Internal Bleeding ===
[[#Injector Module |'''Injector Storage Module''']]
There are several ways of handling this. Similar to Peri+, there are
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Autoinjectors. Has seven slots.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GeneralModule.png|64px]]
* '''QuickClot+ autoinjectors.''' They treat the IB well, but give 5 cellular damage and staggers the marine.
[[#General Module |'''General Storage Module''']]
** Using '''2''' injects at once will overdose the marine, but OD effects are not very scary, and the total effect would be as of '''4''' injects (100 heals). Try this.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
* '''Quick Clot''' to buy time and evac.  
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
* '''Bicaridine overdose''' (more than 30u) which does heal Internal Bleeding, though '''''very''''' slowly (0.2 per tick), and it deals burn damage.
Holds Normal sized items. Has two slots.
** '''15 minutes''' of Bica overdose is equivalent to '''2''' simultaneous '''injects''' of QC+. Just evac. Or give the marine your QC bottle.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EngineerModule.png|64px]]
=== Foreign objects ===
[[#Engineering Module |'''Engineering Storage Module''']]
Mainly it is either
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds several Tools and Engineer items. Has five slots.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GrenadeModule.png|64px]]
* Shrapnel. Most probably in the chest. Take it out, or it will slowly damage internals. Takes some time.
[[#Grenade Module |'''Grenade Storage Module''']]
* Larva. The marine is missing the mask? Or just ask them directly. If they indeed have little beno inside, evac.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Grenades. Has six slots.
|-


</tab>
===Dealing with the recently deceased===
<tab name="Jaegar Armor Modules">
NOTE: Only one Armor Module can be attached at a time.
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Module:'''
! style="background-color:#808080;"|'''Desc:'''
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]]
Read [[TGMC:Defibrillation|'''Defibrillation.''']]
[[#MimirModule |'''Mark 1 Mimir Resistance set''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
When attached, this system provides resistance to environmental hazards such as Gases and Acid. Comes with the Mark 1 Mimir Armor Resistance and Helmet Systems. Will impact mobility.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:JaegerBallistic.png|64px]]
</div>
[[#HodModule |'''Hod Accident Prevention Plating''']]
</div>
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
When attached, this system provides resistance to conventional weaponry, including Bullets and Lasers. Comes with the Hod Accident Prevention Plating and Helmet Systems. Will impact mobility.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]]
<div class="mw-collapsible mw-collapsed" style="width:100%">
[[#TyrModule |'''Mark 1 Tyr extra armor set''']]
== Not Dying ==
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
<div class="mw-collapsible-content">
When attached, this system provides protection against all sources of damage. Comes with the Mark 1 Tyr Armor Reinforcement and Helmet Systems. Will definitely impact mobility.
As a corpsman, you're always in danger. There are several serious mistakes a corpsman can make:
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]]
* Not looking at the battlefield. You die.
[[#BaldurModule |'''Mark 1 Baldur light amplification system''']]
* Taking too long and dragging behind. You and that poor fella dies.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
* Having bad treatment priorities. Marines die. Then you die.
Increases the power output of the Attached Armor's mounted flashlight. Slows you down slightly.
* Not listening to the chat. Everyone dies.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_vali.png|64px]]
[[#ValiModule |'''Vali chemical enhancement set''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A module that enhances the strength of reagents in the body. Requires unique blood gathered from living Xenomorphs to function. This substance needs to be gathered using the unique Harvester Melee Weapons. It can also medically scan you.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#312d43;"
! Vali Details:
|-
|Vali is a Jaeger Suit Module that can change how you play entirely. It utilizes the Harvester Melee Weapons.
|-
|When you link your Harvester Weapon to the suit, it can no longer be dropped and will extract Green Blood from Xenomorphs. When slashing Xenomorphs with the linked weapon, you extract 20u of Green Blood into your Vali Module, up to 200u.
|-
|The suit can also be loaded with 60u of any custom chemical mix. These chemicals can trigger certain bonus effects if their quantity is high enough. These effects can be found by clicking the Information Button in the Configuration Menu.
|-
|When you activate the module, it will drain 30u of your custom mix into you and, depending on your Multiplier, also consume 4 or 12u of Green blood, Healing 6u or 12u of Brute and Burn every tick. After 10 seconds your screen will turn green and sickly around the edges, and if you continue using the module for 10 more seconds your limbs will begin to  necrotize.
|-
|You can also load your Harvester Weapon with Kelotane to burn Xenomorphs, Tramadol to slow them and increase the damage, and Bicaridine to heal yourself, Prep a swing by using the Unique Action button, and fill the weapon with Chemicals by using any container, including Autoinjectors, on it.
|-
|}


|-
If situation is calm, and not a lot of hands needed - try to treat everyone fully.


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_jaeger_module_arrowhead.png|64px]]
If a lot of marines are injured - focus on treating damage, fractures and staggers first, so everyone is combat-worthy. Do not spend time taking out that shrapnel. Evac if you see that marine is not ready for combat even if treated. Stasis bags help.
[[#SvalinnModule |'''Svalinn Energy Shield System''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Unique Armor Module that when attached gives you a Recharging Shield, but lowers the protection of your armor. Will impact mobility.
|-
</tab>


<tab name="Masks">
If marines start dying real quick around - time to use evac to the fullest. Do not revive that dude, just evac him and treat those still alive. Use hypospray a lot.
{| style="border: 3px solid black;
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Gas_Mask.png|64px]]
===When to send people back===
[[#TransGasMask |'''Transparent Gas Mask''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A gas mask that helps filter out harmful gasses.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_tactical_mask.png|64px]]
Sometimes people will have life-threatening problems that you can't fix in the field.
[[#TactGasMask |'''Tactical Gas Mask''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A gas mask that helps filter out harmful gasses. Looks a bit more tactical.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_tactical_coif_mask.png|64px]]
If you're out of meds, and someone has:
[[#TactCoifGasMask |'''Tactical Coifed Gas Mask''']]
* '''Internal bleeding'''
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
* '''Extremely damaged organs (except brain/eyes)'''
A gas mask that helps filter out harmful gasses. Looks a lot more tactical.
* '''Bone Fractures'''
|-
* '''Larva'''
* '''Extremely low blood'''
* '''Necrosis'''
Just evac them.


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Coif.png|64px]]
</div>
[[#HeatCoif|'''Heat Absorbent Coif''']]
</div>
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A coif that protects you from extreme cold conditions.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Rebreather.png|64px]]
<div class="mw-collapsible mw-collapsed" style="width:100%">
[[#Rebreather |'''Rebreather''']]
==Tips==
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
<div class="mw-collapsible-content">
Heats or cools down air as you breath it, protecting you from extreme conditions.
|}


</tab>
*Tricordazine is useful in most situations.
*Don't try to treat anyone who can't run if you're in danger. Evac, or put them on a roller bed and get somewhere safer first.
*You can buy more hyposprays in your vendor, and you can mix different chemicals in them and change how much is applied. If you know what you're doing, it can help a lot.
*Meralyne and Dermaline are advanced counterparts of Bicaridine and Kelotane, respectively. They heal double the amount of damage per tick, and have a lower overdose limit of 15 units. Combining Meralyne with Bicaridine and Dermaline with Kelotane is a potent trick to rapidly get marines back on their feet.
*You can fireman carry downed Marines by grabbing them, then clicking on ''yourself''. Slower than a roller bed, but you can hold a person in one hand and drag a roller bed with the other.
*Using chemical lab can help you make medicine you need. See [[TGMC:Chemical recipes|'''Chemical recipes.''']]
*Lollipops (and cigarettes) can be used to microdose certain chemicals, granting the full healing effect while using less at once. Note that this also applies to the negative effects; a Russian Red lollipop will make you near-immortal but still constantly rack up cellular damage. Using an autoinjector or hypospray on a lollipop will inject a single dose. If the amount's too low, nothing will happen.
*''Technically'', you don't need welding goggles as long as you have Imidazoline.
*You aren't a proper doctor, but you know enough about both surgery and medicine to keep the Medbay functioning if there's no doctors around (or if they've [[Wraith|been decapitated]]). Surgery steps will take about twice as long as a doctor, but you're still several times faster than untrained soldiers. You also can operate the Autodoc's manual mode perfectly, unlike non-medical personnel, letting you free people from the purgatory of Automatic Mode.
*MarineMed has shared supply of med for everybody. Try to use first-aid kits or NanoTrasen vendors for bica/kelo.
*You can scavenge M276 belts from vendors and ship's medbay for Peri+ and QC+ injectors.
*Infections can be partially prevented by using advanced kits actively.
*High temperature might signal an infection. So do sneezing and coughing.


</tabs>
</div>
</div>


</center>


<center>
<div class="mw-collapsible mw-collapsed" style="width:100%">
=TGMC Triage=
<div class="mw-collapsible-content">
 
 
In a hectic situation, you're going to need to be able to discern who needs treatment immediately and focus on who needs your help more. This is called [https://en.wikipedia.org/wiki/Triage '''Triage''']. The first rule of performing your duty of care is to '''''not panic'''''. Take a deep breath and try to remember the priorities. Remember how to do it quickly.
 
== If situation around is '''SERIOUS''' ==
 
=== Priorities, top to none: ===
 
* Non-combat ready, but minor trauma preventing combat (brain, fracture, actively burning)
* Combat-ready but injured
* Non-combat ready, alive. Evac them, or focus on quick measures.
* Dead
* That guy who decided to suicide run
 
=== Tips: ===
 
* Use brute/burn kits for quick heals
* Hypospray everybody
* Do not heal a person if they risk being injured, move them first
* Have somebody remove armor for you
* Those in crit give Inaprovaline, which might bring them back on feet
* Red Russian is useful sometimes
* Fractures are chest if oxy damage, and head if marine falling
 
<small>''or take dogtags to Slab of Victory and evac the fuck out yourself''</small>
 
== If situation around is ''Calm'' ==
 
=== Priorities, top to none: ===
 
* Those dead (red first, yellow last)
* Those in crit
* Those who are convulsing/jittering
* Larva hosts (evac them)
* Those having high toxins
* Those having oxygen damage
* Others
 
=== Tips: ===
 
* Stasis bags to buy some time
* Don't take too long anyway
* You can conserve meds. If they have 60 brute, one Bica pill is still enough
* Best time to take out shrapnel out of everybody
 
</div>
</div>
<br>
 
{{TGMC-Jobs}}

Версия от 13:42, 22 июля 2023

Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.



SUPPORT MARINE

Squad Corpsman
Access: Squad Corpsman Equipment Room, Squad Room
Difficulty: Hard
Rank: Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours)
Class: Marines
Supervisors: Squad Leader
Duties: Keep your squad alive, send seriously wounded back to the ship.
Guides: Guide to medicine, Guide to Defibrillation
Quote:Hey look, buddy. I'm a Corpsman. That means I solve problems. Not like problems "What is an operation", 'cause that would fall within the purview of your conundrums of philosophy. I solve medical problems. For instance, how am I gonna stop some big mean Mother-Queen tearing all the marines apart? The answer? Use MeraDerm. And if that don't work? Use more MeraDerm.


Introduction

The Corpsman are the frontline medics of the TGMC. After going through 7-9 weeks in Recruit Training Command Great Lakes, then 19 FREAKING WEEKS in Hospital Corps “A” School in Fort Sam Houston at San Antonio, Texas, and who the freak knows how long for Field Medical Service School in either Camp Lejeune, NC, or Pendleton, CA, you are FINALLY attached to TerraGov Marine Corps. No matter what anyone says about your Navy background, you are a MARINE!

Utilizing the latest in Nanotrasen technology which is also the lowest bidder, you're equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they've been killed.

Your job

You are the Corpsman. You are a marine who has both firearm and medical skills, and a critically important asset to any marine force.

You are there with one main goal:

Keep your squad going

Which means:

  • Keep the marines alive and healthy
  • Treat those heavily injured
  • Revive those recently dead
  • Evac marines whom you cannot treat
  • Evac marines who need too much time to treat
  • Be at the front, but not on the front. Cover your squadmates, but do not expose yourself - who will rescue you?
  • Don't forget to pay attention to your surroundings. Do not lag behind the squad with that one poor fella.

