imported>Dragomagol |
imported>Dragomagol |
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| = Main Rules - read these if nothing else = | | = Roleplay Rules = |
| <span style="font-size:125%">0. Enforcement of these rules is at the discretion of admins.</span>
| | Made for our roleplay servers (Manuel/Campbell). If roleplaying isn't your style, every other server still abides by the standard rules. |
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| Admins are fully accountable for any consequences should they invoke this rule. Admins are also allowed to intervene in rounds when it is in the best interest of the playerbase.
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| : [[#Rule 0 Precedents|Rule 0 Precedents.]]
| | '''Please note that a ban on the low roleplay servers is a ban on the medium roleplay server, and vice versa.''' |
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| <span style="font-size:125%">1. Don't be a dick</span> | | <span style="font-size:125%">1. These are extra rules.</span> |
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| We're all here to have a good time, supposedly. Going out of your way to seriously negatively impact or end the round for someone with little IC justification is against the rules, this also includes harassing a player OOC (Out of character). Legitimate conflicts where people get upset do happen however, as detailed in the escalation section of the rules.
| | The RP rules are an extension to the base [[rules]], not a replacement for. Big difference. |
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| : [[#Rule 1 Precedents|Rule 1 Precedents.]]
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| : [[#Rule 1 Related Rulings|Rule 1 Headmin Rulings.]]
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| | | <span style="font-size:125%">2. Escalation and roleplay.</span> |
| <span style="font-size:125%">2. Do not use information gained outside of in-character means.</span> | |
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| I.e. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.
| | Going out of your way to seriously negatively impact or end the round for someone with little to no justification is against the rules. Legitimate conflicts where people get upset do happen; however, these conflicts should escalate properly, and retribution must be proportionate. For example, this means you shouldn’t immediately escalate to murder when someone refuses to leave a certain area or give back something they stole. |
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| : [[#Rule 2 Precedents|Rule 2 Precedents.]] | | :[[#Rule 2 Precedents|Rule 2 Precendents.]] |
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| <span style="font-size:125%">3. Do not say in character (IC) things in the out of character (OOC) chat channel.</span> | | <span style="font-size:125%">3. Chain of command and security are important.</span> |
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| Do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.
| | The head of your department is your boss and they can fire you; security officers can arrest you for stealing or breaking into places. The preference would be that unless they're doing something unreasonable, such as spacing you for spraying graffiti on the walls, you shouldn't freak out over being punished for doing something that would get you fired or arrested in real life. This also means that if you're in the chain of command, and especially if you're in Security, you're expected to put in some effort and do your job. |
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| : [[#Rule 3 Precedents|Rule 3 Precedents.]]
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| : [[#Rule 3 Related Rulings|Rule 3 Headmin Rulings.]]
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| | | <span style="font-size:125%">4. If you are not part of the security team, you should not go out of your way to hunt for potential antagonists.</span> |
| <span style="font-size:125%">4. Lone antagonists can do whatever they want.</span> | |
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| Short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals. Team antagonists can do whatever they want as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to pre-emptively search for, hinder or otherwise seek conflict with antagonists without reasonable prior cause. Non-antags acting like an antag can be treated as an antag.
| | This means HoS, Sec officer, Warden, or Detective, (sorry lawyers!). You can defend yourself and others from violent antagonists, but you should not act like a vigilante if a security force is present. The exception to this rule is when game modes such as blob or nuke ops appear on the server - you are free to fully engage with these antagonists, after all, they're a pretty massive threat to everyone onboard. |
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| : [[#Rule 4 Precedents|Rule 4 Precedents.]]
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| : [[#Antagonist Directive Priorities|Order of antagonist priority.]]
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| : [[#Rule 4 Related Rulings|Rule 4 Headmin Rulings.]]
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| | | <span style="font-size:125%">5. Antagonism, murderboning, and roleplaying as an antagonist.</span> |
| <span style="font-size:125%">5. Players in a head of staff, AI/Silicon role, or a team conversion role require a minimum amount of effort; generally considered to be not logging out at or near roundstart.</span> | |
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| Notify admins if you cannot play these roles and must leave near round start and make an attempt to inform other players IC as well for head of staff or AI roles. Abuse of a job position, particularly Rule 1 breaking abuse, is not allowed.
| | You're an antag, great! Try your best to play the role to drive the round forward, inserting conflict into the round is important. Your actions should make the game more fun, more exciting and more enjoyable for everyone (Though some people will just lose, and that’s part of the game.). |
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| : [[#Rule 5 Precedents|Rule 5 Precedents.]] | | :[[#Rule 5 Precedents|Rule 5 Precendents.]] |
| : [[#Rule 5 Related Rulings|Rule 5 Headmin Rulings.]]
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| <span style="font-size:125%">6. In-game administration rulings are final.</span> | | <span style="font-size:125%">6. Deal with the bad guys in proportion to their crime(s).</span> |
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| Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.
| | When dealing with antagonists deal with them proportionally to their crime(s). Someone who stole the captain's medal shouldn't be immediately lasered to death, but lethal injecting someone who has killed four people is understandable. If an antagonist shows a willingness to engage with you, do your best to reciprocate it, though leniency as to their punishment is still in your court. |
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| : [[#Rule 6 Precedents|Rule 6 Precedents.]]
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| : [[#Rule 6 Related Rulings|Rule 6 Headmin Rulings.]]
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| | | <span style="font-size:125%">7. Do not spam in either OOC channels or IC channels.</span> |
| <span style="font-size:125%">7. If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken.</span> | |
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| Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into situations where you can report them to admins will be dealt with harshly.
| | This applies to both typical spam and reading porn or copypastas (like WGW). In the latter case, even one instance of reading it once in-game is against the rules. |
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| <span style="font-size:125%">8. Erotic/creepy stuff is not allowed.</span> | | <span style="font-size:125%">8. Don’t use OOC information or knowledge that your character would not reasonably be aware of just to give yourself an advantage.</span> |
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| No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.
| | Do not powergame. Powergaming is gearing up or preparing in other ways to face an issue that is not related to your job and is not currently a credible threat. Someone going missing on the station, and then you making a stunprod to wield whenever you go into maint is powergaming. However; knowing there have been murders occurring across the station, and grabbing a stunprod while you go to fix wires in maint is fine. |
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| : [[#Rule 8 Related Rulings|Rule 8 Headmin Rulings.]]
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| | | <span style="font-size:125%">9. Play as a coherent, believable character.</span> |
| <span style="font-size:125%">9. Players need to be the age of 18 or above.</span> | |
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| This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the SS13 community. Your age won't be hunted down, but if you admit it to us in admin PMs, or other places within the /tg/Station13 community (the official Discord server, forums, OOC chat, etc.), you're getting banned.
| | Real life realism is not required, and you are encouraged to be a little silly within the context of the SS13 game world. (Clowning around, people spontaneously exploding and creating ridiculously elaborate machinery are all non-serious things but yet a vital part of the game world.) There's a good chance your character still wants to have a job at the end of the day, so you should probably act like it. |
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| <span style="font-size:125%">10. Losing is part of the game.</span> | | <span style="font-size:125%">10. Stay in your lane.</span> |
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| Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.
| | Stay in your lane. This means that you should do the job you signed up for and not try and do other people’s jobs for them. If you need something from another player you should attempt to ask them to get it for you instead of just taking it. If there is no one around to do a job or you get permission to help or grab something it is acceptable to stray from your lane. |
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| <span style="font-size:125%">11. Bigotry is not allowed.</span> | | <span style="font-size:125%">The not-so-secret rule of sticky situations and mayhem.</span> |
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| Intentionally seeking to demean others due to their actual or perceived race, sex, gender, orientation or the like is not tolerated.
| | Please be considerate of other players, as their experiences are just as important as your own. '''If you aren’t an antagonist''' and yet you really want to play out a hostage situation, or turn someone into a living cake-cat abomination, or just dick around a little, confirm with the involved and affected players ICly first. If everyone agrees to being subjected to whatever terrible atrocities you have in store, then you’re good to go. |
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| It is not our goal to create or enforce a list of banned words and instead our goal to eject bigotry from the community. Enforcement will be less PC based and more common sense based with that goal in mind.
| | Keep in mind that this rule does not protect you from IC consequences, such as getting arrested by security. If you are going to RP as a rude dude, given that your victims have given you the okay, you still have to own the responsibility that comes with your decision. This means, no, you can’t kill a security officer because they tried to arrest you for murdering the clown, even if the clown agreed to being murdered. |
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| The above rule applies to ALL OOC bigotry, even when expressed in IC. There is no racism in {{Game Year}}, just species-ism, There is no homophobia, just xenophiliapobia, etc.
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| Admins are encouraged to use rule 1 to deal with instances where """IC""" bigotry is excessive or designed as a mask for ooc bigotry.
| | = Precedents & exceptions: Examples and exceptions to the main rules. = |
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| | == Rule 2 Precedents == |
| | #Self-defense is allowed to the extent of saving your own life. |
| | #Putting someone into critical condition is considered self-defense only if they attempted to severely harm or kill you. Preemptively disabling someone, responding with disproportionate force, or hitting someone while they are already downed is not self-defense. |
| | #Fistfights and the like are acceptable, assuming that both players have a reasonable justification as to why the fight started. Assault without any warning is almost always unacceptable in most circumstances. |
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| = Precedents & exceptions: Examples and exceptions to the main rules =
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| '''Read for detailed clarification on each main rule. Players are subject to precedents but depending on how much of a dick they were, they can be either advised of the precedent to being banned for it.'''
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| ==Rule 0 Precedents== | | == Rule 5 Precedents == |
| # Rule 0 should only be invoked by admins when it is in the best interests of the server. | | #You can treat your objectives as suggestions on what you should attempt to achieve, but you are also encouraged to ignore them if you have got a better idea. |
| # Admins have intervened before and will do so again in situations where a player regardless of antag status has repeatedly delayed round-end by recalling the shuttle when most other players are dead or want to leave. | | #Certain antagonists are restricted to the kind of death and chaos they can bring to the round, while others are not; refer to the [[#Murderbone Table|murderboning chart]] for specifics. |
| # Admins may mirror bans from other servers at their discretion. | | #You do not have to act in a nefarious or evil way, but you should make an effort to add to the round in some capacity. |
| # Admins may ban accounts linked to the use of proxies, CID randomizers, DLL use, or other similar things, at their discretion.
| | #In general, make an effort to roleplay as the antagonist role you've been assigned. If you want to break with what is expected of your role then you can but it should make sense for your character to do this and should create some form of conflict. A traitor immediately outing themselves to security and acting as a regular crewmember for the rest of the round is boring and is a waste of the role. |
| # Admins may ask players in possession of multiple alt accounts to choose one to play on and ban the other accounts. | | #However, one who pretends to do so in order to get security gear, falsely imprison their target, and kill them while they are isolated in prison contributes to the round. |
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| ==Rule 1 Precedents== | | = Security Policy & Precedents = |
| # Random murders are not acceptable nor is the killing of other players for poor or little reasoning such as ‘My character is insane’. Each unjustified kill is normally met with one 24 ban.
| | <span style="font-size:125%">Security and Punishments.</span> |
| # Spamming any channel is not allowed, this goes for radio spam, AI vox announcement spam, paper at camera spam and other forms of spam. Non-antagonists doing so may not defend themselves and may suffer from IC or OOC consequences. Antagonists can to a certain extent, moreso with reading things like WGW over the radio, but may be told by admins to stop if it becomes excessive. Spamming can result from in-game admin intervention ending in you dying, to admin warnings, to bans for excessive or repeated spamming.
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| # Rules still apply until the emergency escape shuttle has reached Centcom and the round-end antagonist report has appeared. When the shuttle has reached Centcom, players are free to act as per lone antagonists, detailed in Rule 4. Non-antagonist grief upon the shuttle, from spamming flashbangs for no reason to spraying space lube, can be met with instant 5 (five) minute bans or more. | | #'''When dealing with the crew and antagonists, make sure their punishments are in proportion to their crime(s).''' Minor crimes such as departmental break-ins, stolen equipment should be met with short, but increasing sentences depending on recurring visits by the apprehended. Stealing critical station equipment and items such as the hand teleporter, Chief Engineer's hardsuit, or AI upload boards are more severe crimes and should be met with longer prison times, or potentially permabrigging if the crime is deemed severe enough. |
| # Unprovoked grief (occasionally known as greytiding), repeated cases of minor unprovoked grief, and unprovoked grief targeted towards specific players or groups (i.e. metagrudging) fall under rule 1. Admins may follow up on grief with allowing the affected parties to ignore normal escalation policy or measures such as warnings or bans.
| | #Murder and Major Sabotage rank amongst the most severe of crimes and can generally be met with permanent imprisonment or death, though leniency can still be offered. These are all general guidelines, and the particular context of a situation can vary greatly, so you are given some leeway as to how harsh or lenient you can be. |
| # Players who attempt to break into the captain's office, head of personnel's office, or the bridge at or near roundstart for no legitimate reason put themselves at risk for being legitimately killed by the captain, heads of staff, or security.
| | #You should make an effort, if the situation permits, to contact a superior as to their thoughts when a situation arises in which a prisoner may be executed or permanently imprisoned. |
| # You may defend your workplace from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after ejected, this opens them up to "fun" of the creative workplace death variety. | |
| # Raiding and griefing on servers other than /tg/ may result in bans.
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| # Starting a fight in OOC/Dead chat and/or harassing someone across multiple rounds after being informed to stop by an admin may end in a server ban. Conflicts are something that happen, but going out of your way to repeatedly do this will not be tolerated.
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| # Regularly starting a round just to see if you are an antagonist (antag rolling) then exiting it (via any means) is not allowed. This also covers any attempts to maximize antagonist probability. | |
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| ==Rule 2 Precedents== | | <span style="font-size:125%">Rule 3 and Security.</span> |
| # Metacomms, the use of methods of communication outside of SS13 IC channels, is a very serious rule violation and may be met with permanent bans for all related accounts. If players are sharing the same IP or know each other in real life or the like, inform the admins first, otherwise it may look suspicious. Players are allowed to introduce new players that they know to the game but all communication and explanations should be done in game if possible. Admins can also help in these situations if requested. | | ---- |
| # Similar to how characters are allowed to know everything about in-game mechanics or antagonists under rule 2, characters are allowed to have persistent knowledge/relationships/friendships with the caveat that knowledge of a character being an antagonist from a previous round is not used. | | #The chain of command within your department is roughly the same as the regular servers, HoS -->Warden-->Officers/Detective. |
| # Character friendships should not be exploitative in nature or be used to gain an unfair advantage. Having an IC friendship with another player does not, for example, justify giving them all-access each round.
| | #You are expected to follow the orders of your superiors, especially when determining the punishment of those you apprehend. When determining severe punishments such as perma, and execution, make an effort to contact a superior if the situation permits it. |
| # Atmos techs are not allowed to edit atmos at roundstart so that the AI cannot use it for malicious purposes. While this might not make sense IC, it's a necessary OOC precedent for some game mechanics to work. Atmos techs are allowed if they have any reasonable suspicion of the AI being rogue. | | #You are allowed to disobey a superior's order but make sure you have a very good reason to do so, as complete disregard for the chain of command is not tolerated. |
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| ==Rule 3 Precedents==
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| # Excessively OOC names fall under rule 3. Make a minimum effort to have your name fit in a setting involving a wacky space station in the future. A firstname lastname minimum is required for humans and felinids; other species may instead choose to use the default names assigned to them, such as those given through random names, or otherwise any name that is species-appropriate. Honorifics and nicknames are allowed as long as only one additive is used at a time, i.e "James Williams Jr." or "James "One-Eye" Williams". Admins may get involved if your name is dumb and can approve or disallow names at their discretion while in-game.
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| ##Excessively OOC is defined as names which are intentionally hard to read/spell, references to in-game mechanics or OOC terminology, and any form of nonsensical/bad-faith name (ex. Adolf Hitler, FAGGOT PUNCHER, Poop Boy, xXrobustspaceman420Xx etc).
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| ##Clowns, mimes, silicons, wizards, and nuke ops have significantly more leeway in choosing their names, but try to be reasonable.
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| # References to the current round, even if vague; is still considered being IC in OOC.
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| # Due to their tendency to reveal a lot of information from the current round, streaming is not permitted on our servers, with the exception of special events pre-designated by admins.
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| # Using netspeak terms like "ur", "wtf", "lmao" etc. IC is considered OOC in IC, as are emoticons like ":)".
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| | = What IS/ISNT Murderboning? = |
| | Murderboning refers to killing typically large amounts of the station’s population without regard and/or in direct violation of one’s objectives. If you killed someone and you cannot explain why without going into deep hypotheticals such as "they could find the body if they happened to walk across the station to the opposite corner of the map", or “because I can (as antag)”, you are very likely falling into the murderboning category. '''Killing anyone without justification is considered murderboning.''' |
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| ==Rule 4 Precedents==
| | This is different than killing individuals who simply aren’t listed in your objective. Actions that would NOT be considered murderboning include: |
| # Non-antagonists are allowed to assist antagonists given sufficient IC reasoning but assisting an antagonist doesn't mean you get to act like one. If in doubt, ask an admin if a particular action is okay. Depending on the level of assistance, sufficient IC reasoning could be simply treating everyone who goes into medbay regardless of them being a murderer or not, all the way to being threatened under pain of death by an antagonist to do something.
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| # The relationship between xeno queen and xeno is treated the same as malf AI and borg, and are considered team antagonists for the purpose of main rule 4. Xenos should prioritize following the directions of their queen where possible.
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| ===Antagonist Directive Priorities===
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| :In situations where you wind up with multiple simultaneous antagonist assignments (i.e. a [[Revolution|Revolutionary]] and a [[Traitor]]), your team goals, objectives, and directives should take precedence. Furthermore, if someone had to go out of their way to convert you to their team, their goals, objectives, and directives become the priority. Refer to the following flowchart:
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| :Brainwashing/construct orders/[[AI|Silicon]] Laws -> [[Cult]] -> [[Revolution|Revs]] -> [[Blood Brothers|Blood Brother]] -> [[Wizard]] Apprentice/[[Abductor]] Teams/Other niche antags -> [[Nuclear Emergency|Nuke Ops]] -> [[Traitor|Traitors]] | | <span style="font-size:125%">Antagonists are subject to relaxed escalation rules.</span> |
| | :They still cannot kill randomly, but slights against them can be met with lethal force. Such as people shoving them repeatedly, stealing from them or going out of their way to greatly insult them. |
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| | <span style="font-size:125%">Self-defense.</span> |
| | :Someone actively trying to make it difficult for you to complete your objectives is fine to eliminate in pursuit of completing your objective. This would include witnesses. |
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| ==Rule 5 Precedents== | | <span style="font-size:125%">Collateral.</span> |
| # Minimum levels of effort for heads of staff, silicon roles, and team antagonist generally include not logging out/going AFK at or near round start due to the importance of those roles within the round for progression. Constant logging out or going AFK may be given warnings by admins, and may progress to jobbans.
| | :If you for instance bomb your target, it is not considered murderboning if other individuals die in the explosion. This can include self-defense situations where individuals dying from a result of being in a crowd after you would also not be considered murderbone. |
| # Ghosting out, going AFK, suiciding, or logging off when converted to a team antagonist position can result in warnings from an admin; extending to bans for repeated behaviour from an individual. This also extends to when Command/Security mindshield implanting an individual to their side in said modes. At most within team antagonist, it is expected players to not maliciously harm their team's progress and assist if they are able to the best of their abilities.
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| # Let an admin know if you cannot or do not want to play any of the above mentioned roles. Admins will attempt to transfer the role to someone else. Obviously, if an admin does so for a player, the player must not use knowledge of that antagonist position existing.
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| # Abuse of position; as in being deliberately incompetent or malicious in their position is not allowed. Deliberate incompetence or malice can result in warnings or bans, depending on severity. Example would be a chemist constantly abusing the position to make space lube and lubing hallways, they may be warned and then jobbanned if further abuse happens.
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| | <span style="font-size:125%">Directly benefits the pursuit of your objective(s).</span> |
| | :An individual carrying an item you have to steal or killing someone to get closer to your mark (IE a doctor whose patient just happens to be your target) would fall into this category. |
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| ==Rule 6 Precedents==
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| # Incidents of admin abuse or negligence should be reported along with a date and time, along with details to pinpoint the incident in the logs, to any full admin via IRC or forum PM or posted on the admin complaints sub-forum located at https://tgstation13.org/phpBB/viewforum.php?f=23 or taken to the #supportbus IRC channel on the Rizon network. Incidents of poorly conducted admin events may also be taken to https://tgstation13.org/phpBB/viewforum.php?f=37 in their respective feedback threads, for less serious complaints.
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| # Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in permabans. Admins will not automatically place bans for players logging off however, and will generally wait a while in case real life situations caused a player to disconnect or go AFK.
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| | Setting up situations where you can evade these restrictions (IE placing a body in an open location, not making an honest attempt to hide it, then killing individuals who “stumble” upon it) or otherwise maximizing the kill count without justification is also considered murderboning. |
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| = Headmin Rulings =
| | In short, you should be able to very quickly and easily explain why an individual was killed. |
| This is a compilation of headmin rulings on various policy questions asked by players about the main rules. This section does not replace the rules and whenever possible the rules should be referred to instead of this section. The rulings listed here can be referenced in ban appeals and admin complaints.
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| Please note: Some of these questions are for very niche/specific situations. Some of them cannot be applied the same way to every situation.
| | Do note that as an antagonist, your job ideally is to create an interesting story with the objectives, freedoms, and abilities as the framework to complete this task. This means 1) permission to kill is NOT the same as obligation to kill. Feel free to approach a situation as non-lethal as you’d like even if you would be okayed by the administration to kill. 2) Feel free to ask an admin to change your objectives or for permission to murderbone in the pursuit of running an interesting gimmick on a non-murderboning role. They might even be willing to make it easier to run! |
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| ==Rule 1 Related Rulings==
| | {{anchor|Murderbone Table}} |
| {|width=100% border="1" cellspacing="0" cellpadding="2" | | {| class="wikitable" |
| |'''Killing nonhostile admin spawned entities''' | | |+Is murderbone allowed with this role? |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13158#p340869 Against the rules, don't do it.]
| | This part covers the specifics on which roles can and cannot murderbone, as well as any grey areas. |
| |PKPenguin321
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| |'''Weapons of Mass Destruction to counter antagonists''' | | |'''Antagonist''' |
| |An example of this is suicide bombing a wizard or BoH bombing the cult base. [https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12662#p329751 If use of the weapon does not win the round for your side immediately after, then it is grief and will be treated as such by admins.] | | |'''Is murderboning allowed?''' |
| |Armhulenn
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| |'''Overthrowing [[security]]/mutinies''' | | |[[Traitor]]/Blood Brother |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12230#p319376 Any situation where you can overthrow the security force in, they'll probably already be banned. It's okay if you have sufficient IC reason.] | | |No. |
| |KorPhaeron
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| |'''Forcing team antags to betray their team''' | | |[[Changeling]] |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12004#p314848 Can't do it.]
| | |No. |
| |Ausops | |
| |- | | |- |
| |'''Buying terrible shuttles as [[captain]]''' | | |[[Malfunctioning AI]] |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=11930#p313973 Allowed, but the crew is also allowed to mutiny/lynch the captain.] | | |Yes, however it should only happen once you go DELTA. |
| |KorPhaeron/PKPenguin321
| |
| |- | | |- |
| |'''Playing under the influence''' | | |[[Nuclear Operative]] |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=11882#p312161 Being drunk is not an excuse for grief/other banworthy things.]
