Участник:AzonStarfall: различия между версиями
imported>AzonStarfall (→The Cargo List: Weapons section.) |
imported>AzonStarfall (→The Cargo List: Attachments Section) |
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! style="background-color:#808080;"|'''Desc:''' | ! style="background-color:#808080;"|'''Desc:''' | ||
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|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | ||
[[# | '''Red-Dot Sight''' | ||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy and fire rate while aiming by a good amount. No drawbacks. | ||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Railscope''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A rail mounted zoom sight scope. Allows zoom by activating the attachment. Use F12 if your HUD doesn't come back. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Mini-Railscope''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A small rail mounted zoom sight scope. Allows zoom by activating the attachment. Use F12 if your HUD doesn't come back. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Magnetic Harness''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to a TGMC armor. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Suppressor''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A small tube with exhaust ports to expel noise and gas. Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Bayonet''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A sharp blade for mounting on a weapon. It can be used to stab manually on anything but harm intent. Slightly reduces the accuracy of the gun when mounted. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Extended Barrel''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Barrel Charger''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A fitted barrel extender that goes on the muzzle, with a small shaped charge that propels a bullet much faster. Greatly increases projectile speed. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Recoil Compensator''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Significantly reduces recoil and scatter, regardless of if the weapon is wielded. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Laser Sight''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces unwielded penalties to accuracy. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Angled Grip''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Vertical Grip''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A custom-built improved foregrip for better accuracy, moderately faster aimed movement speed, less recoil, and less scatter when wielded especially during burst fire. However, it also increases weapon size, slightly increases wield delay and makes unwielded fire more cumbersome. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Gyroscopic Stabilizer''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A set of weights and balances to stabilize the weapon when burst firing or moving, especially while shooting one-handed. Greatly reduces movement penalties to accuracy. Significantly reduces burst scatter, recoil and general scatter. By increasing accuracy while moving, it let you move faster when taking aim. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Bipod''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A simple set of telescopic poles to keep a weapon stabilized during firing. Greatly increases accuracy and reduces recoil and scatter when properly placed, but also increases weapon size. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Underbarrel Shotgun''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A weapon-mounted, three-shot shotgun. Reloadable with buckshot. The short barrel reduces the ammo's effectiveness, but allows it to be fired one handed. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Underbarrel Flamer''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A weapon-mounted refillable flamethrower attachment. It is designed for short bursts. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Burst Fire Assembly''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A mechanism re-assembly kit that allows for automatic fire, or more shots per burst if the weapon already has the ability. Increases scatter and decreases accuracy. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Shotgun Stock''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A non-standard heavy wooden stock for the old V10 shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too. | |||
'''Cost: 1''' | |||
|- | |||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:Your gun here!.png|128px|link=Special:FilePath/Your_gun_here!.png]] | |||
'''Tactical Shotgun Stock''' | |||
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A sturdy polymer stock for the MK221 shotgun. Supplied in limited numbers and moderately encumbering, it provides an ergonomic surface to ease perceived recoil and usability. | |||
'''Cost: 1''' | |||
|} | |} | ||
</tab> | </tab> |
Версия от 04:49, 12 ноября 2021
Carnus Proctor, or Carrus the Xeno in game.
I take care of requisitions out of necessity. I don't want to. My heart belongs in medical, but circumstance forces my hand.
Duties of the Office
Welcome to the Requisitions department, home of infinite crates and not enough points. Your basic duties will entail keeping tabs on marine supply, filling orders, and sending down munitions, materials, and other necessary supplies. While running requisitions, your single most important duty is communication. Listen for orders, give notifications on progress, and alert marines when their crates are ready. Even if you can't keep up with demand, people feel better if they hear from you about it.
Essential Equipment
The only absolutely necessary equipment for requisitions activities is a wrench, to reset the supply pad in the even that it breaks.
For an optimal requisitions experience, you'll need some additional gear:
- The ASRS tablet, which will allow you to remotely operate the ASRS system and elevator.
- A label maker, to properly tag and identify the crates you send.
- A toolbelt, to store the necessary tools to do construction and maintenance on Requisitions systems. Wear it on your belt slot.
- A machete, to break open
doorssecure crates prior to sending. Wear it on your back.
You can get rid of the revolver, as you won't need it if the marines are doing their job with FOB security. You may want to keep your taser, for particularly troublesome marines.
The Cargo List
Making this is going to kill me.
Item: | Description: |
---|---|
Файл:Your gun here!.png
Supply Beacon |
A rugged, glorified laser pointer capable of sending a beam into space. Activate to set on the ground to call for a supply drop.
Cost: 10 |
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Orbital Beacon |
A bulky device that fires a beam up to an orbiting vessel to send local coordinates, for the purposes of orbital bombardment.
