White Ship: различия между версиями

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{{Ship
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  |name=NT Heavy Salvage Vessel
  |name=NT Heavy Salvage Vessel
  |image=NT Construction Vessel.png
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  |station=[[CereStation]]
  |station=[[CereStation]]
  |length=21
  |length=21
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'''Crew Quarters'''
'''Crew Quarters'''
* 2 rooms with personal closets, as well as the remains of the ship's salvage technician.
* 2 rooms with personal closets, as well as the remains of the ship's salvage technician.
'''External'''
* 4 solar sails.
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Версия от 09:37, 11 мая 2023


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A collection of pilotable ships that can be found by following a GPS signal while exploring Space. Previously each ship would only spawn in the space of its associated station, but they all have an equal chance of appearing.

This can be used for good, such as exploration, or for bad, such as a mobile base for certain hostile forces. It can be used as an alternative evacuation point; when the Emergency Shuttle departs, the white ship will fly itself to Central Command, so ending the round in it counts as evacuation.

The ship, once found, can be moved around several fixed points:

  • Deep Space
  • Station Arrivals Dock
  • Lavaland
  • Derelict Station
  • Custom Location (set with the Navigation Computer)
Shuttle
NTSS Omen
Associated Station BoxStation
Hostiles 4 Zombies
Noteworthy contents A pair of medical sleepers
Dimensions
Length 27
Width 17
Locations on /tg/station


The Hospital Ship

The Hospital Ship is a mostly intact, abandoned medical frigate that can spawn randomly in deep space. It was overcome by a Romerol outbreak some time before, likely after responding to an outbreak on a Nanotrasen station. The claws of the zombies onboard have long since dulled, and won't infect anyone. As it is still mostly operational, it could function as a miniature station with some elbow grease.

It still contains some equipment from its operational state that could be of some use. It contains:

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone (for shouting large messages over the common channel), a telescopic baton, and a flash.

EVA

  • Two EVA suits in suit storage units, one per side.
    • Northern EVA: contains a crate of donk pockets and bottled water, as well as a fridge stocked with a burrito, tofu, berry muffins, and more water.
    • Southern EVA: holds medical equipment: a NanoMed, a toxin kit, burn kit, and brute kit, as well as other medical supplies.

Sleeping Quarters

  • Two beds with white bedsheets, locker with a photo album and a pair of medals.

Cryogenics

Restroom

  • Shower, toilet, mirrors, and a bar of soap.

Medical storage

  • Five roller beds with respective IV drips and a freezer of blood. Also contains a locker of white clothing.

Surgery

  • An operating table, operating computer, prosthetic limbs crate, and duffel bag with surgery tools.

"Tails"

  • Northern Tail: An emergency closet, heater, oxygen canister, water tank, bucket, mop, and trash bag.
  • Southern Tail: An emergency closet, fuel tank, SMES, and a P.A.C.M.A.N generator.
Shuttle
Salvage Ship
Associated Station MetaStation
Hostiles 3 Syndicate Operatives, 1 Syndicate Salvage Worker
Noteworthy contents Retro laser gun
Dimensions
Length 26
Width 17
Locations on /tg/station


The Salvage Ship

The Salvage Ship is an old Nanotrasen vehicle overtaken by the Syndicate. In its prime, it would load wreckages into its bay, strip them for resources, and eject whatever couldn't be used back into the void. Now, however, it is used to patrol Nanotrasen space without raising suspicions.

It still contains some equipment from its operational state that could be of some use. It contains:

Sleeping Quarters

  • Two bedrooms with a bed and personal locker each. In the common area, a black wardrobe closet, laundry machine, and linen bin.

Restroom

  • Shower, toilet, mirrors, and a bar of soap.

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone, photo album, and camera for taking group photos with the crew.

Hydroponics

  • Four hydroponics trays, a hydro vending machine, and basic hydroponics equipment. Has a storage unit on the wall that connects to the Kitchen.

Kitchen

  • Fridge full of synthmeat and flour, microwave, multi-purpose grinder, kitchen knife, and basic cooking tools and ingredients.

EVA

  • Two EVA suits in suit storage units and two emergency closets, one each per side.

Dining Area An open area with a long table and chairs, two vending machines for drinks and cigarettes, a litany of alcohols, a stack of plates and forks, and a microwave with donk pockets. Cargo Hold:

  • Several crates with assorted supplies and materials, medical crate with medical supplies, a fire-fighting locker, and an O2 locker.

Upper Storage

  • An oxygen canister, air pressure tank, fire-fighting locker, O2 locker, and heater.

Lower Storage

Back Hatch

  • One exit leaving to space, an air canister, heater, and tools.

External:

  • Two old mounted turrets outside the bridge windows. About the only things you are going to kill with these are space carp.
Shuttle
NT Frigate
Associated Station DeltaStation
Hostiles 2 Scrawny Hunter Spiders, 1 Scrawny Nurse Spider, 1 Scrawny Tarantula
Noteworthy contents Retro laser gun, medical sleeper
Dimensions
Length 30
Width 17
Locations on /tg/station


The NT Frigate

The NT Frigate is a once-proud Nanotrasen warship, now fallen into the fuzzy hands of 8 legged enemy combatants. State of the art and armed to the teeth, she was more than ready to take on enemy ships. What she wasn't prepared for was an attack from within.

Arms

  • Each arm contains a pilot's seat and destroyed computer console.
    • Northern Arm, the crew area: A table and stools, Booze-O-Mat, fridge stocked with beer and food, as well as a microwave and box of donk pockets. Crates containing rations are stored up top.
    • Southern Arm, cargo hold: Several crates with assorted supplies and materials, medical crate with medical supplies, and cell charger.

EVA

  • Two EVA suits in suit storage units and two emergency closets, one each per side.

Sleeping Quarters

  • Two beds with CentCom bedsheets, locker with various jumpsuits and two old CentCom uniforms.

Restroom

  • Shower, toilet, mirrors, and a bar of soap.

Medbay

  • Sleeper, IV drip, defibrillator, operating table, a basic medical kit, a crate with blood bags, a NanoMed, and two bottles of some basic themes.

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone, retro laser, photo album, and nifty CentCom hat (once you lift it off the heap of bones it's resting on)!

Storage Compartment

External:

  • Two old mounted turrets on each arm. About the only things you are going to kill with these are space carp.
Shuttle
NT Heavy Salvage Vessel
Associated Station CereStation
Hostiles 4 Mi-Gos
Noteworthy contents 25% chance of a working Ripley, 2 retro laser guns, 2 rechargers, forgotten paperwork, solar sails
Dimensions
Length 21
Width 19
Locations on /tg/station


The NT Heavy Salvage Vessel

This ship was reworked recently, the picture may be outdated.

The NT Construction Vessel is an abandoned, combat-grade salvage ship formerly utilised by Nanotrasen. Now Mi-Gos crawl its forgotten decks, and its still-potent guns sit gathering dust.

It still contains some equipment from its operational state that could be of some use. It contains:

Cargo Bay

  • A large room with several forgotten crates and a large airlock, as well as a mech bay recharger and occasionally an intact Ripley. There's still pizza, and the remains of the ship's engineer.

Bar

  • The bar is the only open room linked to the cargo bay, with a kitchen behind to keep the crew well-fed.

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. There's also a recharger sat between the two computers.

Captain's Room

  • A small dormitory room with the remains of the ship's Captain: only a partial skeleton and their still-potent laser gun.

Engineering

  • A room with the controls to the ship's solar sails, the SMES linking to the power grid, and a secondary generator to aid the solar sails.

Crew Quarters

  • 2 rooms with personal closets, as well as the remains of the ship's salvage technician.

External

  • 4 solar sails.
Shuttle
NT Science Vessel
Associated Station PubbyStation
Hostiles 3 giant ants
Noteworthy contents Retro laser gun, lazarus injector, 3 experimental techonology disks
Dimensions
Length 18
Width 17
Locations on /tg/station


The NT Science Vessel

The NT Exploratory Science Vessel is a high-tech frontier research ship, designed for conducting studies on various organic compounds. Unfortunately, lack of proper safety protocols has resulted in multiple mutated specimens escaping.

Watch your step, as there are a few colonies of space fire ants on the floor that can bite you through your shoes if you step on them! It still contains some equipment from its operational state that could be of some use. It contains:

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Has a lazarus injector that you can use to bring back one of the giant ants from the dead as your buddy. Also has a retro laser gun, and a recharger for it.

Research Lab

  • Has a functioning research director's console. Also contains a flash, a cell charger, and some basic materials.

Engineering

  • Has a PACMAN generator and an SMES unit. Personally I recommend input max and output 5 to 10 for this vessel.

Below the research lab are a few crates containing food, tools and some old experimental technology disks.

