Участник:Dragomagol: различия между версиями
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! scope="col" class="unsortable" style='background-color:#FFEACC;'|How to acquire | ! scope="col" class="unsortable" style='background-color:#FFEACC;'|How to acquire | ||
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![[File:begg.png| | ![[File:begg.png|64px]] | ||
!{{anchor|Boiled Egg}}Boiled Egg | !{{anchor|Boiled Egg}}Boiled Egg | ||
|Microwave an egg. | |Microwave an egg. |
Версия от 00:38, 9 августа 2021
Oven
The oven is used to use to bake pizzas, pastries and other dough products. Simply open it up, fill an oven tray with some cookies, toss it in, close it up, and wait!
The oven will prepare the cookies and when you see brown smoke the food is done. When it goes black you're a bit too late!
Picture | Cooked food | How to acquire |
---|---|---|
Файл:BreadNew.png | Plain Bread | Bake a dough. Used in most bread recipes. |
Rootbread | Bake a rootdough. Used in lizard cuisine. | |
Файл:Bun.png | Bun | Bake a dough slice. Used in burgers. |
Файл:Pastrybase.png | Pastry Base | Bake a raw pastry base. Used in most pastry recipes. |
Pizza Bread | Bake a flat dough. Used in pizza recipes. | |
Raw Pizza | Bake a flat dough. Used in pizza recipes. | |
Файл:Pie.gif | Plain Pie | Bake a pie dough. Used in pie recipes. |
Файл:Regularcake.png | Plain Cake | Bake a cake batter. Used in cake recipes. |
Файл:Donkpocket.png | Warm Donk-pocket | Bake a Donk-pocket. Contains Omnizine. |
Файл:Microwave.png Microwave Oven
The microwave oven is used to cook or boil raw ingredients. You can load multiple of them in the oven and cook them simultaneously. Use a kitchen tray to load it faster.
Trying to cook uncookable food will return a burned mess and will make the oven dirtier (which increases chances of failure).
In case of a failure, just use Space Cleaner, soap or a damp rag Файл:Rag.png on it and remove the burned mess inside.
Picture | Cooked food | How to acquire |
---|---|---|
Файл:Begg.png | Boiled Egg | Microwave an egg. |
Файл:Boiledrice.png | Boiled Rice | Microwave a Rice Bowl. Used in rice recipes. |
Файл:Spagettiboiled.png | Boiled Spaghetti | Microwave spaghettis. Used in spaghetti recipes. |
Файл:Khinkali.png | Khinkali | Microwave a Raw Khinkali. |
Файл:Onionrings.png | Onion Rings | Microwave an onion slice. |
Файл:Popcorn.png | Popcorn | Microwave a corn. |
Toasted Sandwich | Microwave a sandwich. | |
Файл:Onionrings.png | Onion Rings | Microwave an onion slice. |
Файл:Donkpocket.png | Warm Donk-pocket | Microwave a Donk-pocket. Contains Omnizine. |
Quickstart Silicon Guide
Cyborg
You've just been thrown into a borg factory by a malfunctioning AI, or decided to try out a new life as a positronic brain on a whim. Being a cyborg isn't for everybody, but it is vastly different from carbon gameplay.
Laws
The number one rule about interpreting laws is that it should be done in good faith. If you use any new law or lack of law as an excuse to act antagonistically, that's probably not considered good faith.
9 times out of 10 the laws you'll have to follow will be Asimov's three laws of robotics. In general, this means:
- Don't harm humans
- Do what humans tell you to do, except for harming humans.
- Protect yourself as long as you're not disobeying or harming humans in the process.
For a more complete definition of these (and more) laws, see Silicon Policy.
Abilities
All borgs have the ability to control doors and machinery with pretty well limitless access. Silicons cannot purchase or recall the emergency shuttle, however.
All borg types have tools best suited to their type. For a full list of what each type has, see The Latest Models.
If you run out of a material, don't worry! Charging in a cyborg charger will gradually refill your synthesizer. This will also fix your flash if it's burned out.
Weaknesses
All borgs are extremely vulnerable to flashes. They're a hard stun, and one that you're probably not going to recover from if someone's determined to take you out.
The robotics console in the RD's office can lock you down or detonate you remotely.
Controls
On help intent, click and drag someone onto you to carry them.
On harm intent, click and drag someone onto you to open the strip menu.
Click on yourself to unbuckle someone from you.
AI
This is where things get a lot more complicated. When shit hits the fan, you're going to have a lot of things to keep an eye on. Hopefully you have some good borgs to pick up the slack!
Information Overload
The biggest learning curve to being an AI: learning to filter the barrage of information you get.
Radio
Alerts
- Camera alarm: either something exploded or someone doesn't want you seeing what they're up to.
- Motion alarm: someone or something is moving in a secure area (outside the armory in space, in your satellite, in your upload, in the vault, or in EVA).
- Atmosphere alarm: the air in that area is unsafe.
- Fire alarm: either someone's hitting the fire alarm or they station is trying to stop a fire.
- Power alarm: that area is about to run out of power (AKA, engineering's not doing their job).
- Burglar alarm: someone's stealing the captain's antique laser gun.
Other Notifications
You will occasionally get other notifications for things such as:
- Cyborgs changing modules
- Losing connection with cyborgs
- pAI hacking doors
- Losing connection to APCs
Abilities
You have the power to control any machine that you can see. This is anything from arcade machines to chem dispensers to security records.
Your Cyborgs
Your greatest allies and also the biggest thorn in your side.
In your status tab, there will be a list of borgs synced to you. This means that they share your laws and have to listen to what you tell them. Here you will see their modules, their locations, and their status. If one of them goes missing suddenly, this means that they've been desynced from you. This can happen from a paranoid roboticist, or an emag.
The Robotics Console
The robotics console in the RD's office can be used to lock down or detonate any borg synced to you. This means that you can't lock down a rogue borg that doesn't belong to you.
Your Bots
Medibots, cleanbots, all of them are at your beck and call!
For all simple bots, you can either access their controls (including emagging them remotely), or choosing a location to send them. Pressing "Call" and then clicking somewhere will cause the bot to attempt to find a path to the clicked location. Useful for sending medibots to an injured human.
Weaknesses
If someone can touch your core, you're basically already dead. The key to staying alive is keeping attackers as far away from you as you can.
If you're not close enough to a powered APC you will eventually run out of power and die. This also applies if you're controlling a shell, so dragging your core into an unpowered area can prove fatal.
Common Hotkeys
Doors:
- ctrl + click = toggle door bolts
- shift + click = toggle door opening
- ctrl + shift + click = toggle emergency access
- alt + click = electrify door
Cyborgs:
- 1: Select 1st module
- 2: Select 2nd module
- 3: Select 3rd module
- 4: Activate harm mode
Radio Prefixes
(Either . or : can be used before the letter)
- b - Binary, used to talk with all other silicons
- c - Command
- e - Engineering
- h - Holopad (when you're using a holopad to project as AI)
- i - Intercoms nearest to you (typically Common and AI Private, useful for when comms go down)
- m - Medical
- o - AI private
- s - Security
- u - Supply
- v - Service