The role of Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you. You are first and foremost a medic. The fight is your secondary responsibility. But you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. Do not be surprise that you will be doing care under fire, which you have learned in your TCCC course (Tactical Combat Casualty Care). This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master. One who masters this is the One True Corpsman.

Playing the Corpsman for the first time

Compared to a marine, you have two main differences - your loadout, and your in-combat actions.

Loadout for your not-yet-a-corpse corpsman

Also read Guide to medicine and Hypospray guide

  • Go to your medical preps, and head to corpsman GHMME Automated Closet
    • Take necessary undersuit, armor, etc.
    • Take Lifesaver Belt. This is large pill bottle storage you WILL need.
    • Take two medical pouches. Autoinjector and Medkit ones are recommended.
  • Turn to MarineMed in the same room. You don't have all the pills you want yet.
    • Take Alkysine and Imidazone pills. Those you give to people with brain damage.
    • Take Hypervene. This you give when people have OD or Neurotoxin in their blood.
  • Turn to NEXUS Automated Medical Equipment Rack.
    • Take essential kit there. It is described below.
    • Choose stuff you want from NEXUS.
    • It is recommended you take Meralyne, Dermaline, Nanoblood.
    • It is also recommended you take several Peridaxon+ and QuickClot+ autoinjectors, they are very cheap but rare.
  • Equip Med HUD.
  • Go to ship's medbay, and install medical beacon.
  • Take medevac bed in your hand, and link it to the beacon by clicking.
  • FUCKING LINK IT.

And you're done.

Your short and intensive life

  • Follow your squad
  • Really, follow, don't stay on FOB
  • Heal those people who you see are significantly damaged
  • Stay at the back
  • Heal the marines
    • Use HF2 analyser on a marine. Access the damage.
    • Read the red words at the bottom of the window.
    • Hypervene if you see toxins in blood, or overdose (OD)
    • Inaprovaline if person has red blinking health bar (crit). Always do that, Ina is good.
    • Bicardine + Meralyne for brute
    • Kelotane + Dermaline for burn
    • Tricordazine heals everything, and is very nice overall
    • Dylovene for toxins
    • Dexaline for oxygen damage
    • Oxy damage = something else is wrong.
      • Low blood - use Nanoblood. Only one inject at a time.
      • If not - use Peridaxon+. Only one inject at a time.
    • Splint broken limbs
    • If the person has white sparks near the health bar - give Alkysine and Imidazone.
  • If you're not sure what's wrong with a person:
    • If situation is critical, evac him. Then return to this page or Guide to medicine and figure out what was wrong.
    • If not, try to be patient and cool. You got it.
    • In both cases, OOC and Mentor help are your friends.
  • Listen to the marines, and especially Corpsmen, around you

In-depth explanation to everything is below.



Your Gear

NEXUS Automated Medical Equipment Rack

In the NEXUS, you are allowed to use 45 points. Full menu can be seen on the left.
  • Neuraline Autoinjector is only obtainable from here. It is a useful emergency chem, but not required.
  • Meralyne and Dermaline are a must have. Note that pills offer 240u, while bottles only half as much.
  • Nanoblood hypospray with 60u is likely all you will ever need.
  • Peridaxon+ and QuickClot+ are very useful to have, and quite cheap.
  • BIG hypospray hold 120u, twice as of normal autoinjector. It is also somewhat rare - you can order it from cargo for 12 points, and it does not spawn.
  • You can take normal hyposprays from NanoTrasen med vendors for free.
  • You can also easily create synaptizine in the chemistry. See Guide to chemistry
  • 'HUD glasses' are actually just HF2 analyzer.


Medical Equipment

HealthMate HUD

Your bread and butter. Visually see how much damage a marine has. See if they are staggered or in crit.

Файл:Medicbag.png Medic Backpack

The backpack you start with has a defibrillator charger attached to it, and a power cell for the charger. Click-drag your defib to your backpack to recharge it. Examine the backpack to check how much battery charge it still has left.

Файл:Medicbelt.png Lifesaver Belt

The belt you get from your equipment vendor comes with a variety of pill bottles, some splints and trauma/burn kits, and a couple injectors with useful chems. The guide to medicine will tell you what items treat what, and your health scanner will also tell you what medicine to use.

