Virology: различия между версиями
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Версия от 08:59, 7 февраля 2018
Medical Area | |
Virology (aka ERP fort) | |
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment. | |
Obvious exits | North to the Medbay |
Purpose | Cure and manufacture viruses |
Access level | Virology |
Noteworthy contents | PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. |
Clearance | Captain, Chief Medical Officer, Virologist |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on /tg/station |
Virology
Virology is the spot to test diseases, except not on humans. You, the Virologist, have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a couple isolation rooms.
WHAT NOT TO DO!
Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians.
Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space.
For the Guide to Virology, click here.
Medical Area | |
Virology (aka ERP fort) | |
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment. | |
Obvious exits | East to the Medbay |
Purpose | Cure and manufacture viruses |
Access level | Virology |
Noteworthy contents | PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear. |
Clearance | Captain, Chief Medical Officer, Virologist |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on /tg/station |
Virology
Virology is the spot to test diseases, except not on humans. You, the Virologist, have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a couple isolation rooms.
WHAT NOT TO DO!
Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians.
Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space.
Локации на Станции | |||||||||
Общедоступные | Охрана | Коммандование | Подсобные помещения | ||||||
Локации на Станции | |||||||||
Сервис | Медицинские | Снабжение | Научный отдел | Инженерный отдел | |||||
Локации вне станции | |||||||||
Шахтерские | Космические | ||||||||
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