| | |Yes. |
| |Ausops/PKPenguin321 | |
| |- | | |- |
| |'''Fake [[Revolution|Revolutions]]''' | | |[[Wizard]] |
| |[https://tgstation13.org/phpBB/viewtopic.php?p=474528#p474528 Faking a revolution always causes grief, without fail. If someone is pretending to be a revolutionary, feel free to murder them. If I find someone faking a revolution as a non-antag, they can prepare to catch a rule 1 ban for being a griefing shitter.] | | |Yes. |
| |Nervere
| |
| |- | | |- |
| |'''Antag Rolling''' | | |Blood Cult/[[Revolutionary]] |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=7&t=23210#p503140 If you're antag rolling consistently, AKA only seeing if you get antag or not, then leaving the round in one way or another when you don't, you are breaking the rules.] | | |In general no, conversion should take priority, however if the situation is dire you are allowed to kill as many as required to accomplish your goals. |
| |Hulkamania
| |
| |- | | |- |
| |'''Early Launching''' | | |Ashwalker |
| |[https://tgstation13.org/phpBB/viewtopic.php?p=510237#p510237 This is already enforced, unless there's no one around, or they haven't noticed. We encourage you to ahelp it if you see it, because yes, it's extremely in bad faith to early launch because unga my antag roll faster.] | | |Yes, however the nest should remain defended. |
| |Wubli
| |
| |- | | |- |
| |'''[[Supermatter]] suicide''' | | |[[Families]] |
| |[https://tgstation13.org/phpBB/viewtopic.php?p=567006#p567006 Suicide into an SM that is not set up, or that results in a delam is bannable. If you suicide into it, and it continues operations as normal without harmful side effects there is no issue.] | | |No. |
| |Coconutwarrior97
| |
| |- | | |- |
| |'''Blood Contracts''' | | |[[Revenant]] |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=26992 Shouldn't be used by non-antags to kill at random.]
| | |Yes. |
| |Coconutwarrior97 | |
| |- | | |- |
| |'''Mass identity duplication''' | | |[[Blob]] |
| |Changing many people into one person via genetics/other methods as a nonantagonist. [https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13357#p346522 It can happen every once in a while, just don't do it every single round.]
| | |Yes. |
| |Armhulenn | |
| |- | | |- |
| |'''Deleting security records as a nonantag''' | | |[[Abductor]] |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12649#p329567 Don't do it every round. Don't use a sec/head position to do it. Don't use it to metagrudge.]
| | |No. |
| |Ausops | |
| |- | | |- |
| |'''Validity when killing pets''' | | |[[Space Ninja]] |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=14718#p369897 If you perform an action which has zero benefit to you other than making others upset (like killing Ian) I will ban you if you adminhelp when someone kills you.]
| | |No. |
| |KorPhaeron
| |
| |-
| |
| |'''Cutting down christmas trees/general asshole behavior for no reason'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=7&t=20942#p464904 If you perform an action which has zero benefit to you other than making others upset (like chopping down the Christmas trees while they’re enabled) I will ban you if you adminhelp when someone kills you.]
| |
| |Nervere | |
| |-
| |
| |'''IC Torture'''
| |
| | [https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13392#p347353 Don't complain if you get retaliated against for it.]
| |
| |KorPhaeron
| |
| |-
| |
| |}
| |
| | |
| | |
| ==Rule 3 Related Rulings==
| |
| {|width=100% border="1" cellspacing="0" cellpadding="2"
| |
| |- | | |- |
| |'''Naming Policy''' | | |[[Xenomorph]] |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12374 Click here for the policy. Generally enforced at admin discretion.]
| | |Yes. |
| |Ausops | |
| |- | | |- |
| |'''Naming Policy - Updated ''' | | |[[Pirate]] |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=40&t=20848 Click here for the policy. Generally enforced at admin discretion.]
| | |No. |
| |Nervere | |
| |- | | |- |
| |'''Streaming''' | | |[[Nightmare]] |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=22335&p=490439#p490439 We've talked it over and we've decided that we will be disallowing streaming in its entirety from our server. It creates too many administrative headaches and potential for abuse to be allowed, while providing little benefit in return. If we add special restrictions and rules to streaming we'd need admins to check in and make sure those restrictions are being followed (such as a delay) when they're already busy trying to administrate on the server in the first place. The exception to all of this is that during certain special events such as the charity toolbox event or the balls we may lift this restriction.]
| | |Yes. |
| |Hulkamania | |
| |- | | |- |
| |'''Referencing the gamemode ICly''' | | |[[Obsessed]] |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12077#p316576 It's OOC in IC if you say something similar to "It's revs" but it's okay if you say "There is a revolution." Basically make it sound like you're not referencing the fact that you're in a round.]
| | |No. |
| |PKPenguin321 | |
| |- | | |- |
| |'''Pile on ick ock''' | | |[[Heretic]] |
| |Pile on ick ock is defined as a bunch of people teasing someone for IC in OOCing. [https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13113#p340427 It's okay until it crosses the line into being spam. Admins can mute OOC/individual players if it gets to that point.] | | |Yes, however it should only occur after ascension. |
| |Ausops
| |
| |- | | |- |
| |'''IC reactions to OOC in IC''' | | |[[Lavaland Elite]] |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13210#p342289 It's okay as long as you're not crossing the line into OOC in IC.]
| | |Yes. |
| |Ausops | |
| |} | | |} |
|
| |
|
|
| |
|
| ==Rule 4 Related Rulings== | | = Headmin Rulings = |
| {|width=100% border="1" cellspacing="0" cellpadding="2"
| |
| |-
| |
| |'''Are spiders bound to the mother?'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12895#p335656 Unless there's a message saying you are, the answer is no.]