Cost: 30 |
Файл:Your gun here!.png
Fulton Extraction Pack |
A balloon that can be used to extract xenomorph corpses. Cannot be used to move equipment or personell.
Cost: 10 |
Файл:Your gun here!.png
CAS Flare Pack |
A pack of TGMC signal flares utilizing the standard DP canister chassis. Capable of being loaded in any grenade launcher, or thrown by hand. When activated, provides a target for CAS pilots.
Cost: 5 |
Файл:Your gun here!.png
Binoculars |
A pair of binoculars. Note that these are a standard pair, and do not come equipped with any laser targeting technology.
Cost: 15 |
Файл:Your gun here!.png
Tactical Binoculars Crate |
A pair of binoculars. A pair of binoculars, with a laser targeting function. Alt+Click or unique action to toggle mode. Ctrl+Click when using to target something. Shift+Click to get coordinates. Ctrl+Shift+Click to fire OB when lasing in OB mode.
Cost: 30 |
Файл:Your gun here!.png
Pool Tracker Crate |
A tracking tablet used to detect xenomorph larval biomass concentrations. Usable to locate resin silos.
Cost: 20 |
Файл:Your gun here!.png
Flare Packs |
A pack of TGMC standard issue flares utilizing the standard DP canister chassis. Capable of being loaded in any grenade launcher, or thrown by hand.
Cost: 1 |
Файл:Your gun here!.png
V1 Thermal-Dampening Tarp |
A tarp carried by TGMC Snipers. When laying underneath the tarp, the sniper is almost indistinguishable from the landscape if utilized correctly. The tarp contains a thermal-dampening weave to hide the wearer's heat signatures, optical camoflauge, and smell dampening.
Cost: 6 |
Файл:Your gun here!.png
3 Deployable Cameras |
The ROC-58 deployable camera, designed for use in the field to increase the tactical utility of overwatch.
Cost: 2 |
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ASRS Bluespace Export Point |
A bluespace telepad for sending valuable assets, such as valuable minerals and alien corpses. It needs to be wrenched down in a powered area to function.
Cost: 30 |
Файл:Your gun here!.png
Cluster Orbital Warhead |
An explosive orbital bombardment warhead that shatters into multiple smaller explosions on impact.
Cost: 20 |
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HE Orbital Warhead |
An high explosive orbital bombardment warhead, capable of annhilating nearly anything in its target radius.
Cost: 30 |
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Incendiary Orbital Warhead |
An orbital bombardment warhead filled with advanced Type-X napalm, covering its target area in flame for a significant duration.
Cost: 20 |
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Plasma Draining Orbital Warhead |
An orbital bombardment warhead filled with compressed tanglefoot gas. Drains xenomorph plasma while in the gas cloud.
Cost: 15 |
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Solid Fuel |
Solid fuel canister for the orbital bombardment cannon.
Cost: 5 |
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100 Dropship Fabricator Points |
A voucher for dropship equipment points, redeemable at the dropship equipment fabricator.
Cost: 40 |
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Autominer Upgrade |
An upgrade module for the plasma and platinum miners, automatically sending the mined resources when the process is complete. Eliminates the need for human monitoring, aside from security.
Cost: 15 |
Item: | Description: |
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Файл:Your gun here!.png
UA 571-C Base Defense Sentry |
A large case containing all you need to set up an automated base defense sentry.
Cost: 40 |
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UA-580 Portable Sentry |
A large case containing all you need to set up an automated point defense sentry.
Cost: 40 |
Файл:Your gun here!.png
Build-A-Sentry Attachment System |
The Build-A-Sentry is the latest design in cheap, automated, defense. Simple attach it the rail of a gun and deploy. Its that easy!
Cost: 25 |
Файл:Your gun here!.png
TL-102 Mounted Heavy Smartgun |
The TL-102 heavy machinegun, it's too heavy to be wielded or operated without the tripod. IFF capable. No extra work required, just deploy it with Ctrl-Click. Can be repaired with a blowtorch once deployed.
Cost: 80 |
Файл:Your gun here!.png
Energy Ball Rifle |
A prototype TGMC energy rifle that fires balls of electricity that shock all those near them, it is meant to drain the plasma of unidentified creatures from within, limiting their abilities. Handle only with insulated clothing. Reloaded with power cells.
Cost: 60 |
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T-160 Recoilless Rifle Kit |
A large case containing a recoilless launcher and it's payload, as well as a specialized bag for carrying the ammo. Has a huge warning sign on the back. Drag this sprite into you to open it up!
Cost: 40 |
Файл:Your gun here!.png
TX-220 Railgun |
The TX-220 is a specialized heavy duty railgun made to shred through hard armor to allow for follow up attacks. Uses specialized canisters to reload.