Файл:Medicbelt.png M276 Medical Storage Rig

This belt is smaller than lifesaver, but each slot is larger and can carry defib or evac.

Файл:Medicbelt.png Hypospray Belt

This belt can carry autoinjectors, along with bottle cases and usual injectors. A lot of space, but less than Lifesaver.

Файл:DMCA health analyzer.png Health Scanner

Your health scanner will show you whatever injuries a person has. At the bottom of the pop-out window, you will get advice for what steps you should take to heal the person you've scanned. Certain injuries will require a body scanner to locate, and will often require surgery to fix.

Файл:Rollerbedfolded.png Roller Bed

Roller beds are very useful for getting wounded marines out of danger before treating them. You can drag an unfolded roller bed onto your sprite to re-fold it. Sleeping on one of these heals a small amount of cellular damage, and it can also be used as a makeshift surgical bed. As a Corpsman, doing this will probably cause necrosis.

Файл:Medevacbedfolded.png Medevac Stretcher

Similar to roller beds, you can put a wounded marine in a medevac bed that's linked to a beacon and teleport the person in the bed to your linked beacon. Do not forget to link your medevac bed to your medevac beacon! Activate it before getting on to medevac yourself, if things are that desperate. Cooldown of 180s. Doing and evac prompts an alert on the Medical radio channel as well as producing an audible sound from the beacon, so don't worry about surprising medbay staff.

Medevac Beacon

Links up to a medevac bed. Use it in your hand where you want the beacon placed, then use the medevac bed on the beacon once it's on the ground. The beacon needs to be placed in a powered area. Moving it will BREAK the link. Do not forget to link your medevac bed to your medevac beacon!

Файл:Hypo.png Hypospray

The hypospray can be used to quickly inject chemicals into people. When you activate it in your hand, you can set how many units you want it to inject per click, fill it with any pill or bottle, or you can choose to flush the contents to be replaced with other reagents. Holds up to 60u, can take pills directly in. You can also mix things there, like two pills of Dylovene with a pill of Inaprovaline.

Файл:Cryobag.png Stasis Bag

Stasis bags will slow down dying, larva growth, and keep critically injured people alive for long amounts of time. Health scanners will work through the bag. Might cause some genetic damage later down the line.

Файл:Defib 3.gif Defibrillator

See Defibrillation

Brings recently killed people back into the living world. If someone has an electricity icon on them, they can be saved. Needs to be recharged after a repeated use, the sprite will give a rough estimate of how much charge is left: green, yellow, and red. As long as you have medical training, defibbing someone will heal 8 damage as a Corpsman.

Advanced first-aid kit

A box with three essential pill bottles, both types of medical kits, a health scanner, and splints. Can't be put in anything, but it's a convenient carrying case.


Doing your job

For more information, see Guide to medicine and Hypospray guide

Treating damage

Once you put on your Medical HUD glasses, you will see a health bar over anyone who is hurt. Using your HF2 medical scanner on them will tell you how much damage they have, and other info such as any bone fractures or trauma. If you don't know what to treat them with, follow the advice at the bottom of the popout window, and make sure to check this page and Guide to medicine.

Do NOT give someone medicine if someone else is already treating them. You'll most likely overdose them.

There are several important parts of the analysis:

  • Raw damage
  • Info on each limb
  • Broken limbs, infections
  • Reagents in blood
  • Other status effects
  • Blood level
  • Med advice

Treating Critical patients

If the marine falls down, and their health blinks red, they are in Crit.

Give them Inaprovaline immediately - this will heal 30% of their damage.

Then proceed along.

Checking the state

The Health Analyzer Pop-out window
Your priorities to check are:
  • They are not dying from suffocation (blue damage).
    • If they are, use Dexalin+
  • They are not having toxins, or overdoses
    • If they are, use Hypervene.
  • They are not dying from toxins (150+ toxin damage)
    • If they are, use Dylovene and Tricordazine, and evac.
    • If they die with 200+ toxins, the marine cannot be revived.