| |
| |Armhulenn
| |
| |-
| |
| |'''Conflict between team antagonists'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12517#p326955 If two people are on the same team and have an argument, it must follow escalation rules/rule 1. It cannot be detrimental to your team.]
| |
| |PKPenguin321/Ausops
| |
| |-
| |
| |'''Forcing team antags to betray their team'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12004#p314848 Can't do it.]
| |
| |Ausops
| |
| |-
| |
| |'''Suiciding at round start as a [[Wizard]] to end the round'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?p=449907#p449907 Any instances of wizards killing themselves roundstart will be met with a permanent jobban from the role.]
| |
| |Nervere
| |
| |-
| |
| |'''Map-Spawned Ghost Roles'''
| |
| |Such as roles spawned from ruins, including ash walkers, free golems, ancient station crew, etc. [https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12511 Escalation is massively relaxed with them. They must follow their roleplay guidelines found in the flavour text.]
| |
| |KorPhaeron/PKPenguin321
| |
| |-
| |
| |'''Are miners turned into a lesser ash drake allowed to defend themselves?'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=8547#p226265 Yes, however, they are not antags by default.]
| |
| |KorPhaeron
| |
| |-
| |
| | '''Vampire Policy'''
| |
| | [https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13603 Vampires are not antagonists just by being a vampire.]
| |
| |KorPhaeron
| |
| |-
| |
| |'''Are miners using the gluttony syringe antags?'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=8547#p226268 Yes, they can act as a morph.]
| |
| |KorPhaeron
| |
| |-
| |
| |'''Solo antagonists and metagrudging'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12812#p332994 Solo antagonists can metagrudge as long as they are not rolling for it specifically to do so, and killing someone who killed you in a previous life as a ghost role antag is bad.]
| |
| |Ausops
| |
| |-
| |
| |'''Trying to get converted to team antags'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12363#p322876 It's bannable, don't do it.]
| |
| |PKPenguin321
| |
| |-
| |
| |'''Weapons of Mass Destruction to counter antagonists'''
| |
| |An example of this is suicide bombing a wizard or BoH bombing the cult base. [https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12662#p329751 If use of the weapon does not win the round for your side immediately after, then it is grief and will be treated as such by admins.]
| |
| |Armhulenn
| |
| |-
| |
| |'''[[Families]] Betrayal/Grief'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=25984 If you choose to betray your family, the actual betrayal can only happen once you've joined another family. This avoids the issue of having team antags killing each other and justifying it as betrayal. Families are expected to operate similarly to revs in regards to the more widespread damage they cause, so blowing up the SM for no reason is likely not going to be alright because it could kill some of your own family members or interfere with their work, if however you bomb a rival family's headquarters that is probably alright.]
| |
| |Coconutwarrior97
| |
| |-
| |
| |'''Wand of Polymorph and Antag Status'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?p=515200#p515200 Polymorphing yourself, or being willingly polymorphed, does not grant antag status. You are only an antagonist if you are unwillingly polymorphed]. (This is a topic that has come up many times but never actually be codified)
| |
| |MortoSasye
| |
| |-
| |
| |'''Obsessed Antag Status'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=27316 Obsessed are not full antags and should generally stick to their objectives.]
| |
| |Coconutwarrior97
| |
| |-
| |
| |'''Abductors and Mindcontrolling'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=28039 Abductor brainwashing cannot be used for murderbone. ]
| |
| |Coconutwarrior97
| |
| |-
| |
| |'''Dynamic: Solo Antags willingly joining Team Antags'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=27874 Solo antagonists are restricted from willingly joining Team Antags
| |
| |Coconutwarrior97
| |
| |-
| |
| |}
| |
| | |
| | |
| ==Rule 5 Related Rulings==
| |
| {|width=100% border="1" cellspacing="0" cellpadding="2"
| |
| |-
| |
| |'''Roundstart suicide'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=3536#p85722 Don't do it as an important role, and if it happens too often, you can be banned.]
| |
| |KorPhaeron
| |
| |-
| |
| |}
| |
| | |
| | |
| ==Rule 6 Related Rulings==
| |
| {|width=100% border="1" cellspacing="0" cellpadding="2"
| |
| |-
| |
| |'''Adminshopping'''
| |
| | Admin shopping is defined as going to different admins until you get a favorable ruling. [https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13173#p341313 It's highly frowned upon, don't do it.]
| |
| |Feemjmeem/Agreed with by other headmins
| |
| |-
| |
| |'''Admin intervention without anyone ahelping'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=13357#p346522 It's allowed.]
| |
| |Ausops
| |
| |-
| |
| |}
| |
| | |
| | |
| ==Rule 8 Related Rulings==
| |
| {|width=100% border="1" cellspacing="0" cellpadding="2"
| |
| |'''Lynching for erotica on comms'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12516#p327160 Lynching for reading smut, WGW, and spamming, especially on comms, is always okay. It also makes the reader nonhuman in silicon eyes.]
| |
| |PKPenguin321
| |
| |-
| |
| |}
| |
| | |
| | |
| {{anchor|UnsortedRulings}}
| |
| ==Unsorted Rulings==
| |
| Rulings that don't fit neatly into any of the above categories.
| |
| | |
| {|width=100% border="1" cellspacing="0" cellpadding="2" | | {|width=100% border="1" cellspacing="0" cellpadding="2" |
| |'''Using OOC to promote yourself for headmin elections'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12837#p333709 One or two lines of text is fine, spamming is not.]
