TGMC:Synthetic: различия между версиями
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|reason = Holds a guide, but will need looking at by people who know a bit about the role. Feel free to contribute! 02:23, 12 November 2018 (UTC) | |reason = Holds a guide, but will need looking at by people who know a bit about the role. Feel free to contribute! 02:23, 12 November 2018 (UTC) | ||
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Expect this run, with practice, to take around thirteen minutes in total, not counting Requisition time. | Expect this run, with practice, to take around thirteen minutes in total, not counting Requisition time. | ||
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Версия от 01:22, 23 ноября 2018
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
SYNTHETIC ПЕРСОНАЛ | |
Файл:DMCA Synthetic.png Synthetic Профессия (на RU) |
Доступ: Everywhere Дополнительный доступ При малом количестве сотрудников на станции : N/AСложность: Very Hard Руководители: Commander, Human Crewmembers Обязанности: Assist and fill in for the crew to your best ability. Руководства: Цитаты: I may be synthetic, but I'm not stupid. |
Tips
Round Start Hectic Tactics
During low population, this guide may help to shave seconds off of the roundstart to-do list for Synthetics.
After you spawn in:
- Use Overwatch consoles to assign acting Squad Leaders if any Squad lacks a Leader.
- Run to Medbay, from the WeylandMed Plus grab:
- Medical rig.
- Splints.
- HealthMate HUD.
- Hypospray.
- Two trauma/burn kits.
- With Toolbelt Rig in hand, open up all bottom deck shutters to hangar.
- Station requisitions for 10 to 15 minutes - Usually, pre-approve Specialist orders and pre-raise platform.
- Grab brown vest from ColMarTech automatic armaments vendor, fill with hypospray and kits.
- Move to Engineering, turn on generators.
- Head up ladders, configure SMESs - set input to Auto and Max.
- Grab tools pouch & hazard vest from Engineer's Locker (and optionally, hardhat and flashlight). Load tools into pouch and multitool and cable into hazard vest.
- Grab all metal and plasteel from Engineering storage area.
- Grab welding kit, sprint to Alamo.
- Drop all materials and belt kits aboard.
- Go to Medbay. Pick up:
- One of every pill bottle.
- One defibrillator.
- Two roller beds.
- Two stasis bags.
- Load medical supplies onto Alamo.
- Go to powerloaders, use one for engine upgrades, one for weapons, switch between.
Expect this run, with practice, to take around thirteen minutes in total, not counting Requisition time.
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |