TGMC:Marine Jobs: различия между версиями
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imported>Fourty2 (updated difficulties suggested by @Karl Franz 1 on discord) |
imported>Fourty2 |
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![[File:DMCA_SO.png|64px|link=TGMC:Staff_Officer|Staff Officer]]<br>[[TGMC:Staff_Officer|Staff Officer]] | ![[File:DMCA_SO.png|64px|link=TGMC:Staff_Officer|Staff Officer]]<br>[[TGMC:Staff_Officer|Staff Officer]] | ||
|Babysit one of the four Squads, lead them to their victory, tell the Commander when your squad gets wiped. | |Babysit one of the four Squads, lead them to their victory, tell the Commander when your squad gets wiped. | ||
!<span style="display: none;">a</span> | !<span style="display: none;">a</span>Medium | ||
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![[File:DMCA_PO.png|64px|link=TGMC:Pilot_Officer|Pilot Officer]]<br>[[TGMC:Pilot_Officer|Pilot Officer]] | ![[File:DMCA_PO.png|64px|link=TGMC:Pilot_Officer|Pilot Officer]]<br>[[TGMC:Pilot_Officer|Pilot Officer]] |
Версия от 20:59, 1 февраля 2019
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Command
Job | Role | Difficulty |
---|---|---|
Commander |
The Commander of the USS Almayer and everyone on it. lead the operation and lead your marines to victory. Sometimes. | Very Hard |
Executive Officer |
The Executive Officer, you are the right hand of the Commander. Do whatever he needs you to, and do it well. | Hard |
Staff Officer |
Babysit one of the four Squads, lead them to their victory, tell the Commander when your squad gets wiped. | Medium |
Pilot Officer Pilot Officer |
Get behind the shuttle Controls, buckle in and fly the marines to their death! | Easy |
Tank Crewman Tank Crewman |
Form the armoured backbone of the force. Use your tank to support the men on the ground. Avoid running anyone over. | Medium |
Security
Job | Role | Difficulty |
---|---|---|
Chief Military Police Chief Military Police |
Be the Leader of the Military Police Team and ensure that nobody is breaking the Marine Law, REMEMBER: YOU ARE NOT ABOVE THE MARINE LAW! | Very Hard |
Military Police Military Police |
Patrol the Almayer, ensure that all Marines follow the Marine Law and deal with Lawbreakers, REMEMBER: YOU ARE NOT ABOVE THE MARINE LAW! | Medium |
Engineering
Job | Role | Difficulty |
---|---|---|
Chief Engineer Chief Engineer |
Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians. | Hard |
Maintenance Technician Maintenance Technician |
Follow the Chief Engineer's orders. Try to help keep the ship together. | Easy |
Medical
Job | Role | Difficulty |
---|---|---|
Chief Medical Officer Chief Medical Officer |
Coordinate things with your doctors. Make sure that the Squad Medics are loaded with chems and that the Doctors are handling the waves of incoming wounded. Step in if they screw up. | Hard |
Doctor Doctor |
Heal wounds, make/use medication and revive nearly-dead marines. Pick up the slack when the Squad Medics get themselves killed/overdose half of the marines. Rip out sharpnel from friendly fire and larva from xenos alike. Follow the orders of the Chief Medical Officer. | Medium |
Researcher Researcher |
Research things. | Easy |
Supply
Job | Role | Difficulty |
---|---|---|
Requisitions Officer Requisitions Officer |
Hand out attachments to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate things with your Cargo Technicians. | Medium |
Cargo Technician Cargo Technician |
Follow the orders of the RO. Act in their place when the RO runs off/gets killed. | Easy |
Marines
Job | Role | Difficulty |
---|---|---|
Squad Leader |
Attempt to lead a group of (wo)man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-man hive alone (sometimes). | Hard |
Squad Specialist |
Act as second-in-command to the Squad Leader. Carry powerful toys, from an RPG/battle rifle/grenade launcher, to flamethrowers, heavy armor and more. Cry when a xeno melts your toys because you got too aggressive. | Medium |
Squad Smartgunner |
Stay behind your squad and provide suppression fire. | Easy |
Squad Engineer |
Build defenses, including a Forward Operating Base (FOB). Set up either a mounted MG or a sentry gun, and care for it like an adopted child. | Medium |
Squad Medic |
Keep your squad |
Medium |
Squad Marine |
Stay with your squad and gun down everything against you. Run off alone to get killed/participate in a xeno preg-fanfiction. Listen to your Squad Leader. | Easy |
Special
Job | Role | Difficulty |
---|---|---|
Synthetic Synthetic |
Help the crew the best you can. Multi-task 4+ roles due to low population and/or incompetence. Be ostracized and bullied for being >synthetic. | Hard |
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |