Участник:Iatots: различия между версиями
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imported>Iatots (darker colors, bit less hue too) |
imported>Iatots (pastel colors??) |
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| colspan="7" | <span style="color:red">'''>>>>Start Here<<<<''' </span> <br> You got your book, your heart, and a basic Mansus Grasp (glowy hand) with some knockdown capability. <br> Your starting path determines which Grasp, Mark, blade and ascension you can obtain, shown on the graph as a dark path color. <br> At a light-colored path ability, you can branch out horizontally including into other light colored path abilities: <br> Ex. you are a Rust cultist and want ashen shift, you learn up to leeching walk, then learn Priest's ritual, then Ashen Shift. <br> There are 3 "layers" of abilities that can all be learned, but they are segmented off by your mandatory path abilities (grasp, mark and blade). | | colspan="7" | <span style="color:red">'''>>>>Start Here<<<<''' </span> <br> You got your book, your heart, and a basic Mansus Grasp (glowy hand) with some knockdown capability. <br> Your starting path determines which Grasp, Mark, blade and ascension you can obtain, shown on the graph as a dark path color. <br> At a light-colored path ability, you can branch out horizontally including into other light colored path abilities: <br> Ex. you are a Rust cultist and want ashen shift, you learn up to leeching walk, then learn Priest's ritual, then Ashen Shift. <br> There are 3 "layers" of abilities that can all be learned, but they are segmented off by your mandatory path abilities (grasp, mark and blade). | ||
|-style='background-color:# | |-style='background-color:#6EE270;' | ||
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! scope="col" style='background-color:# | ! scope="col" style='background-color:#F1F1E9;' | <span style="font-size:larger">'''Path of Ash'''</span> | ||
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! scope="col" style='background-color:# | ! scope="col" style='background-color:#FCC9C9;' | <span style="font-size:larger">'''Path of Flesh'''</span> | ||
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! scope="col" style='background-color:# | ! scope="col" style='background-color:#FFA864;' | <span style="font-size:larger">'''Path of Rust'''</span> | ||
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|-style='background-color:# | |-style='background-color:#6EE270;' | ||
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|style='background-color:# | |style='background-color:#F1F1E9;' |'''Locksmith's Secret''' | ||
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|style='background-color:# | |style='background-color:#FCC9C9;' |'''Principle of Hunger''' | ||
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|style='background-color:# | |style='background-color:#FFA864;' |'''Blacksmith's Tale''' | ||
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|-style='background-color:# | |-style='background-color:#6EE270;' | ||
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|style='background-color:# | |style='background-color:#F1F1E9;' |Follow the ashen path. <br> Transmute a knife with a match for an ashen blade. | ||
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|style='background-color:# | |style='background-color:#FCC9C9;' |Follow the flesh path. <br> Transmute a knife and a pool of blood into a flesh blade. | ||
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|style='background-color:# | |style='background-color:#FFA864;' |Follow the rust path. <br> Transmute a knife and a trash item into a rusty blade. | ||
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|-style='background-color:# | |-style='background-color:#6EE270;' | ||
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|style='background-color:# | |style='background-color:#F1F1E9;' |'''Grasp of Ash''' | ||
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|style='background-color:# | |style='background-color:#FCC9C9;' |'''Grasp of Flesh''' | ||
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|style='background-color:# | |style='background-color:#FFA864;' |'''Grasp of Rust''' | ||
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|-style='background-color:# | |-style='background-color:#6EE270;' | ||
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|style='background-color:# | |style='background-color:#F1F1E9;' |Your mansus grasp now flings opponents away from you. | ||
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|style='background-color:# | |style='background-color:#FCC9C9;' |Your mansus grasp now raises dead players into ghouls ONCE. They look like husks and have 25 HP. | ||
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|style='background-color:# | |style='background-color:#FFA864;' |Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it's used on, and destroys any surface that is already rusty. | ||
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|-style='background-color:# | |-style='background-color:#B1FFB2;' | ||
