MetaStation: различия между версиями

Материал из MassMeta
Перейти к навигации Перейти к поиску
imported>Metacide
Нет описания правки
imported>Metacide
Нет описания правки
Строка 31: Строка 31:
* Click the build dropdown at the top, and click compile. This may take a minute.
* Click the build dropdown at the top, and click compile. This may take a minute.
* Once compiled, run the resulting BYOND executable (.dmb) as  you would normally.
* Once compiled, run the resulting BYOND executable (.dmb) as  you would normally.
==Issue Tracker==
No issues currently, report any or give feedback [http://forums.nanotrasen.com/viewtopic.php?f=16&t=12512 here].
==Planned Changes==
*Add the [[Doppler Array]] to toxins.
*Move the AI core to security, and the AI upload to where the teleporter is at the moment
*Move the teleporter to where the AI is now, with a ready-room and other interesting features.




Строка 176: Строка 186:
* Remade the AI upload foyer so servers are not doubled unnecessarily.
* Remade the AI upload foyer so servers are not doubled unnecessarily.
|}
|}
==Issue Tracker==
There are no noted bugs currently. Give feedback [http://forums.nanotrasen.com/viewtopic.php?f=16&t=12512 here] if you see a problem or want something changed.
==Future Plans==

Версия от 16:12, 11 августа 2013

Файл:MetaStation v24A 400.png
MetaStation v32C (Click to enlarge)

About

MetaStation is a largely complete work-in-progress map available in the /tg/ code as an alternative to the default map. MetaStation was previously run on Badger, and is now the defualt map on the second official /tg/ server, Philip. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. Please give any feedback you may have in this thread, and rest assured that the map is regularly updated according to such feedback.


Points to note are that:

  • It is more open, so attacks in public are harder to get away with.
  • It has a much larger maintenance system, useful for stealthier tactics.
  • There are in-game maps on the walls of the station to help you find your way.
  • The AI is in a more vulnerable position, but is directly adjacent to security for some protection.
  • It feels significantly larger than the default map, and plays best with a population of at least 30 or so.
  • The escape shuttle is larger, with a cargo hold to encourage players to bring any new or valuable equipment back to CentComm.
  • All roles which have maintenance access around their department now have access to the nearest hallway's maintenance door, too.
  • Most rooms and departments are largely as they are in the vanilla-/tg/ map, but rearranged to keep things fresh.
  • All other z-levels are the same as vanilla.


The most up to date information about MetaStation can be found in in this thread on the /tg/ forums.
The latest version committed is MetaStation v34D.dmm, uploaded on 08-08-13.


How to Use

Using MetaStation isn't too complicated, but does require recompiling the code. In future this may be easier, but for now:

  • Don't host the game whilst making these changes.
  • Open tgstation.dme
  • Select the files tab on the top left of the screen
  • Expand the 'maps' folder in the file tree.
  • Untick tgstation.2.1.2 or other current map, and tick the latest MetaStation map present.
  • Click the build dropdown at the top, and click compile. This may take a minute.
  • Once compiled, run the resulting BYOND executable (.dmb) as you would normally.


Issue Tracker

No issues currently, report any or give feedback here.


Planned Changes

  • Add the Doppler Array to toxins.
  • Move the AI core to security, and the AI upload to where the teleporter is at the moment
  • Move the teleporter to where the AI is now, with a ready-room and other interesting features.


Version History

Version Changelog
v28M-II-C
  • Added bolt controls to auxiliary genetics and robotics access doors. They are labelled RD-Only for clarity.
  • Moved disposals and mulebot delivery from the Mech Bay to Robotics. The destination tag is still the same.
  • Moved around some things in robotics, welding goggles are more visible.
  • Corrected CentComm transit shuttle positioning in arrivals - it now lands properly without a space gap.
  • Rearranged dorms to be three tiles wide
  • Altered the Lawyer's Office, it is now more accessible in line with Miggles' suggestion, and also larger.
  • Fixed broken disposals north of Medbay, and in the Medbay break room. The whole disposals loop works again.
  • Removed unneeded disposals pipes by the gateway room.
  • Removed glass around cargo disposals conveyor to stop window-hitting spam.
  • Fixed single space tile in the Janitor's Closet.
  • Medbay security office has correct access level rather than all-access.
  • Added airlock entry to Research, as in boxstation.
  • Added a good few fire-fighting lockers in public areas
  • Many other small bug fixes.
v28M
  • Add sink to robotics for cleaning bloody surgery gear
  • Improved layouts of Medbay, Research and Supply departments
  • Added large test chamber to Xenobiology.
  • Tinted a great deal of windows to make life easier for traitors
  • More snack machines, but all are public and so a little more risky, but this should help encourage more player interaction.
  • Fixed problem with syndicate shuttle doors.
  • Added internal tunnels to singularity arms.
  • Made more airlocks viable for spacing people.
  • A few other changes.
  • Fixed lots of small bugs.
v27M-II-L
  • Now compiles again, after being broken by 'range' var removal
  • Numerous small fixes applied after some small playtesting
  • Emitters around singulo engine now start welded and ready to go
  • The dormitory space area has been changed. See attached image.
  • All major departments now have their own atmos loop to sabotage.
  • E.V.A. storage has been reworked to be nicer
v27G-IV
  • Engineering foyer maintenance door now opens for atmos techs too
  • Supply Mailroom maintenance door is now for supply-access only
  • Singularity cameras are now EMP-proof
  • Added P.A.C.M.A.N. portable generator to engineering storage
  • All S.M.E.S. units are as vanilla, with 50k outputs and inputs at roundstart
  • Missing disposals pipes re-added in the warehouse and interrogation room listening desk
  • Missing camera in misc. research has been added, shows up both on the telescreen in the room and the station-wide CCTV system
  • Research break room now has the correct area designation, one tile was set as 'space'
  • Missing Starboard Maintenance APC has been added behind the bar
  • Aft Maintenance APC has been moved from behind the medbay sec desk to the more central aft maintenance between escape and research.
  • Missing Port Maintenance APC has been added between the chapel and library
  • Area designations around the vault have been improved, preventing teleportation-to-space incidents
  • Area designations around port/fore areas of maintenance have been changed to better suit their names.
  • Fore Maintenance APC has been named correctly (previously EVA Maint APC), and moved up slightly, by the inner brig corridor.
  • Extra floating lightswitch removed from genetics
  • Medbay breakroom maintenance door is now medical-access only
  • HoP desk shutter has been replaced with a blast door to make it easier to click the windoors
  • Extra newscaster removed from HoP's office
  • Missing Request Console added to HoP's office
  • Missing virology bed added
  • Curtains in the chapel funeral parlour should now be open, not just appear open
  • Lovely dressers have been added to the captain's office and some rooms in the dormitories
  • A missing wardrobe has been added to cabin 4 of the dorms
  • Various objects moved around in the Captain's Quarters, and a razor and flask have been added.
  • A box of glorious medals has been added to the Captain's office.
  • Lights have been removed from space at entrances to virology and xenobiology external modules
  • Other locations with space tiles - bridge, etc - now have a space area designation, to prevent teleporting-to-space issues with wizards
  • Robotics consoles have been replaced with current vanilla versions and the area designation changed too, hopefully this will fix any issues syncing
  • Inner brig blast doors are now below the actual doors, so you can still use the doors when the blast doors are closed
  • Cloning door id fixed
  • Intercom added to HoP's office
v27G-III
  • Replaced Janitor's Wagon with new Janitor's Cart
  • Replaced all station bounced radios with the 'off' variant
  • Updated holodeck to be as current main /tg/station
v27G-II
  • Fixed a small mistake on the incinerator's disposals pipe.
v27G
  • Widened a lot of maintenance
  • Overhauled maintenance between disposals and tool storage via cargo and by the vault.]
  • Made engineering pod look like it could actually launch.
  • Fixed name of cloning exit button.
v27C
  • Updated to latest /tg/ revision, fully compatible with current code again.
  • Added interrogation viewing room and intercom. Still no camera, so still hidden from AI.
  • The bar is now about a third smaller, not so bloated. Maintenance in the area has been expanded.
  • Extended maintenance, added space bridge above supply shuttle bay, tunnel above dorms, moved toxins vent.
  • Science can now be effectively barricaded with shutters, and all windows are tinted.
  • Dorms cabin 5 changed to nice viewing window.
  • Cleaned up virology tables a bit
  • Reduced number of seed extractors in the garden.
  • Removed cigarette machine from library.
  • Fixed a few little bugs.
v24B
  • Fixed mass driver path being blocked at disposals.
v24A
  • Fixed cameras not working in the toxins test area
  • Improved positioning of chem dispenser and fixed low number of beakers and single large beaker
  • Updated Xenobiology to the current layout of 2 opposing columns of 3 cells.
  • Improved the chapel mass driver, incinerator disposals outlet, and defunct solar.
  • A few other small fixes and adjustments.
v23C
  • Added Ian again
  • Fixed (hopefully, under testing) the bizarre freezing atmos problem
  • Added a three-tier shield to the atmos chambers, made of grilles.
  • Changed firedoors to be under virtually all normal doors, but no windows. They're actually *under* them now.
  • Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out.
v23A
  • Fixed being able to access settings on the toxins burn chamber from maint.
  • Fixed many other little visual issues
v22C
  • Made some changes to the shuttle to make it nicer
  • Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now.
v22B
  • Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now.
  • Remade the AI upload foyer so servers are not doubled unnecessarily.