Участник:Dragomagol/MODSuits: различия между версиями
imported>Dragomagol м (→MODsuits) |
imported>Dragomagol м (→Modules) |
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|description = ''A module that uses the suit's power to boost armor. To increase efficiency, some parts of the armor are retracted.'' | |description = ''A module that uses the suit's power to boost armor. To increase efficiency, some parts of the armor are retracted.'' | ||
}} | }} | ||
{{ModsuitModule | {{ModsuitModule | ||
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Версия от 00:05, 24 ноября 2021
https://hackmd.io/@tgstation/SypLCs4jU
https://github.com/tgstation/tgstation/pull/59109
Themes: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/mod_theme.dm
Modules: https://github.com/Fikou/tgstation/blob/gitpullupstreammaster/code/modules/mod/modules/modules.dm
MODsuits
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!
Not to be left out, AIs that have been placed in an intellicard can be mounted on the suit to control the user's movement and modules in case the user becomes incapacitated.
Construction
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
- Order MOD core from Cargo.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add armor to assembly.
- Open modsuit panel with screwdriver.
- Insert cell.
- Close modsuit panel with screwdriver.
Customization
The chosen armor determines the suit's look, environmental protections, and potentially modules. There are 4 printable armors in total:
Standard Armor - Use a paint kit on the completed suit to change between Standard and Civilian!
MODsuit Themes
Standard & Civilian MODsuit
A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | 100 | 25 | 25 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Engineering MODsuit
An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 10 | 25 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Atmospherics MODsuit
An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 100 | 75 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Advanced MODsuit
An advanced version of Nakamura Engineering's classic suit, shining with a white, acid and fire resistant polish.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 50 | 100 | 100 | 90 | 10 |
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
- Advanced Magboots
Mining MODsuit
A high-power Nanotrasen mining suit, supporting more complexity at a bigger drain.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 50 | 100 | 100 | 75 | 15 |
Cell Drain: 10
Maximum Complexity: 20
Medical MODsuit
A lightweight suit by DeForest Medical Corporation, allows for easier movement.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 60 | 75 | 10 |
Cell Drain: 7
Maximum Complexity: 15
Rescue MODsuit
An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 10 | 100 | 100 | 100 | 10 |
Cell Drain: 7
Maximum Complexity: 15
Inbuilt Modules
- Quick-Carry
Prototype MODsuit
A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 100 | 100 | 100 | 100 | 15 |
Cell Drain: 5
Maximum Complexity: 20
Inbuilt Modules
- Reagent Scanner
Syndicate MODsuit
A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 35 | 100 | 50 | 90 | 25 |
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
- Armor Booster
Elite Syndicate MODsuit
An elite suit upgraded by Cybersun Industries, offering upgraded armor values.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 55 | 100 | 100 | 100 | 25 |
Cell Drain: 5
Maximum Complexity: 15
Inbuilt Modules
- Elite Armor Booster
Debug MODsuit
Strangely nostalgic.
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
50 | 50 | 50 | 50 | 10 | 100 | 100 | 100 | 0 |
Cell Drain: 5
Maximum Complexity: 50
Administrative MODsuit
A suit made of adminium. Who comes up with these stupid mineral names?
Base Armor
Melee | Ballistic | Laser | Energy | Bomb | Biological | Fire | Acid | Wounds |
---|---|---|---|---|---|---|---|---|
50 | 50 | 50 | 50 | 10 | 100 | 100 | 100 | 0 |
Cell Drain: 0
Maximum Complexity: 1000
Modules
Customize your modsuit with MODULES! To attach a module to the suit, you must first open the panel with a screwdriver.
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