Участник:AzonStarfall: различия между версиями
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You can get rid of the revolver, as you won't need it if the marines are doing their job with FOB security. You may want to keep your taser, for particularly troublesome marines. | You can get rid of the revolver, as you won't need it if the marines are doing their job with FOB security. You may want to keep your taser, for particularly troublesome marines. | ||
= | =The Cargo List= | ||
<small>Making this is going to kill me.</small> |
Версия от 22:12, 11 ноября 2021
Carnus Proctor, or Carrus the Xeno in game.
I take care of requisitions out of necessity. I don't want to. My heart belongs in medical, but circumstance forces my hand.
Duties of the Office
Welcome to the Requisitions department, home of infinite crates and not enough points. Your basic duties will entail keeping tabs on marine supply, filling orders, and sending down munitions, materials, and other necessary supplies. While running requisitions, your single most important duty is communication. Listen for orders, give notifications on progress, and alert marines when their crates are ready. Even if you can't keep up with demand, people feel better if they hear from you about it.
Essential Equipment
The only absolutely necessary equipment for requisitions activities is a wrench, to reset the supply pad in the even that it breaks.
For an optimal requisitions experience, you'll need some additional gear:
- The ASRS tablet, which will allow you to remotely operate the ASRS system and elevator.
- A label maker, to properly tag and identify the crates you send.
- A toolbelt, to store the necessary tools to do construction and maintenance on Requisitions systems. Wear it on your belt slot.
- A machete, to break open
doorssecure crates prior to sending. Wear it on your back.
You can get rid of the revolver, as you won't need it if the marines are doing their job with FOB security. You may want to keep your taser, for particularly troublesome marines.
The Cargo List
Making this is going to kill me.