Shuttle
NT Mining Shuttle
Associated Station KiloStation
Hostiles 2 Blank Bodies, 2 Mi-gos, 2 Creatures
Noteworthy contents Retro laser gun
Dimensions
Length 23
Width 19
Locations on /tg/station


The NT Mining Shuttle

THE PICTURE IS CURRENTLY OUTDATED! The NT Mining Shuttle is an unconventional beast, shaped perfectly to deposit ore on KiloStation's now-abandoned warehouse (though other stations may have difficulty in accommodating it). Once a luxury asteroid mining ship designed for long hauls, the NT Mining Shuttle is now slathered in grime, blood, and ectoplasm. There is no sign of the crew that once occupied it; all that remains are the strange beasts that prowl its halls.

It still contains some equipment from its operational state that could be of some use. It contains:

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a stack of space cash, and a recharger for your weapons.

EVA

  • Two EVA suits in suit storage units, an oxygen tank dispenser, oxygen canister, tools, a high-capacity power cell, and basic materials.

Cargo Hold

  • A pair of ore boxes, an internals crate, a crate with mining equipment, and a small amount of iron, glass, and plasma sheets. Here there are a pair of blast doors that can be opened to unload cargo.

Dining Area

  • A small room with a worn couch (and immaculately preserved bearger). Also contains a microwave, box of donk pockets, grilled cheese sandwiches and beer in the fridge, an all-in-one grinder... and is that a human stomach?

Common Area

  • A pair of personal closets and a washing machine. Here also are the crew rooms: two cramped rooms with a bed each, and a larger room with an antique laser for the captain. The wall is adorned with a golden plaque, and the bed a Nanotrasen bedsheet.

Storage Compartment

Exterior

  • Four old mining turrets across the outside of the ship. Perfectly well suited for fending off ancient goliaths, basilisks, and other asteroid fauna.
Shuttle
NT Long-Distance Bluespace Jumper
Associated Station DonutStation
Hostiles None
Noteworthy contents 25% chance of a working Ripley
Dimensions
Length 18
Width 17
Locations on /tg/station


The NT Long-Distance Bluespace Jumper

The NT Long-Distance Bluespace Jumper is the wreckage of a once-great passenger vessel. On one of her long hauls, she suffered a severe engine malfunction. The bridge is bolted and empty, but a printout of the ship's blackbox still rests on the navigation computer...

It still contains some equipment from its operational state that could be of some use. It contains:

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also contains a mug, cell charger, folder, and blackbox printout.

EVA

  • An EVA suit, oxygen tank dispenser, air canister, and emergency closet.

Mech Bay

  • A rectangular room containing the wreckage of a Ripley, two mech bay control consoles, and one mech bay power port. There is a 25% chance of a second working Ripley spawning, 75% chance of a second wreck.

Passenger Bay

  • A gaping hole in the ship marks the passenger bay. All that remains is a stack of uranium, medkit, and metal rods.

Storage Compartment

  • An APC frame, APC electronics, a power cell, SMES, and a P.A.C.M.A.N generator. Do note, the ship by default has infinite power, so someone will probably shoot you if you try to use the APC kit.

Restroom

  • Urinals, toilet, mirrors, and a bar of soap.
Shuttle
NT Long-Distance Bluespace Freighter
Associated Station Tramstation
Hostiles None
Noteworthy contents A shattered tram, corpses, a cargo container
Dimensions
Length 41
Width 13
Locations on /tg/station


The NT Long-Distance Bluespace Freighter

The NT Long-Distance Bluespace Freighter is a long-haul freighter that has fallen into ruin. All that remains of its precious cargo, aside from odds and ends, is a small, innocuous tram, surrounded by the long-dead corpses of two engineers and a doctor. The only hint of what may have caused their untimely demise is a smudged message from the doctor, which appears to read "blender."

It still contains some equipment from its operational state that could be of some use. It contains:

Northern Storage

Cargo Hold

  • A tram (not operational), three corpses, several random crates (including a science crate stocked with machine parts) and miscellaneous items.

Restroom

  • Shower, toilet, mirror, and a bar of soap.

Medbay

  • Five no longer operational stasis beds, two cryogenic tubes hooked up to a freezer and oxygen, an operating table, toxin kit, burn kit, and brute kit, as well as other medical supplies.

Bridge

  • Contains the computers to operate the ship. The computer in the front allows you to move the ship between fixed points and a custom set location, which can be set by the Navigation Computer also found in the bridge. Also has a megaphone, telescopic baton, and a flash.
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