| |
| |PKPenguin321
| |
| |- | | |- |
| |'''Deathmatch if round-end is bugged''' | | | '''Murderboning Specifics on MRP Servers''' |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12708#p330640 If the round fails to restart, but the end round text plays, then everyone is free to act as per solo antagonists unless otherwise told by an admin.] | | | [https://tgstation13.org/phpBB/viewtopic.php?f=33&t=25834 Some roles can do it, some cant, and there are grey areas. ] |
| |MrStonedOne
| |
| |- style="background: #ffc8ca" |
| |
| |'''Hunting the nuclear operative shuttle'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?p=552510#p552510 <del>Do not attack the nuclear operative shuttle unless you follow an operative there or are led there by the pinpointer.</del> Ruling struck down due to changes to the nuclear operative shuttle. ]
| |
| |Arianya
| |
| |-
| |
| |'''Using any language other than English in-game'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=34&t=26061#p551359 While we warmly welcome and eagerly invite players from all around the world to participate in the /tg/ community, we require everyone to communicate exclusively in English when playing on our servers. This restriction applies to both IC and OOC methods of communication.]
| |
| |Phuzzylodgik
| |
| |-
| |
| |'''[[Prisoner]] Policies'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?p=553343#p553343 Prisoners are not antagonists. Attempting to break out is something they can do, but should not be an every round thing. When breaking out they are free to disable or restrain security but should not murder them. However, if security responds with lethal force, such as lethal shotgun rounds, they can murder in the spirit of preserving their own life. If a prisoner is caught after an attempted breakout, they've opened themselves up to any form of forced experimentation]
| |
| |Coconutwarrior97 | | |Coconutwarrior97 |
| |- | | |- |
| |'''Curse of Madness''' | | | '''Promotions of prisoners to security''' |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=26505 Meant to be taken as fluff, not a command.] | | | [https://tgstation13.org/phpBB/viewtopic.php?f=33&t=27293 If you have a decent enough reason for it such as needing people to fight a blob sure, otherwise no. ] |
| |Coconutwarrior97 | | |Coconutwarrior97 |
| |- | | |- |
| |'''Macros''' | | | '''"Gun Cargo" on MRP''' |
| |https://tgstation13.org/phpBB/viewtopic.php?p=579563#p579563 Do not use them to gain an IC advantage over other players. Other macros are allowed (i.e. killing yourself in Orion Trail), but are context-dependent.] | | | [https://tgstation13.org/phpBB/viewtopic.php?f=33&t=28531 Needs a good IC reason, can't just be because "We're bored". Good faith gimmicks are still allowed, but you can't murder sec for trying to take your guns away. ] |
| |Coconutwarrior97 | | |Coconutwarrior97 |
| |-
| |
| |'''Using 10-codes'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=27817&p=579902#p579902 The use of short-hand codes for communication in any department, specifically 10-10 codes, are not allowed. Our servers are English only which makes this style of codified speak subversive and makes the applicable channels too unfriendly to new or fair-weather players.]
| |
| |Domitius
| |
| |-
| |
| |'''Talking [[Mime|mimes]]'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=41&t=19699#p441114 Talking mimes are subject to punishment by the crew, excluding gibbing/spacing of their corpse.]
| |
| |Arianya
| |
| |-
| |
| |'''Make Shoe-less [[Clown|Clowns]] Valid'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?p=508912#p508912 Shoeless clowns have been specifically encouraged via code changes to allow them to wear appropriate clothing for dress up shenanigans. No longer do they have a negative moodlet for being without their shoes. A clown is supposed to dress up to their hearts content, limiting that by making them valid without the shoes is rather punishing.]
| |
| |Hulkamania
| |
| |-
| |
| |'''Demotion metaprotections'''
| |
| |[https://tgstation13.org/phpBB/viewtopic.php?f=33&t=26095 You can't do anything to resist a valid demotion that you couldn't do to resist a valid arrest. ]
| |
| |Jimmius
| |
| |-
| |
| |} | | |} |
Roleplay Rules
Made for our roleplay servers (Manuel/Campbell). If roleplaying isn't your style, every other server still abides by the standard rules.
Please note that a ban on the low roleplay servers is a ban on the medium roleplay server, and vice versa.
1. These are extra rules.
The RP rules are an extension to the base rules, not a replacement for. Big difference.
2. Escalation and roleplay.
Going out of your way to seriously negatively impact or end the round for someone with little to no justification is against the rules. Legitimate conflicts where people get upset do happen; however, these conflicts should escalate properly, and retribution must be proportionate. For example, this means you shouldn’t immediately escalate to murder when someone refuses to leave a certain area or give back something they stole.
- Rule 2 Precendents.
3. Chain of command and security are important.
The head of your department is your boss and they can fire you; security officers can arrest you for stealing or breaking into places. The preference would be that unless they're doing something unreasonable, such as spacing you for spraying graffiti on the walls, you shouldn't freak out over being punished for doing something that would get you fired or arrested in real life. This also means that if you're in the chain of command, and especially if you're in Security, you're expected to put in some effort and do your job.
4. If you are not part of the security team, you should not go out of your way to hunt for potential antagonists.
This means HoS, Sec officer, Warden, or Detective, (sorry lawyers!). You can defend yourself and others from violent antagonists, but you should not act like a vigilante if a security force is present. The exception to this rule is when game modes such as blob or nuke ops appear on the server - you are free to fully engage with these antagonists, after all, they're a pretty massive threat to everyone onboard.
5. Antagonism, murderboning, and roleplaying as an antagonist.
You're an antag, great! Try your best to play the role to drive the round forward, inserting conflict into the round is important. Your actions should make the game more fun, more exciting and more enjoyable for everyone (Though some people will just lose, and that’s part of the game.).
- Rule 5 Precendents.
6. Deal with the bad guys in proportion to their crime(s).
When dealing with antagonists deal with them proportionally to their crime(s). Someone who stole the captain's medal shouldn't be immediately lasered to death, but lethal injecting someone who has killed four people is understandable. If an antagonist shows a willingness to engage with you, do your best to reciprocate it, though leniency as to their punishment is still in your court.
7. Do not spam in either OOC channels or IC channels.
This applies to both typical spam and reading porn or copypastas (like WGW). In the latter case, even one instance of reading it once in-game is against the rules.
8. Don’t use OOC information or knowledge that your character would not reasonably be aware of just to give yourself an advantage.
Do not powergame. Powergaming is gearing up or preparing in other ways to face an issue that is not related to your job and is not currently a credible threat. Someone going missing on the station, and then you making a stunprod to wield whenever you go into maint is powergaming. However; knowing there have been murders occurring across the station, and grabbing a stunprod while you go to fix wires in maint is fine.
9. Play as a coherent, believable character.
Real life realism is not required, and you are encouraged to be a little silly within the context of the SS13 game world. (Clowning around, people spontaneously exploding and creating ridiculously elaborate machinery are all non-serious things but yet a vital part of the game world.) There's a good chance your character still wants to have a job at the end of the day, so you should probably act like it.
10. Stay in your lane.
Stay in your lane. This means that you should do the job you signed up for and not try and do other people’s jobs for them. If you need something from another player you should attempt to ask them to get it for you instead of just taking it. If there is no one around to do a job or you get permission to help or grab something it is acceptable to stray from your lane.
The not-so-secret rule of sticky situations and mayhem.
Please be considerate of other players, as their experiences are just as important as your own. If you aren’t an antagonist and yet you really want to play out a hostage situation, or turn someone into a living cake-cat abomination, or just dick around a little, confirm with the involved and affected players ICly first. If everyone agrees to being subjected to whatever terrible atrocities you have in store, then you’re good to go.
Keep in mind that this rule does not protect you from IC consequences, such as getting arrested by security. If you are going to RP as a rude dude, given that your victims have given you the okay, you still have to own the responsibility that comes with your decision. This means, no, you can’t kill a security officer because they tried to arrest you for murdering the clown, even if the clown agreed to being murdered.
Precedents & exceptions: Examples and exceptions to the main rules.
Rule 2 Precedents
- Self-defense is allowed to the extent of saving your own life.
- Putting someone into critical condition is considered self-defense only if they attempted to severely harm or kill you. Preemptively disabling someone, responding with disproportionate force, or hitting someone while they are already downed is not self-defense.
- Fistfights and the like are acceptable, assuming that both players have a reasonable justification as to why the fight started. Assault without any warning is almost always unacceptable in most circumstances.
Rule 5 Precedents
- You can treat your objectives as suggestions on what you should attempt to achieve, but you are also encouraged to ignore them if you have got a better idea.
- Certain antagonists are restricted to the kind of death and chaos they can bring to the round, while others are not; refer to the murderboning chart for specifics.
- You do not have to act in a nefarious or evil way, but you should make an effort to add to the round in some capacity.
- In general, make an effort to roleplay as the antagonist role you've been assigned. If you want to break with what is expected of your role then you can but it should make sense for your character to do this and should create some form of conflict. A traitor immediately outing themselves to security and acting as a regular crewmember for the rest of the round is boring and is a waste of the role.
- However, one who pretends to do so in order to get security gear, falsely imprison their target, and kill them while they are isolated in prison contributes to the round.
Security Policy & Precedents
Security and Punishments.
- When dealing with the crew and antagonists, make sure their punishments are in proportion to their crime(s). Minor crimes such as departmental break-ins, stolen equipment should be met with short, but increasing sentences depending on recurring visits by the apprehended. Stealing critical station equipment and items such as the hand teleporter, Chief Engineer's hardsuit, or AI upload boards are more severe crimes and should be met with longer prison times, or potentially permabrigging if the crime is deemed severe enough.
- Murder and Major Sabotage rank amongst the most severe of crimes and can generally be met with permanent imprisonment or death, though leniency can still be offered. These are all general guidelines, and the particular context of a situation can vary greatly, so you are given some leeway as to how harsh or lenient you can be.
- You should make an effort, if the situation permits, to contact a superior as to their thoughts when a situation arises in which a prisoner may be executed or permanently imprisoned.
Rule 3 and Security.
- The chain of command within your department is roughly the same as the regular servers, HoS -->Warden-->Officers/Detective.
- You are expected to follow the orders of your superiors, especially when determining the punishment of those you apprehend. When determining severe punishments such as perma, and execution, make an effort to contact a superior if the situation permits it.
- You are allowed to disobey a superior's order but make sure you have a very good reason to do so, as complete disregard for the chain of command is not tolerated.
What IS/ISNT Murderboning?
Murderboning refers to killing typically large amounts of the station’s population without regard and/or in direct violation of one’s objectives. If you killed someone and you cannot explain why without going into deep hypotheticals such as "they could find the body if they happened to walk across the station to the opposite corner of the map", or “because I can (as antag)”, you are very likely falling into the murderboning category. Killing anyone without justification is considered murderboning.
This is different than killing individuals who simply aren’t listed in your objective. Actions that would NOT be considered murderboning include:
Antagonists are subject to relaxed escalation rules.
- They still cannot kill randomly, but slights against them can be met with lethal force. Such as people shoving them repeatedly, stealing from them or going out of their way to greatly insult them.
Self-defense.
- Someone actively trying to make it difficult for you to complete your objectives is fine to eliminate in pursuit of completing your objective. This would include witnesses.
Collateral.
- If you for instance bomb your target, it is not considered murderboning if other individuals die in the explosion. This can include self-defense situations where individuals dying from a result of being in a crowd after you would also not be considered murderbone.
Directly benefits the pursuit of your objective(s).
- An individual carrying an item you have to steal or killing someone to get closer to your mark (IE a doctor whose patient just happens to be your target) would fall into this category.
Setting up situations where you can evade these restrictions (IE placing a body in an open location, not making an honest attempt to hide it, then killing individuals who “stumble” upon it) or otherwise maximizing the kill count without justification is also considered murderboning.
In short, you should be able to very quickly and easily explain why an individual was killed.
Do note that as an antagonist, your job ideally is to create an interesting story with the objectives, freedoms, and abilities as the framework to complete this task. This means 1) permission to kill is NOT the same as obligation to kill. Feel free to approach a situation as non-lethal as you’d like even if you would be okayed by the administration to kill. 2) Feel free to ask an admin to change your objectives or for permission to murderbone in the pursuit of running an interesting gimmick on a non-murderboning role. They might even be willing to make it easier to run!
Headmin Rulings