|style='border-left:solid 10px # | |style='border-left:solid 10px #FDC194'|'''Priest's Ritual''' | ||
|style='background-color:# | |style='background-color:#FEFDF4;' |'''Ashen Shift''' | ||
|'''Ashen Eyes''' | |'''Ashen Eyes''' | ||
|style='background-color:# | |style='background-color:#FDDDDD;' |'''Imperfect Ritual''' | ||
|'''Armorer’s ritual''' | |'''Armorer’s ritual''' | ||
|style='background-color:# | |style='background-color:#FDC194;' |'''Leeching Walk''' | ||
|style='border-right:solid 10px # | |style='border-right:solid 10px #FEFDF4'|'''Priest's Ritual''' | ||
|-style='background-color:# | |-style='background-color:#B1FFB2;' | ||
|style='border-left:solid 10px # | |style='border-left:solid 10px #FDC194'|Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms other a bit in everything. | ||
|style='background-color:# | |style='background-color:#FEFDF4;' |A jaunt spell that makes you immaterial and pass through walls. <br>Very short duration, you will only manage 5-6 tiles in a straight line. | ||
|Transmute a shard of glass with eyes organ to produce an amulet of heatvision. <br> You can see better in the dark, and can see living beings through walls. | |Transmute a shard of glass with eyes organ to produce an amulet of heatvision. <br> You can see better in the dark, and can see living beings through walls. | ||
|style='background-color:# | |style='background-color:#FDDDDD;' |Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. <br> Limit of 2 at a time. | ||
|Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received. | |Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received. | ||
|style='background-color:# | |style='background-color:#FDC194;' |You slowly heal while standing on rusted tiles. | ||
|style='border-right:solid 10px # | |style='border-right:solid 10px #FEFDF4'|Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms other a bit in everything. | ||
|-style='background-color:# | |-style='background-color:#6EE270;' | ||
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|style='background-color:# | |style='background-color:#F1F1E9;' |'''Mark of Ash''' | ||
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|style='background-color:# | |style='background-color:#FCC9C9;' |'''Mark of Flesh''' | ||
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|style='background-color:# | |style='background-color:#FFA864;' |'''Mark of Rust''' | ||
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|-style='background-color:# | |-style='background-color:#6EE270;' | ||
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|style='background-color:# | |style='background-color:#F1F1E9;' |Your blade applies ash marks on hit. Touch a marked person with your grasp to deal stamina damage and burning. <br> The burning spreads to other people, becoming a bit stronger each time. | ||
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|style='background-color:# | |style='background-color:#FCC9C9;' |Your blade applies flesh marks on hit. Touch a marked person with your grasp to make them bleed profusely. | ||
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|style='background-color:# | |style='background-color:#FFA864;' |Your blade applies rust marks on hit. Touch a marked person with your grasp to deal 0-200 damage to items they are carrying. | ||
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|-style='background-color:# | |-style='background-color:#B1FFB2;' | ||
|style='border-left:solid 10px # | |style='border-left:solid 10px #FDC194'|'''Curse of Corrosion''' | ||
|style='background-color:# | |style='background-color:#FEFDF4;' |'''Curse of Blindness''' | ||
|'''Curse of Paralysis''' | |'''Curse of Paralysis''' | ||
|style='background-color:# | |style='background-color:#FDDDDD;' |'''Raw Ritual''' | ||
|'''Blood Cleave''' | |'''Blood Cleave''' | ||
|style='background-color:# | |style='background-color:#FDC194;' |'''Aggressive Spread''' | ||
|style='border-right:solid 10px # | |style='border-right:solid 10px #FEFDF4'|'''Curse of Corrosion''' | ||
|-style='background-color:# | |-style='background-color:#B1FFB2;' | ||
|style='border-left:solid 10px # | |style='border-left:solid 10px #FDC194'|Curse someone for 2 minutes of vomiting and slight organ damage by transmuting a knife, a spill of blood, a heart, left arm and a right arm, and an item that the victim touched. | ||
|style='background-color:# | |style='background-color:#FEFDF4;' |Curse someone with 2 minutes of complete blindness by transmuting a pair of eyes, a knife and a pool of blood with an object that the victim has touched. | ||
|Curse someone for 5 minutes of inability to walk by transmuting a knife, pool of blood, left leg, right leg, a hatchet and an item that the victim touched. | |Curse someone for 5 minutes of inability to walk by transmuting a knife, pool of blood, left leg, right leg, a hatchet and an item that the victim touched. | ||
|style='background-color:# | |style='background-color:#FDDDDD;' |Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak. | ||
|An area of effect spell that gives bleeding wounds to the target and those around them. | |An area of effect spell that gives bleeding wounds to the target and those around them. | ||
|style='background-color:# | |style='background-color:#FDC194;' |Spreads rust to nearby turfs. Destroys already rusted walls. | ||
|style='border-right:solid 10px # | |style='border-right:solid 10px #FEFDF4'|Curse someone for 2 minutes of vomiting and slight organ damage by transmuting a knife, a spill of blood, a heart, left arm and a right arm, and an item that the victim touched. | ||
|-style='background-color:# | |-style='background-color:#6EE270;' | ||
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|style='background-color:# | |style='background-color:#F1F1E9;' |'''Fiery Blade''' | ||
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|style='background-color:# | |style='background-color:#FCC9C9;' |'''Bleeding Steel''' | ||
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|style='background-color:# | |style='background-color:#FFA864;' |'''Toxic Blade''' | ||
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|-style='background-color:# | |-style='background-color:#6EE270;' | ||
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|style='background-color:# | |style='background-color:#F1F1E9;' |Your blade adds firestacks to those you attack. | ||
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|style='background-color:# | |style='background-color:#FCC9C9;' |Your blade causes additional bleeding to those you attack | ||
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|style='background-color:# | |style='background-color:#FFA864;' |Your blade causes toxic damage to those you attack. | ||
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|-style='background-color:# | |-style='background-color:#B1FFB2;' | ||
|style='border-left:solid 10px # | |style='border-left:solid 10px #FDC194'|'''Blood Syphon''' | ||
|style='background-color:# | |style='background-color:#FEFDF4;' |'''Curse of Madness''' | ||
|'''Ashen Ritual''' | |'''Ashen Ritual''' | ||
|style='background-color:# | |style='background-color:#FDDDDD;' |'''Lonely Ritual''' | ||
|'''Rusted Ritual''' | |'''Rusted Ritual''' | ||
|style='background-color:# | |style='background-color:#FDC194;' |'''Wave of Rust''' | ||
|style='border-right:solid 10px # | |style='border-right:solid 10px #FEFDF4'|'''Blood Syphon''' | ||
|-style='background-color:# | |-style='background-color:#B1FFB2;' | ||
|style='border-left:solid 10px # | |style='border-left:solid 10px #FDC194'|A spell that steals a bit of life from others to heal you. Works at a distance. | ||
|style='background-color:# | |style='background-color:#FEFDF4;' |A spell that curses anyone you touch with severe unhappiness. | ||
|Transmute a pile of ash , a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire. | |Transmute a pile of ash , a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire. | ||
|style='background-color:# | |style='background-color:#FDDDDD;' |Transmute a knife, a flower, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. | ||
|Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust. | |Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust. | ||
|style='background-color:# | |style='background-color:#FDC194;' |A spell that sends off a harmless projectile which rusts and damages the terrain. | ||
|style='border-right:solid 10px # | |style='border-right:solid 10px #FEFDF4'|A spell that steals a bit of life from others to heal you. Works at a distance. | ||
|-style='background-color:# | |-style='background-color:#6EE270;' | ||
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|style='background-color:# | |style='background-color:#F1F1E9;'|'''Ashlord's Rite''' | ||
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|style='background-color:# | |style='background-color:#FCC9C9;'|'''Priest’s Final Hymn''' | ||
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|style='background-color:# | |style='background-color:#FFA864;'|'''Rustbringer’s Oath''' | ||
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|-style='background-color:# | |-style='background-color:#6EE270;' | ||
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|style='background-color:# | |style='background-color:#F1F1E9;' | Transmute 3 corpses to ascend and become immune to fire/cold and space. You gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like ashmen. | ||
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|style='background-color:# | |style='background-color:#FCC9C9;' |Transmute 3 corpses to ascend as Lord of the night or summon a terror of the night. | ||
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|style='background-color:# | |style='background-color:#FFA864;' |Transmute 3 corpses to ascend. While on rust tiles, your health is tripled and you gain 50% resist against brute and burn. Rust also spreads from the ritual's rune. | ||
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|} | |} |