Treating raw damage

In most cases, simply feed them the relevant pills:

  • Tricordrazine (green bottle) for any damage type
  • Bicaridine (red bottle) or Meralyne for brute
  • Kelotane (yellow bottle) or Dermaline for burns
  • Dylovene (green bottle) for toxins
  • Dexalin (blue bottle) for oxygen
  • Tramadol (gray bottle) as a painkiller

Additionally, you should use membranes (green and brown) to heavily injured limbs to speed up the process and save chems.

Each of the pills of Bica/Kelo/Mera/Derm can heal up to 75 points of their respective damage, and up to 60 for Trica which heals all types.

Cellular damage is mainly treated by the cryo tube in the ship's Medbay. You won't see this damage directly listed, it'll be extra total damage unaccounted for by the four main types.

Removing status effects

You may treat bleeding by applying a bandage or an advanced trauma kit. But it will go away anyway, if you heal the marine.

If the limb is fractured, use a splint on the specified limb. If you do not know where the fracture is, several ways to guess:

  • If limb has 0 damage but still shows on the scanner, it has a fracture.
  • Most heavily damaged limb is likely to have the fracture.
  • You can ask the marine, where he feels his bones broken.
  • If scanner says possible fracture on chest, groin, head and bottom text says "fracture detected, advanced scanner required", it is NOT arm/leg.
  • If limb says possible fracture on chest, groin, head, but there is no bottom text saying advanced scanner required, it is a false positive and there is no fracture

If a person has an infection, administer 2 doses of Spaceacilin.

If the person has white sparks near the healthbar, they are either

  • Have brain damage. Give them Alkysine and Imidazone. Surgery is not required.
  • Have stamina damage. Give oxycodone or synaptizine, but it will go away anyway.
    • Note that some chems also give stamina damage, like Dylovene or Peri+.
  • Under heavy pain. HF2 will tell you this by saying "oxycodone recommended". Give them oxycodone or tramadol.

Oxygen damage

When dealing with oxygen damage, there are several causes that may be the reason.

  • Dexalin Plus (blue autoinjector) to instantly remove all oxy damage. Does not prevent new damage.
  • Dexalin (blue bottle) and Inaprovaline (purple bottle) to reduce buildup.
  • Check if their blood level is below 90%. Having low blood levels deal oxygen damage at a steady rate, and this can be quite lethal. Give them Nanoblood, use Isotonic Autoinjectors, feed them. The fastest way is through IV drips loaded with O- blood bags if it is available.
  • It may also be damaged heart or lungs. Use Peridaxon+ autoinjectors for use to treat organ damage. Only inject once! More than 1 injection in a short period of time is lethal. The treatment will give long-term cellular damage (5), and staggers the marine, but it is worth it.
    • Peridaxon will stop the effects for few munites, but it won't fix the problem. If you can't fix him, evac the marine.

Toxin damage

When it comes to Toxin damage, the only way to treat it is through chemicals. Use Dylovene and Tricordrazine (green bottles) to treat toxin damage. Note that Dylovene stops stamina regeneration. You can also make Hyronalin in the chemistry lab. Constantly increasing toxin damage indicates liver damage. Use Peridaxon Plus to heal their liver, or Peridaxon to buy time.

Internal Bleeding

There are several ways of handling this. Similar to Peri+, there are

  • QuickClot+ autoinjectors. They treat the IB well, but give 5 cellular damage and staggers the marine.
    • Using 2 injects at once will overdose the marine, but OD effects are not very scary, and the total effect would be as of 4 injects (100 heals). Try this.
  • Quick Clot to buy time and evac.
  • Bicaridine overdose (more than 30u) which does heal Internal Bleeding, though very slowly (0.2 per tick), and it deals burn damage.
    • 15 minutes of Bica overdose is equivalent to 2 simultaneous injects of QC+. Just evac. Or give the marine your QC bottle.

Foreign objects

Mainly it is either

  • Shrapnel. Most probably in the chest. Take it out, or it will slowly damage internals. Takes some time.
  • Larva. The marine is missing the mask? Or just ask them directly. If they indeed have little beno inside, evac.

Dealing with the recently deceased

Read Defibrillation.

Not Dying

As a corpsman, you're always in danger. There are several serious mistakes a corpsman can make:

  • Not looking at the battlefield. You die.
  • Taking too long and dragging behind. You and that poor fella dies.
  • Having bad treatment priorities. Marines die. Then you die.
  • Not listening to the chat. Everyone dies.