Cost: 40 |
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TX-8 Scout Rifle |
The TX-8 is a light specialized scout rifle, mostly used by light infantry and scouts. It's designed to be useable at all ranges by being very adaptable to different situations due to the ability to use different ammo types. Has IFF. Takes specialized overpressured 10x28mm rounds.
Cost: 50 |
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T-152 SADAR Rocket Launcher |
The T-152 is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the T-152 rocket launcher is a dangerous weapon with a variety of combat uses. Uses a variety of 84mm rockets.
Cost: 120 |
Файл:Your gun here!.png
ZX-76 Twin-Barrled Burst Shotgun |
The ZX-76 Assault Shotgun, a incredibly rare, double barreled semi-automatic combat shotgun with a twin shot mode. Possibly the unrivaled master of CQC. Has a 9 round internal magazine.
Cost: 100 |
Файл:Your gun here!.png
IFF Auto Sniper |
The T-81 is the TerraGov Marine Corps's automatic sniper rifle usually married to it's iconic NVG/KTLD scope combo. It's users use it for it's high rate of fire for it's class, and has decent performance in any range. Uses 8.6x70mm caseless with specialized pressures for IFF fire.
Cost: 30 |
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T-26 Antimaterial Rifle |
The T-26 is an IFF capable sniper rifle which is mostly used by long range marksmen. It excels in long-range combat situations and support sniping. It has a laser designator installed, and the scope itself has IFF integrated into it. Uses specialized 10x28 caseless rounds made to work with the guns odd IFF-scope system. It has an integrated Target Marker and a Laser Targeting system.
Cost: 75 |
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MIC-A7 Vindicator Minigun |
A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch.. If you don't kill all your friends with it, you can use the stabilizing system of the Powerpack to fire aimed fire, but you'll move incredibly slowly.
Cost: 80 |
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T-27 Medium Machinegun |
The T-27 is the T-29s aging IFF-less cousin, made for rapid accurate machinegun fire in a short amount of time, you could use it while standing, not a great idea. Use the tripod for actual combat. It uses 10x27mm boxes.
Cost: 10 |
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T-29 Smart Machinegun |
The T-29 is the TGMC's current standard IFF-capable medium machine gun. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position or provide fire support. Requires special training and it cannot turn off IFF. It uses 10x26mm ammunition.
Cost: 40 |
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T-25 Smart Rifle |
The T-25 is the TGMC's current standard IFF-capable rifle. It's known for its ability to lay down quick fire support very well. Requires special training and it cannot turn off IFF. It uses 10x26mm ammunition.
Cost: 40 |
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TL-84 Flamethrower |
An integrated component of the TL-84 flamethrower, the hydro cannon fires high pressure sprays of water; mainly to extinguish any wayward allies or unintended collateral damage.
Cost: 15 |
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T-72 Disposable RPG |
This is the premier disposable rocket launcher used throughout the galaxy, it cannot be reloaded or unloaded on the field. This one fires an 84mm explosive rocket.
Cost: 5 |
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T-72 Disposable RPG |
This is the premier disposable rocket launcher used throughout the galaxy, it cannot be reloaded or unloaded on the field. This one fires an 84mm explosive rocket.
Cost: 5 |
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Mateba Autorevolver |
The TL-24 is the rather rare autorevolver used by the TGMC issued in rather small numbers to backline personnel and officers it uses recoil to spin the cylinder. Uses heavy .454 rounds. Comes with 6 autoloaders, and a fitting belt.
Cost: 15 |
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Claymore Mines |
A box of 5 M-20 claymore mines. The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the TerraGov Marine Corps.
Cost: 15 |
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Razorburn Grenade Box |
A secure box holding 20 razor burn grenades. Used for quick flank coverage.
Cost: 50 |
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M40 HEDP High Explosive Grenade Box |
Contains 25 HEDP grenades.
Cost: 50 |
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M40 HIDP Incendiary Explosive Grenade Box |
Contains 25 HIDP grenades.
Cost: 50 |
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M15 Fragmentation Grenade Box |
Contains 25 M15 fragmentation grenades.
Cost: 50 |
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M40 HSDP White Phosphorous Grenade Box |
Contains 15 HSDP WP grenades.
Cost: 70 |
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M40-T Gas Grenade Box |
Contains 25 M40-T grenades.
Cost: 70 |
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C4 Plastic Explosive |
Used to put holes in specific areas without too much extra hole.
Cost: 5 |
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M402 mortar crate |
A manual, crew-operated mortar system intended to rain down 80mm goodness on anything it's aimed at. Needs to be set down first to fire. Use Ctrl-Click to deploy.
Cost: 40 |
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Detpack Explosives |
Programmable remotely triggered 'smart' explosive used for demolitions and impromptu booby traps. Can be set to breach or demolition detonation patterns.
Cost: 15 |
Weapon: | Desc: |
---|---|
Файл:Your gun here!.png
Red-Dot Sight |
A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy and fire rate while aiming by a good amount. No drawbacks.
Cost: 1 |
Файл:Your gun here!.png
Railscope |
A rail mounted zoom sight scope. Allows zoom by activating the attachment. Use F12 if your HUD doesn't come back.
Cost: 1 |
Файл:Your gun here!.png
Mini-Railscope |
A small rail mounted zoom sight scope. Allows zoom by activating the attachment. Use F12 if your HUD doesn't come back.
Cost: 1 |
Файл:Your gun here!.png
Magnetic Harness |
A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to a TGMC armor.
Cost: 1 |
Файл:Your gun here!.png
Suppressor |
A small tube with exhaust ports to expel noise and gas. Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed.
Cost: 1 |
Файл:Your gun here!.png
Bayonet |
A sharp blade for mounting on a weapon. It can be used to stab manually on anything but harm intent. Slightly reduces the accuracy of the gun when mounted.
Cost: 1 |
Файл:Your gun here!.png
Extended Barrel |
A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure.
Cost: 1 |
Файл:Your gun here!.png
Barrel Charger |
A fitted barrel extender that goes on the muzzle, with a small shaped charge that propels a bullet much faster. Greatly increases projectile speed.
Cost: 1 |
Файл:Your gun here!.png
Recoil Compensator |
A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Significantly reduces recoil and scatter, regardless of if the weapon is wielded.
Cost: 1 |
Файл:Your gun here!.png
Laser Sight |
A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces unwielded penalties to accuracy.
Cost: 1 |
Файл:Your gun here!.png
Angled Grip |
A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing.
Cost: 1 |
Файл:Your gun here!.png
Vertical Grip |
A custom-built improved foregrip for better accuracy, moderately faster aimed movement speed, less recoil, and less scatter when wielded especially during burst fire. However, it also increases weapon size, slightly increases wield delay and makes unwielded fire more cumbersome.
Cost: 1 |
Файл:Your gun here!.png
Gyroscopic Stabilizer |
A set of weights and balances to stabilize the weapon when burst firing or moving, especially while shooting one-handed. Greatly reduces movement penalties to accuracy. Significantly reduces burst scatter, recoil and general scatter. By increasing accuracy while moving, it let you move faster when taking aim.
Cost: 1 |
Файл:Your gun here!.png
Bipod |
A simple set of telescopic poles to keep a weapon stabilized during firing. Greatly increases accuracy and reduces recoil and scatter when properly placed, but also increases weapon size.
Cost: 1 |
Файл:Your gun here!.png
Underbarrel Shotgun |
A weapon-mounted, three-shot shotgun. Reloadable with buckshot. The short barrel reduces the ammo's effectiveness, but allows it to be fired one handed.
Cost: 1 |
Файл:Your gun here!.png
Underbarrel Flamer |
A weapon-mounted refillable flamethrower attachment. It is designed for short bursts.
Cost: 1 |
Файл:Your gun here!.png
Burst Fire Assembly |
A mechanism re-assembly kit that allows for automatic fire, or more shots per burst if the weapon already has the ability. Increases scatter and decreases accuracy.
Cost: 1 |
Файл:Your gun here!.png
Shotgun Stock |
A non-standard heavy wooden stock for the old V10 shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too.
Cost: 1 |
Файл:Your gun here!.png
Tactical Shotgun Stock |
A sturdy polymer stock for the MK221 shotgun. Supplied in limited numbers and moderately encumbering, it provides an ergonomic surface to ease perceived recoil and usability.
Cost: 1 |
Weapon: | Desc: |
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Файл:Your gun here!.png | What you use to grenade your buddy in the back of the head. |
Weapon: | Desc: |
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Файл:Your gun here!.png | What you use to grenade your buddy in the back of the head. |
Weapon: | Desc: |
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Файл:Your gun here!.png | What you use to grenade your buddy in the back of the head. |
Weapon: | Desc: |
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Файл:Your gun here!.png | What you use to grenade your buddy in the back of the head. |
Weapon: | Desc: |
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Файл:Your gun here!.png | What you use to grenade your buddy in the back of the head. |
Weapon: | Desc: |
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Файл:Your gun here!.png | What you use to grenade your buddy in the back of the head. |
Weapon: | Desc: |
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Файл:Your gun here!.png | What you use to grenade your buddy in the back of the head. |
Weapon: | Desc: |
---|---|
Файл:Your gun here!.png | What you use to grenade your buddy in the back of the head. |
Weapon: | Desc: |
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Файл:Your gun here!.png | What you use to grenade your buddy in the back of the head. |