Версия от 13:51, 24 июня 2020
>>>>Start Here<<<< You got your book, your heart, and a basic Mansus Grasp (glowy hand) with some knockdown capability. Your starting path determines which Grasp, Mark, blade and ascension you can obtain, shown on the graph as a dark path color. At a light-colored path ability, you can branch out horizontally including into other light colored path abilities: Ex. you are a Rust cultist and want ashen shift, you learn up to leeching walk, then learn Priest's ritual, then Ashen Shift. There are 3 "layers" of abilities that can all be learned, but they are segmented off by your mandatory path abilities (grasp, mark and blade). | ||||||
Path of Ash | Path of Flesh | Path of Rust | ||||
---|---|---|---|---|---|---|
Locksmith's Secret | Principle of Hunger | Blacksmith's Tale | ||||
Follow the ashen path. Transmute a knife with a match for an ashen blade. |
Follow the flesh path. Transmute a knife and a pool of blood into a flesh blade. |
Follow the rust path. Transmute a knife and a trash item into a rusty blade. |
||||
Grasp of Ash | Grasp of Flesh | Grasp of Rust | ||||
Your mansus grasp now flings opponents away from you. | Your mansus grasp now raises dead players into ghouls ONCE. They look like husks and have 25 HP. | Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it's used on, and destroys any surface that is already rusty. | ||||
Priest's Ritual | Ashen Shift | Ashen Eyes | Imperfect Ritual | Armorer’s ritual | Leeching Walk | Priest's Ritual |
Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms other a bit in everything. | A jaunt spell that makes you immaterial and pass through walls. Very short duration, you will only manage 5-6 tiles in a straight line. |
Transmute a shard of glass with eyes organ to produce an amulet of heatvision. You can see better in the dark, and can see living beings through walls. |
Transmute a corpse and a poppy into a voiceless death: mute ghouls with 50hp, but no voice. Limit of 2 at a time. |
Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received. | You slowly heal while standing on rusted tiles. | Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms other a bit in everything. |
Mark of Ash | Mark of Flesh | Mark of Rust | ||||
Your blade applies ash marks on hit. Touch a marked person with your grasp to deal stamina damage and burning. The burning spreads to other people, becoming a bit stronger each time. |
Your blade applies flesh marks on hit. Touch a marked person with your grasp to make them bleed profusely. | Your blade applies rust marks on hit. Touch a marked person with your grasp to deal 0-200 damage to items they are carrying. | ||||
Curse of Corrosion | Curse of Blindness | Curse of Paralysis | Raw Ritual | Blood Cleave | Aggressive Spread | Curse of Corrosion |
Curse someone for 2 minutes of vomiting and slight organ damage by transmuting a knife, a spill of blood, a heart, left arm and a right arm, and an item that the victim touched. | Curse someone with 2 minutes of complete blindness by transmuting a pair of eyes, a knife and a pool of blood with an object that the victim has touched. | Curse someone for 5 minutes of inability to walk by transmuting a knife, pool of blood, left leg, right leg, a hatchet and an item that the victim touched. | Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak. | An area of effect spell that gives bleeding wounds to the target and those around them. | Spreads rust to nearby turfs. Destroys already rusted walls. | Curse someone for 2 minutes of vomiting and slight organ damage by transmuting a knife, a spill of blood, a heart, left arm and a right arm, and an item that the victim touched. |
Fiery Blade | Bleeding Steel | Toxic Blade | ||||
Your blade adds firestacks to those you attack. | Your blade causes additional bleeding to those you attack | Your blade causes toxic damage to those you attack. | ||||
Blood Syphon | Curse of Madness | Ashen Ritual | Lonely Ritual | Rusted Ritual | Wave of Rust | Blood Syphon |
A spell that steals a bit of life from others to heal you. Works at a distance. | A spell that curses anyone you touch with severe unhappiness. | Transmute a pile of ash , a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire. | Transmute a knife, a flower, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. | Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust. | A spell that sends off a harmless projectile which rusts and damages the terrain. | A spell that steals a bit of life from others to heal you. Works at a distance. |
Ashlord's Rite | Priest’s Final Hymn | Rustbringer’s Oath | ||||
Transmute 3 corpses to ascend and become immune to fire/cold and space. You gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like ashmen. | Transmute 3 corpses to ascend as Lord of the night or summon a terror of the night. | Transmute 3 corpses to ascend. While on rust tiles, your health is tripled and you gain 50% resist against brute and burn. Rust also spreads from the ritual's rune. |