If situation is calm, and not a lot of hands needed - try to treat everyone fully.

If a lot of marines are injured - focus on treating damage, fractures and staggers first, so everyone is combat-worthy. Do not spend time taking out that shrapnel. Evac if you see that marine is not ready for combat even if treated. Stasis bags help.

If marines start dying real quick around - time to use evac to the fullest. Do not revive that dude, just evac him and treat those still alive. Use hypospray a lot.

When to send people back

Sometimes people will have life-threatening problems that you can't fix in the field.

If you're out of meds, and someone has:

  • Internal bleeding
  • Extremely damaged organs (except brain/eyes)
  • Bone Fractures
  • Larva
  • Extremely low blood
  • Necrosis

Just evac them.

Tips

  • Tricordazine is useful in most situations.
  • Don't try to treat anyone who can't run if you're in danger. Evac, or put them on a roller bed and get somewhere safer first.
  • You can buy more hyposprays in your vendor, and you can mix different chemicals in them and change how much is applied. If you know what you're doing, it can help a lot.
  • Meralyne and Dermaline are advanced counterparts of Bicaridine and Kelotane, respectively. They heal double the amount of damage per tick, and have a lower overdose limit of 15 units. Combining Meralyne with Bicaridine and Dermaline with Kelotane is a potent trick to rapidly get marines back on their feet.
  • You can fireman carry downed Marines by grabbing them, then clicking on yourself. Slower than a roller bed, but you can hold a person in one hand and drag a roller bed with the other.
  • Using chemical lab can help you make medicine you need. See Chemical recipes.
  • Lollipops (and cigarettes) can be used to microdose certain chemicals, granting the full healing effect while using less at once. Note that this also applies to the negative effects; a Russian Red lollipop will make you near-immortal but still constantly rack up cellular damage. Using an autoinjector or hypospray on a lollipop will inject a single dose. If the amount's too low, nothing will happen.
  • Technically, you don't need welding goggles as long as you have Imidazoline.
  • You aren't a proper doctor, but you know enough about both surgery and medicine to keep the Medbay functioning if there's no doctors around (or if they've been decapitated). Surgery steps will take about twice as long as a doctor, but you're still several times faster than untrained soldiers. You also can operate the Autodoc's manual mode perfectly, unlike non-medical personnel, letting you free people from the purgatory of Automatic Mode.
  • MarineMed has shared supply of med for everybody. Try to use first-aid kits or NanoTrasen vendors for bica/kelo.
  • You can scavenge M276 belts from vendors and ship's medbay for Peri+ and QC+ injectors.
  • Infections can be partially prevented by using advanced kits actively.
  • High temperature might signal an infection. So do sneezing and coughing.


TGMC Triage


In a hectic situation, you're going to need to be able to discern who needs treatment immediately and focus on who needs your help more. This is called Triage. The first rule of performing your duty of care is to not panic. Take a deep breath and try to remember the priorities. Remember how to do it quickly.

If situation around is SERIOUS

Priorities, top to none:

  • Non-combat ready, but minor trauma preventing combat (brain, fracture, actively burning)
  • Combat-ready but injured
  • Non-combat ready, alive. Evac them, or focus on quick measures.
  • Dead
  • That guy who decided to suicide run

Tips:

  • Use brute/burn kits for quick heals
  • Hypospray everybody
  • Do not heal a person if they risk being injured, move them first
  • Have somebody remove armor for you
  • Those in crit give Inaprovaline, which might bring them back on feet
  • Red Russian is useful sometimes
  • Fractures are chest if oxy damage, and head if marine falling

or take dogtags to Slab of Victory and evac the fuck out yourself

If situation around is Calm

Priorities, top to none:

  • Those dead (red first, yellow last)
  • Those in crit
  • Those who are convulsing/jittering
  • Larva hosts (evac them)
  • Those having high toxins
  • Those having oxygen damage
  • Others

Tips:

  • Stasis bags to buy some time
  • Don't take too long anyway
  • You can conserve meds. If they have 60 brute, one Bica pill is still enough
  • Best time to take out shrapnel out of everybody


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor